Previous Topics In First Thoughts 5/20/2010 Ar Kayon: Adding wargame mechanics to my fantasy system Considering the nature of play in my developing dark fantasy system, I was thinking of designing a large scale combat architecture. However, I've never designed wargame mechanics before and I'm… In First Thoughts Participants: Ar Kayon, jprussell, horomancer, Vulpinoid, contracycle.
5/14/2010 smegroll: A game idea I've had for a while and an introduction! Hey everybody, I'm new to the forum obviously and I wanted to get some input on designing a game around an idea I've had for months now. It's pretty clear… In First Thoughts Participants: smegroll, Locke, Paul Czege, jprussell, Noon, Necromantis.
5/14/2010 horomancer: Low power d20 system thoughts Working on a low power, low fantasy campaign and a system to match it. Using a mishmash of various x20 system rules to achieve the right feel and decided to… In First Thoughts Participants: horomancer, Locke, Noon, Khimus, Necromantis, charles ferguson.
5/12/2010 horomancer: Building a Sympathetic Magic System I'm working on a moddified D&D Pathfinder game and I want to strip out the old way of doing magic and add a Sympathetic system. I read a build for… In First Thoughts Participants: horomancer, Shimera9, jprussell, dindenver, Creatures of Destiny, Juggernaut1981.
5/10/2010 Egonblaidd: Attributes for a scalable/telescopic system A while back some of you may remember me posting about the concept of a scalable or telescopic system, that is, one which can easily be made simpler or more… In First Thoughts Participants: Egonblaidd, Locke.
5/8/2010 Baenlynn: Thoughts on a combat system: For my RPG I'm trying to generally, compress the mathematics as much as possible to enable more RP, but still maintain a certain level of depth to whatever mechanics the… In First Thoughts Participants: Baenlynn, jprussell, PeterBB, Locke.
5/7/2010 jprussell: [The Book of Threes] Welsh/Old English Inspired RPG of Loyalty, Wealth, and Glor Howdy,
I've started a new thread now that my game has a proper working title, but prior discussion can be found at Celto Germania - Mythic Bronze Age Roleplaying,… In First Thoughts Participants: jprussell, SageThe13th.
5/7/2010 Talanic: World of Rathillien Tabletop - Introduction Greetings. This is my first post to the Forge - in fact, I only found out about this community today, but would have shown up a long while ago if… In First Thoughts Participants: Talanic, SageThe13th, greyorm, Eero Tuovinen, jprussell.
5/6/2010 SageThe13th: Starting at the end. Some hiccups with a new stat system. I'll been working on a new method(new to me at least) for stating out characters. The basic idea is that rather than going through a couple layers of characteristics, such… In First Thoughts Participants: SageThe13th, jprussell, Locke.
5/2/2010 DarrenGMiller: Looking for Constructive Feedback On New Survival Horror Role-Playing Game Kind of like taking my clothes off in public, I'm working on designing a game on my blog. I'm posting most of my work, section-by-section, on my blog as soon… In First Thoughts Participants: DarrenGMiller, Artanis, Locke, jprussell, Gryffudd, Malcolm, SageThe13th, davidvs, Necromantis.
5/2/2010 Filip Luszczyk: How difficult is a task? In many trad games the in-game difficulty of various tasks is represented mechanically via target numbers, modifiers or other means. Outside a few detailed subsystems (e.g. combat), this is often… In First Thoughts Participants: Filip Luszczyk, Noon, Vulpinoid, jprussell, Eero Tuovinen, Paul T, dindenver, SageThe13th, Egonblaidd, JoyWriter, spotvice29.
5/1/2010 jprussell: [Celto-Germania] Mythic Bronze Age Loyalty Roleplaying Howdy Folks,
I've recently cooked up the very very very rough draft of my first RPG. Totally unplaytested so far, unfortunately, as I'm rather a ways out of town… In First Thoughts Participants: jprussell, Gryffudd, Steenan, SageThe13th.
5/1/2010 Gryffudd: [Story Point System] Having problems with character advancement Hi there,everyone. First time poster, long time lurked. Well, about two months, anyway. Apologies in advance for any typos. Entering this from my iPhone while I try to stay awake… In First Thoughts Participants: Gryffudd, Vulpinoid, jprussell.
4/29/2010 Nathan: Teenager Sorcery + Multiplication Tables = Educational Roleplaying A couple of months ago, I found out that my niece, in 6th grade, was having trouble with her multiplication tables. She is an imaginative gal who loves the Twilight… In First Thoughts Participants: Nathan, Noon, Mobius, VAgentZero, Falc, Kanosint, Roswenthe, Altaem.
4/27/2010 Dionysus: (early game idea) Want a mechanic - Making a soul... Howdy all.
I've been fiddling with an idea for a purposefully prep-less game. It borrows heavily from Ghost/Echo, Lady Blackbird, and Promethean.
Current state of the game:
This is in… In First Thoughts Participants: Dionysus, Vulpinoid, jprussell.
4/24/2010 MacLeod: [Arcana] Magic System, Lightly Structured Form I have been pondering lately how a game strictly based on mages/wizards/sorcerers or whatever would work. I know that a few RPGs of such variety already exist; Mage, Ars Magica… In First Thoughts Participants: MacLeod, jprussell, Warrior Monk.
4/22/2010 Llogres: Combat Advantage / Luck / Karma [b]The Idea:[/b]
Use Advantage (in combat), Luck (while adventuring) and Karma (in social encounters) to let players have their will - at a cost.
What a characters want in combat:… In First Thoughts Participants: Llogres, Noon, StevenS, JoyWriter, Locke.
4/21/2010 n0mDePlume: Making combat epic This is triggered by thinking about what Exalted could have been, if you didn't need a spreadsheet to manage a battle.
How can each combat action be given as much… In First Thoughts Participants: n0mDePlume, stefoid, Warrior Monk, Mobius, Noon, Guy Srinivasan, Shimera9.
4/20/2010 Necromantis: dodge/parry mechanic trouble. I will try and be clear here for what I am wanting to do.
I am very certain as to how I want this to work, but I am having… In First Thoughts Participants: Necromantis, jprussell, Ar Kayon, andrew_wright, VAgentZero, Locke.
4/20/2010 SAW: Random-Element determining which abilities characters can use? So, I was thinking of something, but I wasn't sure how well it would actually go over.
How do you think players would react to there being a random element… In First Thoughts Participants: SAW, jprussell, FetusCommander, Vulpinoid.
<< more previous topics | | Subsequent Topics In First Thoughts 5/22/2010 Anekanta: [Lords of Sky] Skills revisited... Hey all,
This is sort of a continuation of an earlier Lords of Sky question stated here: http://www.indie-rpgs.com/forum/index.php?topic=29506.15
In the last thread, I was concerned about the layering / depth… In First Thoughts Participants: Anekanta.
5/23/2010 Kerikath: [Eden Earth] Introduction This is a rough, purposely incomplete introduction to my game's setting. The purpose of this thread is for anyone who's interested to ask questions about the setting, which I'll answer,… In First Thoughts Participants: Kerikath, Noon, greyorm, Brimshack, PeterBB.
5/23/2010 Brimshack: Diplomacy as an Ability - Brainstorming options I have been trying to work my mind around the prospect of adding a special Diplomacy option to Worlds of Hurt WOH is in principle a conventional high fantasy role-playing… In First Thoughts Participants: Brimshack, Noon.
5/23/2010 Mobius: [Babel] Updated Combat Skil: Brawl Based on feedback from my first play test I am redoing all of the combat skills and I'm looking for feedback on the first one I've finished; Brawl. I'm putting… In First Thoughts Participants: Mobius.
5/24/2010 LateNite: Back after a long hiatus I have returned after a long hiatus of about 3 years. I have lost all of the work on my old system in the making (known as Entropy if anyone… In First Thoughts Participants: LateNite.
5/24/2010 MikeF: Limiting GM fiat with a token system I’ve been thinking a lot recently about GM fiat, and ways of limiting GM fiat without affecting their ability to introduce interesting challenges for players.
These were the simple rules… In First Thoughts Participants: MikeF, Vulpinoid, PeterBB, Noon, greyorm, StevenS, Eero Tuovinen.
5/25/2010 Icel: Feedback for LEGEND Hello,
I recently published a simple role-playing battle system called LEGEND.
I'd appropriate any feedback.
download:
http://www.eliteroleplayer.com/downloads/game-worlds/legend-beta.pdf In First Thoughts Participants: Icel, Mike Sugarbaker, Alex Abate.
5/25/2010 Necromantis: a new (to me) look at skills. would like input I am working on the skills system within my Fantasy roleplay game titled "a time of steel and staves"
In the game I have created 11 characteristics that define a… In First Thoughts Participants: Necromantis, Vulpinoid, Noon, philipstephen, Ron Edwards, Locke, Mike Sugarbaker, horomancer.
5/28/2010 smarttman: More or less skills? I have been tempted to write my own RPG, more specifically a pulp one as I love the genre, but I don't know how many skills I should have. Skills… In First Thoughts Participants: smarttman, Trevis Martin, Ar Kayon, Noon.
6/12/2010 Khimus: Shapeshifter Well, this is a personal project fairly advanced that I´m developing. The concept emerged from this sentence: "every choice you make changes you in retribution."
A shapeshifter is a special… In First Thoughts Participants: Khimus, Mike Sugarbaker, Ron Edwards.
6/12/2010 Ninetongues: [IntoDreams] premiere - free game Hello
Into Dreams is a free game about dreaming, that Ihad in mind since my first coming to the Forge. Illustrated by very skilled artist Basia Marek, this game allows… In First Thoughts Participants: Ninetongues, greyorm, PeterBB.
6/13/2010 ronfig: game seed Are there any story games in which players create a concept album flike the ones from the days when vinyl was king? In First Thoughts Participants: ronfig, Monte, Vulpinoid.
6/16/2010 Marshall Burns: [Bone Orchard] brainstorming: plot-moving endeavors Bone Orchard is an idea I had that never got developed much, but I've had ideas for it lately. Now that MADcorp alpha is ready, I can think about Bone… In First Thoughts Participants: Marshall Burns.
6/17/2010 etothepowerofx: few, general concepts Toying with making RPGs in various forms since highschool, I'm astonished at how little I have to show for it, in both ideas and understanding.
It seems every "wonderful" idea… In First Thoughts Participants: etothepowerofx, Vulpinoid, Noon, horomancer, Necromantis, Mike Sugarbaker, Adam Dray.
6/18/2010 JeffSheets: Generalizing the Ars Magica Covenant I'm designing a general gamist/narrativist game system, which will probably not be in any way (IMO) innovative. However, besides the goal of making every aspect of the game simple and… In First Thoughts Participants: JeffSheets, PeterBB, Vulpinoid, Nocker, contracycle.
6/18/2010 hansel: A game played through text messages Here's what I'm thinking:
-2 players
-2 characters, created by looking at the people around you and picking one or tweaking one to make her grabby--one or two adjectives, a… In First Thoughts Participants: hansel, Vulpinoid, Adam Dray.
6/18/2010 Hasimir0: Tactical Ops Hi :)
I need comments, ideas and constructive critics on a project of mine.
________________________________________________________General Guidelines
The aim of this design is to "save" some of the settings I love,… In First Thoughts Participants: Hasimir0, Sebastian, horomancer, Mike Sugarbaker.
6/20/2010 smarttman: Thinking of making a Horror Supers game I thought this idea would be very rarely implemented, and I think a lot of it has to do with power scaling. But anyway, if there are 3 RPG genres… In First Thoughts Participants: smarttman, Ar Kayon, Juggernaut1981.
6/20/2010 Necromantis: Alignment. Where to take it, if anywhere? I have made it to what I consider about 2/3 of the way through my game design.
Left is a ton of spells of all sorts, Finishing up my troublesome… In First Thoughts Participants: Necromantis, horomancer, Eliarhiman6, Noon, Vulpinoid, Ar Kayon, charles ferguson, NN, Juggernaut1981, paddirn.
6/21/2010 Monte: "Composition games": theory and practice Before I ask you for advice, allow me to introduce myself, since I am new to The Forge. I have been playing role-playing games off and on for thirty years.… In First Thoughts Participants: Monte, Vulpinoid, Ar Kayon, Noon.
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