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From Day One


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In First Thoughts

7/19/2006 Call Me Curly: 911rpg automatic typing design 'method'
For your consideration: http://callmecurly.blogspot.com/2006/07/911rpg-45-minute-rpg.html. I just started typing with no conscious premeditation, and this interview-format rpg-thing came out. The coin-flipping moral victory mechanic was as spontaneous as the rest. Warning:…
In First Thoughts
Participants: Call Me Curly, Noon, apeiron, xoet, Mike Sugarbaker.


7/18/2006 thwaak: [Animated Heroes] Story/Episode Structure and Rules
Hello Gang, Before I begin; thanks to everyone who helped solidify the ideas presented in the previous thread. Now, the current thing I've been tinkering with is the mechanics of…
In First Thoughts
Participants: thwaak, Ken, Matt Wilson, dindenver.


7/17/2006 iain: [What a Shambles!] Encouraging humorous play
Hi guys I am almost finished the first draft of 'What a shambles', a game about love, guts and guns in a zombie apocalypse, and was lookiong for some advice…
In First Thoughts
Participants: iain, andrew_kenrick, Thunder_God, Czar Fnord, Christophe Kelm.


7/16/2006 AsuraDemon: The Hero's Journey (Spirit-Touched)
So I've been thinking about what do I really want my game to be about, and what sort of things do I want the characters to have to deal with. …
In First Thoughts
Participants: AsuraDemon, matthijs, Call Me Curly, Graham Walmsley.


7/16/2006 Hope: Me and my friends plot draft
We're making a table-top RP called Pandora's Box. This is out basic plot idea. The basic plot is there a was war on this planet Galatica  and one side created…
In First Thoughts
Participants: Hope, Ron Edwards.


7/16/2006 signoftheserpent: serious supers for serious peopl
Yes, it's time for another superhero game. Even worse, a poe-faced aberrant ripoff that doesn't even have a name yet! Seriously though, I am devising a game that's a serious…
In First Thoughts
Participants: signoftheserpent, matthijs, dindenver, Bankuei, Certified, Dumirik, Ken.


7/13/2006 museleading: links pls
In poking around, I came across this thread (http://www.indie-rpgs.com/forum/index.php?t=9908) in which part of the converstation is about "old illusionism habits". Could someone explain this, or provide a few links so…
In First Thoughts
Participants: museleading, Ron Edwards.


7/13/2006 Ron Edwards: Regarding copyright and intellectual property
If you have questions about these topics, please take them to the Publishing forum. This forum is about role-playing design ideas. However, before posting, also please take some time to…
In First Thoughts
Participants: Ron Edwards.


7/13/2006 MJGraham: Insurrection
Hello, I'm a fledgling game designer in the early to middle stages of creating an independent roleplaying game. The game's working title is Insurrection and it is based around characters…
In First Thoughts
Participants: MJGraham, contracycle, Ron Edwards.


7/13/2006 thwaak: [Animated Heroes] First Pass
Hello Gang, As you might remember from this thread ( http://www.indie-rpgs.com/forum/index.php?topic=20252.0 ), I had worked on a background chargen system to determine the number of points players have to develop…
In First Thoughts
Participants: thwaak, Ken, dindenver, billvolk, sean2099, stefoid.


7/13/2006 AsuraDemon: Spirit-Touched: The Iron World and game mechanics
So I'm creating a new RPG, and so far have just over 170 pages written for it.  The gist of it is that the characters are beings that are basically…
In First Thoughts
Participants: AsuraDemon, Eliahad, Filip Luszczyk, greyorm, Quixotica, Noon.


7/13/2006 J. Blasdel: Searching for Submission Takers
This is my first post, and I'm not sure as to exactly where it should have gone.  I'm searching for a website that will accept a submission for the White…
In First Thoughts
Participants: J. Blasdel, Ron Edwards.


7/12/2006 sean2099: [Divinity] experience tied to point bid.
Sorry for bombing this forum here, I just came up with a quick idea.  In my own personal experience, I have not seen this idea but perhaps some of you…
In First Thoughts
Participants: sean2099, matthijs, stefoid.


7/12/2006 Krystalex: [Promethean Sun] Power 19
Well, I've managed to get some stuff written down for my new game, and the Power 19 template was a big help.  To save space here, I'll just paste to…
In First Thoughts
Participants: Krystalex, matthijs.


7/12/2006 Krystalex: Enneagrams as character personality models
While browsing for other ideas, I came across the idea of Enneagrams on Wikipedia.  I've thought this might make an interesting basis for helping people flesh out character creation. I…
In First Thoughts
Participants: Krystalex, Matt Wilson.


7/12/2006 Dumirik: [KIN] No water, just blood
Right, so I know its taken me ages, but I finally sat down and wrote down the bones of the game. The previous thread for the game can be found…
In First Thoughts
Participants: Dumirik, Matt Wilson, Roger, Joshua BishopRoby.


7/12/2006 oreso: [Witch!] How to implement?
a la "Ginger Snaps" and "The Craft", the players are powerful outcasts who conflict with one another. Why do they fight each other? a Dark Fate a la Mountain Witch.…
In First Thoughts
Participants: oreso, Ron Edwards, Roger, Sydney Freedberg, Mcrow, Thunder_God, c.


7/12/2006 sean2099: Creating too many rules vs using GM Fiat as a magic wand (split)
This question came up to me from another thread I created. http://www.indie-rpgs.com/forum/index.php?topic=20273.0 I am trying to come up with guidelines for different powers that a deity could have.  Of course,…
In First Thoughts
Participants: sean2099, TonyLB, Jinx, billvolk, joepub.


7/12/2006 Eliahad: [Ar'hea] The Power 19
Hi all! My real name is Dave, of which you've had a plethora of lately, so if you'd like to call me Eli (pronounced 'Elly') I don't mind in the…
In First Thoughts
Participants: Eliahad, billvolk.


7/11/2006 thwaak: RPG Design as a mental exercise?
Heya Gang, I was conversing with friends about indie RPGs, and the topic of the 24hr RPG, and Game Chef came up. While we agreed that it was all very…
In First Thoughts
Participants: thwaak, Gaerik, matthijs.


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Subsequent Topics
In First Thoughts

7/19/2006 Alex-01: Similarities of two characters (“brothers”) on two different worlds
[b]The situation:[/b] - There are two characters. They live on two different worlds (maybe with two different tech-levels). These two characters are “brothers” and “connected” together. The two brothers can…
In First Thoughts
Participants: Alex-01, lumpley, matthijs, Joshua BishopRoby.


7/19/2006 apeiron: RfC on a Mechanic - Inspired by Sorcerer and Verge
[i]If this is the wrong thread area for this, let me know where it belongs, please.[/i] i recently picked up Sorcerer at my local store and i'm enjoying the read…
In First Thoughts
Participants: apeiron, Justin Berman.


7/19/2006 Justin Berman: Onion Skinnable Rules System
Hi everyone. I have been reading heavily on the RPG Theory and GNS Theory forums. A friend and I were speaking today about the universal system he was trying to…
In First Thoughts
Participants: Justin Berman, Madheretic, matthijs, Call Me Curly, contracycle, apeiron, Czar Fnord.


7/20/2006 gains: Short-term Memory as resolution system
I'm experimenting with using a test of short-term memory as a mechanic to determine simple success or failure. In execution, the GM will read a list of numbers, letters or…
In First Thoughts
Participants: gains, thwaak, matthijs, TonyLB, Noon, contracycle, c, Czar Fnord, Andrew Morris, Kevin Allen Jr.


7/20/2006 Bill_White: [Ganakagok] The Messenger Feast
In Ganakagok, players belong to an Inuit-like culture that lives on a dark ice-world to which is about to come the dawn.  I ran a great game over the weekend…
In First Thoughts
Participants: Bill_White, ubergeek2012, jasonm, thwaak, Shawn De Arment.


7/21/2006 MJGraham: [Insurrection]GM rewards.
I'm toying with the idea of having GM control of a scene purchased through a bidding system in which any player can become the GM if they are willing and…
In First Thoughts
Participants: MJGraham, apeiron, Sydney Freedberg, Smithy.


7/21/2006 Call Me Curly: The Forer Effect and Narrativist Illusionism
The Forer Effect is a psychology term for when some gullible person believes a generic description of personality (such as a horoscope) is unique-to-them/customized/special/personal/scientific. From wikipedia: In 1948, psychologist Bertram…
In First Thoughts
Participants: Call Me Curly, Ron Edwards, baron samedi, Noon.


7/21/2006 algi: Heroism of the Dour-men and the Silvans
Hi! This is my first post, but please don't be gentle with my wanna-be-rpg. First of all: I try to focus on the point but I kinda used to stray,…
In First Thoughts
Participants: algi, apeiron, Smithy, billvolk, Ron Edwards, Paka, Bret Gillan.


7/21/2006 Smithy: [The Committee for the Exploration of Mysteries] Creating Cohesive Story?
I'm doing further development of my Game Chef 2006 entry (link is below). The game features GM-less storytelling, with pulp heroes sitting in the Committee's posh club room and reporting…
In First Thoughts
Participants: Smithy, Ron Edwards, Joshua BishopRoby, Thunder_God, jasonm.


7/21/2006 Grand_Commander13: [The Company] Initial Guidance
And I return to The Forge once more, a bit older and with a project I feel more strongly about than any of my previous solo projects (I can only…
In First Thoughts
Participants: Grand_Commander13, slade the sniper, Ron Edwards, Joshua BishopRoby, dindenver.


7/21/2006 Mcrow: Ghost Walkers: The Ninth Life
So I'm working on a new game concept. One of the things that is a big part of the game is alternate death. For example: You are driving down the…
In First Thoughts
Participants: Mcrow, Certified, Madheretic, coldblackwind, Ron Edwards, Paka, sean2099.


7/22/2006 RockyRaccoon: System before World?
Hey folks, I've been lurking for a few days, and finally feel the need to post! My user name is RockyRaccoon, but you can also call me 'Dan' if you…
In First Thoughts
Participants: RockyRaccoon, Noon, eruditus, Valamir, Call Me Curly, billvolk, slade the sniper.


7/22/2006 Gasten: [The butler did it!]
Hi! I've been writing (and thinking) of a role playing game in the same spirit as Agatha Christy's novells (I.e detective novells) in a couple of days now (with a…
In First Thoughts
Participants: Gasten, oreso, matthijs, Troy_Costisick.


7/22/2006 c: [MFUC]The risk of hurting players (adult language)
So my game Outside is getting a name change to reflect my new understanding of what I've been subconsciously wanting to accomplish. More about those particulars here. So ... "My…
In First Thoughts
Participants: c, Ron Edwards, nikola, Noon.


7/23/2006 signoftheserpent: Designging the City of Tomorrow
Hi, I am soliciting advice and suggestions for the landmarks and makeup of a Metropolis style city; a 'city of tomorrow' in the pulp vein. Not somewhere set in the…
In First Thoughts
Participants: signoftheserpent, andrew_kenrick, TonyLB, Ken, dindenver, Latigo.


7/25/2006 Mr. Sluagh: Making it Big: the Band Roleplaying Game
This is a game idea I've been tossing around for a while, although I only started figuring out the specifics earlier tonight.  The default premise has the PCs as members…
In First Thoughts
Participants: Mr. Sluagh, Glendower, billvolk, slade the sniper, Tim M Ralphs, Nathan P., Arturo G., Call Me Curly, iago.


7/26/2006 coldblackwind: Of Gods and Men Role-Playing Gods at the Dawn of Civilization
Hello Again, I went back to the drawing board and wanted to throw my idea for a RPG again. I do not have all the rules down, but a good…
In First Thoughts
Participants: coldblackwind, c, Thunder_God, Czar Fnord.


7/26/2006 c: [MFUC] First shot at situation + Setting (adult language + blasphemy)
So I've been thinking about how I would like My Fucked Up Childhood to be played. I would like it to be good for one-shot's or short campaigns. This seems…
In First Thoughts
Participants: c, coldblackwind, Ron Edwards, slavemind.


7/26/2006 c: [MFUC] Mechanical ideas.
So I've got a thread about the initial ideas for setting and situation for My Fucked Up Childhood right here. Here's the few mechanical ideas I have so far. I'd…
In First Thoughts
Participants: c, Ron Edwards.


7/26/2006 Jon Scott Miller: [The Long Dark] Sins and Motivations
Hello. I am working on a game focused on the perils of sin. The rules are based on BRP (modified beyond recognition) with two important additions: Sins and Motivations. Every…
In First Thoughts
Participants: Jon Scott Miller, anders_larsen, sean2099, Joshua BishopRoby, TonyLB.


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