The Forge Reference Project: Browse Threads

 

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From Day One


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In Indie Game Design

3/31/2003 bladamson: Mirima Tyalie core system
Hi. We've been working on a system for a few months. It's almost finished, and I was hoping we might be able to get some constructive criticism on the game.…
In Indie Game Design
Participants: bladamson, Mike Holmes, Shreyas Sampat, Kester Pelagius, ThreeGee, Mark Johnson, greyorm, Garbanzo, Valamir, Thomas Tamblyn.


3/31/2003 Hannu Hurme: Inspiration: let's break some eggs
Hi all! First let me introduce myself, my name is Hannu Hurme and I’m from Finland. I’ve been lurking here, on and off for some time now and I’ve found…
In Indie Game Design
Participants: Hannu Hurme, Spooky Fanboy, Brian Leybourne, Mark Johnson, Jonathan Walton, Shreyas Sampat, ScottM.


3/31/2003 Ziggy: Ninja Gibbon - mechanics Q
Hi there. I've been browsing here for a while, trying without sucess to get a game running (I may have some mechanics for this game in a few days). Meanwhile,…
In Indie Game Design
Participants: Ziggy, Mike Holmes, Mark Johnson, Thomas Tamblyn.


3/31/2003 taalyn: Aisling - mechanic review, please? <LONG>
Hey all, Here's my writeup for the Aisling mechanic. Would anyone be willing to critique it? How To Do It Whenever a charactert attempts an action whose outcome is significant…
In Indie Game Design
Participants: taalyn, Wolfen, greyorm.


3/30/2003 taalyn: Rulebook outline?
I've been collecting together my Aisling notes, and have sat down to actually write out the rulebook. I've run into a problem: I'm rather vague on how to arrange things!…
In Indie Game Design
Participants: taalyn, Shreyas Sampat, brainwipe, JSDiamond.


3/29/2003 Jonathan Walton: In Search of a Metagame
So, mechanically, Storypunk is almost finished (though some playtesting still needs to happen, and then I have to sit down and write the damn thing), and I was discussing a…
In Indie Game Design
Participants: Jonathan Walton, Jack Spencer Jr, Spooky Fanboy, szilard, RobMuadib, deadpanbob.


3/28/2003 Bruce Baugh: Preliminary thoughts: Real Souls In A Fake World
Szilard's comments about magical difficulty based on plot significance went pinging around my skull and brought together some stray elements. Let's see... This game is about characters who discover that…
In Indie Game Design
Participants: Bruce Baugh, Shadeling.


3/28/2003 taalyn: Scott Knipe's Wyrd
Does anyone have a copy? Was it free, so you could forward a copy to me? Or is anyone willing to tell me about it? It no longer has a…
In Indie Game Design
Participants: taalyn, Clinton R. Nixon, greyorm, hardcoremoose, James V. West, Jere, szilard.


3/28/2003 Lugaru: Engeneering the dead
Ok... some of you might have read some prev. posts on how imprtant the manipulation of undead resources can be in my game. Of course this is not exclusively an…
In Indie Game Design
Participants: Lugaru.


3/28/2003 Shadeling: My estranged game: Fragments of Imagination
Yes it is estranged in some ways... I have been working on an RPG like the rest of us here...not to necessarily publish, but first and foremost for the sheer…
In Indie Game Design
Participants: Shadeling, Paul Czege, Mike Holmes, taalyn, greyorm.


3/28/2003 redcrow: Need help developing categories for magic
I'm developing a game in the fantasy genre and could use some input for ideas on how to categorize magic. So far what I've been trying to do is balance…
In Indie Game Design
Participants: redcrow, ethan_greer, Thomas Tamblyn, taalyn, greyorm, Mike Holmes, Kester Pelagius.


3/28/2003 Patrick Boutin: attribute based on aspect
Hi everybody, I'm currently toying with a new system and I need help finding some "attributes" based on different "aspects". It all begins with a new layout for a character…
In Indie Game Design
Participants: Patrick Boutin, redcrow, simon, M. J. Young.


3/28/2003 Michael Hopcroft: Anyone have an Open Source Systems list?
Does anyone have a liost of all the game systems that have Open Gaming License-like licenses on them? In other words, all the pre-existing systems I can make commercial products…
In Indie Game Design
Participants: Michael Hopcroft, Rich Stokes, Mike Holmes, ThreeGee, ethan_greer, talysman, iago, bladamson, axonrg.


3/28/2003 SGE: Mechanic for narrative games: opinions?
Good day, and I'm a first time poster...be gentle with me! I have an idea for a mechanic for a purely homebrew mythic Norse game I'm planning, and wondered if…
In Indie Game Design
Participants: SGE, ADGBoss, Jack Spencer Jr, Mike Holmes, Valamir.


3/27/2003 Simon W: Gangs of the Big Apple
After seeing the movie 'of s similar name' myself and Mark George thought it would be a good idea to base a gm-less and dice-less rpg around. We came up…
In Indie Game Design
Participants: Simon W.


3/27/2003 signoftheserpent: space patrol galactic history
a reposting of sorts from below (because im somwhat bored and termninally insecure). dont take the writing style too seriously ;) *** Space Patrol: Galactic History Then: The Mentors and…
In Indie Game Design
Participants: signoftheserpent, Matt Wilson.


3/27/2003 taalyn: new game and guy - mechanic question
Hi guys, I'm a new member to the Forge, but have been reading along for ages now. I've been working on a Nar game with a simple Fortune mechanic, and…
In Indie Game Design
Participants: taalyn, szilard, ThreeGee, Mike Holmes, Shreyas Sampat, Wolfen, Brian Leybourne, Spooky Fanboy, Twinsoul, Hamshrew.


3/26/2003 Nathan: Metal Cannibal : the first cannibalistic robot rpg
Howdy there, I've done an early draft of my next rpg that I plan to push. It is very much a sister game to Eldritch Ass Kicking -- Metal Cannibal…
In Indie Game Design
Participants: Nathan, iago, Thomas Tamblyn, Mike Holmes, Madcat, Rich Stokes, ThreeGee.


3/26/2003 Jonathan Walton: Storypunk: Character Sheet & Advancement
Check out the new Storypunk character sheet: http://1001.indie-rpgs.com/sp.pdf Characters are quantified in 3 ways: 1. Name 2. Themes 3. Permanent Themes & Duties ("I am...") Name goes on the far…
In Indie Game Design
Participants: Jonathan Walton.


3/26/2003 Michael Hopcroft: Dual-System games
I'm the sort of game designer who would rather borrow a good game system than design my own. Call me lazy, uncreative, or a grouchy slob -- I'd just rather…
In Indie Game Design
Participants: Michael Hopcroft, Ben Morgan, ADGBoss, Rich Stokes, ThreeGee, Jonathan Walton, Thomas Tamblyn, Clinton R. Nixon, Andrew Martin.


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Subsequent Topics
In Indie Game Design

4/1/2003 Rekar: Mechanics
I am currently throwing around ideas for a future based RPG. It will not contain any classes, but skills that would be part of a class. This eliminates the fustration…
In Indie Game Design
Participants: Rekar, Mark Johnson, Mike Holmes, Brian Leybourne, Valamir, Ron Edwards.


4/1/2003 Green: creating a game about "real" fae?
I've been a fan of Storyteller games for a while, and recently I've been deeply interested in modern fantasy. After reading Emma Bull's War for the Oaks and Terry Pratchett's…
In Indie Game Design
Participants: Green, Sidhain, John Kim, taalyn, clehrich.


4/2/2003 Christoffer Lernö: Agonizing over margin-based effects
I keep coming back to writing good rules for "limits" to narration based on fighting margin. One method would simply be to have a list over moves allowed for every…
In Indie Game Design
Participants: Christoffer Lernö, Ron Edwards, Mike Holmes, Walt Freitag, Thomas Tamblyn, Sidhain, Valamir.


4/2/2003 GameAddict224: Is this Indie?
http://www.outwar.com/page.php?x=101630
In Indie Game Design
Participants: GameAddict224, Valamir, Ron Edwards.


4/2/2003 Zak Arntson: Deplorable - Source Material
While Deplorable concentrates on a Victorian society and the literature of the late 1800's, I am looking for any material that depicts the themes in Deplorable. You can read the…
In Indie Game Design
Participants: Zak Arntson, Valamir, Jared A. Sorensen, redcrow, kregmosier, iago, b_bankhead, Walt Freitag, Mike Holmes, simon, simon_hibbs, Thomas Tamblyn.


4/2/2003 Green: ideas for working title
The story-based RPG I've created, Kathanaksaya, is going through its next revision phase. For the most part, it is cleaning up the text, making it clearer and more precise. In…
In Indie Game Design
Participants: Green, Paul Czege, ethan_greer, Thomas Tamblyn, iago, Rich Stokes, RobMuadib, Shreyas Sampat.


4/3/2003 taalyn: Probabilities, mechanic tweak, blathering pointlessly
After reading Mike's rant again, I've decided what will happen re DL and my mechanic. Simply draw vs. skill - opposing skill (whether that's Doorness or Joe Bob Spriggan's 'Hurt…
In Indie Game Design
Participants: taalyn, Mike Holmes, Twinsoul, Brian Leybourne, Shreyas Sampat, Wolfen.


4/3/2003 The_Confessor: Cradle: A role playing game of innocent terror
I've been bouncing around this idea for an RPG for a few weeks, and I finally wrote this kinda blurb/introduction thing. The idea for the game is heavily influenced by…
In Indie Game Design
Participants: The_Confessor, bladamson, Shadeling, ethan_greer, xiombarg, Green, Valamir, Thomas Tamblyn, Jared A. Sorensen, Balthasar Bux, Simon W, Phillip, Dumirik, gobi, garapata.


4/5/2003 blaze_axis: Nice Game
http://www.outwar.com/page.php?x=468091
In Indie Game Design
Participants: blaze_axis, Ron Edwards.


4/5/2003 Jake Norwood: La Famiglia: Revisited
Okay, so I'm serious about this one. I really want to finish it, and to prove it I'll have copies at GenCon, with art. You can read the current and…
In Indie Game Design
Participants: Jake Norwood, Brian Leybourne, Mike Holmes, Jaeger, Valamir, Ron Edwards.


4/7/2003 Hamshrew: MyGame: Grey Lotus, a fantasy world with a faint Celtic bent
I've lurked a bit, and thought I might as well jump in to have my own game torn apart before feeling qualified for commenting on the others(you are all usually…
In Indie Game Design
Participants: Hamshrew, Mike Holmes, taalyn, Christoffer Lernö, Shreyas Sampat, bladamson.


4/7/2003 Jake Norwood: La Famiglia: Weapons and Gear
My current take on weapons and other notable equipment in La Famiglia is that it all belongs to the family (and therefore comes from their reputations) unless a given weapon…
In Indie Game Design
Participants: Jake Norwood, Valamir, Mike Holmes.


4/8/2003 Jonathan Walton: Mythmakers: A Game for Talysman
So John Laviolette (aka Talysman the Ur-Beatle), Shreyas Sampat, and I have this deal going from one of the Forge Birthday Forum Threads. Shreyas is going to do a game…
In Indie Game Design
Participants: Jonathan Walton, anonymouse, Spooky Fanboy, deadpanbob, talysman, Shreyas Sampat.


4/8/2003 Eric J.: Inu Yasha RPG
Inuyasha is just an anime show that I've taken to watching recently. When I look at it, it simply screams: Eric... I can see you... Make an RPG out of…
In Indie Game Design
Participants: Eric J., Christoffer Lernö, anonymouse, Ron Edwards, Thomas Tamblyn, Le Joueur, hyphz.


4/8/2003 philreed: 24 Hour Game
For years I've considered creating a 24 hour comic. http://www.scottmccloud.com/inventions/24hr/dare/dare.html But maybe it would be more fun to create a 24 hour RPG. A 24 page RPG completed in 24…
In Indie Game Design
Participants: philreed, Jonathan Walton, Ron Edwards, bluegargantua, Simon W, anonymouse, Thomas Tamblyn, James V. West, Jeph, Zathreyel, iago, Mike Holmes, Matt Wilson, talysman, szilard, Shreyas Sampat, ethan_greer, Paul Czege, hardcoremoose, Trevis Martin, SrGrvsaLot, clehrich, Mark Johnson, Andy Kitkowski, Ryan Chaddock.


4/8/2003 szilard: Destined (long)
I've been working on this game for a good bit of time. It started out as FaeEarths. There are a few threads on this forum about that. This version should…
In Indie Game Design
Participants: szilard, taalyn, MathiasJack, SrGrvsaLot.


4/8/2003 dragongrace: Veridicus: Announcement
http://www.anycities.com/user/dragongrace/Veridicus/Veridicus1.html for general perusal and discussion of any who want to digest this small effort. I took my inspiration from Universalis, Pool, and Nomic. in short, Veridicus is a generic…
In Indie Game Design
Participants: dragongrace, Mike Holmes.


4/8/2003 deadpanbob: Incarnate: Social Contract and Character Creation (Long)
All, Been off The Forge for quite some time due to RL issues. I've been slowly slogging toward completion of my game, Incarnate. The original threads can be found here…
In Indie Game Design
Participants: deadpanbob, Spooky Fanboy, RobMuadib.


4/9/2003 Green: what do you need from an RPG?
Currently, I am revising and expanding Kathanaksaya. So far, most of the basics are covered. Pretty much any experienced roleplayer can pick up the file and play it as written,…
In Indie Game Design
Participants: Green, Spooky Fanboy, Ron Edwards.


4/10/2003 taalyn: The game formerly known as Aisling
Hey y'all, As I've been typing up the mechanics, and also working on a setting timeline, I've realized that Aislng is too culturally biased. While there are certainly Celtic varieties…
In Indie Game Design
Participants: taalyn, Wolfen, anonymouse, Valamir, szilard, Mike Holmes, Hamshrew, MathiasJack, Thomas Tamblyn, Green, clehrich.


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