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From Day One


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In Indie Game Design

2/17/2004 Nathan P.: [Timestream] Damage Mechanic Problem
Hey all I'm finishing the first draft of my time-travel game, Timestream, and I'm running into a problem with a damage mechanic. Right now, here's how combat works: General dice…
In Indie Game Design
Participants: Nathan P., talysman, Andrew Martin, Alex Johnson.


2/16/2004 scobie: Casefile: ZODIAC returns
Well, submitting my thesis cut into game design time in the worst possible way, but I think I have Zodiac almost ready to go. Many thanks to those who offered…
In Indie Game Design
Participants: scobie, Little_Rat, Dev.


2/16/2004 scobie: Casefile: ZODIAC returns
Well, submitting my thesis cut into game design time in the worst possible way, but I think I have Zodiac almost ready to go. Many thanks to those who offered…
In Indie Game Design
Participants: scobie.


2/16/2004 Ulmus: [d12] Request for comments on homebrewn game (a tad long)
It's not original, it's not defining new venues for roleplaying and it's not finished. However, after having created numerous game systems, none of which have been used for more than…
In Indie Game Design
Participants: Ulmus, Steve Samson.


2/14/2004 james_west: Feminist game design?
[b]The Stranger, or [i]Feedback[/i][/b] [i]This is a game I wrote before breakfast this morning, based on the 'feminist game design' thread in RPG theory. I'm not sure if it's feminist…
In Indie Game Design
Participants: james_west, Matt Wilson, clehrich, Mark D. Eddy, Ravien, Scourge108, Paul Czege, Doctor Xero, Ron Edwards, Lxndr, Zathreyel, jrs, aplath.


2/14/2004 SpoDaddy: What do you think of this system? D12 based roll under
Roll XD12, X being the attribute number Attributes are rated from 1-7. Skills are rated from 2-11, every die that rolls equal to or under the skill number is kept.…
In Indie Game Design
Participants: SpoDaddy, Jasper, Jack Spencer Jr, Minx, Lxndr.


2/13/2004 Crackerjacker: Just some random game nuggets
I was thinking about stuff today and game up with two game nuggets: one was mainly mechanics. I thought of a game where the players are each for a medium…
In Indie Game Design
Participants: Crackerjacker.


2/12/2004 Jack Aidley: [Great Ork Gods] Playtest release
Well, Great Ork Gods has finally been written up to a stage where I think it's ready for playtesting. I've got a website up for it from which you can…
In Indie Game Design
Participants: Jack Aidley, Loki, montag, Valamir, Darcy Burgess, Lxndr, charles ferguson, hermes, John Wick, gregkcubed, Steve Mitchell.


2/12/2004 Crackerjacker: I want a system that can...
Whenver Im toying around with rule ideas I tend to have reoccuring thoughts that I seem to think are important and I havent seen often before... First of all, I…
In Indie Game Design
Participants: Crackerjacker, Mark Johnson, Ravien, Paganini, Shreyas Sampat, Sherinford, Jack Spencer Jr, xiombarg, Lxndr, Doctor Xero.


2/11/2004 chadu: [Dead Inside] Damage Abstraction Mechanic
Hidey-ho. I'm wondering what thoughts, opinions, or comments anyone has on the following damage mechanic from Dead Inside, since there has been some discussion about it: (from http://www.rpg.net/reviews/archive/10/10091.phtml ): However,…
In Indie Game Design
Participants: chadu, Clinton R. Nixon.


2/11/2004 Supersonic Wind: Mechanics help
I have a system that needs help, I'm new to building RPGs. I have an idea for a system, but I'm not quite sure about probability. Aspects: Makeup of the…
In Indie Game Design
Participants: Supersonic Wind, Autocrat, Jasper.


2/10/2004 Nimrod67: Crimson Angels (My RPG)
Well Hello everyone, I've been working on my rpg now and found this place...first of all let me say i am liking it! Ok, to get on with it. I…
In Indie Game Design
Participants: Nimrod67, Dav.


2/10/2004 Nathan P.: Dice Mechanic for Review
Hey all - medium-time reader, first-time poster. Be gentle *G*. I've been working on various games for a while now (the most completed one is kind of a techno-fantasy heartbreaker,…
In Indie Game Design
Participants: Nathan P., james_west, Dav.


2/10/2004 Claymore: A Quick Roll and Keep die mechanic
I was curious if I might get some comments on a resolution system I've been working on for the last few days. It's for a cinematic game I'm a workin…
In Indie Game Design
Participants: Claymore, haunted.


2/9/2004 Jasper: [Principia Novae] That occasional burst of relevance....
I'm taking another look at conflict resolution in my current project, Principia Novae (which is about rebuilding society after the fall of the Roman Empire; you can read more about…
In Indie Game Design
Participants: Jasper, Mike Holmes.


2/9/2004 timfire: Design goals for Alpha, Beta, and Final versions?
As I work on my first draft for my new game, I was wondering what should be my goals for each phase of my design? What am I trying to…
In Indie Game Design
Participants: timfire, Clinton R. Nixon, Valamir, Jack Aidley, Alex Johnson.


2/9/2004 tldenmark: Physical senses as a mechanic (see, smell etc.)
So I have this idea for a game ... (isn't that how it always starts?) You are a cryptozoologist, derided by your science peers as a crackpot. I mean, no…
In Indie Game Design
Participants: tldenmark, Autocrat, Umberhulk, Scourge108, lumpley, Cemendur, contracycle.


2/8/2004 SpoDaddy: Critique this system for a game inspired by the tv show 24
Here's the system so far, I'm designing a game inspired by the tv show 24: 1) Roll N d12, where N is your attribute. Attributes are rated from 1 (feeble)…
In Indie Game Design
Participants: SpoDaddy, Mark Johnson, Ole, Spooky Fanboy.


2/8/2004 haunted: Help with a Stepped, Additive Dice Pool Mechanic (long)
[b][size=18px]Overview[/size][/b] I'm working on the Dice Mechanic for the Aspect Engine, a system that I plan to use for two settings. One will be a scifi setting (called "Terra") in…
In Indie Game Design
Participants: haunted, Ravien, SpoDaddy, Darcy Burgess, Claymore, Kryyst.


2/7/2004 Ravien: A System of My Own
Hey peoples. i originally made the mistake of posting this at dragonsfoot, only to find that most people there are heavily 1e biased, but someone suggested here would be a…
In Indie Game Design
Participants: Ravien, Paganini, Mark Johnson, montag.


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Subsequent Topics
In Indie Game Design

2/18/2004 Crackerjacker: The Draw
Had a dumb little mechanic idea a week ago... for like a Wild West gunfighting type game Each character would at least have this one stat called Draw. Some would…
In Indie Game Design
Participants: Crackerjacker, Ron Edwards, Valamir, montag, Kryyst, Loki, Technocrat13, John Harper.


2/18/2004 smc: Task Resolution: Looking for input/caveats
First of all, these forums are a great resource! I've been lurking for a few days and have really appreciated the weath of insight and information to be found. On…
In Indie Game Design
Participants: smc, SpoDaddy, Shreyas Sampat, Dev, Andrew Martin, Alex Johnson, Valamir.


2/18/2004 artofmagic: the Real benefit of a Weapon.
Traditional benefit of a weapon is Damage. D&D, bigger the weapon, the bigger the damage. Funny how little it actually matters at higher levels. Exalted lists different speed, accuracy and…
In Indie Game Design
Participants: artofmagic, hitsumei, Kryyst, Loki, timfire, Shreyas Sampat, Ron Edwards.


2/18/2004 Sylus Thane: Frontier, working on final draft
Well I've lost the need for a annoying yahoo group and set up my own forum for Frontier that you can find here http://frontiergames.proboards27.com/index.cgi I'm looking for people to go…
In Indie Game Design
Participants: Sylus Thane.


2/18/2004 Jasper: [Principia Novae] First playtest draft
[size=24px]PRINCIPIA NOVAE[/size] [b]Survival and Legacy at the End of Civilization[/b] [b]A Role Playing Game of the Iron Age[/b] [i]by Jasper McChesney [/i] A [url=http://people.umass.edu/jasperm/primeval]Primeval Press[/url] Game [size=20px]Introduction[/size] It's the end…
In Indie Game Design
Participants: Jasper, John Harper.


2/19/2004 Doctor Xero: indie game design styles
I've been reading (and sometimes participating in) a number of the Forge threads, and the great majority of postings have been interesting and insightful (even when occasionally "snarky"). I've noticed…
In Indie Game Design
Participants: Doctor Xero, Loki, Valamir, Jasper, Gordon C. Landis, quozl, orbsmatt, timfire, Shreyas Sampat.


2/19/2004 ascendance: Homebrew - Morale Mechanic [Long]
I'm working on an adaptation of the Storyteller system for something that can be best described as gritty anime cyberpunk. Thus far, I've allowed for user defined abilities and a…
In Indie Game Design
Participants: ascendance.


2/19/2004 orbsmatt: Defining Skills
I'm looking for some ideas for the RPG that I'm creating. Skills seem to be what defines a character and makes him unique. However, I've been having a hard time…
In Indie Game Design
Participants: orbsmatt, Valamir, Loki, Darcy Burgess, Andrew Martin.


2/19/2004 Zathreyel: (Criminal Element) back on the streets...
Heya everyone! i know it's been a while since this game was even mentioned here, or much of anywhere, but i've finally gotten to a place in my development of…
In Indie Game Design
Participants: Zathreyel, Loki.


2/20/2004 orbsmatt: Uses for Charisma
Ok, I have another question that needs addressing in my RPG. I've been finding it very hard to use Charisma (or any other stats related to it if you want…
In Indie Game Design
Participants: orbsmatt, Shreyas Sampat, Scourge108, AnyaTheBlue, Itse, Nathan P..


2/20/2004 Darksmith: Paradox RPG...
I’ve been working on an RPG called Paradox for what seems like eternity. After finding this site I decided to pick it up again after a very long hiatus. The…
In Indie Game Design
Participants: Darksmith, orbsmatt, Zak Arntson, Jeph, Nathan P., greyorm, Ravien, coxcomb, Alex Johnson, John Burdick.


2/21/2004 Ravien: Eclipse RPG
[b]Eclipse[/b] Now that i have been here a while, and gotten a bit of a feel for "how things are done", i've decided to present my system mechanics in a…
In Indie Game Design
Participants: Ravien, Darksmith, greyorm, Mike Holmes, montag, Robert K Beckett, Bracken.


2/21/2004 clehrich: Weird Tarot mechanic for shredding
[b]Mechanics Concept[/b] Please tear this apart! It’s complicated, and may take a minute or two, and it’s quite a long post. If more clarification is needed, let me know. Most…
In Indie Game Design
Participants: clehrich, Peter Hollinghurst, Rob MacDougall.


2/21/2004 gobi: [Stat! TV Medical Drama] Design Goals
While putting aside the other game ideas that are simmering in the back of my brain for the time being, I started thinking of Tales of Human Drama! A few…
In Indie Game Design
Participants: gobi, MoonHunter.


2/22/2004 inthisstyle: [Mortal Coil] Fortune-less Rules
I have finished a draft version of my supernatural game Mortal Coil, and have playtested it with a small group of friends. The rules have no fortune mechanic, and instead…
In Indie Game Design
Participants: inthisstyle.


2/23/2004 Kilor Di: [Terrae Novae] Bestiary
http://www.geocities.com/greginkelaar/projects.html and then click on Terrae Novae. Just to get some opinions on what I have so far. I haven't created too many monsters because TN is a war-based game.…
In Indie Game Design
Participants: Kilor Di, Argetlamh.


2/23/2004 smc: Description-based Attribute system
I rambled on about the system I am working on in another thread, and I've been making some pretty big adjustments as I continue to play-test. The system currently uses…
In Indie Game Design
Participants: smc, Valamir, HMT, Mark Johnson.


2/24/2004 Doctor Xero: my first indie game submission: Mageling
I'm trying to fashion a game that successfully reflects a setting which is a cross between the Magical Adolescent subgenre and the Supernatural Family subgenre (see my inspirations section 1.3…
In Indie Game Design
Participants: Doctor Xero, timfire, Loki, Minx, Spooky Fanboy, Aman the Rejected.


2/25/2004 coxcomb: Brain hurts, help with math
Hi All, I have seen some math whiz types posting here before and I hope one of them can help me. The basic idea is that you roll a number…
In Indie Game Design
Participants: coxcomb, Jack Aidley.


2/25/2004 Technocrat13: The Paperwork of Bullets
Greetings all, If I may steal some of your time and thoughts, I'd love a little inspiration here. What I'm looking for are suggestions for keeping track of ammunition in…
In Indie Game Design
Participants: Technocrat13, Jack Aidley, Valamir, Lxndr, Ron Edwards, Andrew Norris, Bankuei, Dev, Matt Wilson, Overdrive, Tim C Koppang, Hereward The Wake, Mike Holmes, talysman.


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