The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics
In First Thoughts

5/20/2010 Ar Kayon: Adding wargame mechanics to my fantasy system
Considering the nature of play in my developing dark fantasy system, I was thinking of designing a large scale combat architecture.  However, I've never designed wargame mechanics before and I'm…
In First Thoughts
Participants: Ar Kayon, jprussell, horomancer, Vulpinoid, contracycle.


5/14/2010 smegroll: A game idea I've had for a while and an introduction!
Hey everybody, I'm new to the forum obviously and I wanted to get some input on designing a game around an idea I've had for months now. It's pretty clear…
In First Thoughts
Participants: smegroll, Locke, Paul Czege, jprussell, Noon, Necromantis.


5/14/2010 horomancer: Low power d20 system thoughts
Working on a low power, low fantasy campaign and a system to match it. Using a mishmash of various x20 system rules to achieve the right feel and decided to…
In First Thoughts
Participants: horomancer, Locke, Noon, Khimus, Necromantis, charles ferguson.


5/12/2010 horomancer: Building a Sympathetic Magic System
I'm working on a moddified D&D Pathfinder game and I want to strip out the old way of doing magic and add a Sympathetic system. I read a build for…
In First Thoughts
Participants: horomancer, Shimera9, jprussell, dindenver, Creatures of Destiny, Juggernaut1981.


5/10/2010 Egonblaidd: Attributes for a scalable/telescopic system
A while back some of you may remember me posting about the concept of a scalable or telescopic system, that is, one which can easily be made simpler or more…
In First Thoughts
Participants: Egonblaidd, Locke.


5/8/2010 Baenlynn: Thoughts on a combat system:
For my RPG I'm trying to generally, compress the mathematics as much as possible to enable more RP, but still maintain a certain level of depth to whatever mechanics the…
In First Thoughts
Participants: Baenlynn, jprussell, PeterBB, Locke.


5/7/2010 jprussell: [The Book of Threes] Welsh/Old English Inspired RPG of Loyalty, Wealth, and Glor
Howdy,   I've started a new thread now that my game has a proper working title, but prior discussion can be found at Celto Germania - Mythic Bronze Age Roleplaying,…
In First Thoughts
Participants: jprussell, SageThe13th.


5/7/2010 Talanic: World of Rathillien Tabletop - Introduction
Greetings.  This is my first post to the Forge - in fact, I only found out about this community today, but would have shown up a long while ago if…
In First Thoughts
Participants: Talanic, SageThe13th, greyorm, Eero Tuovinen, jprussell.


5/6/2010 SageThe13th: Starting at the end. Some hiccups with a new stat system.
I'll been working on a new method(new to me at least) for stating out characters.  The basic idea is that rather than going through a couple layers of characteristics, such…
In First Thoughts
Participants: SageThe13th, jprussell, Locke.


5/2/2010 DarrenGMiller: Looking for Constructive Feedback On New Survival Horror Role-Playing Game
Kind of like taking my clothes off in public, I'm working on designing a game on my blog.  I'm posting most of my work, section-by-section, on my blog as soon…
In First Thoughts
Participants: DarrenGMiller, Artanis, Locke, jprussell, Gryffudd, Malcolm, SageThe13th, davidvs, Necromantis.


5/2/2010 Filip Luszczyk: How difficult is a task?
In many trad games the in-game difficulty of various tasks is represented mechanically via target numbers, modifiers or other means. Outside a few detailed subsystems (e.g. combat), this is often…
In First Thoughts
Participants: Filip Luszczyk, Noon, Vulpinoid, jprussell, Eero Tuovinen, Paul T, dindenver, SageThe13th, Egonblaidd, JoyWriter, spotvice29.


5/1/2010 jprussell: [Celto-Germania] Mythic Bronze Age Loyalty Roleplaying
Howdy Folks,   I've recently cooked up the very very very rough draft of my first RPG. Totally unplaytested so far, unfortunately, as I'm rather a ways out of town…
In First Thoughts
Participants: jprussell, Gryffudd, Steenan, SageThe13th.


5/1/2010 Gryffudd: [Story Point System] Having problems with character advancement
Hi there,everyone. First time poster, long time lurked. Well, about two months, anyway. Apologies in advance for any typos. Entering this from my iPhone while I try to stay awake…
In First Thoughts
Participants: Gryffudd, Vulpinoid, jprussell.


4/29/2010 Nathan: Teenager Sorcery + Multiplication Tables = Educational Roleplaying
A couple of months ago, I found out that my niece, in 6th grade, was having trouble with her multiplication tables. She is an imaginative gal who loves the Twilight…
In First Thoughts
Participants: Nathan, Noon, Mobius, VAgentZero, Falc, Kanosint, Roswenthe, Altaem.


4/27/2010 Dionysus: (early game idea) Want a mechanic - Making a soul...
Howdy all. I've been fiddling with an idea for a purposefully prep-less game. It borrows heavily from Ghost/Echo, Lady Blackbird, and Promethean. Current state of the game: This is in…
In First Thoughts
Participants: Dionysus, Vulpinoid, jprussell.


4/24/2010 MacLeod: [Arcana] Magic System, Lightly Structured Form
I have been pondering lately how a game strictly based on mages/wizards/sorcerers or whatever would work. I know that a few RPGs of such variety already exist; Mage, Ars Magica…
In First Thoughts
Participants: MacLeod, jprussell, Warrior Monk.


4/22/2010 Llogres: Combat Advantage / Luck / Karma
[b]The Idea:[/b] Use Advantage (in combat), Luck (while adventuring) and Karma (in social encounters) to let players have their will - at a cost. What a characters want in combat:…
In First Thoughts
Participants: Llogres, Noon, StevenS, JoyWriter, Locke.


4/21/2010 n0mDePlume: Making combat epic
This is triggered by thinking about what Exalted could have been, if you didn't need a spreadsheet to manage a battle. How can each combat action be given as much…
In First Thoughts
Participants: n0mDePlume, stefoid, Warrior Monk, Mobius, Noon, Guy Srinivasan, Shimera9.


4/20/2010 Necromantis: dodge/parry mechanic trouble.
I will try and be clear here for what I am wanting to do. I am very certain as to how I want this to work, but I am having…
In First Thoughts
Participants: Necromantis, jprussell, Ar Kayon, andrew_wright, VAgentZero, Locke.


4/20/2010 SAW: Random-Element determining which abilities characters can use?
So, I was thinking of something, but I wasn't sure how well it would actually go over. How do you think players would react to there being a random element…
In First Thoughts
Participants: SAW, jprussell, FetusCommander, Vulpinoid.


<< more previous topics

 

Subsequent Topics
In First Thoughts

5/22/2010 Anekanta: [Lords of Sky] Skills revisited...
Hey all, This is sort of a continuation of an earlier Lords of Sky question stated here: http://www.indie-rpgs.com/forum/index.php?topic=29506.15 In the last thread, I was concerned about the layering / depth…
In First Thoughts
Participants: Anekanta.


5/23/2010 Kerikath: [Eden Earth] Introduction
This is a rough, purposely incomplete introduction to my game's setting. The purpose of this thread is for anyone who's interested to ask questions about the setting, which I'll answer,…
In First Thoughts
Participants: Kerikath, Noon, greyorm, Brimshack, PeterBB.


5/23/2010 Brimshack: Diplomacy as an Ability - Brainstorming options
I have been trying to work my mind around the prospect of adding a special Diplomacy option to Worlds of Hurt  WOH is in principle a conventional high fantasy role-playing…
In First Thoughts
Participants: Brimshack, Noon.


5/23/2010 Mobius: [Babel] Updated Combat Skil: Brawl
Based on feedback from my first play test I am redoing all of the combat skills and I'm looking for feedback on the first one I've finished; Brawl.  I'm putting…
In First Thoughts
Participants: Mobius.


5/24/2010 LateNite: Back after a long hiatus
I have returned after a long hiatus of about 3 years.  I have lost all of the work on my old system in the making (known as Entropy if anyone…
In First Thoughts
Participants: LateNite.


5/24/2010 MikeF: Limiting GM fiat with a token system
I’ve been thinking a lot recently about GM fiat, and ways of limiting GM fiat without affecting their ability to introduce interesting challenges for players. These were the simple rules…
In First Thoughts
Participants: MikeF, Vulpinoid, PeterBB, Noon, greyorm, StevenS, Eero Tuovinen.


5/25/2010 Icel: Feedback for LEGEND
Hello, I recently published a simple role-playing battle system called LEGEND. I'd appropriate any feedback. download: http://www.eliteroleplayer.com/downloads/game-worlds/legend-beta.pdf
In First Thoughts
Participants: Icel, Mike Sugarbaker, Alex Abate.


5/25/2010 Necromantis: a new (to me) look at skills. would like input
I am working on the skills system within my Fantasy roleplay game titled "a time of steel and staves" In the game I have created 11 characteristics that define a…
In First Thoughts
Participants: Necromantis, Vulpinoid, Noon, philipstephen, Ron Edwards, Locke, Mike Sugarbaker, horomancer.


5/28/2010 smarttman: More or less skills?
I have been tempted to write my own RPG, more specifically a pulp one as I love the genre, but I don't know how many skills I should have. Skills…
In First Thoughts
Participants: smarttman, Trevis Martin, Ar Kayon, Noon.


6/12/2010 Khimus: Shapeshifter
Well, this is a personal project fairly advanced that I´m developing. The concept emerged from this sentence: "every choice you make changes you in retribution." A shapeshifter is a special…
In First Thoughts
Participants: Khimus, Mike Sugarbaker, Ron Edwards.


6/12/2010 Ninetongues: [IntoDreams] premiere - free game
Hello Into Dreams is a free game about dreaming, that Ihad in mind since my first coming to the Forge. Illustrated by very skilled artist Basia Marek, this game allows…
In First Thoughts
Participants: Ninetongues, greyorm, PeterBB.


6/13/2010 ronfig: game seed
Are there any story games in which players create a concept album flike the ones from the days when vinyl was king? 
In First Thoughts
Participants: ronfig, Monte, Vulpinoid.


6/16/2010 Marshall Burns: [Bone Orchard] brainstorming: plot-moving endeavors
Bone Orchard is an idea I had that never got developed much, but I've had ideas for it lately. Now that MADcorp alpha is ready, I can think about Bone…
In First Thoughts
Participants: Marshall Burns.


6/17/2010 etothepowerofx: few, general concepts
Toying with making RPGs in various forms since highschool, I'm astonished at how little I have to show for it, in both ideas and understanding. It seems every "wonderful" idea…
In First Thoughts
Participants: etothepowerofx, Vulpinoid, Noon, horomancer, Necromantis, Mike Sugarbaker, Adam Dray.


6/18/2010 JeffSheets: Generalizing the Ars Magica Covenant
I'm designing a general gamist/narrativist game system, which will probably not be in any way (IMO) innovative. However, besides the goal of making every aspect of the game simple and…
In First Thoughts
Participants: JeffSheets, PeterBB, Vulpinoid, Nocker, contracycle.


6/18/2010 hansel: A game played through text messages
Here's what I'm thinking: -2 players -2 characters, created by looking at the people around you and picking one or tweaking one to make her grabby--one or two adjectives, a…
In First Thoughts
Participants: hansel, Vulpinoid, Adam Dray.


6/18/2010 Hasimir0: Tactical Ops
Hi :) I need comments, ideas and constructive critics on a project of mine. ________________________________________________________General Guidelines The aim of this design is to "save" some of the settings I love,…
In First Thoughts
Participants: Hasimir0, Sebastian, horomancer, Mike Sugarbaker.


6/20/2010 smarttman: Thinking of making a Horror Supers game
I thought this idea would be very rarely implemented, and I think a lot of it has to do with power scaling. But anyway, if there are 3 RPG genres…
In First Thoughts
Participants: smarttman, Ar Kayon, Juggernaut1981.


6/20/2010 Necromantis: Alignment. Where to take it, if anywhere?
I have made it to what I consider about 2/3 of the way through my game design. Left is a ton of spells of all sorts, Finishing up my troublesome…
In First Thoughts
Participants: Necromantis, horomancer, Eliarhiman6, Noon, Vulpinoid, Ar Kayon, charles ferguson, NN, Juggernaut1981, paddirn.


6/21/2010 Monte: "Composition games": theory and practice
Before I ask you for advice, allow me to introduce myself, since I am new to The Forge. I have been playing role-playing games off and on for thirty years.…
In First Thoughts
Participants: Monte, Vulpinoid, Ar Kayon, Noon.


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