The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics
In First Thoughts

2/13/2008 masqueradeball: Task resolutions and conflicts
I recently started working on a system based on Japanese style computer games, which are in turn based of traditional mythology and of course, dungeons and dragons. Now, I'm not…
In First Thoughts
Participants: masqueradeball, VoidDragon, Bastoche, Filip Luszczyk, Grinning Moon.


2/12/2008 theMonk: Imperium Chronicles
I haven’t posted here before so here it goes . . . For the last year I’ve been working on a PnP role playing game called the Imperium Chronicles.  It’s…
In First Thoughts
Participants: theMonk, masqueradeball.


2/12/2008 Gaerik: I finally figured out what I wanted...
I've been a part of The Forge for around 4 years now and during that time I've had the itch to design a game.  That shouldn't surprise anyone here.  Lot's…
In First Thoughts
Participants: Gaerik, chronoplasm, opsneakie, masqueradeball, jag, Valamir, OnnoTasler, fig, contracycle.


2/11/2008 chronoplasm: Wave Inspired System
OK, so in most systems, character stats will usually grow with time right? They don't really get weaker with time unless they are negatively affected by some kind of enemy.…
In First Thoughts
Participants: chronoplasm, VoidDragon, masqueradeball.


2/10/2008 ScrapRPG: ScrapRPG art/rules help
Hi all im new to the forum and I heard that this was the place to go for help with my RPG Scrap. I have not done much so far…
In First Thoughts
Participants: ScrapRPG, contracycle, Clinton R. Nixon.


2/9/2008 rgrassi: A Unified Model for Role-Playing
I release this "Exposure Draft for Comments". It's the first part of a unified model for role-playing. Your comments/critique/hints and any other feedback is deeply appreciated. http://nuke.robertograssi.net/RPG/Articoli/tabid/63/Default.aspx http://nuke.robertograssi.net/Portals/0/RpgFiles/AUnifiedModelForRoleplaying-PartI-20080208.pdf Thanks in…
In First Thoughts
Participants: rgrassi, Alfryd, casquilho, dindenver, brainwipe.


2/8/2008 Galadrin: [16 Bit] Fundamental Questions
Hi all, this is my first post here but I've been watching these forums on and off for a while.  I have, in my opinion, a great set of rules…
In First Thoughts
Participants: Galadrin, rycanada, Noon, VoidDragon, OnnoTasler, chronoplasm, Jillianaire, Paul T, Catalyst N, oriondarkwood, rvmiole.


2/8/2008 program: New RPG idea.
Hello, I have a idea for a new RPG experiment and new RPG game, to this end, I have a blog over at http://rpgdemocracy.blogspot.com If you would like to know…
In First Thoughts
Participants: program, mwhite, Peter Nordstrand, greyorm.


2/8/2008 MikeSands: [Monster of the week] Brainstorming help request
So, I have the basic shape of a game sorted out, which is inspired by the TV show Supernatural and Hellboy and other stuff in that vein. The basic system…
In First Thoughts
Participants: MikeSands, Adrian F., hix, David Artman, StrongBadMun, Rich F.


2/7/2008 rycanada: What do I do with these parameters?
I'm trying to make a game that is fun for people who are stuck at work with nothing to do. The game has to have a few parameters: 1)  Asynchronous…
In First Thoughts
Participants: rycanada, Bastoche, HDTVDinner, Guy Srinivasan, Mike Sugarbaker.


2/6/2008 Necromagvs: [SGS ] A Role playing game turn into a Card Game
As part of the extended rules on my new game system there is a plan to create a Card game that can be played by using the characters from your…
In First Thoughts
Participants: Necromagvs.


2/6/2008 davidberg: player-directed exploration of GM-created world
I like to play ignorant characters.  I like to discover a cool imagnary place that I have no actual knowledge of. But I don't like "following" a GM's "plot".  I'm…
In First Thoughts
Participants: davidberg, contracycle, danielsan, brainwipe, Latigo, Greymorn, Alfryd, dindenver, Marshall Burns, anders_larsen, masqueradeball, Raymond Caleatry, pells, MKAdams, Paul T, Will OConnor, opsneakie.


2/5/2008 Bastoche: [Vices and virtues] Seeking options on my game system
Hi, I've pondered a lot on the game before seeking opinions. I've been sporadicly working on that project for many months. I'll try to keep it as consise as possible.…
In First Thoughts
Participants: Bastoche, danielsan, HDTVDinner, Alfryd.


2/5/2008 brainwipe: How best to display equipment and stuff?
Sorry if this is in the wrong place, it seems to fit best here... Most Sci Fi games have a lot of stuff. Cars, bikes, guns, spaceships, more guns, armour…
In First Thoughts
Participants: brainwipe, casquilho, Wolfen.


2/5/2008 masqueradeball: Rogue Bounty
I recently put the beta for a game I'm working on called Rogue Bounty up as a free download on Lulu.com. I was hoping people might check it out and…
In First Thoughts
Participants: masqueradeball.


2/4/2008 angelfromanotherpin: It's a hard job
There's a particular sort of story I'd like to RPG.  It shows up in Warhammer fiction, in the Myth and X-com computer games, in WWII movies, on Legend of the…
In First Thoughts
Participants: angelfromanotherpin, Everspinner, contracycle, VoidDragon, Istvan, Creatures of Destiny, jamsthehobbit.


2/4/2008 malladin_ben: A thought about dice rolling - contested or target number
Hi folks, I'm just thinking through a basic dice rolling mechanic. I'd like to get a nice neatuniversal dice mechanic that I can use in the game no matter what…
In First Thoughts
Participants: malladin_ben, danielsan, Bastoche, casquilho, VoidDragon, Hereward The Wake, Jack Aidley.


2/2/2008 Alfryd: Skill Trees, and related problems.
Like it says, I've been trying to come up with an RPG mechanic that revolves around the notion of skills being arranged in a hierarchy, going from vague, flexible and…
In First Thoughts
Participants: Alfryd, Hereward The Wake, masqueradeball, Wolfen, Capulet, Velcanthus, Eero Tuovinen, daeruin, davidberg.


2/1/2008 Necromagvs: Game systems: Universal, simple and fun. what else is need?
Hello fellows, this is my first post here and I am looking for some wisdom. I am on the last development stages of a new game system. I will not…
In First Thoughts
Participants: Necromagvs, Chris_Chinn, David Artman, Marshall Burns.


2/1/2008 StrongBadMun: Health and dying in Ember
In Ember's combat system I've made it so attacks hit a random hit location unless the attacker makes a "called shot" to a specific location. Currently suffering damage works like…
In First Thoughts
Participants: StrongBadMun, VoidDragon.


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Subsequent Topics
In First Thoughts

2/13/2008 Galadrin: Mass Battle System
Hey all, this is totally unrelated to my previous post (about 16 Bit).  I am running a Hackmaster game and was looking for a good mass battle system.  I found…
In First Thoughts
Participants: Galadrin, komradebob.


2/13/2008 fig: adding breadth to rules-lite
I’ve always been a fan of Fate (I’ve been posting on their boards, too), and I’ve always wanted to make it a bit “crunchier”. I'm designing this for play with…
In First Thoughts
Participants: fig.


2/13/2008 fig: A game that optimizes for...?
What are the rewards in gaming, specifically provided by the game itself? The reason why I decided to design a new setting/system is because my group (we’ve been playing for…
In First Thoughts
Participants: fig, casquilho, theMonk, masqueradeball, Creatures of Destiny, Eero Tuovinen, dindenver, Grinning Moon, Ron Edwards, JoyWriter, lachek.


2/13/2008 Grinning Moon: Less = More?
Question: If you pick-up a roleplaying game with a lot of backstory (and it's own world), presenting a few different sapient species, do you generally expect to have rules for…
In First Thoughts
Participants: Grinning Moon, casquilho, Paul Czege, theMonk, dindenver, Bastoche, Eero Tuovinen, Marshall Burns, Vulpinoid, contracycle.


2/15/2008 Thor: [Loqui] the system-y stuff
At the end of last year, I promised my gaming group that we would only play one setting this year. We had played a different Game/Setting/Character every session and they…
In First Thoughts
Participants: Thor.


2/15/2008 mooeythecow: Steam: A game of beautiful logic.
I'm new here but heres an idea I'm working on My original post at RPG.net I've always been a logical ordered person, and I know that doesn't help for making…
In First Thoughts
Participants: mooeythecow, Velcanthus.


2/16/2008 fig: perception
To me, perception-based skills always walked the line between being mentally and physically based. On one hand, being blind or deaf is a physical condition. On the other, a dim-witted…
In First Thoughts
Participants: fig, chronoplasm, OnnoTasler, Axe4Eye, VoidDragon, Alfryd, Peter Nordstrand.


2/17/2008 Age of Fable: The All-Seeing Eye - the classic game you've never heard of.
Hi, Just for fun, I've put the rules for a retro-clone game on my website. European gamers in particular may find it familiar. It's at www.apolitical.info/webgame/eye
In First Thoughts
Participants: Age of Fable, Vulpinoid, Rafu.


2/17/2008 theMonk: Game Diaries
Since starting my rpg over a year ago, I've been keeping a game diary to capture some of the creative process along the way.  I was wondering, however, if anyone…
In First Thoughts
Participants: theMonk, fig, jasonm, brainwipe.


2/19/2008 masqueradeball: A Language for "The Package"
I've really been thinking about SIM play a lot lately and one thing that struck me is that creating a group language for how define a package might be a…
In First Thoughts
Participants: masqueradeball, Ron Edwards, Rich F, davidberg, Marshall Burns.


2/19/2008 fig: scaling attributes and skills
I have two tiers of attributes and one of skills that I’m trying to get to play nice together. I’ll explain what I have so far, and then why it…
In First Thoughts
Participants: fig, Catalyst N.


2/19/2008 Geoff Hall: [Anarchy] Charatcer creation questions
Okay, so a bit of background.  A long time ago now (really, we're talking well over a year) I started to work vaguely on a game called Anarchy.  I even…
In First Thoughts
Participants: Geoff Hall, Grinning Moon.


2/19/2008 fig: Combat Schools
This is the premise on which I’m currently operating. This is predominantly for a low-fantasy medieval setting, but it will carry over (at least in principle) to a modern setting…
In First Thoughts
Participants: fig, jasonm, JustinB, opsneakie, Ben Lehman, walruz, Creatures of Destiny, Llogres, Latigo.


2/19/2008 Gabe McKean: Scenario generator for sci-fi action game
I've started thinking about designing a science-fiction action game, possibly using d20 (specifically D&D 4th edition, which is coming out in a few months) as the basis to start working…
In First Thoughts
Participants: Gabe McKean, Everspinner, brainwipe, Age of Fable, greyorm.


2/20/2008 Axe4Eye: Destroy your EGO. Size matters not, or does it?
[b]I need help with a Body/Size/Strength/etc. stat[/b].  I have experimented with a lot of Ideas over the years.  I need it to be universal, like Mayfair's MEGS system (covers an…
In First Thoughts
Participants: Axe4Eye, Ron Edwards, Creatures of Destiny, chronoplasm, MKAdams.


2/21/2008 chronoplasm: Pathodyne Power 19 in Progress
First the 19: 1) What is your game about? Myers-Briggs typology and inner struggle. 2) What do the characters do? The characters strive to deal with their inner problems and…
In First Thoughts
Participants: chronoplasm, Grinning Moon, Axe4Eye, danielsan.


2/21/2008 williamhessian: card game ideas and concepts
Back a bunch of years I created a game using buildable cards, in which a robot (think Gundam) is used to be build up/ upgraded by laying cards on top…
In First Thoughts
Participants: williamhessian, chronoplasm, Catalyst N, Nev the Deranged.


2/24/2008 Knucklebones: How to keep magic magical?
I've been trying to find a way to properly incorporate magic into my game system, but to do it in such a way that its effects are more flexible and…
In First Thoughts
Participants: Knucklebones, Eero Tuovinen, greyorm, Manveru, Axe4Eye, davidberg, Adrian F., contracycle, Marshall Burns, dindenver.


2/24/2008 GeeX Underground: Greetings to All
Hello everyone, I thought I'd introduce myself. My name is Raymond Repass and I am currently working on starting my own entertainment company. My own interests lie in RPGs, card…
In First Thoughts
Participants: GeeX Underground, StrongBadMun.


2/24/2008 robotsunshine: Neverwake - loss and coping in a surreal dream world.
Hi everyone.  Back in 2006, I came here with an idea for a system called Neverwake, which I was very excited about.  Shortly after, life got in the way, and…
In First Thoughts
Participants: robotsunshine, JoyWriter, Falc, joepub.


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