Previous Topics In Indie Game Design 1/17/2004 LizardLips: Losing resource tokens whe damaged? I have a damage mechanic that I need help with. A character can be Hurt, Wounded or Dying. With each state of health, the character suffers a penalty of some… In Indie Game Design Participants: LizardLips, Jasper, Umberhulk.
1/16/2004 sirogit: "Dark fairytale retelling of rural america" I'm working on a game. It's setting could be described as a dark fairytale-style-retelling of rural america. Very big on mood. Imagine a place where it's the laterside of twilight… In Indie Game Design Participants: sirogit, Jasper, wombat, Valamir.
1/15/2004 Dev: iRole: Role-based really characters/advancement iRole? guh. I need a new title. But as is, the mechanics are muchly an iSystems knockoff with strongly octaNe flavor; this is a feature, as I can be assured… In Indie Game Design Participants: Dev, Mike Holmes, Mark Johnson, xiombarg.
1/15/2004 Dev: MythDeck: supershort 1pg storygame for newbies [b]MythDeck[/b]
Purposes:
(1) A game really, honestly designed for absolute newbies who know zero roleplayers and know a few jokes about RPGs, but will pick this up and play it,… In Indie Game Design Participants: Dev, Mark Johnson.
1/15/2004 Anthony: Good Cop/Bad Cop In Beat the Streets: A Police Simulation Mark Johnson asked
4) Are you going to have the players directly address the deep moral issues involved?
Which… In Indie Game Design Participants: Anthony, Kryyst, gobi, Mike Holmes, Doctor Xero, james_west, clehrich.
1/14/2004 Matt Wilson: The Frankenstein System This might be too daydreamy a post for the design forum, but I've been thinking about this other iron I have in the fire, and which elements of which systems… In Indie Game Design Participants: Matt Wilson, Valamir, John Harper.
1/14/2004 Brian Kittrell: Beat the Streets: A Police Simulation Well, I took some time of from the vampire game and decided to do a little concept work on a game called Beat the Streets, where players play as police… In Indie Game Design Participants: Brian Kittrell, montag, Mark Johnson, Wolfen, sirogit, xiombarg, anonymouse.
1/14/2004 LizardLips: The foundation of my game. Love this site. I've learned a ton from you guys in the last few weeks. I was hoping you wouldn't mind looking at this basic mechanic. I want to start… In Indie Game Design Participants: LizardLips, Umberhulk, Mark Johnson.
1/14/2004 Kilor Di: Science in PnP As stated here http://www.indie-rpgs.com/viewtopic.php?t=8979 I use sciences in the game I'm working on. Just to get an opinion on how some of these ideas could work. With most of these… In Indie Game Design Participants: Kilor Di, Matt Wilson, Ben Lehman, Jasper.
1/14/2004 Lara: 2D Role-play game in development (press release) Portals Interactive Entertainment announces their first game, Sanctuary Portals. Sanctuary Portals is a 2D MMORPG, billed as a MMOCIG.The term is being coined to emphasize the focus on role-play and… In Indie Game Design Participants: Lara.
1/14/2004 Kilor Di: Recruiting for RPG EDIT: Moved this to the proper forum. The moderaters can delete this at any time. In Indie Game Design Participants: Kilor Di.
1/13/2004 dyjoots: Probability Help I'm again reworking the resolution system for my little RPG, and I was wondering if any of the math wizards here could help out with an equation or chart.
The… In Indie Game Design Participants: dyjoots, M. J. Young, bluegargantua, Lxndr, Brian Leybourne.
1/13/2004 Kryyst: Forged RPG First I'd just like to say hello as I'm new. I've been browsing this site in particular this forum and the theory forum and there are plenty of great ideas… In Indie Game Design Participants: Kryyst, Mike Holmes, Shreyas Sampat, Jack Aidley.
1/13/2004 Heraldic Game Design: [LUNA] Simplifying Traits. Is it necessary? Luna uses a semi-freeform Trait system for in character creation. In order to give them some kind of structure, I've got it so that a Trait is assigned one of… In Indie Game Design Participants: Heraldic Game Design, Andrew Martin, Knarf, GreatWolf, Mike Holmes.
1/13/2004 Lorenzo Rubbo-Ferraro: Character Creation I have discovered an interesting, and as far as I know, unique (surely it’s been done before) form of character creation that could be used for many RPG’s – especially… In Indie Game Design Participants: Lorenzo Rubbo-Ferraro.
1/13/2004 Gwen: Unnamed System This is a link to the PDF for my unnamed system.
I will be using this system for a few of them longer games I have thought up and just… In Indie Game Design Participants: Gwen, Andrew Martin.
1/12/2004 Mouse: My Game: Tactiturn I’m in the middle of completing a game system that’s based around realism (at least on the non-fiction part of it). I’ve been out of touch with the latest RPG’s,… In Indie Game Design Participants: Mouse, Zathreyel, Andrew Martin, Mike Holmes.
1/12/2004 MachMoth: Shattered Spirits Hey, everyone miss me? Well, of course not. Anyways, I'm back from holidays, and dropping my latest project on ya'll, Shattered Spirits (No not the movie about the boozer). Players… In Indie Game Design Participants: MachMoth, Mike Holmes, Andrew Martin, Ben Morgan, Harlequin.
1/12/2004 Jack Aidley: [Great Ork Gods] Latest rules [b][i]"You're Green, You're Ugly and the Gods Hate You."[/i][/b]
Here I shall relate my latest thoughts on Great Ork Gods, following on from my [url=http://www.indie-rpgs.com/viewtopic.php?t=8741]early ideas[/url]. If you’re not read… In Indie Game Design Participants: Jack Aidley, Lxndr, Loki, Valamir, Kilor Di, Shreyas Sampat, Mark Thomas.
1/11/2004 Brian Kittrell: The Rhapsody of Eternal: New concept for a vampire game I am currently designing a role playing game based around a fictional world of my own design centered on vampires and the undead. I am currently looking for constructive criticism… In Indie Game Design Participants: Brian Kittrell, montag, Zathreyel, Shreyas Sampat, sirogit, Rich Stokes, Mike Holmes, Dev, Ben Morgan, gobi, Troy_Costisick.
<< more previous topics | | Subsequent Topics In Indie Game Design 1/20/2004 louissan: [Interlock + Fuzion] magic system - Ideas? Hi all,
I'm glad to participate on these wonderful forums ...though not quite sure whether I should post this here, even though I read the sticky posts ... if I… In Indie Game Design Participants: louissan, Mike Holmes, ADGBoss, Ben Lehman, Kryyst.
1/21/2004 ADGBoss: Devilfyre Playtest Available Well its fianlly finished. The game system that is going to power up Seraphim: Candlebright is finally done. I wanted to bring out the system by itself as well… In Indie Game Design Participants: ADGBoss.
1/21/2004 abzu: [Burning Wheel] Under a Serpent Sun http://www.burningwheel.org/pdf/bw_atg_uass_r1_scrn.pdf
Hi all,
I would like to use this thread to discuss the (game) design of the above linked pdf.
The questions I would like to discuss are:
Does it… In Indie Game Design Participants: abzu, inthisstyle, Durgil, Mike Holmes, Lxndr.
1/22/2004 Jason Petrasko: Heart & Fire, a 1PG RPG [b]Concept[/b]
A fixed 6d6 dice pool lightweight game system with a focus on character drama.
[b]Character Generation[/b]
Each character is represented as:
[list]a set of Qualities
a set of Dramatic… In Indie Game Design Participants: Jason Petrasko, Mike Holmes, Dev.
1/22/2004 ADGBoss: Seraphim: Candlebright Alpha Test Posted This thread is related to yetserday's Devilfyre Alpha Test Thread except this download is the full Seraphim: Candlebright game, with both the Devilfyre System and the Seraphim setting... Confusing… In Indie Game Design Participants: ADGBoss.
1/22/2004 Dregg: [Chapter 13 Press] Card Mechanics I'm currently working on a game that deals with curing ones phobias by facing them in a face to face manner, but that's not what this post is about.
I… In Indie Game Design Participants: Dregg, gobi, abzu.
1/22/2004 Phillip: Duality- a relatively simple RPG about conflicting aspects Duality is a pretty simple game that revolves around conflicts between a protagonists opposing and often conflicting aspects. It uses polyhedra dice, and borrows the mechanic from BattleBall; the idea… In Indie Game Design Participants: Phillip, Emily Care, Mark Johnson, Ron Edwards.
1/22/2004 Kilor Di: Priest Problems In my game, there are seven elements. Time, Space, Light, Sound, Life, and Death. There are also mages that specify in a specific element (ie Chronomancers, Necromancers, etc.). This creates… In Indie Game Design Participants: Kilor Di, Andrew Martin, anonymouse, Lxndr, teucer, Jasper, Ron Edwards, abzu, Spooky Fanboy, ADGBoss, Jack Aidley, Marhault, talysman, clehrich, greyorm.
1/23/2004 Jim_Hague: CineReality System: First post, Protocol: Zero design goals Hola all. Longtime lurker, first time poster. I'm currently wrapping up my first major writing project in the hobby for one of the big publishers, and having gotten some confidence… In Indie Game Design Participants: Jim_Hague, Jasper, Jack Spencer Jr, Dev, Doctor Xero.
1/23/2004 Tim Alexander: [Tom, Dick, and Mary] A game of moral debate for three Hey Folks,
I'm still rolling Devout around in my head, but this little guy has been banging around for a bit and wanted out. Paul's Valedictorian's Death, and MLwM have… In Indie Game Design Participants: Tim Alexander, Michael S. Miller, Gwen, Ron Edwards, Tim C Koppang.
1/24/2004 Kilor Di: Nova Terrani I've posted my notes on my online resume. Here, at www.geocities.com/greginkelaar/projects.html click on Nova Terrani. Anything I'm thinking of changing or removing should be highlighted in yellow, and any editorial… In Indie Game Design Participants: Kilor Di, Alan, Kryyst, Eero Tuovinen.
1/25/2004 Green: kathanaksaya: middle earth After using a group of friends for an on-the-fly Kathanaksaya game, some remarked to me that it would be great to create or adapt Kathanaksaya to a Middle Earth setting.… In Indie Game Design Participants: Green, Mike Holmes, Doctor Xero.
1/25/2004 Jeph: EXEMPLAR: 1 part Dune, 1 part Equilibrium. So, folk's, it's been a while.
Since I wrote a kung-fu game, I mean.
And now, after giving it a preliminary run-through at RPG.Net, expadning it, and formatting it--and figuring… In Indie Game Design Participants: Jeph, Mike Holmes.
1/26/2004 Minx: [d20, sort of...] When d20 becomes something else I first wanted to post this on rpg.net, but I didn't want to start a possible "We hate\love d20 and we want to kill you for what you've done"-thread, so...… In Indie Game Design Participants: Minx, montag, Kryyst, Loki, Umberhulk, timfire, Dotan Dimet, Nuadha, GRIM, Aman the Rejected.
1/27/2004 talysman: [Court of 9 Chambers] example/flow of play I've decided to set aside some projects and go back to other projects, such as The Court of 9 Chambers. I'm pretty much set on the mechanics, which haven't changed… In Indie Game Design Participants: talysman, Mike Holmes, hix.
1/27/2004 Claymore: Dynamic Initiative (my new system, please have a look) Hello All,
I'm in the middle of testing a new Initiative system for a game I'm working on, and I was hoping to get some comments on the actual mechanics… In Indie Game Design Participants: Claymore, Harlequin, Bracken, Ron Edwards.
1/27/2004 Bart Kubera: My game: Retro Generis Hello, it's my first post on this forum. I'd like to introduce to you the basic assumptions of my setting. The main idea was to mold together the atmosphere of… In Indie Game Design Participants: Bart Kubera, Paul Czege, chadu, FredH.
1/27/2004 Bob Goat: [Consipiracy of Shadows]: Timelines or Essay I have been talking with my editor and we can't seem to come to an agreement on which form we should use to present the world history for the game.… In Indie Game Design Participants: Bob Goat.
1/27/2004 Asrogoth: Followup on Lego game (split) Well, I've been lurking the forums and reading the articles now for about two months or so (maybe a little longer) and this is my first post. Yes, please take… In Indie Game Design Participants: Asrogoth, Jeph, Ron Edwards, Christopher Weeks.
1/29/2004 chadu: My game: Dead Inside Well, here's the press release:
======================================
got soul?
The Year of the Monkey shifts into high gear! Atomic Sock Monkey Press is proud to announce the release of Dead… In Indie Game Design Participants: chadu, james_west, Clinton R. Nixon, Rob MacDougall.
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