Previous Topics In First Thoughts 7/28/2010 philipstephen: Game Mechanic for my game is similar to Cortex I am creating a game system that I might publish someday.
Since crafting it, I have discovered more about other similar systems - most notable is the Cortex system (Margaret… In First Thoughts Participants: philipstephen, Ar Kayon, greyorm, dugfromthearth, SaintandSinner, Anekanta.
7/27/2010 Necromantis: [A Time of Steel & Staves] aid with Possible Social Combat System I have Been making steady progress on my physical combat system, skills and magic (as well as something called 'actions' but never mind that)
Anyway I have been Keeping Social… In First Thoughts Participants: Necromantis, Ar Kayon, Marshall Burns, Skofflox, johnthedm7000.
7/26/2010 Gryffudd: Idea for a damage system Still working on part of the system idea I had. Apocalypse World got me thinking in a certain direction and I wanted to see if it looked viable to you… In First Thoughts Participants: Gryffudd, dugfromthearth, Noon, westcpw, Marshall Burns, johnthedm7000, EBKPrim, masqueradeball.
7/24/2010 FetusCommander: [Cooperative Logic] initial idea I've had an idea for a setting that I've been trying to incorporate into a game. Well, actually that's not exactly true. I have incorporated the setting into various games… In First Thoughts Participants: FetusCommander, flossy, Noon, dugfromthearth, stefoid.
7/23/2010 Marshall Burns: [Heretic Saga] To map or not to map? [i]Heretic Saga[/i] is this Setting-heavy, high-fantasy game I’m working on. When I say “Setting-heavy,” I don’t mean that there’s pages of history you have to wade through or any of… In First Thoughts Participants: Marshall Burns, dugfromthearth.
7/23/2010 luizleandro: A generic supernatural powers system Hello guys,
I'm designing an RPG system which is supposed to be generic. Therefore I would like to develop a system for supernatural abilities that could be used for any… In First Thoughts Participants: luizleandro, dugfromthearth, Vulpinoid.
7/22/2010 RodjMan: Intrepid! The Idea: Intrepid!, a pulp scifi RPG in the vein of Flash Gordon/Buck Rogers. I plan to use the word "Atomic" liberally.
The inspirations: aside from the conceptual ones mentioned… In First Thoughts Participants: RodjMan, Noon, horomancer, Vulpinoid, dugfromthearth, contracycle, stefoid.
7/21/2010 dugfromthearth: Super Simple - superhero battle game My idea is to make a simple to design and play game of superhero combat. At this point I am not considering non-combat abilities - just fighting. The idea is… In First Thoughts Participants: dugfromthearth, Noon, Anders Gabrielsson.
7/21/2010 Ben: Playtesting Question: How much to give to a group? I have a game that I was hoping to get playtested via soliciting for on the Forge. Having never done this, I was curious as to how much of a… In First Thoughts Participants: Ben, Malcolm.
7/21/2010 Jarrodimus: Thoughts on a Stamina Mechanic First off, I just wanted to say that I'm loving this forum. I ran across it yesterday while trying to come up with ideas for a game system that I'm… In First Thoughts Participants: Jarrodimus, dugfromthearth, Ar Kayon, Noon, VAgentZero, tj333, Marshall Burns, contracycle.
7/19/2010 watchwaitplot: Let's Talk About Skill Blocks. At the beginning of the summer, a friend and I decided to create a new setting for White Wolf's Hunter game. Eventually we decided to build a new game outright.… In First Thoughts Participants: watchwaitplot, dugfromthearth, stefoid.
7/19/2010 Asylumrunner: The game of multiple personalities Hello,
I recently thought up what I find to be a pretty neat game concept. The backstory of the game is that once a person dies, their soul (and with… In First Thoughts Participants: Asylumrunner, Garbados.
7/18/2010 bayonder: Monster, welcoming critiques, ideas and better ideas for a title This is a game mainly inspired by Paul Czeges roleplaying game "My Life With Master", and along those lines I'm looking to make a game about "The desperate struggle to… In First Thoughts Participants: bayonder, Noon.
7/18/2010 Aniodia: Problems with differentiating magic systems Hello all. I've been working on a system for a D&D-inspired game I want to run, and I've come to a bit of a problem trying to make the various… In First Thoughts Participants: Aniodia, Somnibus, dugfromthearth.
7/17/2010 smarttman: A Game of Elements (Not what you think) I was thinking of creating an RPG where each character is relatively high powered, and has dominion over a certain element. However, I do not mean elements such as Fire,… In First Thoughts Participants: smarttman, Malcolm, horomancer, Noon, Magnus Pym.
7/15/2010 PaulieRomanov: Army Men RPG: Ideas and Discussion Okay, I have an idea for a a PnP RPG inspired by(But not based off of) the Army Men series of games, as well as other sources such as anime,… In First Thoughts Participants: PaulieRomanov, Magnus Pym.
7/14/2010 horomancer: Simple System Redux Been doing much thinking since I started designing my own game. Below is my heartbreaker for a simpler and more 'realistic' RPG game with an emphasis on combat. I feel… In First Thoughts Participants: horomancer, Magnus Pym.
7/14/2010 Vulpinoid: [Come One Come All] - A new free game For those who might be looking for something a bit different in the role-playing experiences.
For those who might like the idea of simply telling stories rather than rolling dice… In First Thoughts Participants: Vulpinoid.
7/13/2010 HesJohnDeck: 20th Century Underground Railroad d20 Rules First Post I have an idea about an alternate/speculative history RPG set in a world where the South won the U.S. Civil War and slavery was never abolished. The PCs adventures would… In First Thoughts Participants: HesJohnDeck, dugfromthearth, Noon, stefoid, wild_card2007, Vulpinoid.
7/13/2010 mythra: Storyteller Esq System Idea Having played a lot of new White Wolf stuff, my group and I hit a little wall. Namely, that we need so many d10 to play almost any more than… In First Thoughts Participants: mythra, preludetotheend, K.Hoffren, horomancer, Noon, dugfromthearth.
<< more previous topics | | Subsequent Topics In First Thoughts 7/28/2010 Pelias: New Fantasy Hello, I´m Pelias. I´m a spanish amateur developer of games. Excuse me if my English is not very good I help myself with a translator online for the phrases that… In First Thoughts Participants: Pelias, Ar Kayon.
7/28/2010 greyorm: [eXpendable] Movement & Range (This is a post about eXpendable design: a dark sci-fi action game about criminals drafted into the galactic army as fodder. It is a Sorcerer-style game mechanically, with dice pools… In First Thoughts Participants: greyorm, Ar Kayon, Noon.
7/31/2010 chronoplasm: Logic Puzzle Resolution System Hey guys.
I wanted to draw your attention to this site I found:
http://www.mensus.net/brain/logic.shtml?houses=3&a0=on&a1=on&a2=on&q0=on&q1=on&q2=on&q3=on&q4=on&q5=on&q6=on&q7=on&q8=on&q9=on
I was thinking that this might make a good mechanic for an investigative game.
Here's an… In First Thoughts Participants: chronoplasm, dugfromthearth.
8/1/2010 johnthedm7000: My outline for a fantasy RPG, please P.E.A.C.H I'm currently in the process of developing rules for a pen and paper fantasy RPG that I haven't come up with a name for yet (please, anyone feel free to… In First Thoughts Participants: johnthedm7000, dugfromthearth, Paul Czege, Spooky Fanboy.
8/2/2010 Gryffudd: SAGE system playtest version I've put the playtest version of my game up on my http://sharedauthorityge.wordpress.com/ site, along with the first character sheet. If anyone's interested, it should be easy to download from the… In First Thoughts Participants: Gryffudd, dugfromthearth.
8/3/2010 EBKPrim: A Smattering of Broad Strokes - My First Attempt at Task Resolution
First, I'd like to preface this by saying that I've been a lurker on this site for a long time and am glad that I finally took the initiative to… In First Thoughts Participants: EBKPrim, contracycle, Garbados, Alex Abate, masqueradeball.
8/3/2010 The Dude: Creation of combat My friend and I are developing a game that revolves around the harmonic balance of mind, body, and spirit. This is represented by mental, physical, and social attributes respectively. Also,… In First Thoughts Participants: The Dude, Ar Kayon, dugfromthearth, Airafice, Necromantis.
8/4/2010 Anders Gabrielsson: [Monster Hunter] My First Finished Rules Set, And I Did It In Less Than 24 Hours Thanks to the 24-hour RPG Geek RPG Design Contest. I'm very happy with it... but that's before playtesting. We shall see if it holds up.
This is a very long… In First Thoughts Participants: Anders Gabrielsson, a flight of stairs, Ron Edwards.
8/5/2010 Pivo: Historical Role Playing Game Idea My first post. I figure I'll just jump right in.
For the past five months I've been reading, making notes, creating maps, writing, dabbling in artwork, and surfing the net… In First Thoughts Participants: Pivo, Airafice, contracycle, Moganhio.
8/6/2010 TuringAI: RPG based on Inception movie. I have been wondering, have any of you seen the movie Inception? I am willing to create an entire roleplaying system based on it but I would like some help.… In First Thoughts Participants: TuringAI, Skofflox.
8/8/2010 johnthedm7000: Balancing Magical Shapechanging First off, I wanted to thank everyone for their warm and helpful welcome to the forge community-you guys have been great. Secondly I wanted to request your assistance on something… In First Thoughts Participants: johnthedm7000, Necromantis, ShallowThoughts, Noon, EBKPrim, masqueradeball.
8/9/2010 Garbados: [All Dragons Must Die] In-Game Character Creation Yo!
I've been working on this game recently, All Dragons Must Die (ADMD), based on my first endeavor, A Dragon Appears (ADA). Like its predecessor, it is obsessed with stories… In First Thoughts Participants: Garbados, Vulpinoid.
8/10/2010 Necromantis: monsters and NPCs - a grand GM tool idea... maybe Of late I feel like Indiana Jones in raiders of the lost arc all should know this reference .. if not.. get to it man!!
by this I mean that… In First Thoughts Participants: Necromantis, masqueradeball, Garbados.
8/10/2010 Necromantis: My rule book layout. an interesting new concept...maybe originally I posted this in the publishing Forum -- but I think that may have been the wrong place.
I figured that I would try it here. Seeing that it… In First Thoughts Participants: Necromantis, masqueradeball.
8/12/2010 masqueradeball: You don't have too I'm working on a game design I hope to play test this Sunday that incorporates an idea I've wanted to try for a long time. In this approach there are… In First Thoughts Participants: masqueradeball, Anders Gabrielsson, Gryffudd, Paul Czege.
8/13/2010 Luke Martinez: Collaborative Design - Group and Bangs Hello, my name is Luke and I am working on a role-playing game. While I am still pulling it all together, I had a question about the experiences others have… In First Thoughts Participants: Luke Martinez, Artanis, dugfromthearth, Vulpinoid, Moganhio, masqueradeball.
8/14/2010 masqueradeball: Formalize Conflict Initiation I need help coming up with a way in which conflicts (when the rules are used) formally begin and end. I'm just generally unhappy with leaving it purely up to… In First Thoughts Participants: masqueradeball, dugfromthearth, Vulpinoid.
8/14/2010 masqueradeball: Descriptive Text for Character Sheet The game I'm designing uses 10 characteristics to define characters, all of which could be seen as moral virtues. They're rated from 1 to 6, 1 being the worst and… In First Thoughts Participants: masqueradeball, Moganhio, Necromantis, slashandz.
8/15/2010 Rui!: Brainstorm the mechanics of secrets - need help! I'm posting this across several forums, in order to get more replies.
This is a mini-game that mixes Cthulhu, time-travelling bandits and Secrets.
The premise is simple: in the near… In First Thoughts Participants: Rui!, masqueradeball, Moganhio.
8/18/2010 johnthedm7000: The world creation minigame for Shapers So I wanted to put out my rough draft for the world-creation mini game that will begin any Skein (I figure that because fate and destiny are so important to… In First Thoughts Participants: johnthedm7000, Matthew V.
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