Previous Topics In First Thoughts 7/31/2006 museleading: Happily ever after - design thoughts I'm designing a game and I'd like to get some input on it. I have a set of characters with a strong backstory and set of relationships. I have a… In First Thoughts Participants: museleading, TonyLB, Matt Wilson, dindenver, Selene Tan.
7/31/2006 Thomas D: Group Character Creation I’ve got an idea for a game with a character pool where during the course of play any player can choose characters that are on the table as the main… In First Thoughts Participants: Thomas D, Ben Lehman, Adam Kleizer, Bill_White, jasonm, TonyLB, daMoose_Neo, Arturo G., Nathan P., Joshua BishopRoby, Ron Edwards, aaronil.
7/28/2006 Don Johnson: HEIST HEIST
What you need:
Three or more players. One player is the Ringleader. The rest of the players are the Crew.
The Hire: (IC RP) The Ringleader presents the heist… In First Thoughts Participants: Don Johnson, TonyLB, jasonm, Kevin Allen Jr, Zathreyel, Ron Edwards.
7/28/2006 Darcy Burgess: [Walk With Dragons] RPG/Boardgame query I'm in the early stages of a tragic-yet-satyrical project called Walk With Dragons. It's shaping up to be a weird mixture of Fellowship of the Ring and 1930's Germany. That's… In First Thoughts Participants: Darcy Burgess, slavemind, stuartr, Wolfen, Lxndr, joepub, coldblackwind.
7/27/2006 museleading: [Paranoia] GNS and short attention spans I came across this the other day. http://www.escapistmagazine.com/issue/36/17 - My Eyes Glaze Over: Roleplaying theory for short attention spans by Allen Varney
This bit struck me
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The Fruits of… In First Thoughts Participants: museleading, Ron Edwards, oliof.
7/27/2006 WNightBlade: The Weird Howdy all. This is my first time here (a friend referred me when I started thinking about doing a game). Anyway... I'd appreciate any feedback on my system/world idea.
I… In First Thoughts Participants: WNightBlade, Ron Edwards, slavemind, Joshua BishopRoby, apeiron, Mcrow.
7/26/2006 Jon Scott Miller: [The Long Dark] Sins and Motivations Hello.
I am working on a game focused on the perils of sin. The rules are based on BRP (modified beyond recognition) with two important additions: Sins and Motivations. Every… In First Thoughts Participants: Jon Scott Miller, anders_larsen, sean2099, Joshua BishopRoby, TonyLB.
7/26/2006 c: [MFUC] Mechanical ideas. So I've got a thread about the initial ideas for setting and situation for My Fucked Up Childhood right here.
Here's the few mechanical ideas I have so far. I'd… In First Thoughts Participants: c, Ron Edwards.
7/26/2006 c: [MFUC] First shot at situation + Setting (adult language + blasphemy) So I've been thinking about how I would like My Fucked Up Childhood to be played. I would like it to be good for one-shot's or short campaigns. This seems… In First Thoughts Participants: c, coldblackwind, Ron Edwards, slavemind.
7/26/2006 coldblackwind: Of Gods and Men Role-Playing Gods at the Dawn of Civilization Hello Again,
I went back to the drawing board and wanted to throw my idea for a RPG again. I do not have all the rules down, but a good… In First Thoughts Participants: coldblackwind, c, Thunder_God, Czar Fnord.
7/25/2006 Mr. Sluagh: Making it Big: the Band Roleplaying Game This is a game idea I've been tossing around for a while, although I only started figuring out the specifics earlier tonight. The default premise has the PCs as members… In First Thoughts Participants: Mr. Sluagh, Glendower, billvolk, slade the sniper, Tim M Ralphs, Nathan P., Arturo G., Call Me Curly, iago.
7/23/2006 signoftheserpent: Designging the City of Tomorrow Hi, I am soliciting advice and suggestions for the landmarks and makeup of a Metropolis style city; a 'city of tomorrow' in the pulp vein. Not somewhere set in the… In First Thoughts Participants: signoftheserpent, andrew_kenrick, TonyLB, Ken, dindenver, Latigo.
7/22/2006 c: [MFUC]The risk of hurting players (adult language) So my game Outside is getting a name change to reflect my new understanding of what I've been subconsciously wanting to accomplish. More about those particulars here. So ... "My… In First Thoughts Participants: c, Ron Edwards, nikola, Noon.
7/22/2006 Gasten: [The butler did it!] Hi!
I've been writing (and thinking) of a role playing game in the same spirit as Agatha Christy's novells (I.e detective novells) in a couple of days now (with a… In First Thoughts Participants: Gasten, oreso, matthijs, Troy_Costisick.
7/22/2006 RockyRaccoon: System before World? Hey folks, I've been lurking for a few days, and finally feel the need to post! My user name is RockyRaccoon, but you can also call me 'Dan' if you… In First Thoughts Participants: RockyRaccoon, Noon, eruditus, Valamir, Call Me Curly, billvolk, slade the sniper.
7/21/2006 Mcrow: Ghost Walkers: The Ninth Life So I'm working on a new game concept. One of the things that is a big part of the game is alternate death. For example:
You are driving down the… In First Thoughts Participants: Mcrow, Certified, Madheretic, coldblackwind, Ron Edwards, Paka, sean2099.
7/21/2006 Grand_Commander13: [The Company] Initial Guidance And I return to The Forge once more, a bit older and with a project I feel more strongly about than any of my previous solo projects (I can only… In First Thoughts Participants: Grand_Commander13, slade the sniper, Ron Edwards, Joshua BishopRoby, dindenver.
7/21/2006 Smithy: [The Committee for the Exploration of Mysteries] Creating Cohesive Story? I'm doing further development of my Game Chef 2006 entry (link is below). The game features GM-less storytelling, with pulp heroes sitting in the Committee's posh club room and reporting… In First Thoughts Participants: Smithy, Ron Edwards, Joshua BishopRoby, Thunder_God, jasonm.
7/21/2006 algi: Heroism of the Dour-men and the Silvans Hi!
This is my first post, but please don't be gentle with my wanna-be-rpg. First of all: I try to focus on the point but I kinda used to stray,… In First Thoughts Participants: algi, apeiron, Smithy, billvolk, Ron Edwards, Paka, Bret Gillan.
7/21/2006 Call Me Curly: The Forer Effect and Narrativist Illusionism
The Forer Effect is a psychology term for when some gullible person believes a generic description of personality (such as a horoscope) is unique-to-them/customized/special/personal/scientific.
From wikipedia:
In 1948, psychologist Bertram… In First Thoughts Participants: Call Me Curly, Ron Edwards, baron samedi, Noon.
<< more previous topics | | Subsequent Topics In First Thoughts 7/31/2006 Marhault: [Afterworld] Resolution problems The world as it once was has come to an end. All that is left is a few scattered pockets of survivors trying to rebuild. The Player Characters are members… In First Thoughts Participants: Marhault, Matt Wilson, Nathan P., Joshua BishopRoby, Bill_White.
7/31/2006 Joe Dizzy: [Retro Runner] First draft. - General feedback requested Hello all.
This is my first foray into designing a game, as opposed to house-ruling an existing one into oblivion. This is very much modeled on my first exposure to… In First Thoughts Participants: Joe Dizzy, leapin lizard, Bill_White, Sydney Freedberg, Ron Edwards, Noon.
8/1/2006 Joshua BishopRoby: The Relationship Map is the NPC Sheet So I have a niggling of an idea where GM Prep consists of drawing up an R-map of the situation. The relationships on the R-map and maybe one or two… In First Thoughts Participants: Joshua BishopRoby, jburneko, Bill_White, Arturo G..
8/1/2006 Byron: [Codex] Moving from Fortune to Karma within a system I first thought of this while considering weapon damage and so will use that as the example. I think it could be adapted to be used for the rest of… In First Thoughts Participants: Byron, oreso, Arturo G., Selene Tan, jbrandl.
8/1/2006 Luke Fleeman: Guidelines and Suggestions Greetings!
I am a first time poster, so I hope I do not go to far away from the intended use of this area; it just seems the most appropriate… In First Thoughts Participants: Luke Fleeman, Joshua BishopRoby, Ron Edwards, oreso, Darcy Burgess.
8/1/2006 Thunder_God: [Cranium Rats] On Tokens; Getting Competition and Story to Work Together? This discussion begins with other discussions. Funny how that goes.
The first discussion is that about the Token Economy of Cranium Rats. That thread already raised issues regarding the clash… In First Thoughts Participants: Thunder_God, John Kirk.
8/2/2006 Brian Leybourne: Fate - Mechanics initial thoughts Hi all,
I'm back after a REALLY long absence. In fact, I don't think I've been on in a year (good to see you all at last years GenCon, by… In First Thoughts Participants: Brian Leybourne, Darcy Burgess, Hermes3, btrc, trechriron, dsmvites.
8/2/2006 Adam Kleizer: [Mafia Story] How much complexity is still ok? Hey all!
I've got this game, which started as the Game Chef entry "The Dynasty", then became "La famiglia" after converting it to a mafia setting. Now I just use… In First Thoughts Participants: Adam Kleizer, matthijs.
8/3/2006 Noon: 'Must...learn...crane technique!' Design idea. Had an idea for a gamist bent design. Basically the GM/some player describes an opponents move toward you. You then go on to describe your move. The GM/other player then… In First Thoughts Participants: Noon, oreso, Arturo G., Filip Luszczyk, Eliarhiman6.
8/4/2006 Steven Stewart: Where to start with an Idea? Ron mentioned in the rules, if you are not sure how to do your post, reference your actual play and get to the point you want to discuss. Since this… In First Thoughts Participants: Steven Stewart, Ron Edwards, Kesher, Mike Sugarbaker.
8/5/2006 aaronil: Character-Player Interface Hello, my name's Aaron and this is my first post on the Forge.
Role-playing games are unique in that you can adopt the persona of someone with vastly different capabilities… In First Thoughts Participants: aaronil, TonyLB, anders_larsen, Nathan P., jasonm, davidberg, Noon, baron samedi, eruditus.
8/7/2006 Zim2.0: just starting a new concept pls help hi I am VERY new to this whole thing and this board to but I would just like to start with a storyline maybe a whole IDK if I want… In First Thoughts Participants: Zim2.0, Grand_Commander13, anders_larsen, Sydney Freedberg.
8/7/2006 coffeestain: [Forget] Reward Cycle Forget is a game about discovering your character in play and exploring strong co-ownership of characters and setting. The premise is simple and takes cues from movies such as The… In First Thoughts Participants: coffeestain, matthijs, Nathan P., Joshua BishopRoby, c.
8/7/2006 MartiniPhilosopher: Alchemy and Apothecary in a gamist/narrativist system I am currently working on fleshing out a personal project in which I am attempting to do some bridging between Narrativist and Gamist camps. Part of my design decision in… In First Thoughts Participants: MartiniPhilosopher, Joshua BishopRoby, dindenver.
8/7/2006 grinnock: [Numbers] first impressions I’ve been aware of this forum for a while, but I haven’t really delved into it. I’ve got a buddy who’s been pushing me in this direction and now that… In First Thoughts Participants: grinnock, TonyLB, memolith, Ron Edwards.
8/8/2006 KickAssClown: The art of Zen, Tao, and the Matrix Alright, I have my own first thoughts about a game, but for now that is not what I am going to post here, yet. I was looking to make a… In First Thoughts Participants: KickAssClown, David Artman, dindenver, davidberg.
8/8/2006 baron samedi: [Chronicles of Erdor] Doing away with proper nouns? Hello everyone,
I'm in the process of writing the 2nd edition and supplements of a French indie fantasy-oneiric RPG, and thinking ahead on how I'd do a translation-adaptation to English.… In First Thoughts Participants: baron samedi, Joshua BishopRoby, andrew_kenrick, Everspinner, Castlin, davidberg, reprobate, Kesher.
8/9/2006 SilentScope: Tycoon: First Draft [quote="Tycoon"]In this game set in the far future, the entire galaxy is run by tycoons, business magnates and moguls that have managed to gain themselves political power by using economic… In First Thoughts Participants: SilentScope.
8/10/2006 BeUrgaust: Calvinballing for viable combat? Okay lets set a scene... lets do a wuxia kungfuish game with a strong narritive bent. However, the rules for combat are as follows:
The participant of combat that initiates… In First Thoughts Participants: BeUrgaust, Noon, matthijs, Filip Luszczyk, Thomas D, tj333.
8/10/2006 MJGraham: [Insurrection] Idea for using Karma to resolve conflicts I wanted to run this idea for using a karma based system for resolving conflicts and I was hoping for some criticism
At the beginning of a scene the GM… In First Thoughts Participants: MJGraham, matthijs.
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