The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics
In First Thoughts

5/12/2010 horomancer: Building a Sympathetic Magic System
I'm working on a moddified D&D Pathfinder game and I want to strip out the old way of doing magic and add a Sympathetic system. I read a build for…
In First Thoughts
Participants: horomancer, Shimera9, jprussell, dindenver, Creatures of Destiny, Juggernaut1981.


5/10/2010 Egonblaidd: Attributes for a scalable/telescopic system
A while back some of you may remember me posting about the concept of a scalable or telescopic system, that is, one which can easily be made simpler or more…
In First Thoughts
Participants: Egonblaidd, Locke.


5/8/2010 Baenlynn: Thoughts on a combat system:
For my RPG I'm trying to generally, compress the mathematics as much as possible to enable more RP, but still maintain a certain level of depth to whatever mechanics the…
In First Thoughts
Participants: Baenlynn, jprussell, PeterBB, Locke.


5/7/2010 jprussell: [The Book of Threes] Welsh/Old English Inspired RPG of Loyalty, Wealth, and Glor
Howdy,   I've started a new thread now that my game has a proper working title, but prior discussion can be found at Celto Germania - Mythic Bronze Age Roleplaying,…
In First Thoughts
Participants: jprussell, SageThe13th.


5/7/2010 Talanic: World of Rathillien Tabletop - Introduction
Greetings.  This is my first post to the Forge - in fact, I only found out about this community today, but would have shown up a long while ago if…
In First Thoughts
Participants: Talanic, SageThe13th, greyorm, Eero Tuovinen, jprussell.


5/6/2010 SageThe13th: Starting at the end. Some hiccups with a new stat system.
I'll been working on a new method(new to me at least) for stating out characters.  The basic idea is that rather than going through a couple layers of characteristics, such…
In First Thoughts
Participants: SageThe13th, jprussell, Locke.


5/2/2010 DarrenGMiller: Looking for Constructive Feedback On New Survival Horror Role-Playing Game
Kind of like taking my clothes off in public, I'm working on designing a game on my blog.  I'm posting most of my work, section-by-section, on my blog as soon…
In First Thoughts
Participants: DarrenGMiller, Artanis, Locke, jprussell, Gryffudd, Malcolm, SageThe13th, davidvs, Necromantis.


5/2/2010 Filip Luszczyk: How difficult is a task?
In many trad games the in-game difficulty of various tasks is represented mechanically via target numbers, modifiers or other means. Outside a few detailed subsystems (e.g. combat), this is often…
In First Thoughts
Participants: Filip Luszczyk, Noon, Vulpinoid, jprussell, Eero Tuovinen, Paul T, dindenver, SageThe13th, Egonblaidd, JoyWriter, spotvice29.


5/1/2010 jprussell: [Celto-Germania] Mythic Bronze Age Loyalty Roleplaying
Howdy Folks,   I've recently cooked up the very very very rough draft of my first RPG. Totally unplaytested so far, unfortunately, as I'm rather a ways out of town…
In First Thoughts
Participants: jprussell, Gryffudd, Steenan, SageThe13th.


5/1/2010 Gryffudd: [Story Point System] Having problems with character advancement
Hi there,everyone. First time poster, long time lurked. Well, about two months, anyway. Apologies in advance for any typos. Entering this from my iPhone while I try to stay awake…
In First Thoughts
Participants: Gryffudd, Vulpinoid, jprussell.


4/29/2010 Nathan: Teenager Sorcery + Multiplication Tables = Educational Roleplaying
A couple of months ago, I found out that my niece, in 6th grade, was having trouble with her multiplication tables. She is an imaginative gal who loves the Twilight…
In First Thoughts
Participants: Nathan, Noon, Mobius, VAgentZero, Falc, Kanosint, Roswenthe, Altaem.


4/27/2010 Dionysus: (early game idea) Want a mechanic - Making a soul...
Howdy all. I've been fiddling with an idea for a purposefully prep-less game. It borrows heavily from Ghost/Echo, Lady Blackbird, and Promethean. Current state of the game: This is in…
In First Thoughts
Participants: Dionysus, Vulpinoid, jprussell.


4/24/2010 MacLeod: [Arcana] Magic System, Lightly Structured Form
I have been pondering lately how a game strictly based on mages/wizards/sorcerers or whatever would work. I know that a few RPGs of such variety already exist; Mage, Ars Magica…
In First Thoughts
Participants: MacLeod, jprussell, Warrior Monk.


4/22/2010 Llogres: Combat Advantage / Luck / Karma
[b]The Idea:[/b] Use Advantage (in combat), Luck (while adventuring) and Karma (in social encounters) to let players have their will - at a cost. What a characters want in combat:…
In First Thoughts
Participants: Llogres, Noon, StevenS, JoyWriter, Locke.


4/21/2010 n0mDePlume: Making combat epic
This is triggered by thinking about what Exalted could have been, if you didn't need a spreadsheet to manage a battle. How can each combat action be given as much…
In First Thoughts
Participants: n0mDePlume, stefoid, Warrior Monk, Mobius, Noon, Guy Srinivasan, Shimera9.


4/20/2010 Necromantis: dodge/parry mechanic trouble.
I will try and be clear here for what I am wanting to do. I am very certain as to how I want this to work, but I am having…
In First Thoughts
Participants: Necromantis, jprussell, Ar Kayon, andrew_wright, VAgentZero, Locke.


4/20/2010 SAW: Random-Element determining which abilities characters can use?
So, I was thinking of something, but I wasn't sure how well it would actually go over. How do you think players would react to there being a random element…
In First Thoughts
Participants: SAW, jprussell, FetusCommander, Vulpinoid.


4/20/2010 Baenlynn: A fill-in-the-blanks life-path system
I am also new to the forge, having stumbled upon it after going looking for an RPG design forum, as asking around at all my usual geeky hangouts was not…
In First Thoughts
Participants: Baenlynn.


4/20/2010 electricshepherd: [PIE] A ruleset using pie charts as character sheet
First of all, I'm new at the Forge. I've been informed about the Forge through a reddit user's comment. I looked around a bit and this seems to be the…
In First Thoughts
Participants: electricshepherd, Baenlynn, andrew_wright.


4/20/2010 StevenS: [Free Your Head] Illumination --when character change is drastic
I am currently working on a game whose genre could perhaps be best described as Psychedelic Conspiracy -- the models are works like Mike Moorcock's Jerry Cornelius novels, the Illuminatus!…
In First Thoughts
Participants: StevenS.


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Subsequent Topics
In First Thoughts

5/14/2010 smegroll: A game idea I've had for a while and an introduction!
Hey everybody, I'm new to the forum obviously and I wanted to get some input on designing a game around an idea I've had for months now. It's pretty clear…
In First Thoughts
Participants: smegroll, Locke, Paul Czege, jprussell, Noon, Necromantis.


5/20/2010 Ar Kayon: Adding wargame mechanics to my fantasy system
Considering the nature of play in my developing dark fantasy system, I was thinking of designing a large scale combat architecture.  However, I've never designed wargame mechanics before and I'm…
In First Thoughts
Participants: Ar Kayon, jprussell, horomancer, Vulpinoid, contracycle.


5/20/2010 silentjudas: Social Media-based Role Playing Games
Hey, all. Been a lurker for a while and this will be my first post. For a while I've been running ideas through my head of how to bring something…
In First Thoughts
Participants: silentjudas, Vulpinoid, jprussell.


5/22/2010 Anekanta: [Lords of Sky] Skills revisited...
Hey all, This is sort of a continuation of an earlier Lords of Sky question stated here: http://www.indie-rpgs.com/forum/index.php?topic=29506.15 In the last thread, I was concerned about the layering / depth…
In First Thoughts
Participants: Anekanta.


5/23/2010 Kerikath: [Eden Earth] Introduction
This is a rough, purposely incomplete introduction to my game's setting. The purpose of this thread is for anyone who's interested to ask questions about the setting, which I'll answer,…
In First Thoughts
Participants: Kerikath, Noon, greyorm, Brimshack, PeterBB.


5/23/2010 Brimshack: Diplomacy as an Ability - Brainstorming options
I have been trying to work my mind around the prospect of adding a special Diplomacy option to Worlds of Hurt  WOH is in principle a conventional high fantasy role-playing…
In First Thoughts
Participants: Brimshack, Noon.


5/23/2010 Mobius: [Babel] Updated Combat Skil: Brawl
Based on feedback from my first play test I am redoing all of the combat skills and I'm looking for feedback on the first one I've finished; Brawl.  I'm putting…
In First Thoughts
Participants: Mobius.


5/24/2010 LateNite: Back after a long hiatus
I have returned after a long hiatus of about 3 years.  I have lost all of the work on my old system in the making (known as Entropy if anyone…
In First Thoughts
Participants: LateNite.


5/24/2010 MikeF: Limiting GM fiat with a token system
I’ve been thinking a lot recently about GM fiat, and ways of limiting GM fiat without affecting their ability to introduce interesting challenges for players. These were the simple rules…
In First Thoughts
Participants: MikeF, Vulpinoid, PeterBB, Noon, greyorm, StevenS, Eero Tuovinen.


5/25/2010 Icel: Feedback for LEGEND
Hello, I recently published a simple role-playing battle system called LEGEND. I'd appropriate any feedback. download: http://www.eliteroleplayer.com/downloads/game-worlds/legend-beta.pdf
In First Thoughts
Participants: Icel, Mike Sugarbaker, Alex Abate.


5/25/2010 Necromantis: a new (to me) look at skills. would like input
I am working on the skills system within my Fantasy roleplay game titled "a time of steel and staves" In the game I have created 11 characteristics that define a…
In First Thoughts
Participants: Necromantis, Vulpinoid, Noon, philipstephen, Ron Edwards, Locke, Mike Sugarbaker, horomancer.


5/28/2010 smarttman: More or less skills?
I have been tempted to write my own RPG, more specifically a pulp one as I love the genre, but I don't know how many skills I should have. Skills…
In First Thoughts
Participants: smarttman, Trevis Martin, Ar Kayon, Noon.


6/12/2010 Khimus: Shapeshifter
Well, this is a personal project fairly advanced that I´m developing. The concept emerged from this sentence: "every choice you make changes you in retribution." A shapeshifter is a special…
In First Thoughts
Participants: Khimus, Mike Sugarbaker, Ron Edwards.


6/12/2010 Ninetongues: [IntoDreams] premiere - free game
Hello Into Dreams is a free game about dreaming, that Ihad in mind since my first coming to the Forge. Illustrated by very skilled artist Basia Marek, this game allows…
In First Thoughts
Participants: Ninetongues, greyorm, PeterBB.


6/13/2010 ronfig: game seed
Are there any story games in which players create a concept album flike the ones from the days when vinyl was king? 
In First Thoughts
Participants: ronfig, Monte, Vulpinoid.


6/16/2010 Marshall Burns: [Bone Orchard] brainstorming: plot-moving endeavors
Bone Orchard is an idea I had that never got developed much, but I've had ideas for it lately. Now that MADcorp alpha is ready, I can think about Bone…
In First Thoughts
Participants: Marshall Burns.


6/17/2010 etothepowerofx: few, general concepts
Toying with making RPGs in various forms since highschool, I'm astonished at how little I have to show for it, in both ideas and understanding. It seems every "wonderful" idea…
In First Thoughts
Participants: etothepowerofx, Vulpinoid, Noon, horomancer, Necromantis, Mike Sugarbaker, Adam Dray.


6/18/2010 JeffSheets: Generalizing the Ars Magica Covenant
I'm designing a general gamist/narrativist game system, which will probably not be in any way (IMO) innovative. However, besides the goal of making every aspect of the game simple and…
In First Thoughts
Participants: JeffSheets, PeterBB, Vulpinoid, Nocker, contracycle.


6/18/2010 hansel: A game played through text messages
Here's what I'm thinking: -2 players -2 characters, created by looking at the people around you and picking one or tweaking one to make her grabby--one or two adjectives, a…
In First Thoughts
Participants: hansel, Vulpinoid, Adam Dray.


6/18/2010 Hasimir0: Tactical Ops
Hi :) I need comments, ideas and constructive critics on a project of mine. ________________________________________________________General Guidelines The aim of this design is to "save" some of the settings I love,…
In First Thoughts
Participants: Hasimir0, Sebastian, horomancer, Mike Sugarbaker.


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