Previous Topics In Indie Game Design 12/18/2003 joao.mariano: New Game Dice Convention : Could you review it please? I'm working in a dice pool system with what I think is a fairly original dice convention:
Random action resolution requires the usage of a variable number of 6-sided dice… In Indie Game Design Participants: joao.mariano, Jeph, Valamir, Sindyr, MachMoth, Darcy Burgess, Walt Freitag, Mike Holmes, Andrew Martin, Paganini.
12/17/2003 Ben Lehman: Tactics: Mechanics For a discussion of responsibility management and group challenge, as well as an introduction to the game design goals, please see the previous thread for Tactics:
http://www.indie-rpgs.com/viewtopic.php?t=8551&highlight=
In this thread… In Indie Game Design Participants: Ben Lehman, Dev, LordSmerf.
12/17/2003 Kilor Di: Vampires in PnP How many PnP games that people are working on feature vampires? Mine kind of does, in a half-***ed way. In Indie Game Design Participants: Kilor Di, greyorm, Mike Holmes, C. Edwards, Belac, anonymouse, Rich Stokes.
12/17/2003 Kilor Di: Handbooks Never mind...too distasteful even for me. In Indie Game Design Participants: Kilor Di.
12/17/2003 Dev: Heavy on the Metarules: Good thing? The way my project has been involving (the Great American Space-Western, at this point), much of the rules I'm considing are "metarules" compared to what most would consider the fundamental… In Indie Game Design Participants: Dev, Andrew Martin, Mike Holmes.
12/17/2003 morningstar13: A new independant game! I have been playing this one for a few weeks and it is promising - sorry this is an ad+review but it is what I could find on the subject:… In Indie Game Design Participants: morningstar13, Loki, ross_winn, ethan_greer, Zathreyel, Paul Czege.
12/16/2003 Sindyr: oops bad post In Indie Game Design Participants: Sindyr.
12/16/2003 Sindyr: Has this way of doing initiative been thought of before? I present this as in idea for people to comment on, tweak, use in whole or in part, etc - with the understanding that I retain any and all rights… In Indie Game Design Participants: Sindyr, Zathreyel, Andrew Martin, qxjit, Darcy Burgess.
12/14/2003 Amomentarylapseofsanity: Ritual magic system - need some advice Hi everyone, this is my first post and I tend to ramble, so you'll have to bear with me.
I'm working on a fantasy game, where magic is an important… In Indie Game Design Participants: Amomentarylapseofsanity, greyorm, anonymouse, M. J. Young, Andrew Martin, Mike Holmes.
12/14/2003 anonymouse: MARKED: You vs. the Universe (Playtest will be in next few days, come hell or high water, so look for something in Actual Play! This is the first thing I've managed to finish that I… In Indie Game Design Participants: anonymouse, bifevo, Demada, qxjit.
12/12/2003 Kilor Di: Magic-Techno RPGs (From my post on the Planet AD&D Forums, under the name Kilor Di)
I'm currently in the process of making a PnP game that takes place in a world of… In Indie Game Design Participants: Kilor Di, Andrew Martin, M. J. Young, Knarf, b_bankhead, anonymouse, bifevo, Urandal.
12/11/2003 anonymouse: Hero-Adventurer Correspondence School So I'm killing time here in the jury assembly room. I've had this little concept (based directly off the old Quest for Glory series of PC games) in my head… In Indie Game Design Participants: anonymouse.
12/11/2003 bifevo: Modern-Day Divinities RPG - Develop or Discard? Greetings. Please forgive this being my first post - I rack up many views of threads but few posts.
For some time I have had the idea of a divine… In Indie Game Design Participants: bifevo, Marhault, greyorm, bluegargantua, Christopher Weeks, Mike Holmes, Erick Wujcik.
12/11/2003 Dev: [Active Exploits] Scene-framing and resource-management This post is mainly to ask for recommendations about modifying this system, but it may prove some greater value. To quickly summarize the system (while leaving out Extraneous System Detail):… In Indie Game Design Participants: Dev.
12/11/2003 redivider: 26 Ways: the Game of Alphabetic Action (looking for feedback Hi,
I’m posting a 2 page summary of a game I’m working on. The 12 page pdf with all the rules and more examples is available on line at
http://home.earthlink.net/~markvalli… In Indie Game Design Participants: redivider, Emily Care, MachMoth, Paul Czege.
12/10/2003 Nathan: Barbarians And Alien Invaders From the Stars?!? Greets folks,
It has been a while since my last post, but I just finished a six page game that is light, fun, and cool. I like it -- I… In Indie Game Design Participants: Nathan.
12/10/2003 Space Cowboy: Level of Detail of Corebook (v. Supplement)? Hey all,
How's it going? I hope that everything is well with you.
The writing for Wild Sphere is in the final phase. As a result, an interesting issue has… In Indie Game Design Participants: Space Cowboy, M. J. Young, Roy, Andrew Martin, Ron Edwards.
12/9/2003 Harlequin: Space Dogfights - TROS mechanic (split) I'm starting a fresh thread here because there's some really interesting worldbuilding going on in the original Space Dogfights thread and I'd like to somewhat divorce the mechanical discussion from… In Indie Game Design Participants: Harlequin, MachMoth, Brian Leybourne, Wolfen, Jake Norwood, LordSmerf, Mike Holmes, contracycle, Overdrive.
12/9/2003 signoftheserpent: roll lowest sweet chariot From a review for a boardgame the name of which escapes me now on rpg.net comes this idea which strikes me as very simple and very effective. Ilike simple idaas.… In Indie Game Design Participants: signoftheserpent, Christopher Weeks, Mike Holmes, SarimRune, Andrew Martin.
12/5/2003 Green: X-mas: a game of mischief, mayhem, and holiday cheer I gave myself a Yuletide project this year, and that is to design a game based around Christmas. Although I've been working on it off and on since spring, since… In Indie Game Design Participants: Green, Nathan, Andrew Martin, James V. West, Doctor Xero.
<< more previous topics | | Subsequent Topics In Indie Game Design 12/18/2003 MachMoth: Personal Embarressment and Self Deprecation at it's best. Well, being as I'm getting close to actually releasing a beta worthy game, fate decided to slap me one. In a routine search of some old hard disks, I found… In Indie Game Design Participants: MachMoth, xiombarg.
12/18/2003 halohand: Pagoda Armor and other questions Just some questions concerning Pagoda. My group and I plan on testing it out this weekend but started wondering about certain elements of the game.
1. On the Character Sheet… In Indie Game Design Participants: halohand, Jeph.
12/19/2003 b_bankhead: Ship and the Stars: Design Notes ,Premise and Characters The Ship and the Stars: Notes for a new kind of SF game
Part 1 : Defining the Premises
Introduction
This material grew almost against my own will from a… In Indie Game Design Participants: b_bankhead, Dev, Matt Wilson, John Harper.
12/19/2003 b4d0m3n: [Dice Mechanics] Could you help? Hello. I haven't really posted here before, but I have recently learned of the juicy goodness of this site and now have a few questions. I posted this on RPGNet… In Indie Game Design Participants: b4d0m3n, anonymouse, Andrew Martin.
12/21/2003 Nawara: The Perfect Skill List? Hi, my name's Jeff and I'm new to this forum.
Anyway, I need some help designing a versatile skill list for a modern-day, comedy/drama political RPG (think of a cross… In Indie Game Design Participants: Nawara, Jeph, Jack Spencer Jr, Christopher Weeks, Andrew Martin, M. J. Young.
12/21/2003 AdAstraGames: RPGs without Kewl Powerz I'm at a bit of a conundrum here.
I have a setting in development (The Ten Worlds), as the backdrop for Attack Vector: Tactical.
The setting is non-gritty hard science… In Indie Game Design Participants: AdAstraGames, xiombarg, Andrew Martin, M. J. Young, Zathreyel, ethan_greer, Bankuei, Doctor Xero.
12/22/2003 Gwen: Forum Based Sapce Game A lot my friends have moved away and so we don't get to roleplay like we used to- some have even moved to other parts of the world which makes… In Indie Game Design Participants: Gwen, anonymouse, Dev.
12/22/2003 b4d0m3n: Ultimate Attributes List? Alright, homeboys. This is what I've got it down to:
Killin’ (an’ doin’)
STRength
DEXterity
STAmina
Thunkin’ (an’ clevers)
PERception
INTelligence
WITs
Talkin’ (an’ plottin’, an’ lookin’)
CHARisma
MANipulation
APPearance… In Indie Game Design Participants: b4d0m3n, Valamir, Anthony I, Endoperez, Ben Lehman, failrate, gobi, Nawara, CthulhuPriest, Scourge108, M. J. Young, J B Bell, Autocrat, Shreyas Sampat, Deadboy, Sean, Dav, Ron Edwards, Zoetrope10, artofmagic, WyldKarde.
12/23/2003 Dilly Green Bean Games: The Basic System, thoughts and why Recently our company put to use a set of rules that originally was just supposed to be a gag. But we are finding people are taking to it. It was… In Indie Game Design Participants: Dilly Green Bean Games, Mike Holmes, Andrew Martin, Dregg, Spooky Fanboy, jeffjones, steelcaress, Jasper, Jack Aidley.
12/25/2003 b_bankhead: Ship and the Stars: Sol's Children ,a small ship series To show that Ship and the Stars can deal with different space westerns I have developed this series background for a concept I develped long ago, a sciene fiction game… In Indie Game Design Participants: b_bankhead.
12/25/2003 b_bankhead: Ship and the Stars pt2 Worlds and Adventures The Ship and the Stars part 2. Worlds and adventures
In a space-western what is the reason for a world? The reason for a world is to be a place… In Indie Game Design Participants: b_bankhead, Matt Wilson, Zathreyel, Doctor Xero.
12/25/2003 b4d0m3n: Percentile Mechanic - Proposal and Questions I was wondering if you could help me with a percentile system. I need something snappy... simple which will not get in the way of anything. It's kind of like… In Indie Game Design Participants: b4d0m3n, Andrew Martin, Valamir.
12/26/2003 Jediblack: Vice City RPG Do you know GTA Vice CIty? I've had so much fun playing with it that I'd like make a rpg.
Basic Ideas
1. No attribute at all.
We don't need… In Indie Game Design Participants: Jediblack, Phillip, Mike Holmes, failrate.
12/27/2003 apeiron: Opposed/Split Traits Suggestions @ Will you help me come up with some more of these opposed traits?
@ The idea is to have two traits (attributes/qualities etc) that are in opposition. You have… In Indie Game Design Participants: apeiron, Shreyas Sampat, Troy_Costisick, Andrew Martin.
12/27/2003 LizardLips: Encouraging group actions in combat? I need to brainstorm a little... I'm trying to build sci-fi RPG that can handle individual character actions as well as large mass battles (possibly using miniaures. I like miniatures).… In Indie Game Design Participants: LizardLips, Jasper, The Benj, M. J. Young, Andrew Martin.
12/28/2003 Heraldic Game Design: Luna 0.3 Released It's been a long time since I've posted here, but it has taken a while for me to have something to post about. Luna 0.3 is now available for download… In Indie Game Design Participants: Heraldic Game Design, Ron Edwards, Andrew Martin, Spooky Fanboy.
12/29/2003 anonymouse: sketched game: Boys and Pirates I'm actually thinking Universalis would do pretty great, but it's never been game-y enough for me. My first title was "Boys & Fairies" but I think anyone into high school… In Indie Game Design Participants: anonymouse, C. Edwards, Jeph, JimmyB, Doctor Xero.
12/29/2003 LordSmerf: [Powers That Be] Rethinking some old ideas So after taking some time of from Powers That Be. I've decided to consider a couple of new ideas. One, based on the thread over in GNS Model Discussion: Good… In Indie Game Design Participants: LordSmerf, anonymouse, Ron Edwards, John Harper.
12/30/2003 Jasper: In the Court Hi everyone,
This is a game about social interactions; probably centered around court intrigues, but not limited to that alone.
Get it here (in HTML).
It's frequently been noted here… In Indie Game Design Participants: Jasper, Loki, Shreyas Sampat.
12/30/2003 Troy_Costisick: [EmberWorld] Hammering out an exhaustive History Heya,
The time has come for us at Twilight Press to begin work on our next book for our campaign setting. Our plan is to do an in-depth book on… In Indie Game Design Participants: Troy_Costisick.
more subsequent topics >> |