The Forge Reference Project: Browse Threads

 

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In GNS Model Discussion

10/28/2003 M. J. Young: GNS Conflict with the Referee
In the thread GNS and Social Contract,Problems only occur when players don't like the play of he other players. That is, it's not enough to ensure that the…
In GNS Model Discussion
Participants: M. J. Young, Anthony I, Mike Holmes.


10/27/2003 Calithena: D&D and Gamism, continued
This is in response to Mike Holmes' and subsequent posts on the D&D spells and gamism thread, because it's a more general topic. Ron's essay is right on as far…
In GNS Model Discussion
Participants: Calithena, anonymouse, greyorm, failrate, Blake Hutchins, ScottM, Mike Holmes, M. J. Young, Andrew Norris.


10/27/2003 ejh: Throwaway Line in GNS Essay: Ron, what were you thinking?
"Arising as it did from wargaming in the middle 1970s, the earliest RPG design reflected its Gamist + Simulationist roots. However, within a year, design philosophies split very fast across…
In GNS Model Discussion
Participants: ejh, Valamir, AnyaTheBlue, Ian Charvill, Ron Edwards, Jonathan Walton, Mike Holmes.


10/27/2003 Calithena: Computers, Gamist Design, and the Future of TRPGing
One thing that reguarly pushes my interest in gaming towards the narrativist and world-building (I guess this is simulationist, but so is wanting to know exactly which tendon that sword…
In GNS Model Discussion
Participants: Calithena, Andrew Martin, Ron Edwards, Mike Holmes, Valamir, anonymouse.


10/25/2003 Silmenume: Why we (I?) roleplay - especially in the Simulationist mode.
Having read through the thread Clarifying Simulationism, an idea opened up to me about mid way through that ironically was touched upon by the final post. So even…
In GNS Model Discussion
Participants: Silmenume, Ian Charvill, Ron Edwards, M. J. Young, Mike Holmes, lumpley.


10/24/2003 The GM: GNS and Social Contract (split)
Just wanted to add some points of clarification. As Mike says (and a lot of other people for that matter,) social issues and ground rules for acceptable social behavior is…
In GNS Model Discussion
Participants: The GM, Adam Dray, Ron Edwards, Tim Alexander, Matt Snyder, Mike Holmes, M. J. Young, jdagna, Marco, Gordon C. Landis.


10/18/2003 Walt Freitag: Origin of the phrase "Step On Up"
Is there some intrinsic meaning to the phrase "Step On Up" that the GNS usage with regard to Gamism builds on? I understand what the term is defined it to…
In GNS Model Discussion
Participants: Walt Freitag, Ron Edwards, Jeff Klein, Jack Spencer Jr.


10/18/2003 RaconteurX: Play Contract "checklist"?
The group with which I have been playing the past year or so is a mixed bag of player types, more or less consisting of two Storytellers, a Method Actor,…
In GNS Model Discussion
Participants: RaconteurX, gobi, Ron Edwards, Harlequin, The GM, Anthony I, Walt Freitag, A.Neill, Matt Snyder, Mike Holmes, M. J. Young, Mark Johnson, Adam Dray, xiombarg, John Kim.


10/18/2003 Palaskar: Accomodating GNS drift: Good or bad?
My post on GNS roles got me thinking about modifying my own game. The sections would look something like this, broken down by role: (I have deliberately excluded Guide, as…
In GNS Model Discussion
Participants: Palaskar, Mike Holmes.


10/10/2003 LordSmerf: Gamist Goodness
Recently i've been wanting to play a Gamist game. Something that's all about powering up your character and very Players vs. DM oriented. I know that some of you have…
In GNS Model Discussion
Participants: LordSmerf, Mike Holmes, Ron Edwards, C. Edwards, rafial, hix, M. J. Young.


10/10/2003 Harlequin: A novel thought on Nar currency
[i](Hey, all. It's been a while - RL is what it is. Missed this place, though.)[/i] Okay. A neat thought just came to me, and I wanted to share it…
In GNS Model Discussion
Participants: Harlequin, gobi, Ron Edwards, Paul Czege, Mike Holmes, Jack Spencer Jr.


10/9/2003 Palaskar: Minimum number of GNS roles?
After reading "Applied Theory" by M.J. Young, I got inspired. It seems to me, mechanically, there are a minimum of five GNS roles with regard to system. Broken down, they…
In GNS Model Discussion
Participants: Palaskar, Ron Edwards, M. J. Young.


9/30/2003 Wormwood: Hybridization Question
I'm currently looking for the theoretical underpinnings of the statement that in a GNS hybrid has a primary and some number of secondary modes. I've viewed this statement as a…
In GNS Model Discussion
Participants: Wormwood, Gordon C. Landis, M. J. Young, jdagna, AnyaTheBlue, Mike Holmes, deadpanbob, Marco.


9/29/2003 deadpanbob: Technique(s) as Discriminating Characteristics of GNS
In this thread... Currency, IIEE, character creation, resolution (DFK), reward systems, and the comparatively fleeting Stances, are all "spheres" of Techniques. Can we talk about a given profile,…
In GNS Model Discussion
Participants: deadpanbob, AnyaTheBlue, M. J. Young, John Kim, Mike Holmes, Ron Edwards.


9/29/2003 AnyaTheBlue: Possible summary of GNS
Hi, All! A number of recent threads (and my own noodling) over the GNS theory as a whole have lead me to write a description of what I think the…
In GNS Model Discussion
Participants: AnyaTheBlue, Ron Edwards, jdagna.


9/29/2003 Gordon C. Landis: Things NOT GNS (including g, n, and s)
This seemed best as a new post, though it is directly spawned by Clarifying Simulationism and similiar recent threads. Let me start with three fairly simple statements that…
In GNS Model Discussion
Participants: Gordon C. Landis, pete_darby, Ian Charvill, Wormwood, Ron Edwards, AnyaTheBlue, jdagna, M. J. Young, Walt Freitag, Valamir, Mike Holmes.


9/26/2003 Jonathan Walton: Defining Roleplaying (According to GNS)
With Ron's recent statements in the Clarifying Simulationism thread, I actually think we're damn close to defining roleplaying, at least according to GNS and the general theory precepts that most…
In GNS Model Discussion
Participants: Jonathan Walton, Valamir, Ron Edwards, AnyaTheBlue, Gordon C. Landis, pete_darby, M. J. Young, lumpley.


9/26/2003 AnyaTheBlue: Illusionism: Nothing up my sleeve
Hi, all! In my quest to work out how GNS is put together, I'm finding myself trying to figure out where I fit. After reading the Sim article, I thought…
In GNS Model Discussion
Participants: AnyaTheBlue, Marco, M. J. Young.


9/25/2003 xiombarg: hidden information and Narrativism
In various threads regarding Unsung, particularly during play, Mike points to the idea some of the players have had that information hiding is okay (while others shared all information, even…
In GNS Model Discussion
Participants: xiombarg, Ron Edwards, Matt Snyder, Mike Holmes.


9/25/2003 M. J. Young: Clarifying Simulationism
I'm trying to catch up with all the posts over on the Front-loaded relationship-driven Nar/Sim overlap thread, and I'm getting boggled with all the "this is what sim means…
In GNS Model Discussion
Participants: M. J. Young, AnyaTheBlue, jdagna, John Kim, pete_darby, Lxndr, Ron Edwards, Valamir, Ian Charvill, Walt Freitag, Marco, Jonathan Walton, Wormwood, ethan_greer, Ben Lehman, Gordon C. Landis.


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Subsequent Topics
In GNS Model Discussion

10/28/2003 Mike Holmes: Credibility for the Player
It's assumed that in most traditional power split games that the player has control over his own character. And I think that's true, but simplifies things too much. I think…
In GNS Model Discussion
Participants: Mike Holmes, Marco, jdagna, gobi, M. J. Young, Calithena, A.Neill, Jonathan Walton, Emily Care, fusangite, Noon, Harlequin, Valamir, Ron Edwards.


10/29/2003 The GM: Gaming On Purpose
Aight, here's a follow up to my other thread. Basically, I felt like it wasn't getting anywhere, even though there were some nuggets of info that made me think 'aaaah,…
In GNS Model Discussion
Participants: The GM, Valamir, Mike Holmes, Ben Lehman, Ron Edwards.


10/30/2003 Calithena: Premise Revisited - Educate Me
I get stance, and the actor/author stance distinction has been one of the most fertile ideas I've gotten for thinking about my gaming in a long, long time. I think…
In GNS Model Discussion
Participants: Calithena, Ian Charvill, Ron Edwards, greyorm, Valamir, Tim C Koppang, Mike Holmes, Lxndr, Marco, C. Edwards, lumpley, Gordon C. Landis, M. J. Young, Paganini.


10/30/2003 Calithena: DERPG and GNS
I'm jumping ahead to the next step here, but I want to pose a basic question and see how people answer it. I think that the Dying Earth RPG is…
In GNS Model Discussion
Participants: Calithena, Ron Edwards, gentrification.


10/31/2003 Calithena: GNS: Theses, Claims, Comments, and Questions
1. Gamism, simulationism, and narratism are modes of play for games. (Question: is there some principled reason for thinking that these are all there are? What is it? Or is…
In GNS Model Discussion
Participants: Calithena, M. J. Young, Ian Charvill, Mike Holmes.


11/3/2003 Bevan: Membership ratio of GNS
I'm currently involved in a Changeling larp. I used to be one of the Storytellers running it, but due to stress, time, and general frustration, I stepped down to player…
In GNS Model Discussion
Participants: Bevan, jdagna, Ron Edwards, Emily Care, Marco, lumpley, Jack Spencer Jr, Mike Holmes, John Kim, Eero Tuovinen.


11/4/2003 Bevan: Metagame and the GNS
It seems to me that something that the Narrativist and the Gamist have in common over the Simulationist is a preference to metagame. The Simulationist's main goal is to directly…
In GNS Model Discussion
Participants: Bevan, jdagna, Ian Charvill, Ben Lehman, Mike Holmes.


11/7/2003 fusangite: New Threefold Division to Compete with GNS
I had never heard of the GNS division when I posted a thread on my theory of play to ENWorld. However, a kind soul directed me here and suggested that…
In GNS Model Discussion
Participants: fusangite, Calithena, Ian Charvill, jdagna.


11/7/2003 Ben Lehman: Gamist Characteristics
Hi. I've been doing a lot of thought recently into the methods and modes of Gamism, largely to help me with the design of Tactics. I thought I would…
In GNS Model Discussion
Participants: Ben Lehman, Mike Holmes, Ron Edwards, Rich Forest, fusangite, pete_darby, contracycle, Walt Freitag.


11/8/2003 greyorm: Narrativism: What the Heck is it?
This thread is being started based on a number of recent newcomers to the Forge who have been having trouble with the concept of Narrativism and what it entails...mainly, their…
In GNS Model Discussion
Participants: greyorm, fusangite, Ron Edwards, newsalor, Matt Snyder, jdagna.


11/10/2003 Paganini: Fatalism and Narrativsm
The discussion at the end of this thread caught my eye, but Ron closed it afore I could post: http://www.indie-rpgs.com/viewtopic.php?t=8494 There was some talk about Boewulf and Huck Finn not…
In GNS Model Discussion
Participants: Paganini, Ron Edwards, John Kim, M. J. Young, Marco, Christopher Kubasik, Ian Charvill, pete_darby, Walt Freitag, Gordon C. Landis, fusangite, C. Edwards.


11/11/2003 pete_darby: Weak humour...
...brought to you by the "find and replace function" and his own early (flailing) attempts to understand GNS. If I recall the exchanges went something like this.... The SIM Sketch…
In GNS Model Discussion
Participants: pete_darby.


11/11/2003 Ron Edwards: The whole model - this is it
Hello, All the following material is supplemental to the existing essays, but it also overrules them as well as any of my previous comments in forum discussions at any point…
In GNS Model Discussion
Participants: Ron Edwards, Ben Lehman, Marco, M. J. Young, Eero Tuovinen, The GM, Valamir, C. Edwards, Lxndr, Matt Snyder, Mike Holmes, lumpley, jdagna, Ian Charvill, Walt Freitag, cruciel, Jack Aidley, Gordon C. Landis, Jonathan Walton, contracycle, jeffd, Silmenume, Jack Spencer Jr, Palaskar.


11/13/2003 pete_darby: Another way that sim play is downright weird...
[quote]I'd go as far as to say that player interest in the inability of characters to adequately address the premise is in itself a good indicator of narrativist play, just…
In GNS Model Discussion
Participants: pete_darby, Ron Edwards, Marco, Ian Charvill, Gordon C. Landis, jdagna, Jack Spencer Jr.


11/14/2003 Jack Spencer Jr: I'd love to see an expansion of "address."
In another thread, the sentence "I'd love to see an expansion of "address." " came up as in what does it mean to address a premise. So, what does it…
In GNS Model Discussion
Participants: Jack Spencer Jr, Ron Edwards, Marco, Ian Charvill, Matt Snyder, Christopher Kubasik, Valamir, greyorm, John Kim, Bob McNamee, C. Edwards, contracycle, Paganini, M. J. Young.


11/14/2003 Loki: Scene Framing and Turtles
I've been doing some reading about Scene Framing and think I have my head around it. In fact, one of my GM friends introduced me to this technique about a…
In GNS Model Discussion
Participants: Loki, Bob McNamee, John Kim, Mike Holmes, jdagna, Noon, Ron Edwards.


11/16/2003 Christopher Kubasik: What's the Bugaboo About Out of Character Context?
Hi all, I've noticed that the "Address Premise" thread has become a thread about whether "out of character" input matters to analyzing a game for a G, N or S…
In GNS Model Discussion
Participants: Christopher Kubasik, John Kim, Alan, Marco, greyorm, jdagna, Paganini, contracycle, Ian Charvill, Halzebier, Ron Edwards, Matt Snyder.


11/16/2003 Noon: whoops post (split from GNS & Social Contract)
[quote="The GM"]*snip* Using GNS designations, the campaign swung wildly from one spectrum to the other, frequently mid-session as I, being the storyteller, purposefully provided aspects of each category to satisfy…
In GNS Model Discussion
Participants: Noon, Ron Edwards.


11/16/2003 Christopher Kubasik: I Get It! (I think)
Hi All, Okay. Thanks to Marco and John's replies to my question about OOC bugaboos, I think something has snapped into place. A lot of this is old hand even…
In GNS Model Discussion
Participants: Christopher Kubasik, Matt Snyder, Ron Edwards, Marco, John Kim, pete_darby.


11/17/2003 Jonathan Walton: But a Model of What?
It's the new game that's thrilling millions! "De-Contextualize the (GNS) Model!" Starting with Ron's model for the social interactions that produce roleplaying, recently clarified in this thread, agile minds attempt…
In GNS Model Discussion
Participants: Jonathan Walton, Christopher Kubasik, Paganini, Andrew Martin, Tomas HVM, Ron Edwards, Matt Snyder, The GM, pete_darby, Valamir, Mike Holmes, Ben Lehman, contracycle, M. J. Young.


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