Previous Topics In RPG Theory 7/16/2004 Dev: One Hour Challenges I was talking with Henri today post-game, about preferred lengths of gametime, and I mentioned that I hoped to get my GMing skills down to where you could play a… In RPG Theory Participants: Dev, Paul Czege, Victor Gijsbers, Tim C Koppang, Ron Edwards, Rob Carriere, Noon, komradebob.
7/15/2004 ADGBoss: Setting as Part of System (Long) In this thread. John Kim wrote:
So here's the big question. So creating new characters in Timelord is a change to the system, just as much so as changing… In RPG Theory Participants: ADGBoss, ErrathofKosh, Lxndr, John Harper, M. J. Young, Ben Lehman, Ron Edwards, John Kim, lumpley, simon_hibbs.
7/15/2004 madelf: consequences of magic I need a sounding board, and you folks always work well for that sort of thing.
I'm trying to chase down an idea that's floating around in my head about… In RPG Theory Participants: madelf, Jaik, Victor Gijsbers, beingfrank, M. J. Young, contracycle, Mike Holmes, Ron Edwards, Gamskee, Radecave le Scribouillard, simon_hibbs, Eric J..
7/15/2004 Ben Lehman: Wait, What Matters Again? Wait, what Matters again?
Or
The Extent of Sys
Or
"If you have a D&D game without orc-killing, is it Drift?"
Or
"No complete RPG will ever be made."
Jargon… In RPG Theory Participants: Ben Lehman, contracycle, Paganini, Marco, Kesher, John Kim, lumpley, Bankuei, efindel, John Harper, M. J. Young, MR. Analytical, Rob Carriere, Ron Edwards, Frank T, Tim C Koppang, TooManyGoddamnOrcs.
7/14/2004 timfire: Freedom where you want it Over in the Narrativism & Force thread, I thought Henri made an insightful comment that seemed to get largely ignored.
I think the answer is that the definition of Force… In RPG Theory Participants: timfire, Mike Holmes, Doctor Xero, M. J. Young, Noon, Marco, MR. Analytical, Jaik, beingfrank, Tomas HVM.
7/14/2004 Shreyas Sampat: Applied Design: Star Wars Shadows This idea's been bubbling in my head for awhile, so I thought I'd toss it up in here as an example of what you can do with a cool game… In RPG Theory Participants: Shreyas Sampat, Marhault, Victor Gijsbers, Jesse Paulsen.
7/13/2004 Sydney Freedberg: Emotions Mechanics II: Emotion as Power Over in the thread Emotion Mechanics and Losing Control of Your Character, the question, "is it okay for a system to tell you how your character feels and what… In RPG Theory Participants: Sydney Freedberg, Eero Tuovinen, ErrathofKosh, TonyLB, John Kim, Mike Holmes, M. J. Young, Marhault, captain_bateson, Ravien, contracycle.
7/13/2004 TonyLB: Explicit and Emergent Rules As I design, I increasingly encounter the choice between making rules that explicitly say "The game will be played in such and so a manner" and building a mathematical system… In RPG Theory Participants: TonyLB, Andrew Morris, timfire, Shreyas Sampat, Valamir, Noon.
7/9/2004 Doctor Xero: a player's loss of freedom and control: a bit of a rant I read in many postings various asides complaining about this loss of control or that loss of control as being universally and incontrovertibly abhorrent. I disagree. We all surrender freedoms… In RPG Theory Participants: Doctor Xero, Kesher, Bankuei, Orec, Paul Watson, greyorm, Noon, MR. Analytical, NN, TooManyGoddamnOrcs, Valamir, M. J. Young, Mike Holmes, Tomas HVM, Bill C. Cook, Marco.
7/8/2004 Kesher: The care & feeding of Behavior Mechanics... I'm interested in people's thoughts on "behavior mechanics"; they get used in many different ways, & as I've been working on a Narrativist-centered game, I find the system's addressment of… In RPG Theory Participants: Kesher, Sydney Freedberg, TonyLB, Bankuei, John Kim, MR. Analytical.
7/2/2004 dewey: Feminist game design II (split) everyone:
I've just joined the Forge and saw this topic.
I read the first page - don't remind me to do that - and I didn't find something I think… In RPG Theory Participants: dewey, Andrew Norris, ADGBoss, greyorm, Matt Wilson, Christopher Weeks, AnyaTheBlue, Akos Szederjei, Ron Edwards.
7/5/2004 clehrich: More on jargon and models [long] I’ve been thinking about this topic for a little while now, actually since I had a nice chat with Alan McVey at a conference a month back, and when I… In RPG Theory Participants: clehrich, MR. Analytical, Matt Snyder, greyorm, Erick Wujcik, Tim C Koppang, pete_darby, Rob Carriere, Ron Edwards, John Kim, timfire, komradebob, M. J. Young, Ben Lehman, Marco, Valamir.
7/5/2004 dewey: Current social issues in RPGs It's a split from the topic Feminist Game Design gone more generalized.
While a movie/tv show/broadway musical/book/comic book/rock song/whatever may be a more powerful tool for conveying an idea to… In RPG Theory Participants: dewey, Noon, M. J. Young, Erick Wujcik, Revontuli, Akos Szederjei, Jack Aidley, contracycle, Elkin, clehrich, Walt Freitag, CPXB, John Kim, ADGBoss, pete_darby, greyorm, Doctor Xero, Mike Holmes.
7/3/2004 Paganini: Wushu and Fortune at the End I'd never really encountered Fortune at the End in practice, until I bought Wushu. When I read about it in the GNS essay my response was basically "yeah, ok, that… In RPG Theory Participants: Paganini, Andrew Martin, Shreyas Sampat, C. Edwards, Tony Irwin, hanschristianandersen, Dev, John Harper, ReverendBayn, Bob McNamee, Drew Stevens, ejh, MR. Analytical.
7/3/2004 timfire: Consensus vs. Individual Spheres of Influence I apologize in advance, as my thoughts on this aren't very organized, but I've been thinking about it alot lately.
I've been thinking about games that are developed by some… In RPG Theory Participants: timfire, Shreyas Sampat.
7/3/2004 komradebob: Dispersed character player gamec designs? Hi.
This is sort of a broad question, but I'm wondering about game design possibilities that disperse character player duties.
I've seen a lot of discussion about how Uni disperses… In RPG Theory Participants: komradebob.
7/3/2004 Jonathan Walton: PUSH comes to shove Hey Folks,
My new RPGnet column, PUSH, just started running this weekend. Just wanted to make an announcement in case people weren't regularly wandering over there. The first article is… In RPG Theory Participants: Jonathan Walton, John Harper, Shreyas Sampat, montag, neelk, Emily Care.
7/3/2004 Noon: How well does this rule carry over its use? I'm not sure the forge is into discussing house rules. But I will say what I'm about to present is damned likely to end up in anything I write, it… In RPG Theory Participants: Noon.
7/2/2004 Emiricol: Players pull strings from shadows, plot against the others I'm interested in a game in which the participants lurk off-camera mostly or entirely, pulling the strings of events and others, and thwart the plans of the other participants. Those… In RPG Theory Participants: Emiricol, Trevis Martin, Jere, Shreyas Sampat, Drew Stevens.
7/2/2004 Noon: Mmm, I think I'll roleplay some roleplay How well this'll get articulated, who can say.
Do you think that it can get to the point where, instead of wanting to play a game so as to enter… In RPG Theory Participants: Noon, orbsmatt, sirogit, ADGBoss, Doctor Xero, Jack Spencer Jr, clehrich, LordSmerf, Mike Holmes.
<< more previous topics | | Subsequent Topics In RPG Theory 7/18/2004 Jonathan Walton: Representation & Your Message So I was talking with Emily Care over PM, and I was regretting that I hadn't waited a bit later to write Girls Don't Roleplay for my RPGnet column, because… In RPG Theory Participants: Jonathan Walton, Ravien, Bankuei, Paul Czege, LordSmerf, Noon, Rich Forest, MR. Analytical, M. J. Young, Ron Edwards, SrGrvsaLot, contracycle, Doctor Xero, John Kim.
7/19/2004 Noon: Being in the band and second audience The analogy that a RP group is like being in a band is often used and pretty apt. But does it extend even further?
For example, in places like RPG.net… In RPG Theory Participants: Noon, Vaxalon, Pagrin, Doctor Xero, timfire, M. J. Young.
7/19/2004 contracycle: proposition: background and foreground This is an attempt to square the apparent circle in which setting, situation, and system have become confused. I want to propose some setting-specific terminology to clear up this mess.… In RPG Theory Participants: contracycle, Marco, efindel, lumpley, Noon, M. J. Young, ErrathofKosh, Ron Edwards, Valamir, Silmenume, Christopher Weeks, John Kim.
7/22/2004 Doctor Xero: Game Master IS System: One (of many) Types of Gaming [quote="in the proposition: background and foreground thread, lumpley"]If I say "my guy punches through the drywall," what has to happen [i]among the real people playing[/i] before we all agree that… In RPG Theory Participants: Doctor Xero, Matt Snyder, ErrathofKosh, Valamir, TonyLB, M. J. Young, Christopher Weeks, tani autumnwood, Noon.
7/22/2004 statisticaltomfoolery: What is the Zero RPG? I've seen it referenced a few times around, and in a strongly positive fashion, but I can't find hide nor hair of it on here or on the web.
Can… In RPG Theory Participants: statisticaltomfoolery, MajorKiz, Paganini.
7/23/2004 Paganini: Player ignorance, Lumpley Principle, and Setting So, according to the Lumpley Principle, System is the means by which the contents of the SiS is negotiated into place. The purpose of System is not to model the… In RPG Theory Participants: Paganini, Noon, Ron Edwards, Blankshield, John Kim, M. J. Young, Valamir, Mike Holmes.
7/23/2004 nikola: Comments & observations about short games I've been working on a couple of games for a little while now, playing a few here and there too, and have some observations that I'd like to see refuted,… In RPG Theory Participants: nikola, M. J. Young, lumpley, dewey, bcook1971, Mike Holmes, Ron Edwards.
7/24/2004 Dev: Kitchen-sinking: Kick the habit! I looked over about a year of notes on a setting I've been working on. The progress here has been tyrannically slow, since I'm inherently indecisive, and it was all… In RPG Theory Participants: Dev, John Kim, TonyLB, bcook1971, komradebob, NN, Mike Holmes, Noon.
7/24/2004 Ragnar Deerslayer: Help me drift Call of Cthulhu I’m running a BRP CoC game. I enjoy its emphasis on exploring situation, but its sanity mechanics suggest that it might also be very enjoyable to explore character. I have… In RPG Theory Participants: Ragnar Deerslayer, Pagrin, Mike Holmes, b_bankhead.
7/26/2004 Jonathan Walton: PUSH keeps pushing Column #2 is finally out. I've been waiting most of a week for them to post it up there. This one's about the "Player's Guide to Roleplaying" project that Chris… In RPG Theory Participants: Jonathan Walton.
7/26/2004 Jay: Card-Based Resolution Hi,
I started this thought in another thread, but thought to start a new thread rather than confuse my prior post with other tangents.
What are your experiences, thoughts, comments… In RPG Theory Participants: Jay, JimmyB, Vaxalon, Andrew Morris, M. J. Young, dewey, Zoetrope10, simon_hibbs, TooManyGoddamnOrcs, Ron Edwards, John Kim, calebros, Doug Ruff.
7/26/2004 mindwanders: Addressing the problems with Applying the GNS theory to LARP Hi folks, I've been doing some thinking About LARPs and GNS. What I've written below is potentially the first in a series of articles about applying GNS ideas to LARP… In RPG Theory Participants: mindwanders, M. J. Young, Merten, Matt, Andrew Morris.
7/26/2004 mindwanders: Applying the GNS theory to LARP Part 2 Hi folks, I've been doing some thinking About LARPs and GNS. What I've written below is potentially the second in a series of articles about applying GNS ideas to LARP… In RPG Theory Participants: mindwanders, PlotDevice, Merten, JamesSterrett, M. J. Young, newsalor, calebros.
7/27/2004 Jack Aidley: Task, conflict, scene, session and story resolution I've been thinking a lot lately about Conflict resolution - I've actually been struggling with fitting ranged weapons and magic into it, but that isn't what this thread is about.… In RPG Theory Participants: Jack Aidley, dewey, Christopher Weeks, Ron Edwards, lumpley.
7/27/2004 mindwanders: Character goal based reward systems I'm looking for examples of some games that use character goal based reward systems. Unfortunately with my limited knowledge of game systems I'm not aware of any.
Ideally I'd prefer… In RPG Theory Participants: mindwanders, Vaxalon, xiombarg, Mike Holmes, efindel, Lxndr.
7/27/2004 Paganini: System - what it is - a Rant All this flap about system is really bugging me. So I will commence ranting.
Also, last night on IRC, Vaxalon explained to me that he feels frustrated 'cos the Forge… In RPG Theory Participants: Paganini, Vaxalon, xiombarg, John Kim, lumpley, contracycle, mindwanders, Nicolas Crost, Valamir, Ron Edwards, Apocalypse.
7/27/2004 Vaxalon: The meaning of Big-S "System" Here's a little story about a game group. The lines are numbered for easy reference. Please tell me which of these lines refer to an activity that is part of… In RPG Theory Participants: Vaxalon, xiombarg, Christopher Weeks, lumpley, John Kim, Mike Holmes.
7/27/2004 Mike Holmes: The meaning of Big R "Rules" In Vaxalon's post here: http://www.indie-rpgs.com/viewtopic.php?t=12144
he discussed the term System. I was hoping to get some treatement of the term Rules as it pertains. It seems to me that one… In RPG Theory Participants: Mike Holmes, xiombarg, Christopher Weeks, Vaxalon, lumpley, M. J. Young.
7/27/2004 lumpley: Reminder: Credibility Assent underlies each moment of play. At each moment of play, if any single player doesn't fully assent to the imagined events of the game, play stops and the group… In RPG Theory Participants: lumpley, Christopher Weeks, Noon.
7/29/2004 Jonathan Chung: What makes a good Adventure? While the subject is a bit broad I hope to clarify my question shortly.
I have been playing for a reasonable amount of time, ~ 10 years or so at… In RPG Theory Participants: Jonathan Chung, Bankuei, greedo1379, M. J. Young, Negilent, NN, Apocalypse, Comte, Doctor Xero, Troy_Costisick.
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