The Forge Reference Project: Browse Threads

 

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From Day One


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3/23/2004 joshua neff: stormbringer, the one ring, & the holy grail
I'm wondering if I missed something in my read-throughs of the rules or if the mechanics aren't there. Are there actual mechanics for magical items, like magic swords & potions…
In Burning Wheel
Participants: joshua neff, taepoong, abzu.


3/23/2004 Strams: 'Navigator' Generic SCI-FI RPG
First off, I just recently found this board and I am delighted to find that there are this many people into this aspect of RPG. I guess almost all folks…
In Indie Game Design
Participants: Strams, Matt Wilson, Garbanzo, Steve Samson, Shreyas Sampat, Dev, Valamir, Mike Holmes, Juicetyger.


3/23/2004 Rich Stokes: [Danger Dudes] Light hearted narrative based action movies
To mark the first anniversary of me shooting my mouth off about this project, here is the first release of Danger Dudes, my beer and chips narrative betting game. This…
In Indie Game Design
Participants: Rich Stokes.


3/23/2004 Malechi: New review at RPG.net
[url]http://www.rpg.net/reviews/archive/10/10177.phtml[/url] errrr ... yeah.... go check it out.. *ahem*
In The Riddle of Steel
Participants: Malechi, Salamander, bottleneck, Caz, MrGeneHa, tauman, Eamon, Wolfen, Stephen, bergh, Richard_Strey, montag, NotOnYourLife, kenjib, Turin, Edge, dysjunct, Valamir, Merritt Baggett, Ingenious, clehrich, Ian.Plumb, Alan, Jake Norwood, luke, Dain, [MKF]Kapten, pete_darby, ZenDog, Brian Leybourne, Mayhem1979.


3/23/2004 Peter Nordstrand: [HeroQuest] Temertain is Dead!
Hi, Here's a (very) brief actual play report for those who are interested. Purpose of session: To playtest "The Assassin" a convention scenario I've been working on. # of players:…
In Actual Play
Participants: Peter Nordstrand, Ron Edwards, pete_darby, Bankuei.


3/23/2004 matthijs: Session transcript for purpose of analysis
Hi all! I haven't seen this question posted before: Has anyone ever tried to take notes during a role-playing session, focusing on crowd response/audience reaction? An example of a transcript…
In RPG Theory
Participants: matthijs, Jack Spencer Jr, clehrich, orbsmatt, John Kim, Rich Forest, Gordon C. Landis, Noon.


3/23/2004 timfire: [E.rpg] Alpha playtest
Well, over the weekend I finally got my friends together to playtest my project E.rpg, my old fantasy heartbreaker that I'm reworking. I ran 2 sessions. The first session had…
In Actual Play
Participants: timfire.


3/22/2004 sirogit: [TROS]Sea of Fallen Gods: coming up with bangs.
It's been about two weeks since my last TROS game, due to Spring Break, and when it restarts this wednesday, I want this session to go with a BANG So,…
In Actual Play
Participants: sirogit, ZenDog, Malechi, John Kim.


3/22/2004 coxcomb: Investment for GM in player-directed play
So let's assume that a game has set up a large degree of player-control over play. What I'd like to discuss is how the GM operates in actual play. Players…
In RPG Theory
Participants: coxcomb, Alan.


3/22/2004 aplath: Problematic spell words in Donjon
Hello all, I've just finished reading my copy of Donjon and so far it is exactly what I expected, which is pretty good. I can't wait to try it and…
In CRN Games
Participants: aplath, Bob McNamee, Paganini, jdagna.


3/22/2004 Doctor Xero: Vision of Interaction and Vision of Independence examined
Here's the theory : When two friends sit down at a chess board and decide to express their creativity and explore their cunning by playing a game of chess, each…
In RPG Theory
Participants: Doctor Xero, montag, John Kim, Alan, cruciel, Gordon C. Landis, pete_darby, clehrich.


3/22/2004 daagon: Maximum Proficiency
What is the maximum proficiency level attainable by a character? Since you can never have more than 25 SA points, I'm assuming it will max out at level 26. Is…
In The Riddle of Steel
Participants: daagon, Tash, toli, Ian.Plumb, Wolfen.


3/22/2004 Gaerik: Sim GM with Gamist Players
In an online group where I'm a player we have this situation. The GM is a pretty coherent Simulationist player. At least that is my observation from playing with him…
In GNS Model Discussion
Participants: Gaerik, Ron Edwards, M. J. Young, Noon.


3/22/2004 Starshadow: Buying initiative
Hi there. A question about initiative that came up during this weekends session: One character had less reflex than his opponent in a red-red situation, and decided to buy initiative.…
In The Riddle of Steel
Participants: Starshadow, Tash, Jake Norwood, Overdrive, bergh, Edge.


3/22/2004 Jonathan Walton: Fine Art #6 on RPGnet: Uncertainty
The new article is up now, though it hasn't yet been announced to the masses. Definitely connected with some of the ideas that have been bouncing around the theory forum…
In RPG Theory
Participants: Jonathan Walton, Tomas HVM, Ian Charvill, Sean, Ron Edwards.


3/22/2004 Dreams_of_Cats: From a Simulationist into a Narrativist. Need tips!
Hi - I've lurked a lot, and have decided to take the plunge and actually ask for an opinion on something. I used to be quite the simulationist, and now…
In Actual Play
Participants: Dreams_of_Cats, Alan, Ian Charvill, Trevis Martin, joshua neff, hix, jburneko, pete_darby, clehrich.


3/22/2004 Ace: 6 more magic items for TROS
Here are a few more items for your TROS game Singer This exceptionally well made Shide bow looks to be carved out of a single piece of Ivory. It is…
In The Riddle of Steel
Participants: Ace, Jake Norwood, kenjib.


3/20/2004 Promethius: SF RPG (split and closed)
This game sounds like fun. I like the changes you made to the system. Looks like I've got some competition.
In Indie Game Design
Participants: Promethius, Ron Edwards.


3/21/2004 Promethius: Start to finish game design (split and closed)
I always design a world in which I create the character I wish I could be. Then, I just keep adding things in from there. Most of what I was…
In Indie Game Design
Participants: Promethius, Jack Spencer Jr, Jeph, Ron Edwards.


3/21/2004 Green: Forge as community (continued) (split)
[quote="Emily Care"] Profiling threads often get people to speak out once, but not necessarily to become active. I'd think that when an area of someone's interest and/or expertise arises they…
In Site Discussion
Participants: Green, Ron Edwards, Mike Holmes, clehrich, M. J. Young, Emily Care, cruciel, Steve Samson, Jack Aidley, joshua neff, ethan_greer.


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Subsequent Topics

3/23/2004 bergh: hits succes vs. defending succes.
This question is rather silly you may think. we have been playing: hits succes vs. defending succes. ie. if i hit with 5 success and my opponent evade with 3…
In The Riddle of Steel
Participants: bergh, [MKF]Kapten, bcook1971, Edge, Wolfen.


3/23/2004 bergh: Scenechal screen
Hi what do you think a scenechal screen should be? im talking both the side to the players and the scenechal?.
In The Riddle of Steel
Participants: bergh, Caz, Tywin Lannister, Wolfen, Ben.


3/23/2004 worldeater: Tampa Bay, FL - Trying to form a gaming group
Greetings, I'm trying to pull together a group of 4 to 6 people to meet every other Saturday night in Holiday, FL. Gaming would start at 6 PM sharp and…
In Connections
Participants: worldeater.


3/23/2004 Ron Edwards: Thor the Barbarian interviews me!
Hello, Have any of you heard of Thor the Barbarian? I'm not really sure where to start ... well, there's this guy, right? And he decided that Conan was a…
In Adept Press
Participants: Ron Edwards, joshua neff, lumpley, JamesDJIII, Andrew Norris, Trevis Martin, sirogit.


3/23/2004 ethan_greer: The long-term campaign and the myth of d20
So, I have this friend. Let's call him Herb. Herb wants to run a long-term fantasy campaign. How long-term? We're talking years, as in ten or more. Which sounds like…
In RPG Theory
Participants: ethan_greer, Mark Johnson, karolusb, Storn, Ole, cruciel, John Kim, madelf, Bankuei, M. J. Young, greyorm, Jack Aidley, Andrew Norris, JDJarvis, Jaide, Christopher Weeks, Gaerik, talysman, Ron Edwards.


3/23/2004 Blankshield: Black Company TROS
I've noticed a few mentions of Glen Cook's Black Company series in the forum here as a good potential setting for TROS, and figured people might be interested in seeing…
In The Riddle of Steel
Participants: Blankshield, Valamir, ulfhiden, Tash, Morfedel.


3/23/2004 TonyLB: Bangs and Narrativism... I -so- need help
Okay, so I've run SO many failed PBeMs that it's got to be me. And they all fail the same way. And my newest one is doing exactly the same…
In Actual Play
Participants: TonyLB, Valamir, clehrich, quozl, coxcomb, montag, John Kim, joshua neff, Noon, Alan, Lisa Padol, Trevis Martin, Michael S. Miller, Itse, neelk, DannyK, Blankshield, ptevis, Clay, Ron Edwards.


3/24/2004 Michael Hopcroft: Whoi are the good reviewers?
I just released the latest edition of HeartQuest: Romantic Roleplaying in the Worlds of Shoujo Manga at RPGNow, and I was wondering if anyone had any advice on who the…
In Publishing
Participants: Michael Hopcroft, clehrich, taalyn, DanielSchenström, ethan_greer, Cynthia Celeste Miller, GB Steve.


3/24/2004 ulfhiden: Confused about terain rolls.
im acctualy so confused i dont know what questions to ask!! i guess first is when and how to use them. Roll them everytime you move in combat so that…
In The Riddle of Steel
Participants: ulfhiden, Tash, Starshadow, Alan, Wolfen.


3/24/2004 Richard_Strey: A Fight is a Fight is a Fight. Or is it?
Now, we are all torlerant people. I like that about this forum. I, myself, am a tolerant person -and in Cologne, as you know, everyone is- who spends about ten…
In The Riddle of Steel
Participants: Richard_Strey, clehrich, Valamir, Malechi, Tash, tauman, Caz, Jake Norwood, Edge, timfire, Blankshield.


3/24/2004 sirogit: Narrativism, the juicy parts of the system and Risk
It occured to me that a complaint I hear sometimes against TROS is that the most intereasting part of it's system, the combat system, is wasted because players playing it…
In GNS Model Discussion
Participants: sirogit, Gaerik, Andrew Norris, Rob Carriere, pete_darby, Jack Spencer Jr, RDU Neil, Alan, Gordon C. Landis, M. J. Young, Storn, montag.


3/24/2004 kenjib: TROS with a narrative combat system?
Okay, so TROS is a marvelous narrative game with a really cool simulationist combat system added in. I almost feel like I'm breaching a taboo here because the combat system…
In The Riddle of Steel
Participants: kenjib, Tash, Nick Pagnucco, Turin, Bankuei, Malechi.


3/24/2004 Michael Hopcroft: Minorities, sexual and otherwise, in RPGs
A question someone posed to me on one of the other forums about heartQuest and how it handles yaoi campaigns has led me to pose this question -- are there,…
In RPG Theory
Participants: Michael Hopcroft, clehrich, AndrewDylan, pete_darby, Matt Wilson.


3/24/2004 ZenDog: Good article on the spear
In light of the spear and shield thread just thought you all might find this interesting (I did).
In The Riddle of Steel
Participants: ZenDog, Tash, Turin, [MKF]Kapten, Muggins.


3/24/2004 bcook1971: Contest to Define Kudara
Hello. Don’t know if this has been done already. Or if it’s welcome. Thought I’d post to find out. My idea: post a contest to define Kudara. (Then Shiragi and…
In The Riddle of Steel
Participants: bcook1971, Ingenious, Edge, Mike Holmes.


3/24/2004 Bifi: RPG Theory from the Educative Viewpoint
Hi Forge, I'm teaching at the University and also currently attending a course on Paedagogics. For the topic of my research paper I chose "Inscenation Methods in Paedagogics / Roleplaying".…
In RPG Theory
Participants: Bifi, Jack Spencer Jr, Gordon C. Landis, John Kim, clehrich, M. J. Young, Daredevil, Alan, Eero Tuovinen, Umberhulk, Rob Carriere.


3/24/2004 Gaerik: Bangs, bangs and more bangs!
In reading several threads about Bangs, I've noticed that people throw out ideas for them that are pretty independent of any specific group or game. I, personally, would find a…
In Actual Play
Participants: Gaerik, Alan, Blankshield, kwill, Andrew Norris, Lisa Padol, Valamir.


3/24/2004 daMoose_Neo: Question on CCG/RPG "combo"?
Hmmkay, title might seem a little bit odd, but heres the deal: I'm preparing some PDF Demo files to send out for reviews of my trading card game, Final Twilight.…
In Publishing
Participants: daMoose_Neo, contracycle, Lxndr, Amadeus, Marhault, Storn, taalyn.


3/24/2004 kwill: two player universalis: like tennis
just finished a short session of universalis that dropped from three to two players right at the beginning I found a very different dynamic with two players than the usual…
In Universalis
Participants: kwill, Valamir.


3/24/2004 Strams: [Navigator] Vehicle construction
Hey all, I need some advice on vehicle construction. The system I have now lets the person designing the vehicle to choose the metric tonnage of the vehicle first. This…
In Indie Game Design
Participants: Strams, Valamir, Runjikol, Dev, Shreyas Sampat.


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