Previous Topics 4/12/2004 TonyLB: Cascading ambiguity Okay, so I'm running a game where I've give folks the right to write for the NPCs, and to frame and describe scenes their character would know nothing about.
Additionally,… In Actual Play Participants: TonyLB, clehrich, Bob McNamee, Paganini, StalkingBlue, Mike Holmes, Peter Hollinghurst.
4/12/2004 signoftheserpent: wargame design I know this is an rpg design site, ostensibly, but do other types of design get a look in (such as the subject)?
thanks In Site Discussion Participants: signoftheserpent, Ron Edwards, Mike Holmes, quozl.
4/12/2004 Dev: Ross Perot / Slander Supposing I wanted to publish a setting around the suggestion that Ross Perot's election in 1992 led to a nationalistic (near-fascistic) atmosphere throughout the 90s. How much danger am I… In Publishing Participants: Dev, Mike Holmes, Christopher Weeks, Clay.
4/12/2004 bergh: New Prioritization table for creating character i have made a new one.
www.fflr.dk/tabletop/TROS/TRoSPri.pdf
Rate it and give me a comment. In The Riddle of Steel Participants: bergh, Ian.Plumb, Bob McNamee, Edge, Lxndr, Stephen, Krammer, Ingenious.
4/12/2004 Mike Holmes: Son of Iron Game Chef! The Chairman enters the arena once again. The light's come up. He's carrying a fist full of d10s. He rolls them and considers the results as a strange grin comes… In Indie Game Design Participants: Mike Holmes, Eero Tuovinen, ethan_greer, John Harper, Jonathan Walton, Mark Johnson, Jack Spencer Jr, Piers Brown, Zak Arntson, Dav, Bill_White, Jack Aidley, Alan, gobi, bluegargantua, Shreyas Sampat, hanschristianandersen, Ron Edwards, Marhault, Sydney Freedberg, talysman, Lxndr, Paul Czege, lumpley, Crackerjacker, Rich Forest, Dev, anonymouse, Spooky Fanboy, Darcy Burgess, Walt Freitag, Valamir, timfire, Asrogoth, Matt Snyder, C. Edwards, Ben Lehman, redivider, Emily Care, quozl, greyorm, dalek_of_god, xiombarg, JamesSterrett, Bob McNamee, Palaskar, Christopher Weeks, hardcoremoose, Designer X.
4/12/2004 Emiricol: Uni and kids? Hi, just curious - how appropriate would Universalis be, possibly simplified, as a tool for storytelling with children? Say, 7 years, and then junior high/high school age.
I haven't seen… In Universalis Participants: Emiricol, Christopher Weeks, Mike Holmes.
4/12/2004 komradebob: Experiences w/newgamers vs.oldgamers and Uni HI
I'm looking to introduce Uni to some folks, most of which have little RPG background. I'd also like to introduce the system to some old gamer hands, folks that… In Universalis Participants: komradebob, Mike Holmes, kwill, Tony Irwin, Valamir.
4/12/2004 komradebob: Has anyone "opensourced" a premade adventure produ Here is what I mean by open sourced:
A group of players takes a product (adventure/module) for a game, but instead of playing it with an old school players +… In Universalis Participants: komradebob, Mike Holmes.
4/12/2004 komradebob: Minimalism,color, and Pre-existing Settings Basically, I want to use Uni as my primary system. I want to use it with settings from other games (Primarily Jorune). Now, I've already seen some discussions of bringing… In Universalis Participants: komradebob, Mike Holmes, kwill.
4/12/2004 jeffd: Scene Framing? I'm sure this has been covered - but unfortunately I'm a piss poor search engine user. :(
Are there any good Forge threads on the concepts behind scene framing? I'm… In RPG Theory Participants: jeffd, C. Edwards, John Kim.
4/12/2004 Doyce: [Sorcerer] Cunning Demons with Cunning Plans? From this thread: http://www.indie-rpgs.com/viewtopic.php?t=8230#top
With a demon like this, they often become big villains. Veniamin in the recent necromancy game is a good example, and it's only Power 8,… In Adept Press Participants: Doyce, Ron Edwards, Fabrice G., Lxndr, DannyK, Mike Holmes.
4/12/2004 Sigurth: TROS in an Arthurian Mythos setting One of my players really loves TROS. We are currently using it for our Hârn game (see sig). He proposed that we use TROS for our very, very sporadic Pendragon… In The Riddle of Steel Participants: Sigurth, Valamir, ZenDog, Jasper, Edge, Eamon, Mike Holmes.
4/12/2004 komradebob: Approaches to assigning Traits For game purposes regarding complications, are these two following things the same?:
1) Werewolf Pack
and
2) Werewolf Pack
Enraged, Eco-Terrorist, Lycanthropes
I'm assuming there are no Master Components… In Universalis Participants: komradebob, Christopher Weeks, Valamir, kwill, Mike Holmes.
4/12/2004 abzu: New Reviews of Burning Wheel In case your curious, or you need yet another reason to go out and buy the damn game:
There's a new one on about.com
http://roleplaygames.about.com/cs/productreviews/fr/burningfull.htm
and there's one over at… In Burning Wheel Participants: abzu.
4/12/2004 timfire: GM's creating PC backgrounds... I thought I would share a quick story about my brother's rpg'ing group. My brother, who only recently got interested in rpg's (specifically DnD), plays typical Illusionist Sim/Gam-stuff. His group… In Actual Play Participants: timfire, Lxndr, BPetroff93, Shreyas Sampat, Ron Edwards, Henri, jdagna, coxcomb, Paul Watson, Storn, StalkingBlue, Neylana, herrmess.
4/12/2004 realms_creator: Card publishers Where can I find a publishers of cards? We are trying something new with spells. Instead of having them in a book.We want to have them done on deck of… In Publishing Participants: realms_creator, daMoose_Neo, Marhault.
4/12/2004 hatheg-kla: Deciding scope for conflict-based resolution. Hi there.
For a while now I've been struggling to marry these two ideas:
1. Characters defined by a list number of skills (that have various levels of aptitude).
2.… In RPG Theory Participants: hatheg-kla, Shreyas Sampat, lumpley, Ron Edwards, coxcomb, Jasper, RDU Neil, Storn, Valamir, Mike Holmes.
4/12/2004 Hannu Hurme: Ego & Soul Here's a rundown of what I've written down so far. Mostly to clear my own head. This all began quite a while ago when I made my first posts here… In Indie Game Design Participants: Hannu Hurme, Spooky Fanboy.
4/12/2004 Ryan Bartlett: Creative Masochists? I'm creating a space-punk game in which, through technological mishap, the sun has been turned into a lava-lamp with only a decade, maybe two, left, and most of the inner… In Connections Participants: Ryan Bartlett.
4/12/2004 sirogit: What does and doesn't constituite "Force" I'd like to include the paragraphs in which Force is discussed in Ron Edward's Narrativist Essay as a basic definition.
Force: the final authority that any person who is… In RPG Theory Participants: sirogit, Andrew Martin, Henri, Ron Edwards, clehrich.
<< more previous topics | | Subsequent Topics 4/12/2004 jburneko: Small Sorcery Question Hello,
I've owned TROS for some time now and I've read parts of it in bits and pieces but only recently took the plunge and read the entire book cover… In The Riddle of Steel Participants: jburneko, Edge.
4/13/2004 Der_Renegat: Modern Firearms in HQ Im still working on how to use HQ for a cyberpunk setting and started with the obvious: combat and modern weapons, because most of the rest is pretty obvious.
Vehicular… In HeroQuest Participants: Der_Renegat, Donald, soru, Peter Nordstrand, Mike Holmes, MikeSands, buserian.
4/13/2004 The Fiendish Dr. Samsara: Contest Checks: 2/3rds of a Mechanic Hi all. Long-time lurker; first-time poster. I’d like to post, for general review and comment, the very basics of my system. If there’s any interest (and I mean “any”), I… In Indie Game Design Participants: The Fiendish Dr. Samsara, coxcomb, BPetroff93, Mike Holmes.
4/13/2004 GreatWolf: [InSpectres] Winging InSpectres, Part 2 Well, the third session of InSpectres went much better. The advice from the previous thread helped greatly.
In addition to rolling up the client for the week, I came up… In Actual Play Participants: GreatWolf, ScottM, Ron Edwards, Valamir, Mike Holmes.
4/13/2004 montag: [Whispering vault] unsatisfying first session Short-version:
So I ran my first game of Whispering Vault and it sucked. IMO that is, players said it was ok. I take most of the blame, though I think… In Actual Play Participants: montag, Valamir, GreatWolf.
4/13/2004 ethan_greer: PDF articles You know what would be cool? If the Forge articles were available both as HTML (as they appear now) and as downloadable, printer-friendly PDFs. In Site Discussion Participants: ethan_greer, xiombarg.
4/13/2004 Lxndr: GenCon Business/Tax Questions If I go to GenCon as "Alexander Cherry, Sole Proprietor of Twisted Confessions" instead of as "Private Citizen Alexander Cherry", what sorts of things are generally considered deductible? (Yeah yeah,… In Conventions Participants: Lxndr, Valamir, Bob Goat, jdagna, daMoose_Neo, Paul Czege.
4/13/2004 Doyce: [Paladin] Where do you drift (or do you)? Hi all.
I'm involved in Brian Bankhead's nascent Paladin game on IRC (see his recent post in this forum, and I highly recommend stopping in and joining play if you're… In CRN Games Participants: Doyce, Trevis Martin, tetsujin28.
4/13/2004 Paganini: Pag's Standard Rant - Scene Framing It seems like we're always getting posts in the various forums about Scene Framing. What it is, how to do it. These questions are invariably met with links to old… In RPG Theory Participants: Paganini, coxcomb, FredGarber, C. Edwards, Mike Holmes, Jonathan Walton.
4/13/2004 ulfhiden: Destiny! I have a question about Destiny. Do these dice get to be used in situations were the destiny might fail.
For instance lets say you have the Destiny become a… In The Riddle of Steel Participants: ulfhiden, Mike Holmes, Stephen, Valamir, Wolfen, Lxndr.
4/13/2004 Zak Arntson: Design - What does the player/character/gm do? Just in case someone isn't familiar with it, I'll open with one of the standard questions you give a designer: The idea's great and all, but what do you do?… In RPG Theory Participants: Zak Arntson, Astrivian.
4/13/2004 Lxndr: Character Improvement in Sorcerer, or What Is Lxndr Missing? Reading through the Sorcerer main book, character improvement seems to be tied to "the end of a story" (which may or may not have anything to do with a kicker).… In Adept Press Participants: Lxndr, Ron Edwards, Sean, jburneko.
4/13/2004 cruciel: Conflict Resolution and Gamism This is a lot of junk all strung together. Hopefully it'll make sense at the end.
*****
Once upon a time I started to shift my play more towards conflict… In GNS Model Discussion Participants: cruciel, coxcomb, M. J. Young, ethan_greer, Ron Edwards.
4/13/2004 cruciel: Missing Lobe Shift as Gamist Tell Wow, that subject title doesn't make any sense, does it?
(Everything contained herein subject to the disclaimer that I am not a neurologist, psychiatrist or anything else remotely knowledgeable in… In GNS Model Discussion Participants: cruciel, Eero Tuovinen, montag, beingfrank, Rob Carriere, John Kim, M. J. Young.
4/13/2004 stingray20166: "Old Schol D&D" Played real "old schol D&D" the other night. And yeah, that is misspelled -- at one point in the game my fellow Forge reader and I just looked at each… In Actual Play Participants: stingray20166, DannyK, clehrich, Ron Edwards, Mike Holmes, CPXB, kwill, greyorm, John Kim, jrients.
4/13/2004 bcook1971: [Sorcerer] Various Questions Good news! My group has agreed to let me run a four-session Sorcerer campaign. Now the pressure's really on to understand the wormy details. Or at least be 70%+ settled… In Adept Press Participants: bcook1971, Ron Edwards, kwill.
4/13/2004 Tomas HVM: Force, feeding techniques and scene framing Walt Freitag wrote:
I'm one of the Forge's most outspoken advocates and (if I do say so myself) innovative practitioners of high-Force techniques. I'd love to participate in discussion such… In RPG Theory Participants: Tomas HVM, M. J. Young, Walt Freitag, Eero Tuovinen, Bankuei, hanschristianandersen.
4/13/2004 Tigerclaw: Few things. (Everyone, please HELP. esp historical fencers) First, let me tell you guys how glad I was to find Riddle of Steel game. I was always a big fan of realism and combat, and this game delivers… In The Riddle of Steel Participants: Tigerclaw, Jake Norwood, Emiricol, tauman.
4/14/2004 bergh: Merits/gift and flaws collection project. Sorry yet another idea of mine just came up!
I wanna be inspired to make a complete merit/gift and flaws list.
What i need you to do, is to make… In The Riddle of Steel Participants: bergh, Ingenious, [MKF]Kapten, Stephen.
4/14/2004 sirogit: Episodic, Nonepisodic, or combination plots? For my Demon Cops game, I'm not quite sure how to treat the plot.
Initially, I'm quite attracted to the idea of Episodic self-contained stories per session, as is recommended… In Adept Press Participants: sirogit, Mike Holmes, xiombarg.
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