Previous Topics In First Thoughts 8/12/2006 Ravious: "New" PbP Idea - Almost GM-ful First, a PbP is a play-by-post - a forum-run RPG, similar to a PBeM (play-by e-mail) but, in my opinion, with significant advantages.
The idea came to me from a… In First Thoughts Participants: Ravious, Ron Edwards.
8/12/2006 Yaksha: [The Window] Sizzle SIZZLE
When I first read The Window I instantly became excited at the very liberating form of role playing it was proposing. I soon however got bogged down with the… In First Thoughts Participants: Yaksha, Troy_Costisick.
8/12/2006 Byron: [Codex] Using Story Tokens I would like some direction on the subject of using story tokens. I can envision how I want them to work but I would like to see some examples and… In First Thoughts Participants: Byron, Troy_Costisick, TroyLovesRPG.
8/11/2006 ElliottBelser MKII: {HENSHIN!} I need a resolution mechanic... I'd like to make a game about teenaged magical girls juggling relationships and a normal life against thier duty to fight the monsters menacing their school and town. Mostly Sailor… In First Thoughts Participants: ElliottBelser MKII, Kesher, Kintara.
8/10/2006 stack0v3rflow: [System] System check OK, so the setting is the William Marshal meets “Fast and the Furious”, kind of a knight-punk; think “A Knight’s Tale” with good music and a larger part for Alan… In First Thoughts Participants: stack0v3rflow, Joshua BishopRoby.
8/10/2006 MJGraham: [Insurrection] Idea for using Karma to resolve conflicts I wanted to run this idea for using a karma based system for resolving conflicts and I was hoping for some criticism
At the beginning of a scene the GM… In First Thoughts Participants: MJGraham, matthijs.
8/10/2006 BeUrgaust: Calvinballing for viable combat? Okay lets set a scene... lets do a wuxia kungfuish game with a strong narritive bent. However, the rules for combat are as follows:
The participant of combat that initiates… In First Thoughts Participants: BeUrgaust, Noon, matthijs, Filip Luszczyk, Thomas D, tj333.
8/9/2006 SilentScope: Tycoon: First Draft [quote="Tycoon"]In this game set in the far future, the entire galaxy is run by tycoons, business magnates and moguls that have managed to gain themselves political power by using economic… In First Thoughts Participants: SilentScope.
8/8/2006 baron samedi: [Chronicles of Erdor] Doing away with proper nouns? Hello everyone,
I'm in the process of writing the 2nd edition and supplements of a French indie fantasy-oneiric RPG, and thinking ahead on how I'd do a translation-adaptation to English.… In First Thoughts Participants: baron samedi, Joshua BishopRoby, andrew_kenrick, Everspinner, Castlin, davidberg, reprobate, Kesher.
8/8/2006 KickAssClown: The art of Zen, Tao, and the Matrix Alright, I have my own first thoughts about a game, but for now that is not what I am going to post here, yet. I was looking to make a… In First Thoughts Participants: KickAssClown, David Artman, dindenver, davidberg.
8/7/2006 grinnock: [Numbers] first impressions I’ve been aware of this forum for a while, but I haven’t really delved into it. I’ve got a buddy who’s been pushing me in this direction and now that… In First Thoughts Participants: grinnock, TonyLB, memolith, Ron Edwards.
8/7/2006 MartiniPhilosopher: Alchemy and Apothecary in a gamist/narrativist system I am currently working on fleshing out a personal project in which I am attempting to do some bridging between Narrativist and Gamist camps. Part of my design decision in… In First Thoughts Participants: MartiniPhilosopher, Joshua BishopRoby, dindenver.
8/7/2006 coffeestain: [Forget] Reward Cycle Forget is a game about discovering your character in play and exploring strong co-ownership of characters and setting. The premise is simple and takes cues from movies such as The… In First Thoughts Participants: coffeestain, matthijs, Nathan P., Joshua BishopRoby, c.
8/7/2006 Zim2.0: just starting a new concept pls help hi I am VERY new to this whole thing and this board to but I would just like to start with a storyline maybe a whole IDK if I want… In First Thoughts Participants: Zim2.0, Grand_Commander13, anders_larsen, Sydney Freedberg.
8/5/2006 aaronil: Character-Player Interface Hello, my name's Aaron and this is my first post on the Forge.
Role-playing games are unique in that you can adopt the persona of someone with vastly different capabilities… In First Thoughts Participants: aaronil, TonyLB, anders_larsen, Nathan P., jasonm, davidberg, Noon, baron samedi, eruditus.
8/4/2006 Steven Stewart: Where to start with an Idea? Ron mentioned in the rules, if you are not sure how to do your post, reference your actual play and get to the point you want to discuss. Since this… In First Thoughts Participants: Steven Stewart, Ron Edwards, Kesher, Mike Sugarbaker.
8/3/2006 Noon: 'Must...learn...crane technique!' Design idea. Had an idea for a gamist bent design. Basically the GM/some player describes an opponents move toward you. You then go on to describe your move. The GM/other player then… In First Thoughts Participants: Noon, oreso, Arturo G., Filip Luszczyk, Eliarhiman6.
8/2/2006 Adam Kleizer: [Mafia Story] How much complexity is still ok? Hey all!
I've got this game, which started as the Game Chef entry "The Dynasty", then became "La famiglia" after converting it to a mafia setting. Now I just use… In First Thoughts Participants: Adam Kleizer, matthijs.
8/2/2006 Brian Leybourne: Fate - Mechanics initial thoughts Hi all,
I'm back after a REALLY long absence. In fact, I don't think I've been on in a year (good to see you all at last years GenCon, by… In First Thoughts Participants: Brian Leybourne, Darcy Burgess, Hermes3, btrc, trechriron, dsmvites.
8/1/2006 Thunder_God: [Cranium Rats] On Tokens; Getting Competition and Story to Work Together? This discussion begins with other discussions. Funny how that goes.
The first discussion is that about the Token Economy of Cranium Rats. That thread already raised issues regarding the clash… In First Thoughts Participants: Thunder_God, John Kirk.
<< more previous topics | | Subsequent Topics In First Thoughts 8/13/2006 ElliottBelser MKII: [HENSHIN!] A Back Cover Spiel, Plot Sequence and Whether I Need A GM HENSHIN! ...is a game about teenaged Mystical Guardians who defend thier friends and loved ones from the supernatural, at the cost of totally screwing up any chance of a normal… In First Thoughts Participants: ElliottBelser MKII, andrew_kenrick, Mr. Sluagh, c, knicknevin.
8/14/2006 Matthias Wasser: RISK or Civ, roleplayed (Hi! As you might have guessed from my post count, I'm new here. This idea only reached the conscious parts of my brain today, which is why I registered. Also,… In First Thoughts Participants: Matthias Wasser, Vaxalon, komradebob, Sydney Freedberg, lev_lafayette, GregStolze, Ron Edwards, MatrixGamer.
8/14/2006 RobNJ: Dice probabilities question and meta-question 1) I am wondering where I can find probability distributions for various dice pools, or how I can generate them. Most of us know the 3d6 bell curve, what I'm… In First Thoughts Participants: RobNJ, stack0v3rflow, TonyLB, Valamir, jerry, Hans, Lxndr, David Artman, Blankshield, efindel.
8/15/2006 c: What is possible to achieve with game design? (Adult with some vulgarities) So Gen Con was a great experience for me and cleared up a lot of issues I have been having with my game design, and lit a fire under my… In First Thoughts Participants: c, Meguey, Ron Edwards, Blankshield, billvolk, Grand_Commander13, Nathan P., Sydney Freedberg, Paul Czege, Isbo, BeUrgaust, Falc, Tomas HVM, mikefernandez.
8/16/2006 The Duke: Big Model and GNS Hello.
I'm new to the Forge and the GNS and Big Model theory(ies). I have read all but the top one of the articles in the Articles section, and I… In First Thoughts Participants: The Duke, Ron Edwards.
8/16/2006 ElliottBelser MKII: [HENSHIN! / Guardians] I have a resolution mechanic. I think. Hokahey.
In Guardians, previously titled HENSHIN!, you are the teenaged, Sailor Moon / Buffy / Spiderman-esque Guardians of a town under seige from forces supernatural, and for your characters at… In First Thoughts Participants: ElliottBelser MKII, Kesher, Troy_Costisick, anders_larsen, TonyLB, knicknevin.
8/17/2006 eruditus: mechanical Character Development I have a line of games I am trying to flesh out, of which this is the first. Thanks, in advance, for your input.
First, let me say that I… In First Thoughts Participants: eruditus, TonyLB, aaronil, gains.
8/17/2006 ElliottBelser MKII: [Conflict: Eridani / The War For Eridani] Power 19, Second Version My old game ideas are rising from the grave and eating my brains. This is Not Good. I only hope some cool gamenosity will result.
1) What is your game… In First Thoughts Participants: ElliottBelser MKII.
8/18/2006 Vaxalon: Amber by the Cards Design Diary, Part One: Power Nineteen I've posted the Power Nineteen for the Amber manuscript I'm working on.
Here's the link: http://vaxalon.livejournal.com/2006/08/17/
Or we could discuss it here:
The introductions have been made. I've started gathering… In First Thoughts Participants: Vaxalon, JakeVanDam, stack0v3rflow, Troy_Costisick, Arturo G., c, demiurgeastaroth, Dotan Dimet.
8/18/2006 Steven Stewart: [Vice!] [Discordia] [The Pool] and other stuff... Well, not sure where to post, so I think that first thoughts is always a good place if you can't find another one.
I am still working on the Big… In First Thoughts Participants: Steven Stewart, Ron Edwards.
8/18/2006 Tomas HVM: A silent game I've read the thread "What is possible to achieve with game design", and had a thought:
How about making a game that is supposed to be played out in silence… In First Thoughts Participants: Tomas HVM, Kevin Allen Jr, matthijs, David Artman, Bret Gillan, a302b, itesser.
8/18/2006 anders_larsen: [Distant Horizons] Character concept Distant Horizons is a game that have been brewing in the back of my mind for some time, but I could never find some way to get started on it.… In First Thoughts Participants: anders_larsen, Joshua BishopRoby, Eric J. Boyd, David Artman, Roy Batty.
8/18/2006 BeUrgaust: Character Creation through a developing history? Okay I just checked out the Fate variant to Fudge and I think that the character creation system is stellar!!! The way its presented the GM provides a general history,… In First Thoughts Participants: BeUrgaust, Ron Edwards, Joshua BishopRoby, Mcrow, joepub, dindenver.
8/21/2006 mikefernandez: Origins Hello internet.
I am working on a miniatures encounters system featuring Chargen, Groupgen, and a dynamic interaction system.
I would say I am about 8% towards… In First Thoughts Participants: mikefernandez, Troy_Costisick, Joshua BishopRoby.
8/21/2006 joepub: [Boulevard] Moving between the Issues So, I’ve got this game I’m working on. It’s called Boulevard, and it’s pretty fucking cool.
It’s about these nihilistic, pretentious, lowlife, poverty-line, naïve, alternative kids.
These kids are like… In First Thoughts Participants: joepub, Andrew Morris, Ron Edwards, marknau, David Artman, Joshua BishopRoby.
8/21/2006 ElliottBelser MKII: [The War for Eridani] The Big Three and some questions. [i]What's the game's about?[/i] The War for Eridani is a roleplaying wargame that asks: Can you win the War for Eridani and remain a decent human being?
[i]What do the… In First Thoughts Participants: ElliottBelser MKII, jasonm.
8/22/2006 Samarkand: A newbie question about a dice mechanic I'm working out the details of a descriptor based challenge ladder inspired by FUDGE, only not using the 4dF dice. The ladder is -5 to +5, with 0… In First Thoughts Participants: Samarkand, Kesher, Joshua BishopRoby, Darcy Burgess, Mcrow.
8/22/2006 Bret Gillan: [The Apostles] Setting Good Stakes The basic notion: this game is supposed to reward good stakes-setting. That's sort of the point of it. To take a scene, dig down beneath the layers of what's going… In First Thoughts Participants: Bret Gillan, Joshua BishopRoby, TonyLB, Bill_White, LordRahvin.
8/22/2006 joepub: [Boulevard] Ranting! and how it works. [url]http://competitiverpgs.pbwiki.com/f/Boulevard%20Board-1.pdf[/url]
The link above my head shows a sample Ranting board.
For a bit of context, check out this thread if you like: [url]http://www.indie-rpgs.com/forum/index.php?topic=21010.0[/url].
I closed that one and opened… In First Thoughts Participants: joepub, David Artman, stefoid, contracycle.
8/23/2006 Noon: Crouching causality, hidden crane I got into the issues of the previous design thread ('Must learn crane technique') and the problem point really, really surprised me. Which is a good thing. I'm going to… In First Thoughts Participants: Noon, Bill Masek, contracycle.
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