Previous Topics In Indie Game Design 10/6/2002 Jonathan Walton: Big Sky Mind I've been trying to come up with a new way to approach "Splat-ness" in a game about "great big inexplicable cosmic weirdness" (hereafter, "GBICW"). I think Splats are an okay… In Indie Game Design Participants: Jonathan Walton, Mike Holmes, C. Edwards, ethan_greer.
10/6/2002 Christoffer Lernö: Player Choice vs Anti-Optimization I think that maybe the actual question in my thread Ygg Demonic Corruption kinda got lost. So I post it again in a more general form. It might be of… In Indie Game Design Participants: Christoffer Lernö, damion, M. J. Young, KAR 120 C, Mike Holmes, simon_hibbs, Marco, ks13, Mark D. Eddy, Bob McNamee.
10/6/2002 Paka: Comic Book Super-Hero Game I dream of:
A comic book game written in comic book format, 24 pages and a whole game. The supplements would be found in new issues.
The system would entail… In Indie Game Design Participants: Paka, James V. West, Henry Fitch, Sidhain, Le Joueur, Andrew Martin, Jonathan Walton.
10/6/2002 James V. West: Conspiracy Theory Games Hey
A friend of mine is working on an idea for a conspiracy theory rpg and I wanted to do some digging for him. This post is a simple request… In Indie Game Design Participants: James V. West, C. Edwards, Andrew Martin, morien, Jonathan Walton, DaR, Mike Holmes, Mike Hall, contracycle, simon_hibbs, rumble.
10/5/2002 Christoffer Lernö: Ygg: A Discussion As I'm working on Ygg writing stuff together, I am struck by how uneven it is in its current state.
Not surprising considering the parts have had a lot of… In Indie Game Design Participants: Christoffer Lernö, contracycle, talysman, ks13, Bob McNamee, Jeremy Cole.
10/5/2002 Christoffer Lernö: Ygg Demonic Corruption Ok, for you who don't know anything about Ygg magic here's the short rundown of the situation:
Ygg is fantasy. Human mages uses demonic magic which taints their soul essence.… In Indie Game Design Participants: Christoffer Lernö, Kester Pelagius, simon_hibbs, Peregrine.
10/4/2002 Ron Edwards: Indie Design policy announcement Hello,
A lot of new people have arrived at the Forge recently, and a lot of them have been active in this forum. However, the mission of the forum has… In Indie Game Design Participants: Ron Edwards.
10/4/2002 C. Edwards: Totem... Zodiac? [b]Jake Norwood wrote[/b]:
[quote]I love the way that the skills pertain to certain gods, and I'd rather have a rule where you have a rating in a god's sphere, and… In Indie Game Design Participants: C. Edwards, Mike Holmes, Ron Edwards, Jonathan Walton, talysman.
10/3/2002 Sylus Thane: Frontier RPG Okay I'd like to announce that my game of Frontier is now available for consumption by the masses. Please remember it is still a work in progress so it is… In Indie Game Design Participants: Sylus Thane, Andrew Martin, Demonspahn, simon_hibbs, vestinious, Gordon C. Landis, Mike Holmes.
10/3/2002 Valamir: Raw mechanic idea Ok, I've got a couple RPG ideas storming around and have been searching for a good mechanic. I'm a sucker for original clever mechanics so I didn't just want something… In Indie Game Design Participants: Valamir, Christoffer Lernö, Ron Edwards, Henry Fitch.
10/3/2002 Tony Irwin: Theme Chaser: Story telling game My apologies for this incomplete submission. I enjoyed Kester Pelagius's thoughts on character switching during a game and it really got me thinking. It occured to me that this would… In Indie Game Design Participants: Tony Irwin, Valamir, Kester Pelagius, Jonathan Walton, soundwave, Walt Freitag, scobie, Ron Edwards.
10/3/2002 Andrew Martin: Tabula Rasa I got inspired on RPG.net.
Originally posted by The Unoriginal
"You wake up in a dark alley. You do not remember how you got there. Come to think of… In Indie Game Design Participants: Andrew Martin, Mike Holmes, kevin671, Tim C Koppang, Ian Young, wyrdlyng, Ron Edwards.
10/3/2002 Christoffer Lernö: Just an annoying Ygg link This is not very interesting. Just wanted to say that I put a snapshot of the Ygg document I'm working with on the web.
First off let me say that… In Indie Game Design Participants: Christoffer Lernö, Andrew Martin, simon_hibbs.
10/3/2002 Ian Young: Token RPG Mechanics I've been working on a storytelling roleplaying game of my own for some time (of which I know some of you are aware). The premise of the game is the… In Indie Game Design Participants: Ian Young, contracycle, Mike Holmes.
10/2/2002 Blackguard: Median based RPG... Hello all,
I am working on an RPG that is in development right now and I have a few questions, if you please.
My core assumptions are these:
a) Skill… In Indie Game Design Participants: Blackguard, Valamir, damion, Christoffer Lernö, Andrew Martin, Mike Holmes, Matt Wilson, Walt Freitag, simon_hibbs.
10/2/2002 Tony Irwin: Newbie: The Desperation I can't hold back any longer, I must post!
But first I was hoping one of y'all could fill me in with some nettiquette conventions for posting on this page?… In Indie Game Design Participants: Tony Irwin, kevin671, Valamir, Kester Pelagius, Jonathan Walton, Clay, Ron Edwards.
10/2/2002 Jonathan Walton: We Regret to Inform You (The GM is Dead) So here's the big project I'm working on for Rogue Publishing. I'm just getting ready to tackle the mechanics, which will ideally evolve over the course of the campaign. Thoughts… In Indie Game Design Participants: Jonathan Walton, deadpanbob.
10/1/2002 Kester Pelagius: Pixies: The Gleaning (outline) Since first posting here I’ve had an idea bouncing around in my head for a game. Though I am not sure how to implement it, or even if it would… In Indie Game Design Participants: Kester Pelagius, Mike Holmes, Valamir, Le Joueur, Jeremy Cole, Christoffer Lernö.
10/1/2002 Clay: Relationship map as core mechanic I've been tossing the idea around for a year or so to create a game where the relationships between characters (PC and NPC) is a core mechanic. My models are… In Indie Game Design Participants: Clay, Mike Holmes, Henry Fitch, Ron Edwards.
10/1/2002 Matt Wilson: system for GotE drafted and revised. Ghosts uses a dice pool mechanic with d12s, determined by a character's Traits (general ability and competence) and Tags (write-in specializations).
Always opposed (Mike already has enough to rant about),… In Indie Game Design Participants: Matt Wilson.
<< more previous topics | | Subsequent Topics In Indie Game Design 10/8/2002 ethan_greer: Pollies Hello all,
As promised, here is my latest RPG project, Pollies. Below are excerpts from the main document (which is not yet ready to be put on my website.) Mostly… In Indie Game Design Participants: ethan_greer, Andrew Martin, Jonathan Walton, Jack Spencer Jr, Valamir, Mike Holmes, Kester Pelagius.
10/8/2002 Sylus Thane: Just a little quickie game I came up with Here's a little on page game I came up with last night that I thought of maybe pitching to Cheap Ass Games. Lemme know what you think.
Sylus
M.U.theB.
Monsters… In Indie Game Design Participants: Sylus Thane, Jonathan Walton, ethan_greer.
10/9/2002 Kuma: An Economic RPG, anyone? In the interest of full disclosure, I first posted this over on RPG.net:
One of the maxims that I've heard about game design is to 'Design the Game YOU Want… In Indie Game Design Participants: Kuma, Jeremy Cole, contracycle, simon_hibbs, Andrew Martin, Valamir, damion, Mike Holmes, Nick Pagnucco, Ferry Bazelmans, Andy Kitkowski.
10/9/2002 Kester Pelagius: Halloween Horror, what Attributes would *you* want... ? Greetings All,
Am in the process of finalizing a FRP game called "Revenge of the Crypt Fiend" (discussion about the mechanics idea which spawned it can be found here) and… In Indie Game Design Participants: Kester Pelagius, Zak Arntson, ethan_greer.
10/9/2002 JSDiamond: Orbit: Die Another Day! While addressing the 'character death' part of the rules, I thought: "Why do characters *have* to die?"
Risk factor = fun. I understand this. But Luke Skywalker doesn't die, and… In Indie Game Design Participants: JSDiamond, Mike Holmes, Matt Wilson, Paul Czege, Ron Edwards, Zak Arntson, Jonathan Walton.
10/9/2002 Mike Holmes: "Iron Game Chef" Lives! [size=18px][color=blue]Iron Game Chef Contest![/color][/size]
I can wait no longer! The people have spoken, and must know! Are there designers yet living who can accept the challenge to create a game… In Indie Game Design Participants: Mike Holmes, Valamir, JSDiamond, contracycle, Jonathan Walton, talysman, Paul Czege, greyorm, Walt Freitag, Kuma, lumpley, Le Joueur, M. J. Young, Palaskar, Zak Arntson, Matt, hardcoremoose, Emily Care, Ron Edwards, Blake Hutchins.
10/9/2002 Zak Arntson: Harlekin-Maus: Noche de Los Vampiros Okay, I wrote my October/November game. Noche de Los Vampiros. You can find it at the secret url: http://www.harlekin-maus.com/games/vampiros/vampiros.html. I've got to add some graphics before publicizing it everywhere.
In… In Indie Game Design Participants: Zak Arntson, Bob McNamee, Mike Holmes, Christoffer Lernö, Paganini.
10/10/2002 Tim Denee: Final Stand: illustrations...? Hello all,
I'm going to playtest Final Stand like a dog, spruce it up, clean it off, and then I was thinking of selling it. I'll have some proposed rules… In Indie Game Design Participants: Tim Denee, ethan_greer.
10/10/2002 ethan_greer: Pollies: New Approach? Hey gang,
I've spent the evening fleshing out and beefing up my house generic system, Pollies, and I've come to a question:
Should I present Pollies as I was, as… In Indie Game Design Participants: ethan_greer, Mike Holmes.
10/10/2002 RPunkG: The Union States of Americo I have a RPG I have been working with for the past 2 years. The mechanics uses 2d6, but before I go into too much detail I will let everyone… In Indie Game Design Participants: RPunkG, Eric J., Alan, Christoffer Lernö, Kuma, Mike Holmes, Jeffrey Miller, Ron Edwards.
10/10/2002 Christoffer Lernö: Ygg site (new) Unlike my previous links, this is more of a real site for Yggdrasil. Just follow this link to the main page: http://www.8ung.at/ygg/.
Let me know what you think.
edited to… In Indie Game Design Participants: Christoffer Lernö, Mike Holmes, Peregrine.
10/10/2002 Christoffer Lernö: Ygg: Demon Form I'm trying to do a little redesigning of the way the demonic taints appear in the game. I'm interested in if you feel like this scheme sounds like it works… In Indie Game Design Participants: Christoffer Lernö.
10/10/2002 Nathan: Been a while: FOREIGN ELEMENT Howdy, howdy,
I haven't posted to the Forge in a while, and I decided I must. I just finished a short, furious scifi rpg called Foreign Element. It uses the… In Indie Game Design Participants: Nathan, ethan_greer.
10/11/2002 Kester Pelagius: Micro Slush: A Beer & Pretzels freebie [b][size=18px]Micro Slush[/size][/b]
[color=blue][i]One GUI to Run Them All, One GUI to Frustrate Them,
One GUI to Rule them All and in our Cult Bind Them![/i][/color]
by Kester Pelagius
[b]INTRODUCTION[/b]
You… In Indie Game Design Participants: Kester Pelagius, Christoffer Lernö, S.Lonergan, Mike Holmes, Valamir.
10/11/2002 C. Edwards: Omega Point (long) Hey all,
Omega Point is a game I'm designing based on the ideas presented in this thread: http://www.indie-rpgs.com/forum/viewtopic.php?t=3696
The basic concept revolves around the existence of The Universal Equation, which… In Indie Game Design Participants: C. Edwards, RPunkG, Mike Holmes, Kuma.
10/12/2002 Christoffer Lernö: A Complete (Untested) Horror RPG I really have trouble with Ygg. To kind of let me think of something else I wrote up an RPG. This is is a written down guide to the Horror… In Indie Game Design Participants: Christoffer Lernö, Demonspahn, Kester Pelagius, Mike Holmes.
10/12/2002 RPunkG: Mechanics for U.S.A. My original concept of using 2d6 for Union States of Americo has changes since reading the forums.
I think now I have developed a better system.
The dice and mechanics… In Indie Game Design Participants: RPunkG, Andrew Martin, Marco.
10/12/2002 Christoffer Lernö: Ygg: "Take Any Skill" I'm trying to sum up some good ideas from this thread in RPG theory.
First up, Mike Holmes writes this:
As always my solution is to look first at… In Indie Game Design Participants: Christoffer Lernö, Demonspahn, damion.
10/14/2002 ethan_greer: Pollies: Status Update Hey all,
Pollies received its first real playtest this afternoon, and things went extremely well. Surprisingly so, actually. I'm excited about getting the latest draft of the rules up on… In Indie Game Design Participants: ethan_greer, Ron Edwards.
10/14/2002 Christoffer Lernö: PDF of my Evil Tales (now called The Evil) If you have time, check it out and let me know what you think. I added some stuff compared to my posting, notably an adventure and two sample characters.
Here's… In Indie Game Design Participants: Christoffer Lernö.
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