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From Day One


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In First Thoughts

7/28/2010 Ar Kayon: My Dark Fantasy: All of the Crunchy Bits
Since my original thread seems to have veered towards philosophical discussion, this thread will be dedicated to discourse on concrete design mechanics.  The discussion will have two goals: 1) To…
In First Thoughts
Participants: Ar Kayon, Necromantis, johnthedm7000, horomancer, Kalandri, mreuther.


7/28/2010 philipstephen: Game Mechanic for my game is similar to Cortex
I am creating a game system that I might publish someday. Since crafting it, I have discovered more about other similar systems - most notable is the Cortex system (Margaret…
In First Thoughts
Participants: philipstephen, Ar Kayon, greyorm, dugfromthearth, SaintandSinner, Anekanta.


7/27/2010 Necromantis: [A Time of Steel & Staves] aid with Possible Social Combat System
I have Been making steady progress on my physical combat system, skills and magic (as well as something called 'actions' but never mind that)  Anyway I have been Keeping Social…
In First Thoughts
Participants: Necromantis, Ar Kayon, Marshall Burns, Skofflox, johnthedm7000.


7/26/2010 Gryffudd: Idea for a damage system
Still working on part of the system idea I had. Apocalypse World got me thinking in a certain direction and I wanted to see if it looked viable to you…
In First Thoughts
Participants: Gryffudd, dugfromthearth, Noon, westcpw, Marshall Burns, johnthedm7000, EBKPrim, masqueradeball.


7/24/2010 FetusCommander: [Cooperative Logic] initial idea
I've had an idea for a setting that I've been trying to incorporate into a game.  Well, actually that's not exactly true.  I have incorporated the setting into various games…
In First Thoughts
Participants: FetusCommander, flossy, Noon, dugfromthearth, stefoid.


7/23/2010 Marshall Burns: [Heretic Saga] To map or not to map?
[i]Heretic Saga[/i] is this Setting-heavy, high-fantasy game I’m working on. When I say “Setting-heavy,” I don’t mean that there’s pages of history you have to wade through or any of…
In First Thoughts
Participants: Marshall Burns, dugfromthearth.


7/23/2010 luizleandro: A generic supernatural powers system
Hello guys, I'm designing an RPG system which is supposed to be generic. Therefore I would like to develop a system for supernatural abilities that could be used for any…
In First Thoughts
Participants: luizleandro, dugfromthearth, Vulpinoid.


7/22/2010 RodjMan: Intrepid!
The Idea: Intrepid!, a pulp scifi RPG in the vein of Flash Gordon/Buck Rogers. I plan to use the word "Atomic" liberally. The inspirations: aside from the conceptual ones mentioned…
In First Thoughts
Participants: RodjMan, Noon, horomancer, Vulpinoid, dugfromthearth, contracycle, stefoid.


7/21/2010 dugfromthearth: Super Simple - superhero battle game
My idea is to make a simple to design and play game of superhero combat.  At this point I am not considering non-combat abilities - just fighting.  The idea is…
In First Thoughts
Participants: dugfromthearth, Noon, Anders Gabrielsson.


7/21/2010 Ben: Playtesting Question: How much to give to a group?
I have a game that I was hoping to get playtested via soliciting for on the Forge.  Having never done this, I was curious as to how much of a…
In First Thoughts
Participants: Ben, Malcolm.


7/21/2010 Jarrodimus: Thoughts on a Stamina Mechanic
First off, I just wanted to say that I'm loving this forum.  I ran across it yesterday while trying to come up with ideas for a game system that I'm…
In First Thoughts
Participants: Jarrodimus, dugfromthearth, Ar Kayon, Noon, VAgentZero, tj333, Marshall Burns, contracycle.


7/19/2010 watchwaitplot: Let's Talk About Skill Blocks.
At the beginning of the summer, a friend and I decided to create a new setting for White Wolf's Hunter game. Eventually we decided to build a new game outright.…
In First Thoughts
Participants: watchwaitplot, dugfromthearth, stefoid.


7/19/2010 Asylumrunner: The game of multiple personalities
Hello, I recently thought up what I find to be a pretty neat game concept. The backstory of the game is that once a person dies, their soul (and with…
In First Thoughts
Participants: Asylumrunner, Garbados.


7/18/2010 bayonder: Monster, welcoming critiques, ideas and better ideas for a title
This is a game mainly inspired by Paul Czeges roleplaying game "My Life With Master", and along those lines I'm looking to make a game about "The desperate struggle to…
In First Thoughts
Participants: bayonder, Noon.


7/18/2010 Aniodia: Problems with differentiating magic systems
Hello all. I've been working on a system for a D&D-inspired game I want to run, and I've come to a bit of a problem trying to make the various…
In First Thoughts
Participants: Aniodia, Somnibus, dugfromthearth.


7/17/2010 smarttman: A Game of Elements (Not what you think)
I was thinking of creating an RPG where each character is relatively high powered, and has dominion over a certain element. However, I do not mean elements such as Fire,…
In First Thoughts
Participants: smarttman, Malcolm, horomancer, Noon, Magnus Pym.


7/15/2010 PaulieRomanov: Army Men RPG: Ideas and Discussion
Okay, I have an idea for a a PnP RPG inspired by(But not based off of) the Army Men series of games, as well as other sources such as anime,…
In First Thoughts
Participants: PaulieRomanov, Magnus Pym.


7/14/2010 horomancer: Simple System Redux
Been doing much thinking since I started designing my own game. Below is my heartbreaker for a simpler and more 'realistic' RPG game with an emphasis on combat. I feel…
In First Thoughts
Participants: horomancer, Magnus Pym.


7/14/2010 Vulpinoid: [Come One Come All] - A new free game
For those who might be looking for something a bit different in the role-playing experiences. For those who might like the idea of simply telling stories rather than rolling dice…
In First Thoughts
Participants: Vulpinoid.


7/13/2010 HesJohnDeck: 20th Century Underground Railroad d20 Rules First Post
I have an idea about an alternate/speculative history RPG set in a world where the South won the U.S. Civil War and slavery was never abolished. The PCs adventures would…
In First Thoughts
Participants: HesJohnDeck, dugfromthearth, Noon, stefoid, wild_card2007, Vulpinoid.


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Subsequent Topics
In First Thoughts

7/28/2010 greyorm: [eXpendable] Movement & Range
(This is a post about eXpendable design: a dark sci-fi action game about criminals drafted into the galactic army as fodder. It is a Sorcerer-style game mechanically, with dice pools…
In First Thoughts
Participants: greyorm, Ar Kayon, Noon.


7/31/2010 chronoplasm: Logic Puzzle Resolution System
Hey guys. I wanted to draw your attention to this site I found: http://www.mensus.net/brain/logic.shtml?houses=3&a0=on&a1=on&a2=on&q0=on&q1=on&q2=on&q3=on&q4=on&q5=on&q6=on&q7=on&q8=on&q9=on I was thinking that this might make a good mechanic for an investigative game. Here's an…
In First Thoughts
Participants: chronoplasm, dugfromthearth.


8/1/2010 johnthedm7000: My outline for a fantasy RPG, please P.E.A.C.H
I'm currently in the process of developing rules for a pen and paper fantasy RPG that I haven't come up with a name for yet (please, anyone feel free to…
In First Thoughts
Participants: johnthedm7000, dugfromthearth, Paul Czege, Spooky Fanboy.


8/2/2010 Gryffudd: SAGE system playtest version
I've put the playtest version of my game up on my http://sharedauthorityge.wordpress.com/ site, along with the first character sheet. If anyone's interested, it should be easy to download from the…
In First Thoughts
Participants: Gryffudd, dugfromthearth.


8/3/2010 EBKPrim: A Smattering of Broad Strokes - My First Attempt at Task Resolution
First, I'd like to preface this by saying that I've been a lurker on this site for a long time and am glad that I finally took the initiative to…
In First Thoughts
Participants: EBKPrim, contracycle, Garbados, Alex Abate, masqueradeball.


8/3/2010 The Dude: Creation of combat
My friend and I are developing a game that revolves around the harmonic balance of mind, body, and spirit. This is represented by mental, physical, and social attributes respectively. Also,…
In First Thoughts
Participants: The Dude, Ar Kayon, dugfromthearth, Airafice, Necromantis.


8/4/2010 Anders Gabrielsson: [Monster Hunter] My First Finished Rules Set, And I Did It In Less Than 24 Hours
Thanks to the 24-hour RPG Geek RPG Design Contest. I'm very happy with it... but that's before playtesting. We shall see if it holds up. This is a very long…
In First Thoughts
Participants: Anders Gabrielsson, a flight of stairs, Ron Edwards.


8/5/2010 Pivo: Historical Role Playing Game Idea
My first post.  I figure I'll just jump right in.  For the past five months I've been reading, making notes, creating maps, writing, dabbling in artwork, and surfing the net…
In First Thoughts
Participants: Pivo, Airafice, contracycle, Moganhio.


8/6/2010 TuringAI: RPG based on Inception movie.
I have been wondering, have any of you seen the movie Inception? I am willing to create an entire roleplaying system based on it but I would like some help.…
In First Thoughts
Participants: TuringAI, Skofflox.


8/8/2010 johnthedm7000: Balancing Magical Shapechanging
First off, I wanted to thank everyone for their warm and helpful welcome to the forge community-you guys have been great. Secondly I wanted to request your assistance on something…
In First Thoughts
Participants: johnthedm7000, Necromantis, ShallowThoughts, Noon, EBKPrim, masqueradeball.


8/9/2010 Garbados: [All Dragons Must Die] In-Game Character Creation
Yo! I've been working on this game recently, All Dragons Must Die (ADMD), based on my first endeavor, A Dragon Appears (ADA). Like its predecessor, it is obsessed with stories…
In First Thoughts
Participants: Garbados, Vulpinoid.


8/10/2010 Necromantis: monsters and NPCs - a grand GM tool idea... maybe
Of late I feel like Indiana Jones in raiders of the lost arc all should know this reference .. if not.. get to it man!! by this I mean that…
In First Thoughts
Participants: Necromantis, masqueradeball, Garbados.


8/10/2010 Necromantis: My rule book layout. an interesting new concept...maybe
originally I posted this in the publishing Forum -- but I think that may have been the wrong place. I figured that I would try it here. Seeing that it…
In First Thoughts
Participants: Necromantis, masqueradeball.


8/12/2010 masqueradeball: You don't have too
I'm working on a game design I hope to play test this Sunday that incorporates an idea I've wanted to try for a long time. In this approach there are…
In First Thoughts
Participants: masqueradeball, Anders Gabrielsson, Gryffudd, Paul Czege.


8/13/2010 Luke Martinez: Collaborative Design - Group and Bangs
Hello, my name is Luke and I am working on a role-playing game. While I am still pulling it all together, I had a question about the experiences others have…
In First Thoughts
Participants: Luke Martinez, Artanis, dugfromthearth, Vulpinoid, Moganhio, masqueradeball.


8/14/2010 masqueradeball: Formalize Conflict Initiation
I need help coming up with a way in which conflicts (when the rules are used) formally begin and end. I'm just generally unhappy with leaving it purely up to…
In First Thoughts
Participants: masqueradeball, dugfromthearth, Vulpinoid.


8/14/2010 masqueradeball: Descriptive Text for Character Sheet
The game I'm designing uses 10 characteristics to define characters, all of which could be seen as moral virtues. They're rated from 1 to 6, 1 being the worst and…
In First Thoughts
Participants: masqueradeball, Moganhio, Necromantis, slashandz.


8/15/2010 Rui!: Brainstorm the mechanics of secrets - need help!
I'm posting this across several forums, in order to get more replies. This is a mini-game that mixes Cthulhu, time-travelling bandits and Secrets. The premise is simple: in the near…
In First Thoughts
Participants: Rui!, masqueradeball, Moganhio.


8/18/2010 johnthedm7000: The world creation minigame for Shapers
So I wanted to put out my rough draft for the world-creation mini game that will begin any Skein (I figure that because fate and destiny are so important to…
In First Thoughts
Participants: johnthedm7000, Matthew V.


8/18/2010 slashandz: What's the point of all these stats?
Something that bothers me about RPGs today is the increasing number of stats. Strength, Dexterity, Luck, Will, Charisma, Wisdom, Intelligence, Speech, Sneak, Initiative, Constitution... the list goes on. Why are…
In First Thoughts
Participants: slashandz, MacLeod, Trevis Martin, greyorm, Ar Kayon, TheRoleplayer, VAgentZero, Marshall Burns, Moganhio, Locke, dindenver, dugfromthearth.


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