Previous Topics In First Thoughts 9/5/2006 Brian_W: [Channeling] Skill mix and match In my game Channeling i'm working with a skill based system that was actually suggested on this board.
The system works by investing points into tiers, where higher tiers are… In First Thoughts Participants: Brian_W, Aussigamer, Skallagrim, Qi Chin, Sovem.
9/4/2006 Aussigamer: Nexus Stuff for your input http://www.rpgprojects.com/downloads.php?cat=5
There are several items already there so pick one and lets chat. In First Thoughts Participants: Aussigamer, MikeH.
9/4/2006 Aussigamer: Magic System [Nexus] - Comments please [b]SPELL CASTING BASICS[/b]
Arcane spells are abilities beyond the scope of most ordinary individuals.
[b]SPELLS[/b]
A spell is a one-time magical effect. Magic is used by individuals with magical power,… In First Thoughts Participants: Aussigamer, Qi Chin, dindenver.
9/3/2006 ed_keer: [Wasteland] A modernist RPG I've got an idea for an RPG based on modernist literature. This would be my first RPG and I admit I have never played an indie game. Oh, and I'm… In First Thoughts Participants: ed_keer, Technocrat13, Wood, Troy_Costisick, Nathan P., TroyLovesRPG, tonyd, Thunder_God, joepub.
9/2/2006 dindenver: [LoL] Chargen idea Hi!
I'm pretty happy with the character generation rules of LoL, but there is one part that always sort of nagged at the back of my mind:
GM approval… In First Thoughts Participants: dindenver, anders_larsen.
9/1/2006 metaltoad: Draconian d20 In the last D&D game I played we started coming up with a home brew variation of rules for the d20 system. The result was a system that stripped down… In First Thoughts Participants: metaltoad, abjourne, neko ewen, Noon, Wood, TroyLovesRPG, anders_larsen.
9/1/2006 r_donato: My first attempt at game design I've never seriously tried to design a game from top to bottom before, but I've had this idea kicking around in my head for a while and I thought I… In First Thoughts Participants: r_donato, Adam Dray, dindenver, sean2099, David Artman, contracycle, Doug Ruff, stefoid.
9/1/2006 gwangi: The Fundamental Mechanic (II) I'm glad to have happened on this forum. I have been designing an rpg for just two days now in response to the "reveresed engineer" challenge. Basically, I inherited a… In First Thoughts Participants: gwangi, komradebob, Pol Jackson.
9/1/2006 Wood: [Messenger] Introduction Hey there. I'm Wood. I write RPG books for (what passes for) a living on behalf of, among others, a big-ish publisher that doesn't get a huge amount of love… In First Thoughts Participants: Wood, Troy_Costisick, Skallagrim, TonyLB, WhiteRat.
9/1/2006 abjourne: History, Dream, Time, Hope, Confusion, Despair, Enlightenment, 3-19 & Thanks I started playing D&D (blue & red) way back in 6th grade. I remember playing with the Caves of Chaos pull-out cover map sprawled out on the table as I… In First Thoughts Participants: abjourne, Troy_Costisick.
9/1/2006 Nev the Deranged: [The Isle] - First Thoughts
So, I have some First Thoughts. Actually they are only First as far as this forum is concerned, this idea is actually the tail end of a looong history of… In First Thoughts Participants: Nev the Deranged.
8/31/2006 Altharis: You play the Elemental! I've been thinking about a rpg based on "the magician's apprentice" by walt disney, in which you play the brooms!
You play as an elemental being animated for a purpose....… In First Thoughts Participants: Altharis, Noon, Adam Dray, Sovem, Ron Edwards, brainwipe.
8/31/2006 Adam Kleizer: Using the book in the system Hey all!
Ok, we all know that games (and game systems) come in the form of books. And we all know games use a lot of physical objects like dice,… In First Thoughts Participants: Adam Kleizer, baron samedi, Nathan P., Castlin, David Artman.
8/31/2006 Aussigamer: Not sure what to say or do here so? Hi,
I have been designing a d20 based system for several years now. A lot of the ideas and writing are in place now but I need to refine the… In First Thoughts Participants: Aussigamer, Kesher, Sydney Freedberg, Kintara.
8/30/2006 DigitalDevilDog: Formulating A starting Point Hello everybody. Im not saying Im new to the gaming industrie, namely tabletop gaming, but I am how ever still green when it comes to game design, which is why… In First Thoughts Participants: DigitalDevilDog, Troy_Costisick, Adam Dray.
8/29/2006 Kensan_Oni: Quandery of which direction to go... Hello All!
For the last couple of years, when not consumed by other, more important things, I have been writting a setting for a campaign that I would like to… In First Thoughts Participants: Kensan_Oni, dindenver, Qi Chin, Doug Ruff.
8/29/2006 Qi Chin: [TriPent] Some ideas needed Hi there. This is my very first venture into the Forge, about which I've heard so much. Since this is not an introduction forum (I haven't seen one on here),… In First Thoughts Participants: Qi Chin, Eero Tuovinen, Doug Ruff, anders_larsen.
8/29/2006 Jye Nicolson: [Last Exile] Proxy characters for battles Hi,
I don't want PCs in my Last Exile game to die until the finale of a campaign, but I do want the players to feel the danger of combat… In First Thoughts Participants: Jye Nicolson, joepub, anders_larsen, dindenver, muddlepud, Shreyas Sampat, Noon.
8/28/2006 jim pinto: George's Children Jon Hodgson (illustrator) and I are in the midst of designing a new indie game based on a 2-hour conversation we had the other night about global politiics. I can't… In First Thoughts Participants: jim pinto, joepub, dindenver, Kesher, Meguey.
8/28/2006 Bailywolf: [Unseen] a thumbnail sketch of a possible game
I just read Christopher Priest's book The Glamour, and beyond being Priest's usual alternately intriguing and frustrating blend of unreliable narrators and psychological schisms, it also got me thinking about… In First Thoughts Participants: Bailywolf, Paka, David Artman, Qi Chin, Pol Jackson, knicknevin, Castlin, Sovem.
<< more previous topics | | Subsequent Topics In First Thoughts 9/5/2006 Sovem: [Divinity Horizons] Power 19 Well, I've finally done it. First draft of the Power 19 for my upcoming game, Divinity Horizons. Comments or questions are welcome. Right now, I'm really just putting this up… In First Thoughts Participants: Sovem, Troy_Costisick, sean2099.
9/6/2006 baron samedi: (Question) Game mechanisms for buildings in RPGs? Hi,
I'm working on a design idea and wondering...
Has there been any RPG out there that integreated the role of *buildings* or places into the game system? I'm not… In First Thoughts Participants: baron samedi, Adam Dray, joepub, Valamir, WhiteRat, Joshua BishopRoby.
9/7/2006 Damakun: Modify existing systems vs. creating new ones : any ideas ? Hello !
I have been lurking on this forum off and on for a while now, and have decided to get into the research/design phase for a CRPG. What I… In First Thoughts Participants: Damakun, Aussigamer, Selene Tan, Kensan_Oni, Hans, contracycle, David Artman, metaltoad, Noon, baron samedi, TroyLovesRPG.
9/7/2006 Aussigamer: Movement system [Nexus] I am trying to get a base guideline for rules for working out a creatures base movement.
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Move (See Text) Armour Penalty
Move represents the base speed a character… In First Thoughts Participants: Aussigamer.
9/7/2006 bilros02: Rosser Industries "Gaia Saga" Hello everyone. Im new to this forum, so before I say anything else, Id like to just say hello and that my name is Bill Rosser. Since before I can… In First Thoughts Participants: bilros02.
9/7/2006 bilros02: Rosser Industries "Kill" The second game release from Rosser Industries, "Kill" is a VERY short table top game that is all about PvP (Player Versus Player) combat.
Set in modern times, each player… In First Thoughts Participants: bilros02.
9/7/2006 daMoose_Neo: [Final Twilight] "Scar" as character creation basis... I get pestered every so often for a Final Twilight RPG based on my card game of the same name, folks really liking the setting and characters developed for the… In First Thoughts Participants: daMoose_Neo, Doug Ruff.
9/7/2006 Kyle_M: [Providence] Big Three Hey all, I'm totally new to this forum, but the information I've gathered from it so far has been invaluable. It has truly helped me get organized and focused. I… In First Thoughts Participants: Kyle_M, Kensan_Oni, anders_larsen, Spooky Fanboy.
9/7/2006 thefruitfulvoid: A Game About Revenge So. I've been toying around in my head with a game centering around revenge. Specifically, the choice to persue vengeance or not when faced with the knowledge that the object… In First Thoughts Participants: thefruitfulvoid, anders_larsen, knicknevin, metaltoad, Ice Cream Emperor, James Holloway, brainwipe.
9/8/2006 Madheretic: Defining Abilities. Handy little gimmick? Lately I have been noodling over the distinction between things like theory and craft, art and technique, etc. and how these kinds of categories can apply to a wide variety… In First Thoughts Participants: Madheretic, Adam Dray, dindenver, Kensan_Oni, Qi Chin, knicknevin, Ron Edwards, nikola, Jonathan Hastings, Hereward The Wake, David Artman, LordRahvin, contracycle, TroyLovesRPG, Call Me Curly.
9/8/2006 gds: [Ruby] power 19 Hi,
I'm the creator of a game called Ruby, which I have been working on for some time. I'm new to the forge though, and thought this would be a… In First Thoughts Participants: gds, baron samedi, Technocrat13, Ron Edwards.
9/9/2006 Kensan_Oni: Opinion Gathering: Flavor of Fighting Games I have been doing some reflecting on one of my projects, which I am still working out some of the kinks about.
In the street-fighting genre computer game (from hereforth… In First Thoughts Participants: Kensan_Oni, Technocrat13, tj333, neko ewen, Hereward The Wake, Hans, Mike Holmes, Noon, Filip Luszczyk, Thor Olavsrud, nikola.
9/9/2006 beacon: [Idea] vision Hello,
it's my first thread at the forge, so please - don't shout at me too much ;p
While reading Wiki searchin' for some information about terrorism, I've come out… In First Thoughts Participants: beacon, anders_larsen, brainwipe, Adam Dray, joepub.
9/11/2006 baron samedi: "Best practices" for adventure/campaign creation? Hello Forgites!
I'd like to ask the Forge's collective wisdom whether there exists somewhere a thread on the "best practices" for adventure/campaign creation, from a game writer's perspective? I'm not… In First Thoughts Participants: baron samedi, Anderon, anders_larsen, Matt, Wolfen, Noon, Eliarhiman6, TroyLovesRPG, pells.
9/11/2006 Sovem: [Divinity Horizons] Destiny mechanic (This thread is an extension of this discussion.)
Well, my wife and I spent almost the entire day yesterday trying to figure out a Destiny system for our DH game.… In First Thoughts Participants: Sovem, TonyLB, knicknevin, Wolfen, Valamir, sean2099, TroyLovesRPG.
9/12/2006 Matthew_Teets: Creating a "Hard" Science Fiction RPG --- Too Hard? I'm working on trying to make a "Hard" science fiction game, basically without any "magic foozle" things or anything like that. My biggest struggle is that with trying to use… In First Thoughts Participants: Matthew_Teets, Aussigamer, Eero Tuovinen, Noon, epweissengruber, TroyLovesRPG, razzmataz, b_bankhead, joepub, nikola, dindenver.
9/12/2006 anders_larsen: [Distant Horizons] Game flow and Exploration Sheet To understand what's going on here you have to read the initial post of my last Distant Horizons thread:
http://www.indie-rpgs.com/forum/index.php?topic=20974.0
Sorry about this, but there are just a lot of… In First Thoughts Participants: anders_larsen.
9/13/2006 arete66: [Mortal Coil] Night Watch A match made in heaven, it seems to me...I'm in the research end of things currently, and would be interested in hearing from others familiar with both Mortal Coil and… In First Thoughts Participants: arete66, Ron Edwards.
9/13/2006 JustinB: More Card Thoughts I've thought more about this theoretical card-based RPG that I may start working on eventually. I'm thinking, at this point, that I'd like equipment, magic/psychic abilities and pretty much everything… In First Thoughts Participants: JustinB, Kensan_Oni, joepub, daMoose_Neo, flammifer, Hermes3, knicknevin.
9/14/2006 joepub: [Boulevard] Taking some cues. So, I've got this great idea for a game. I'm just having trouble translating idea into game. Or idea into mechanics, or structure.
The game is called Boulevard.
The basis… In First Thoughts Participants: joepub, Adam Dray, dindenver, Tim Alexander, nikola, Ice Cream Emperor.
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