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In lumpley games

10/25/2005 KingOfFarPoint: Do players have absolute say over belongings on their sheet.
To what extent was I breaking the rules by doing the following: Two Dogs were arguing with an npc about whether she was allowed to commit suicide and whether they…
In lumpley games
Participants: KingOfFarPoint, Vaxalon, Neal, Andrew Morris, lumpley, nikola.


10/23/2005 Karasu: Intent of Action?
I ran my first playtest of Dogs last night with two of my five players, and it went swimmingly. It started out as a short introduction to the conflict resolution…
In lumpley games
Participants: Karasu, demiurgeastaroth, lumpley.


10/23/2005 Lisa Padol: Is a Good Town a Good Idea?
I had an idea for a town pop into my head, and I'm wondering how viable it would be. Okay, I know 99% of the towns the Dogs visit should…
In lumpley games
Participants: Lisa Padol, Everspinner, Vaxalon, two_fishes, TonyLB, Wolfen, Pol Jackson, lumpley, Falc, Neal, Joshua BishopRoby, Ben Lehman, nikola, Andrew Morris, Brian Newman, Paka, dunlaing, Danny_K, Tindalos.


10/22/2005 Pol Jackson: [DitV] Hobbestown - Questions, Some Answers
Ran my first game ever of Dogs last week. It went really well! I ran my new Dogs through "Hobbestown" (which has changed dramatically since I last posted it). I…
In lumpley games
Participants: Pol Jackson, Everspinner.


10/21/2005 Joshua BishopRoby: [DitV] "Relationships Determine What Conflicts Will Be About"
Okay, so I've read the line "Traits determine how conflicts are resolved, but Relationships determine what conflicts will be about."  I don't see how this works out mechanically, except if…
In lumpley games
Participants: Joshua BishopRoby, Vaxalon, TonyLB, Neal, Brand_Robins, IMAGinES, demiurgeastaroth, lumpley, James Holloway, Karasu, jrs.


10/21/2005 jrs: Questions about conflicts in Dogs
Vincent, I have some questions that came up during our play last weekend about conflicts in Dogs.  I think at least one of them has been mentioned here, but I…
In lumpley games
Participants: jrs, Vaxalon, lumpley.


10/21/2005 Dev: Interesting Jedi article on Star Wars and gender (among other things)
I'm always impressed by <i>Strange Horizons</i>, but I really liked this article on Revenge of the Seth: We Must Love One Another or Die. The article takes a lot of…
In lumpley games
Participants: Dev, Sydney Freedberg, Brand_Robins.


10/20/2005 Vaxalon: Does town creation always proceed linearly? (spoiler warning)
I'm finding an interesting phenomenon as I go through the town creation process for my current town. I'm going to be using it in my IRC game, so Thomas, Chris,…
In lumpley games
Participants: Vaxalon, Neal, lumpley, Pol Jackson.


10/20/2005 Falc: Some rules questions
I'm a bit tired, but if I put this off it'll happen like next week, so I'll ask now and perhaps elaborate a bit later on. One of my players…
In lumpley games
Participants: Falc, Vaxalon, demiurgeastaroth, lumpley.


10/19/2005 Joshua BishopRoby: Hierarchy of the Shitstorm & Doctrine
Is the Pride -> Injustice -> Sin -> parts I don't remember -> Hate and Murder thing a strictly OOC setup, or is it an in-character understood element of the…
In lumpley games
Participants: Joshua BishopRoby, Iskander, Brand_Robins.


10/19/2005 foucalt: Is it always Pride?
Something Vincent said over in the 19th-century sexuality thread caught my attention, but I didn't feel like it was on-topic enough for me to post there. So, Vincent says: quote…
In lumpley games
Participants: foucalt, lumpley, Vaxalon, Joshua BishopRoby, Neal.


10/19/2005 Neal: Sexuality and Deviance in DitV
Hi folks, I'm new here, and in the course of reading up on some of the older threads, I stumbled across a rather contentious engagement about homosexuality as a sin…
In lumpley games
Participants: Neal, Vaxalon, lumpley, Sydney Freedberg, nikola, two_fishes, Brand_Robins.


10/18/2005 Dev: Taking a fall
As a GM, I'd like the opportunity to have an NPC take a painful fall, taking the blow (rather than blocking, even if it's possible) and perhaps folding immediately after…
In lumpley games
Participants: Dev, Falc, Andrew Morris, Frank T, lumpley, Vaxalon, Neal, dunlaing, Spooky Fanboy, Brian Newman.


10/18/2005 Andrew Morris: Big crap items
Why are big and crap items 1d4 instead of, say, 2d4? I thought having more d4s meant higher likelihood of taking fallout?
In lumpley games
Participants: Andrew Morris, dunlaing, Vaxalon, lumpley, nikola.


10/18/2005 Joshua BishopRoby: First Question -- Resolution Without People
This is the first among many questions I'll probably ask here.  I've read through the Resolution chapter and while it makes me grin and jump up and down, I'm kind…
In lumpley games
Participants: Joshua BishopRoby, lumpley, dunlaing, xenopulse, Vaxalon, Ron Edwards, Neal, Sydney Freedberg, TonyLB, IMAGinES.


10/17/2005 Paka: Another album for the Dogs in the Vineyard Soundtrack
I just picked it up on a whim, it is by two guys who make music under the band name, Earth. The album is called Hex: or Printing in the…
In lumpley games
Participants: Paka, hix, foucalt, jasonm, lumpley, Neal, Clinton R. Nixon, jrs, Tindalos, Darcy Burgess, oliof, Matt Wilson, Iskander, Arvidos, cpeterso, Brian Newman, Leningrad, Call Me Curly, Ineti, Stefan, demiurgeastaroth, Dumirik, Calithena, reaction, ironick, David Coulter, Steven Stewart, Dustin of the Dead, TJ, sacredchao, Mandrake, TomTitTot, Manveru, Kordeth.


10/16/2005 dunlaing: [Jedi] Words from the creator
"The idea of Jedi were (sic) that the Jedi are like Marshalls who come in and they're there to sort of settle disputes in the end." --George Lucas, in The…
In lumpley games
Participants: dunlaing, Vaxalon.


10/15/2005 Solamasa: flashinated Dogs badassery
Some of you may remember my threats from a few months ago to create a Flash animation based on a Dogs campaign that I played with an awesome group of…
In lumpley games
Participants: Solamasa, Trevis Martin, Technocrat13, hix, rafial, IMAGinES, Ben Lehman, lumpley, jasonm, John Harper.


10/15/2005 two_fishes: [DitV] Walnut Hollow Branch
Hi, I'm going to be running a Dogs game next weekend, and I thought it would be nice to get comments on the town. I've run one other town and…
In lumpley games
Participants: two_fishes, Technocrat13, immlass, ScottM, Vaxalon.


10/14/2005 RobNJ: [DitV] Can someone essplain to me how Ceremonies work?
I read the section on Ceremonies but I really can't make sense of it.  It seems like invoking them just changes the dice size of the Fallout.  What's the deal? …
In lumpley games
Participants: RobNJ, lumpley, nikola, Norbert Matausch, Neal.


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Subsequent Topics
In lumpley games

10/25/2005 jrs: [DitV] NPC's as improvised belongings
Following up on my post here in "Relationships Determine What Conflicts Will Be About" , I have a question: There is this conflict between a Dog and the town…
In lumpley games
Participants: jrs, Vaxalon, lumpley.


10/26/2005 Neal: Question about Escalation and Dice
I ran my first DitV gathering today.  It was limited to character generation and initiatory conflicts, but it went well.  Nevertheless, one player asked a question I was unable to…
In lumpley games
Participants: Neal, Vaxalon, Brand_Robins, John Harper.


10/27/2005 Spooky Fanboy: [DiTV] Thread in rpg.net
If anyone's interested, it's here. So far, it's converted two people (or at least has them interested in DiTV) at last count!
In lumpley games
Participants: Spooky Fanboy, lumpley, Neal, dunlaing, Brand_Robins, Bankuei, foucalt.


10/27/2005 Joshua BishopRoby: Long Running Campaigns
What's the longest campaign you've played Dogs for?  How many towns did you go through?  Did character progression/development change the way the game played eventually?  Did the formula (Dogs enter…
In lumpley games
Participants: Joshua BishopRoby, Vaxalon.


10/28/2005 hix: Agents in the Matrix
This is an alternate setting inspired by SS in the Valley (aside from The Farm, probably the only true horror game I've ever read). I wonder if this is a…
In lumpley games
Participants: hix, Danny_K, Vaxalon, Brian Newman, Brand_Robins, Chris Geisel, Ignotus, Everspinner, lumpley, John Harper.


10/28/2005 Brendan: Baal and Easter Platte: Working up a planet-town
I've been wanting to play DitV for months, and my gamer friends got much more into the idea once I mentioned that we could play it in a Fireflylike setting…
In lumpley games
Participants: Brendan.


10/29/2005 oliof: [DitV][Blue Rose] Keepers of the Flame visit High Rockton
Just a little teaser to have some follow up posts. First, transposing Dogs to Aldea/Jarzon is a snap. Just replace names. Second, Eric Provosts towns rock. Without his hard work…
In lumpley games
Participants: oliof, Vaxalon, Frank T.


10/29/2005 TTrotsky: Worth it for Town Generation?
DitV was recently recommended to me for its Town Generation system. I don't need a new rule system now, so the mechanics of character generation, escalation, combat, etc. won't be…
In lumpley games
Participants: TTrotsky, Neal, oliof, Brian Newman, nikola, foucalt.


10/29/2005 Everspinner: Demons and the Faithless
Hello Here´s a stupid question. I thought I would ask it here before my players ask me. Given that we have a game where the demons will become manifest, i.e.,…
In lumpley games
Participants: Everspinner, lumpley, Neal, Vaxalon.


10/29/2005 two_fishes: [DitV] A couple of Questions
Hi, Last week I ran Walnut Hollow Branch. Here's a link to the version I posted on the forum: http://www.indie-rpgs.com/forum/index.php?topic=17254.0 I ran the town pretty much as written. I made…
In lumpley games
Participants: two_fishes, Neal, Vaxalon, oliof.


10/29/2005 Neal: When Demons Attack
Having designed a handful of towns for my game, the one thing that troubles me is dealing with Demon Attacks.  I appreciate that the nature of the attacks is left…
In lumpley games
Participants: Neal, oliof, lumpley, Spooky Fanboy, Sydney Freedberg.


10/30/2005 anonymouse: Cool DitV prop
[url]http://www.thelibraryshop.org/toolleatjour.html[/url] Mind you, it's a little spendy for a prop, but it's pretty dang cool. It's at least a picture to point to and say, "My Dog's book looks like…
In lumpley games
Participants: anonymouse, Vaxalon, nikola, Paka.


10/30/2005 Everspinner: Is a Bad Town a Bad Idea?
In the Good Town thread, someone said that there are the typical Dogs towns with various levels of trouble, and then the ends of the spectrum that might a useful…
In lumpley games
Participants: Everspinner, oliof, Neal, lumpley.


11/1/2005 Paka: Raise and See Dungeon Crawl
For some reason, it is late and I am fascinated with turning Dogs into some kind of mutant fantasy heartbreaker clone. Something is effing up the community and this evil…
In lumpley games
Participants: Paka, Frank T, TonyLB, Ben Lehman, Joshua BishopRoby, Vaxalon.


11/1/2005 lumpley: Dogs' Sales to Date
On my blog, I've just posted a chart showing the last 15 months' Dogs sales: here. I welcome any discussion or questions, here or there. -Vincent
In lumpley games
Participants: lumpley, Technocrat13, Brian Newman, Brand_Robins, Neal, Blankshield, Paka, IMAGinES.


11/2/2005 mtiru: [DitV] Ghosts!
Hey folks - Have any of you included ghost NPCs in a town? let's say a dead character's spirit visits the Dogs with information, or a spirit needs to be…
In lumpley games
Participants: mtiru, lumpley, Clinton R. Nixon, Brendan, Neal.


11/2/2005 TonyLB: Vineyard of Blood
Over here on RPG.Net AndyK pointed out some similarities between DitV's Commencement mechanics and Vampire 1st ed.'s Embrace scene, and it got me thinkin'.  Vampire protagonists (at least in the…
In lumpley games
Participants: TonyLB, Vaxalon, demiurgeastaroth, dunlaing, Sydney Freedberg, Neal, Frank T, Danny_K, Mark Woodhouse, Bret Gillan.


11/2/2005 Neal: Fiddler's Hollow
I ran this town last night, and it was a hit.  Only two players could make the game, but I had some other NPCs in mind to help them out…
In lumpley games
Participants: Neal, Mark Woodhouse.


11/2/2005 Alex Fradera: Conflict issues
Hi Forge people, my name's Alex, and I am hoping to GM a session of DitV sometime in the run-up to Christmas. I suspect I may post here again before/after…
In lumpley games
Participants: Alex Fradera, demiurgeastaroth, Joshua BishopRoby, foucalt, Brand_Robins, Neal, Tim Alexander.


11/2/2005 Joshua BishopRoby: [DitV] Knights of the (Blue) Rose
So I keep thinking of using the Dogs rules in the Blue Rose setting, with the PCs as Knights of the Rose, spreading compassion, temperance, and understanding throughout Aldea.  I'm…
In lumpley games
Participants: Joshua BishopRoby, Vaxalon, Brand_Robins, oliof, Neal, preludetotheend.


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