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10/6/2002 Paka: Comic Book Super-Hero Game
I dream of: A comic book game written in comic book format, 24 pages and a whole game. The supplements would be found in new issues. The system would entail the group getting together in order to decide what kind of comic book or publishing world they wanted to create together. Before a game the group would decide which comic…
In Indie Game Design
Participants: Paka, James V. West, Henry Fitch, Sidhain, Le Joueur, Andrew Martin, Jonathan Walton.


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In Indie Game Design

10/6/2002 James V. West: Conspiracy Theory Games
Hey A friend of mine is working on an idea for a conspiracy theory rpg and I wanted to do some digging for him. This post is a simple request…
In Indie Game Design
Participants: James V. West, C. Edwards, Andrew Martin, morien, Jonathan Walton, DaR, Mike Holmes, Mike Hall, contracycle, simon_hibbs, rumble.


10/5/2002 Christoffer Lernö: Ygg: A Discussion
As I'm working on Ygg writing stuff together, I am struck by how uneven it is in its current state. Not surprising considering the parts have had a lot of…
In Indie Game Design
Participants: Christoffer Lernö, contracycle, talysman, ks13, Bob McNamee, Jeremy Cole.


10/5/2002 Christoffer Lernö: Ygg Demonic Corruption
Ok, for you who don't know anything about Ygg magic here's the short rundown of the situation: Ygg is fantasy. Human mages uses demonic magic which taints their soul essence.…
In Indie Game Design
Participants: Christoffer Lernö, Kester Pelagius, simon_hibbs, Peregrine.


10/4/2002 Ron Edwards: Indie Design policy announcement
Hello, A lot of new people have arrived at the Forge recently, and a lot of them have been active in this forum. However, the mission of the forum has…
In Indie Game Design
Participants: Ron Edwards.


10/4/2002 C. Edwards: Totem... Zodiac?
[b]Jake Norwood wrote[/b]: [quote]I love the way that the skills pertain to certain gods, and I'd rather have a rule where you have a rating in a god's sphere, and…
In Indie Game Design
Participants: C. Edwards, Mike Holmes, Ron Edwards, Jonathan Walton, talysman.


10/3/2002 Sylus Thane: Frontier RPG
Okay I'd like to announce that my game of Frontier is now available for consumption by the masses. Please remember it is still a work in progress so it is…
In Indie Game Design
Participants: Sylus Thane, Andrew Martin, Demonspahn, simon_hibbs, vestinious, Gordon C. Landis, Mike Holmes.


10/3/2002 Valamir: Raw mechanic idea
Ok, I've got a couple RPG ideas storming around and have been searching for a good mechanic. I'm a sucker for original clever mechanics so I didn't just want something…
In Indie Game Design
Participants: Valamir, Christoffer Lernö, Ron Edwards, Henry Fitch.


10/3/2002 Tony Irwin: Theme Chaser: Story telling game
My apologies for this incomplete submission. I enjoyed Kester Pelagius's thoughts on character switching during a game and it really got me thinking. It occured to me that this would…
In Indie Game Design
Participants: Tony Irwin, Valamir, Kester Pelagius, Jonathan Walton, soundwave, Walt Freitag, scobie, Ron Edwards.


10/3/2002 Andrew Martin: Tabula Rasa
I got inspired on RPG.net. Originally posted by The Unoriginal "You wake up in a dark alley. You do not remember how you got there. Come to think of…
In Indie Game Design
Participants: Andrew Martin, Mike Holmes, kevin671, Tim C Koppang, Ian Young, wyrdlyng, Ron Edwards.


10/3/2002 Christoffer Lernö: Just an annoying Ygg link
This is not very interesting. Just wanted to say that I put a snapshot of the Ygg document I'm working with on the web. First off let me say that…
In Indie Game Design
Participants: Christoffer Lernö, Andrew Martin, simon_hibbs.


10/3/2002 Ian Young: Token RPG Mechanics
I've been working on a storytelling roleplaying game of my own for some time (of which I know some of you are aware). The premise of the game is the…
In Indie Game Design
Participants: Ian Young, contracycle, Mike Holmes.


10/2/2002 Blackguard: Median based RPG...
Hello all, I am working on an RPG that is in development right now and I have a few questions, if you please. My core assumptions are these: a) Skill…
In Indie Game Design
Participants: Blackguard, Valamir, damion, Christoffer Lernö, Andrew Martin, Mike Holmes, Matt Wilson, Walt Freitag, simon_hibbs.


10/2/2002 Tony Irwin: Newbie: The Desperation
I can't hold back any longer, I must post! But first I was hoping one of y'all could fill me in with some nettiquette conventions for posting on this page?…
In Indie Game Design
Participants: Tony Irwin, kevin671, Valamir, Kester Pelagius, Jonathan Walton, Clay, Ron Edwards.


10/2/2002 Jonathan Walton: We Regret to Inform You (The GM is Dead)
So here's the big project I'm working on for Rogue Publishing. I'm just getting ready to tackle the mechanics, which will ideally evolve over the course of the campaign. Thoughts…
In Indie Game Design
Participants: Jonathan Walton, deadpanbob.


10/1/2002 Kester Pelagius: Pixies: The Gleaning (outline)
Since first posting here I’ve had an idea bouncing around in my head for a game. Though I am not sure how to implement it, or even if it would…
In Indie Game Design
Participants: Kester Pelagius, Mike Holmes, Valamir, Le Joueur, Jeremy Cole, Christoffer Lernö.


10/1/2002 Clay: Relationship map as core mechanic
I've been tossing the idea around for a year or so to create a game where the relationships between characters (PC and NPC) is a core mechanic. My models are…
In Indie Game Design
Participants: Clay, Mike Holmes, Henry Fitch, Ron Edwards.


10/1/2002 Matt Wilson: system for GotE drafted and revised.
Ghosts uses a dice pool mechanic with d12s, determined by a character's Traits (general ability and competence) and Tags (write-in specializations). Always opposed (Mike already has enough to rant about),…
In Indie Game Design
Participants: Matt Wilson.


10/1/2002 GMSkarka: Apollyon Noir---Black Powder, Black Magic
As some of you may know from comments over on RPGnet and in my blog, I'm working with Jason Roberts (author of FVLMINATA) on an RPG based on my old…
In Indie Game Design
Participants: GMSkarka, Matt, Jeffrey Miller, Valamir, Jared A. Sorensen, Bailywolf, Matt Wilson, Ian Young, Mike Holmes, Walt Freitag, Balbinus.


10/1/2002 Christoffer Lernö: Ygg Action Resolution again (Concessions and Stuff?)
I'm cutting and pasting from my Ygg document here. I kind of came up with an idea that seems to work. Advantages and Concessions seem to be a little more…
In Indie Game Design
Participants: Christoffer Lernö, Mike Holmes, Andrew Martin, Le Joueur, Jonathan Walton, Walt Freitag.


10/1/2002 kevin671: My Mechanics (LONG!!!) (and Editted with new stuff)
So, I've been looking at a lot of suggestions for my mechanics system, and mulling them over. The current incarnation of the system is presented here, for comment. DICE 1D12…
In Indie Game Design
Participants: kevin671, Christoffer Lernö, Demonspahn, Mike Holmes, Jeremy Cole, JMendes, Ron Edwards.


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Subsequent Topics
In Indie Game Design

10/6/2002 Christoffer Lernö: Player Choice vs Anti-Optimization
I think that maybe the actual question in my thread Ygg Demonic Corruption kinda got lost. So I post it again in a more general form. It might be of…
In Indie Game Design
Participants: Christoffer Lernö, damion, M. J. Young, KAR 120 C, Mike Holmes, simon_hibbs, Marco, ks13, Mark D. Eddy, Bob McNamee.


10/6/2002 Jonathan Walton: Big Sky Mind
I've been trying to come up with a new way to approach "Splat-ness" in a game about "great big inexplicable cosmic weirdness" (hereafter, "GBICW"). I think Splats are an okay…
In Indie Game Design
Participants: Jonathan Walton, Mike Holmes, C. Edwards, ethan_greer.


10/8/2002 ethan_greer: An introduction, a game, and a question
An introduction: Hello all, I recently stumbled across The Forge and have been lurking about for the past week or so. I must say I'm impressed with what I've seen.…
In Indie Game Design
Participants: ethan_greer, Jonathan Walton, Mike Holmes.


10/8/2002 ethan_greer: Pollies
Hello all, As promised, here is my latest RPG project, Pollies. Below are excerpts from the main document (which is not yet ready to be put on my website.) Mostly…
In Indie Game Design
Participants: ethan_greer, Andrew Martin, Jonathan Walton, Jack Spencer Jr, Valamir, Mike Holmes, Kester Pelagius.


10/8/2002 Sylus Thane: Just a little quickie game I came up with
Here's a little on page game I came up with last night that I thought of maybe pitching to Cheap Ass Games. Lemme know what you think. Sylus M.U.theB. Monsters…
In Indie Game Design
Participants: Sylus Thane, Jonathan Walton, ethan_greer.


10/9/2002 Kuma: An Economic RPG, anyone?
In the interest of full disclosure, I first posted this over on RPG.net: One of the maxims that I've heard about game design is to 'Design the Game YOU Want…
In Indie Game Design
Participants: Kuma, Jeremy Cole, contracycle, simon_hibbs, Andrew Martin, Valamir, damion, Mike Holmes, Nick Pagnucco, Ferry Bazelmans, Andy Kitkowski.


10/9/2002 Kester Pelagius: Halloween Horror, what Attributes would *you* want... ?
Greetings All, Am in the process of finalizing a FRP game called "Revenge of the Crypt Fiend" (discussion about the mechanics idea which spawned it can be found here) and…
In Indie Game Design
Participants: Kester Pelagius, Zak Arntson, ethan_greer.


10/9/2002 JSDiamond: Orbit: Die Another Day!
While addressing the 'character death' part of the rules, I thought: "Why do characters *have* to die?" Risk factor = fun. I understand this. But Luke Skywalker doesn't die, and…
In Indie Game Design
Participants: JSDiamond, Mike Holmes, Matt Wilson, Paul Czege, Ron Edwards, Zak Arntson, Jonathan Walton.


10/9/2002 Mike Holmes: "Iron Game Chef" Lives!
[size=18px][color=blue]Iron Game Chef Contest![/color][/size] I can wait no longer! The people have spoken, and must know! Are there designers yet living who can accept the challenge to create a game…
In Indie Game Design
Participants: Mike Holmes, Valamir, JSDiamond, contracycle, Jonathan Walton, talysman, Paul Czege, greyorm, Walt Freitag, Kuma, lumpley, Le Joueur, M. J. Young, Palaskar, Zak Arntson, Matt, hardcoremoose, Emily Care, Ron Edwards, Blake Hutchins.


10/9/2002 Zak Arntson: Harlekin-Maus: Noche de Los Vampiros
Okay, I wrote my October/November game. Noche de Los Vampiros. You can find it at the secret url: http://www.harlekin-maus.com/games/vampiros/vampiros.html. I've got to add some graphics before publicizing it everywhere. In…
In Indie Game Design
Participants: Zak Arntson, Bob McNamee, Mike Holmes, Christoffer Lernö, Paganini.


10/10/2002 Tim Denee: Final Stand: illustrations...?
Hello all, I'm going to playtest Final Stand like a dog, spruce it up, clean it off, and then I was thinking of selling it. I'll have some proposed rules…
In Indie Game Design
Participants: Tim Denee, ethan_greer.


10/10/2002 ethan_greer: Pollies: New Approach?
Hey gang, I've spent the evening fleshing out and beefing up my house generic system, Pollies, and I've come to a question: Should I present Pollies as I was, as…
In Indie Game Design
Participants: ethan_greer, Mike Holmes.


10/10/2002 RPunkG: The Union States of Americo
I have a RPG I have been working with for the past 2 years. The mechanics uses 2d6, but before I go into too much detail I will let everyone…
In Indie Game Design
Participants: RPunkG, Eric J., Alan, Christoffer Lernö, Kuma, Mike Holmes, Jeffrey Miller, Ron Edwards.


10/10/2002 Christoffer Lernö: Ygg site (new)
Unlike my previous links, this is more of a real site for Yggdrasil. Just follow this link to the main page: http://www.8ung.at/ygg/. Let me know what you think. edited to…
In Indie Game Design
Participants: Christoffer Lernö, Mike Holmes, Peregrine.


10/10/2002 Christoffer Lernö: Ygg: Demon Form
I'm trying to do a little redesigning of the way the demonic taints appear in the game. I'm interested in if you feel like this scheme sounds like it works…
In Indie Game Design
Participants: Christoffer Lernö.


10/10/2002 Nathan: Been a while: FOREIGN ELEMENT
Howdy, howdy, I haven't posted to the Forge in a while, and I decided I must. I just finished a short, furious scifi rpg called Foreign Element. It uses the…
In Indie Game Design
Participants: Nathan, ethan_greer.


10/11/2002 Kester Pelagius: Micro Slush: A Beer & Pretzels freebie
[b][size=18px]Micro Slush[/size][/b] [color=blue][i]One GUI to Run Them All, One GUI to Frustrate Them, One GUI to Rule them All and in our Cult Bind Them![/i][/color] by Kester Pelagius [b]INTRODUCTION[/b] You…
In Indie Game Design
Participants: Kester Pelagius, Christoffer Lernö, S.Lonergan, Mike Holmes, Valamir.


10/11/2002 C. Edwards: Omega Point (long)
Hey all, Omega Point is a game I'm designing based on the ideas presented in this thread: http://www.indie-rpgs.com/forum/viewtopic.php?t=3696 The basic concept revolves around the existence of The Universal Equation, which…
In Indie Game Design
Participants: C. Edwards, RPunkG, Mike Holmes, Kuma.


10/12/2002 Christoffer Lernö: A Complete (Untested) Horror RPG
I really have trouble with Ygg. To kind of let me think of something else I wrote up an RPG. This is is a written down guide to the Horror…
In Indie Game Design
Participants: Christoffer Lernö, Demonspahn, Kester Pelagius, Mike Holmes.


10/12/2002 RPunkG: Mechanics for U.S.A.
My original concept of using 2d6 for Union States of Americo has changes since reading the forums. I think now I have developed a better system. The dice and mechanics…
In Indie Game Design
Participants: RPunkG, Andrew Martin, Marco.


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