The Forge Reference Project: Browse Threads

 

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From Day One


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In Game Development

1/16/2012 stefoid: Social challenges - bonding. I want it, but I cant make it fit.
Hi , Im stumped and I thought Id throw it out to the forge and see if I can get some ideas to jog me loose.  The link to the…
In Game Development
Participants: stefoid, davidberg, Noon, JoyWriter.


1/15/2012 andrei: Worried that the gamesystem I'm writing is too niche
I'm in the middle of writing a gamesystem called 'Morality', which focuses on the characters' moral conflicts and spiritual development. It's meant to be applicable to any setting, so that…
In Game Development
Participants: andrei, Chris_Chinn, stefoid, JoyWriter, dugfromthearth, tymotzues.


1/12/2012 Marshall Burns: [MADcorp / world gone weird] how to make a monster
Latest MADcorp documentation: https://docs.google.com/open?id=0B9k6jY73glEKNzIzMmQ1ODMtYmI1Zi00OWIwLWFjZWEtZDVkZTlkYTVjYzVk (the "traschan edition" ones are the newer ones.) Ok, so, one of the last things I'm not happy with in MADcorp is the monster rules. You…
In Game Development
Participants: Marshall Burns, stefoid, DWeird, davidberg, Noon, JoyWriter.


1/11/2012 sliberty: Playtesters Needed for Game Chef Winner Forsooth
I am looking for a few good playtesters for 2011 Game Chef Winner "Forsooth!" It's a Shapeseare-inspired RPG where the players (sans GM) improvise a shakespare play, controlling multiple characters.…
In Game Development
Participants: sliberty.


1/7/2012 FM: Lunar Reckoning 69: Speed is life. [Mecha RPG]
In the world of mechs, Battletech/Mechwarrior reigns supreme on the big, lumbering, tank-like side. There also exist many systems which simulate 'super robot'-style antics fairly competently. However, the high-speed, jet-fighter…
In Game Development
Participants: FM.


1/6/2012 kvanpelt: [Aggravated Beer Damage]
The link to my newest project: http://insomaticfashion.wordpress.com/beer/ It's missing a few things, so it's incomplete as presented, but the core mechanics are there. I wrote it in a quick sort…
In Game Development
Participants: kvanpelt, thiagoess, Porterhaus, stefoid, tzirtzi, sliberty.


1/5/2012 Justin Halliday: [Heroes Against Darkness] New system rules for feedback and playtesting
I posted several months ago with a link to the early version of Heroes Against Darkness, a d20-based fantasy role-playing game.  Since then the game has seen a huge amount…
In Game Development
Participants: Justin Halliday, KalastRaven.


1/5/2012 MercenaryX: How Do I Know When I'm Ready For Playtesting?
I've been working on a tactical pen and paper RPG and I have some basic guidelines for creating a character, the character sheet, making use of the armory, and some…
In Game Development
Participants: MercenaryX, KalastRaven, davidberg, dindenver, Velexia.


1/3/2012 trevorhock: In Dark Trees
hey all. i've been developing a pen & paper game for a few months now under Ron's guidance. i'm doing the game as my senior project for graphic design and…
In Game Development
Participants: trevorhock, Thunder_God, thiagoess, JoyWriter, Noon.


1/3/2012 barruktp: [The Elder Scrolls d100 RPG] With Some Cruncy concepts
This project came about because it seemed like The Elder Scrolls video games (Skyrim being the most recent example) were naturally suited for d100 tabletop play.  So I looked around,…
In Game Development
Participants: barruktp, JoyWriter, Somnibus.


12/31/2011 thiagoess: Dwarf Dressed as a Clown Kills 8 in Croatia!
Hi people, this weird subject name is in fact the name of a game i'm developing, its a game inspired in "the extraordinary adventures of baron munchausen" and it's about…
In Game Development
Participants: thiagoess.


12/22/2011 Somnibus: [Storied] Constructive Criticism Wanted
Hello, The game I'm working on is tentatively called "Storied: A Narrative Format for Campaign Roleplaying". The guiding principle behind the game is an "extreme optimization of player immersion".  This…
In Game Development
Participants: Somnibus, stefoid, JoyWriter.


12/21/2011 stefoid: [Ingenero] OK, let me have it
Hi. Im attaemtping to convey the essence of my game in as little pages as possible, as an intro in the text.  Ive got it down to 5 pages including…
In Game Development
Participants: stefoid, Porterhaus, Illetizgerg, Noon, JoyWriter, thiagoess, kvanpelt.


12/20/2011 tehstu: New Virtual World Platform "Bit Whirl" Looking For Test Drivers
Currently, the platform is best suited for 2D games - single or multiplayer. RPGs like Diablo and Zelda work best with the implemented features, but much more is possible. Bit…
In Game Development
Participants: tehstu.


12/20/2011 Illetizgerg: [Flats] Players play a murder mystery blind, in the style of Twin Peaks
Flats it the tentative title of a rules light-ish mystery RPG that I'm relatively close to playtesting. The system is supposed to make Play-By-Post games easier, which is how I…
In Game Development
Participants: Illetizgerg.


12/18/2011 Evenglare: Serious Zelda RPG designed influenced from Savage worlds and L5R
Greetings all ! I just stumbled upon this site and it looks fantastic ! So anyway down to business. I love Zelda, its just a huge part of my life…
In Game Development
Participants: Evenglare, Porterhaus.


12/11/2011 Eidolon: Readers/playtesters wanted for new sci-fi RPG
Greetings everyone, I am almost finished the manuscript for a sci-fi RPG I’ve been working on. I’m looking to see if anyone would be interested in giving it a look…
In Game Development
Participants: Eidolon, DPrim, Ron Edwards.


12/9/2011 redivider: thawing out heads of state with a game R&R set in bermuda
Since I'm trying to fund a kickstarter for Heads of State, my collection of 9 short games about tyrants, I'm doing more playtesting on a few of the games that…
In Game Development
Participants: redivider.


12/6/2011 Aubis2: New Dev
I am a new Indie Dev, and I am wondering what language I should use for making a game. I would like it to work for Mac/Linux/PC and I need…
In Game Development
Participants: Aubis2, Ron Edwards.


12/6/2011 kraftwurx: A New Avenue for 3D Developers
Hey everyone, I'm with www.Kraftwurx.com/, a 3D printing company. The goal of Kraftwurx is to give developers, inventors, and consumers the chance to create, buy, and sell models online to…
In Game Development
Participants: kraftwurx.


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Subsequent Topics
In Game Development

1/16/2012 Queshire: A generic RPG system designed for online forums
Yo' I'm still pretty new at this so sorry if I screw up. As the name suggests, I'm designing a generic RPG system for use in an online forum and…
In Game Development
Participants: Queshire.


1/17/2012 Sp4m: [Evil High] Narrative Combat System - Feedback?
After slogging through yet another tedious 5 hour combat session in my home game, I sat down and realized... Why does role play combat have to be so slow and…
In Game Development
Participants: Sp4m, andrei, Noon, nataix, thedroid.


1/17/2012 LonnieB: Combat system for home brewed game
I've been lurking for awhile now and have come to respect the feedback offered by members of this forum. Because of this I decided to post the combat system for…
In Game Development
Participants: LonnieB, andrei, sliberty.


1/18/2012 Joevis: RPG Game Questions
Hi, I am currently at university studying character animation, but for my final project of this year I plan to make an RPG! I need to carry out some primary…
In Game Development
Participants: Joevis, Velexia.


1/19/2012 Zireael: [unnamed] indie RPG in development
The goals of the project are as follows: 1) remove the Linear Warriors Quadratic Wizards effect 2) remove the clunky tables (too much math) 3) retain the race-class-skill-feat system of…
In Game Development
Participants: Zireael, Double_J, Noon, Justin Halliday, bosky, Ron Edwards, Lex Mandrake.


1/20/2012 wicked.fable: Card-based Mechanics: The Legerdemain Betrayers - Playtest Release
Hi all, I've just recently made the playtest release of my game, "The Legerdemain Betrayers" available. Briefly, it is about four people that find out there are other mages and…
In Game Development
Participants: wicked.fable, andrei.


1/20/2012 nataix: Alternative Terminology: Success
I've hit a mental brick wall and need a hand. The game I've been working on for a few years uses a dice pool system, with each die showing a…
In Game Development
Participants: nataix, Noon, JoyWriter, DWeird, andrei, pawsplay, stefoid, Velexia, phatonin, hansel, dugfromthearth, Sintua, thedroid.


1/22/2012 Vile: [AEON] Quickstart Playtest Open
The first two chapters of the AEON Quickstart playtest files (Character Generation and Skills) are up on the BRP forums. Please go and check them out!  :) Unless you're a…
In Game Development
Participants: Vile.


1/22/2012 pawsplay: ICO
So I'm creating a game. This started as a trickle in my mind a while back while working on an OGL-based Kickstarter which didn't turn out. Between then and now…
In Game Development
Participants: pawsplay.


1/23/2012 andrei: Introductions to role-playing games: are they ever useful?
I think everyone who got into tabletop role-playing started off by playing computer RPGs, then went into the genre via D&D, Warhammer or perhaps the White Wolf books due the…
In Game Development
Participants: andrei, pawsplay, JoyWriter, Vile, Eliarhiman6, Noon, dugfromthearth, Catelf, Hasimir0, storyteller, My Precious, dindenver, David Artman.


1/25/2012 joelesko: Fabletop - Browser-Based Roleplaying
I just released Fabletop (open beta), a web app for real-time role-playing, and am interested in any feedback from the community here. http://fabletop.com Chat-based ruleset: The biggest difference from other…
In Game Development
Participants: joelesko.


1/26/2012 Catelf: [Streed Rpg] Fitting equipment for semi-Modern Action (and Animal Anthros) ?
Ok, i have my own Game System, and the basics works. It is a further-development of WW's Storytelling system, but made for further speed and simplicity. I have tried to…
In Game Development
Participants: Catelf.


1/26/2012 davidberg: [Within My Clutches] my game can be won, so they played to win it
[url=http://shrikedesign.com/games/Within_My_Clutches_v2.pdf]Within My Clutches[/url] (old; still revising current version) Oops.  This game operates on a structure of pursuing your protagonist's goals, and there are some strategic decisions you make that impact…
In Game Development
Participants: davidberg, Noon, Sp4m, Rubbermancer.


1/27/2012 Skirmish_Tactics: Initial playtest for Skirmish Tactics Apocalypse
Greetings everyone, Digital Capricorn Studios is pleased to announce our initial playtest for Skirmish Tactics Apocalypse (STA).  STA is a skirmish-level turn-based tabletop miniatures wargame set in a post-apocalyptic near…
In Game Development
Participants: Skirmish_Tactics.


1/27/2012 Tayr_an-Naar: Need help re: Math -- resources?
My partner and I just finished hashing out the basic design of our conflict resolution mechanic for our system, and we've reached a compromise we're both happy with.  There's a…
In Game Development
Participants: Tayr_an-Naar, Double_J.


1/29/2012 Rubbermancer: Post-apoc steampunk caveman RPG - insight and guidance needed!
I've been working on this for over a year, during which time the game has mutated several times as I've refined and solidified my design goals.  I've reached the point…
In Game Development
Participants: Rubbermancer, nataix, Thriff, bosky.


1/30/2012 theletterQ: Red Desert (Early Stages)
So, I was on here years and years ago working on a game with my friend called Union Roleplaying Experience.  We were building a system and very expansive world from…
In Game Development
Participants: theletterQ, Thriff.


1/31/2012 Monkey_Zombie: Defcon (First Draft)
The setting is post apocalyptic Its a survival based game. The game mechanics: D20+ Modifier VS Goal number in non combat. D20+ Modifier VS D20+ Modifier in combat. All opposed…
In Game Development
Participants: Monkey_Zombie, theletterQ, phatonin, bosky.


1/31/2012 Velexia: Project Vex - RPG System - Combat Rules
[b][u]Project Vex[/u][/b] is a working title for a role playing game system I have been developing since 2005.  It has undergone many changes since its inception, and has seen not…
In Game Development
Participants: Velexia, Thriff.


1/31/2012 jalinde: LARP Ruleset Development - Quickdraw
I'm working on a LARP ruleset that simpifies rules interactions within the game format. As such, I'm drawing from a FATE-esque narrative thing which I am calling 'Threads'  which make…
In Game Development
Participants: jalinde, Thriff.


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