The Forge Reference Project: Browse Threads

 

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From Day One


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In First Thoughts

8/3/2006 Noon: 'Must...learn...crane technique!' Design idea.
Had an idea for a gamist bent design. Basically the GM/some player describes an opponents move toward you. You then go on to describe your move. The GM/other player then…
In First Thoughts
Participants: Noon, oreso, Arturo G., Filip Luszczyk, Eliarhiman6.


8/2/2006 Adam Kleizer: [Mafia Story] How much complexity is still ok?
Hey all! I've got this game, which started as the Game Chef entry "The Dynasty", then became "La famiglia" after converting it to a mafia setting. Now I just use…
In First Thoughts
Participants: Adam Kleizer, matthijs.


8/2/2006 Brian Leybourne: Fate - Mechanics initial thoughts
Hi all, I'm back after a REALLY long absence. In fact, I don't think I've been on in a year (good to see you all at last years GenCon, by…
In First Thoughts
Participants: Brian Leybourne, Darcy Burgess, Hermes3, btrc, trechriron, dsmvites.


8/1/2006 Thunder_God: [Cranium Rats] On Tokens; Getting Competition and Story to Work Together?
This discussion begins with other discussions. Funny how that goes. The first discussion is that about the Token Economy of Cranium Rats. That thread already raised issues regarding the clash…
In First Thoughts
Participants: Thunder_God, John Kirk.


8/1/2006 Luke Fleeman: Guidelines and Suggestions
Greetings! I am a first time poster, so I hope I do not go to far away from the intended use of this area; it just seems the most appropriate…
In First Thoughts
Participants: Luke Fleeman, Joshua BishopRoby, Ron Edwards, oreso, Darcy Burgess.


8/1/2006 Byron: [Codex] Moving from Fortune to Karma within a system
I first thought of this while considering weapon damage and so will use that as the example.  I think it could be adapted to be used for the rest of…
In First Thoughts
Participants: Byron, oreso, Arturo G., Selene Tan, jbrandl.


8/1/2006 Joshua BishopRoby: The Relationship Map is the NPC Sheet
So I have a niggling of an idea where GM Prep consists of drawing up an R-map of the situation.  The relationships on the R-map and maybe one or two…
In First Thoughts
Participants: Joshua BishopRoby, jburneko, Bill_White, Arturo G..


7/31/2006 Joe Dizzy: [Retro Runner] First draft. - General feedback requested
Hello all. This is my first foray into designing a game, as opposed to house-ruling an existing one into oblivion. This is very much modeled on my first exposure to…
In First Thoughts
Participants: Joe Dizzy, leapin lizard, Bill_White, Sydney Freedberg, Ron Edwards, Noon.


7/31/2006 Marhault: [Afterworld] Resolution problems
The world as it once was has come to an end.  All that is left is a few scattered pockets of survivors trying to rebuild.  The Player Characters are members…
In First Thoughts
Participants: Marhault, Matt Wilson, Nathan P., Joshua BishopRoby, Bill_White.


7/31/2006 xoet: 3d/4 person chess game >>into rpg
heya, these are the two games I am working on and or designing 1    the 3d 4 person chess set up This is the idea I just got about…
In First Thoughts
Participants: xoet.


7/31/2006 museleading: Happily ever after - design thoughts
I'm designing a game and I'd like to get some input on it.  I have a set of characters with a strong backstory and set of relationships.  I have a…
In First Thoughts
Participants: museleading, TonyLB, Matt Wilson, dindenver, Selene Tan.


7/31/2006 Thomas D: Group Character Creation
I’ve got an idea for a game with a character pool where during the course of play any player can choose characters that are on the table as the main…
In First Thoughts
Participants: Thomas D, Ben Lehman, Adam Kleizer, Bill_White, jasonm, TonyLB, daMoose_Neo, Arturo G., Nathan P., Joshua BishopRoby, Ron Edwards, aaronil.


7/28/2006 Don Johnson: HEIST
HEIST What you need: Three or more players. One player is the Ringleader. The rest of the players are the Crew. The Hire: (IC RP) The Ringleader presents the heist…
In First Thoughts
Participants: Don Johnson, TonyLB, jasonm, Kevin Allen Jr, Zathreyel, Ron Edwards.


7/28/2006 Darcy Burgess: [Walk With Dragons] RPG/Boardgame query
I'm in the early stages of a tragic-yet-satyrical project called Walk With Dragons.  It's shaping up to be a weird mixture of Fellowship of the Ring and 1930's Germany.  That's…
In First Thoughts
Participants: Darcy Burgess, slavemind, stuartr, Wolfen, Lxndr, joepub, coldblackwind.


7/27/2006 museleading: [Paranoia] GNS and short attention spans
I came across this the other day. http://www.escapistmagazine.com/issue/36/17 - My Eyes Glaze Over: Roleplaying theory for short attention spans by Allen Varney This bit struck me -------------------- The Fruits of…
In First Thoughts
Participants: museleading, Ron Edwards, oliof.


7/27/2006 WNightBlade: The Weird
Howdy all. This is my first time here (a friend referred me when I started thinking about doing a game). Anyway... I'd appreciate any feedback on my system/world idea. I…
In First Thoughts
Participants: WNightBlade, Ron Edwards, slavemind, Joshua BishopRoby, apeiron, Mcrow.


7/26/2006 Jon Scott Miller: [The Long Dark] Sins and Motivations
Hello. I am working on a game focused on the perils of sin. The rules are based on BRP (modified beyond recognition) with two important additions: Sins and Motivations. Every…
In First Thoughts
Participants: Jon Scott Miller, anders_larsen, sean2099, Joshua BishopRoby, TonyLB.


7/26/2006 c: [MFUC] Mechanical ideas.
So I've got a thread about the initial ideas for setting and situation for My Fucked Up Childhood right here. Here's the few mechanical ideas I have so far. I'd…
In First Thoughts
Participants: c, Ron Edwards.


7/26/2006 c: [MFUC] First shot at situation + Setting (adult language + blasphemy)
So I've been thinking about how I would like My Fucked Up Childhood to be played. I would like it to be good for one-shot's or short campaigns. This seems…
In First Thoughts
Participants: c, coldblackwind, Ron Edwards, slavemind.


7/26/2006 coldblackwind: Of Gods and Men Role-Playing Gods at the Dawn of Civilization
Hello Again, I went back to the drawing board and wanted to throw my idea for a RPG again. I do not have all the rules down, but a good…
In First Thoughts
Participants: coldblackwind, c, Thunder_God, Czar Fnord.


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Subsequent Topics
In First Thoughts

8/5/2006 aaronil: Character-Player Interface
Hello, my name's Aaron and this is my first post on the Forge. Role-playing games are unique in that you can adopt the persona of someone with vastly different capabilities…
In First Thoughts
Participants: aaronil, TonyLB, anders_larsen, Nathan P., jasonm, davidberg, Noon, baron samedi, eruditus.


8/7/2006 Zim2.0: just starting a new concept pls help
hi I am VERY new to this whole thing and this board to but I would just like to start with a storyline maybe a whole IDK if I want…
In First Thoughts
Participants: Zim2.0, Grand_Commander13, anders_larsen, Sydney Freedberg.


8/7/2006 coffeestain: [Forget] Reward Cycle
Forget is a game about discovering your character in play and exploring strong co-ownership of characters and setting.  The premise is simple and takes cues from movies such as The…
In First Thoughts
Participants: coffeestain, matthijs, Nathan P., Joshua BishopRoby, c.


8/7/2006 MartiniPhilosopher: Alchemy and Apothecary in a gamist/narrativist system
I am currently working on fleshing out a personal project in which I am attempting to do some bridging between Narrativist and Gamist camps. Part of my design decision in…
In First Thoughts
Participants: MartiniPhilosopher, Joshua BishopRoby, dindenver.


8/7/2006 grinnock: [Numbers] first impressions
I’ve been aware of this forum for a while, but I haven’t really delved into it. I’ve got a buddy who’s been pushing me in this direction and now that…
In First Thoughts
Participants: grinnock, TonyLB, memolith, Ron Edwards.


8/8/2006 KickAssClown: The art of Zen, Tao, and the Matrix
Alright, I have my own first thoughts about a game, but for now that is not what I am going to post here, yet. I was looking to make a…
In First Thoughts
Participants: KickAssClown, David Artman, dindenver, davidberg.


8/8/2006 baron samedi: [Chronicles of Erdor] Doing away with proper nouns?
Hello everyone, I'm in the process of writing the 2nd edition and supplements of a French indie fantasy-oneiric RPG, and thinking ahead on how I'd do a translation-adaptation to English.…
In First Thoughts
Participants: baron samedi, Joshua BishopRoby, andrew_kenrick, Everspinner, Castlin, davidberg, reprobate, Kesher.


8/9/2006 SilentScope: Tycoon: First Draft
[quote="Tycoon"]In this game set in the far future, the entire galaxy is run by tycoons, business magnates and moguls that have managed to gain themselves political power by using economic…
In First Thoughts
Participants: SilentScope.


8/10/2006 BeUrgaust: Calvinballing for viable combat?
Okay lets set a scene... lets do a wuxia kungfuish game with a strong narritive bent. However, the rules for combat are as follows: The participant of combat that initiates…
In First Thoughts
Participants: BeUrgaust, Noon, matthijs, Filip Luszczyk, Thomas D, tj333.


8/10/2006 MJGraham: [Insurrection] Idea for using Karma to resolve conflicts
I wanted to run this idea for using a karma based system for resolving conflicts and I was hoping for some criticism At the beginning of a scene the GM…
In First Thoughts
Participants: MJGraham, matthijs.


8/10/2006 stack0v3rflow: [System] System check
OK, so the setting is the William Marshal meets “Fast and the Furious”, kind of a knight-punk; think “A Knight’s Tale” with good music and a larger part for Alan…
In First Thoughts
Participants: stack0v3rflow, Joshua BishopRoby.


8/11/2006 ElliottBelser MKII: {HENSHIN!} I need a resolution mechanic...
I'd like to make a game about teenaged magical girls juggling relationships and a normal life against thier duty to fight the monsters menacing their school and town.  Mostly Sailor…
In First Thoughts
Participants: ElliottBelser MKII, Kesher, Kintara.


8/12/2006 Byron: [Codex] Using Story Tokens
I would like some direction on the subject of using story tokens.  I can envision how I want them to work but I would like to see some examples and…
In First Thoughts
Participants: Byron, Troy_Costisick, TroyLovesRPG.


8/12/2006 Yaksha: [The Window] Sizzle
SIZZLE When I first read The Window I instantly became excited at the very liberating form of role playing it was proposing.  I soon however got bogged down with the…
In First Thoughts
Participants: Yaksha, Troy_Costisick.


8/12/2006 Ravious: "New" PbP Idea - Almost GM-ful
First, a PbP is a play-by-post - a forum-run RPG, similar to a PBeM (play-by e-mail) but, in my opinion, with significant advantages. The idea came to me from a…
In First Thoughts
Participants: Ravious, Ron Edwards.


8/12/2006 Marhault: [Afterworld] Resolution outline
I outlined more or less how I want conflicts to work in Afterworld.  Previous thread is here.  You may want to read that one first. When a conflict arises, follow…
In First Thoughts
Participants: Marhault, Jasper.


8/13/2006 ElliottBelser MKII: [HENSHIN!] A Back Cover Spiel, Plot Sequence and Whether I Need A GM
HENSHIN!  ...is a game about teenaged Mystical Guardians who defend thier friends and loved ones from the supernatural, at the cost of totally screwing up any chance of a normal…
In First Thoughts
Participants: ElliottBelser MKII, andrew_kenrick, Mr. Sluagh, c, knicknevin.


8/14/2006 Matthias Wasser: RISK or Civ, roleplayed
(Hi! As you might have guessed from my post count, I'm new here. This idea only reached the conscious parts of my brain today, which is why I registered. Also,…
In First Thoughts
Participants: Matthias Wasser, Vaxalon, komradebob, Sydney Freedberg, lev_lafayette, GregStolze, Ron Edwards, MatrixGamer.


8/14/2006 RobNJ: Dice probabilities question and meta-question
1) I am wondering where I can find probability distributions for various dice pools, or how I can generate them.  Most of us know the 3d6 bell curve, what I'm…
In First Thoughts
Participants: RobNJ, stack0v3rflow, TonyLB, Valamir, jerry, Hans, Lxndr, David Artman, Blankshield, efindel.


8/15/2006 c: What is possible to achieve with game design? (Adult with some vulgarities)
So Gen Con was a great experience for me and cleared up a lot of issues I have been having with my game design, and lit a fire under my…
In First Thoughts
Participants: c, Meguey, Ron Edwards, Blankshield, billvolk, Grand_Commander13, Nathan P., Sydney Freedberg, Paul Czege, Isbo, BeUrgaust, Falc, Tomas HVM, mikefernandez.


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