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From Day One


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6/8/2004 Alf_the_Often_Incorrect: Massive- rules patch for handling huge battles (CARPS).
For those of you who do not know my RPG (that would be most of you) this post will be rather uninformative; therefore, I suggest visting my site: http://w00tism27.tripod.com/carps Anyway,…
In Indie Game Design
Participants: Alf_the_Often_Incorrect.


6/8/2004 Michael Hopcroft: What does DTRPG Mean for the indies?
What does the launch of DriveThruRPG.com, the new ePublishing venture backed by at least ten of the major companies, mean for the indpeendent publishers in this field who are locked…
In Publishing
Participants: Michael Hopcroft, ethan_greer, Clinton R. Nixon, Adam, Roy, Jack Aidley, btrc, pete_darby, Paul Watson, jrs, Clay, greyorm, C. Edwards, Peter Hollinghurst, Rich Stokes, Moah, urbwar.


6/7/2004 greyorm: The Riddle of the Fading Suns
I just recieved my TROS books (thanks Jake!) and besides indulgence in a sudden and growing addiction to Dungeon Siege that I blame on my gaming friends, I've been pawing…
In The Riddle of Steel
Participants: greyorm, Matt Wilson, montag, Caz, jeffd.


6/7/2004 humis: [Snow Day!] another actual play report
Seeing the other actual play report about Snow Day! got me to post this report: Last thursday, me and my three friends played a session of Fort Joey Must Fall!…
In Actual Play
Participants: humis, hanschristianandersen, Bob McNamee, Mike Holmes.


6/7/2004 ethan_greer: Chamber playtest open
Hello, My latest project, Chamber, is now available for playtest. If you are interested, email me and I'll make sure you get a copy of the rules. Be warned, however:…
In SimplePhrase Press
Participants: ethan_greer, Victor Gijsbers.


6/7/2004 Poleaxe: questions, armor penalties, and mass weapons
questions, armor penalties, and mass weapons First, on the footman's pick: Where is the rule for picks getting stuck? I see the reference in the damage chart, but can't find…
In The Riddle of Steel
Participants: Poleaxe, Malechi, Ashren Va'Hale, James Buchanan, Andrew Mure.


6/7/2004 Matt Wilson: PTA: revised budget and fan mail
Here's a fix to the current troubles I've had with awarding fan mail and maintaining a dice ecosystem. My primary concern is reward and dice systems that promote the right…
In Indie Game Design
Participants: Matt Wilson, Mike Holmes.


6/7/2004 Wulf: Adept Press print stuff.
My FLGS has basically given up on finding Sex & Sorcery (the book that is...) through his distributor, so I was going to order direct on the Adept Press website.…
In Adept Press
Participants: Wulf, joshua neff, Ron Edwards, stingray20166, 8bitjunkie.


6/7/2004 Pagrin: How do you?
Hello all I've recently been roped into helping out a con I have attended for the last 15 years (They called my "sure I'll help" bluff.) The Convention is called…
In Conventions
Participants: Pagrin, Dregg, M. J. Young, abzu.


6/7/2004 Tomas HVM: Dwarven comedy
I'm no expert on comedy. Still; it interest me, and I would very much like to investigate it further, as a designer. One of the reasons is my project "Dvellen".…
In Indie Game Design
Participants: Tomas HVM, Ravien.


6/7/2004 hanschristianandersen: [Snow Day!] First actual play report - long
I got a pleasant surprise in my email inbox this afternoon, when my brother sent me emails linking to some accounts of an actual game of Snow Day that his…
In Actual Play
Participants: hanschristianandersen, Mike Holmes.


6/7/2004 Doyce: [Sorcerer] Session Five (Bibliophage): The Big Chill
We had our sixth session of the Bibliophage Sorcerer story Friday night. The whole thing is detailed here, along with previous session logs. This was an interesting session, mostly because…
In Actual Play
Participants: Doyce, Ron Edwards.


6/7/2004 Loki: [d20] scene framing blues
Hey Folks, I ran the 2nd of two d20 fantasy sessions tonight and had some unexpected behavior from one of my players that I think might be related to scene…
In Actual Play
Participants: Loki, hix, Andrew Norris, ADGBoss, John Kim.


6/6/2004 tj333: Winning without killing
I am working on an anime based game and I want the character to be able to win and lose fights without anyone dieing. In many of the animes I…
In RPG Theory
Participants: tj333, Bankuei, simon_hibbs, Noon, anonymouse, SlurpeeMoney, M. J. Young, timfire, Doctor Xero.


6/6/2004 Henri: [Sorcerer] Cure lite wounds and other "white magic"
[quote="Ron in the Sorcerer book"]Vitality. Dice of lasting damage up to the demon's power are removed when the user takes a rest following combat, as opposed to half the damage.[/quote]…
In Adept Press
Participants: Henri, sirogit, Ron Edwards.


6/6/2004 angelfromanotherpin: Questions re: Sorcerer System
If a character is rolling a single die and succeeds, is it automatically a total success? There seems to be no room for any other result. Also, the main book…
In Adept Press
Participants: angelfromanotherpin, Ron Edwards, greyorm.


6/6/2004 Jason Petrasko: Heart, Fire, and Grace
Over the past say year or so, I've moved away from making RPGs that try and simulate the workings of the world. What seems like years ago I made the…
In RPG Theory
Participants: Jason Petrasko, timfire.


6/6/2004 Tom: New Maneuver Cards
I made a bunch of maneuver cards for my group, and well, here they are, please tell me what you think and especially if you find any mistakes: Offensive Maneuvers…
In The Riddle of Steel
Participants: Tom, Mike Holmes, Poleaxe, bottleneck.


6/6/2004 Clinton R. Nixon: Playtesters in New Orleans, LA needed
I'm looking to form a group to playtest my new game, The Shadow of Yesterday, in New Orleans. Specifically, I'm looking for all types of people: non-gamers, artists, old skool…
In Connections
Participants: Clinton R. Nixon.


6/6/2004 MajorKiz: Nuclear Beasts: game balance question
Can't remember if I've posted here before, but even if I have, it's been so long since I read this forum that I might as well be a newbie. Anyway,…
In Indie Game Design
Participants: MajorKiz, ethan_greer, Mike Holmes, Sydney Freedberg, Ben Morgan.


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Subsequent Topics

6/8/2004 urizenhh: What to do with the unhappy gamer? (long)
Hi there! This place being the most interesting self-help group for frustrated gamers and gms I shall present you with my problen, either to get help or just to share...…
In Actual Play
Participants: urizenhh, Loki, Clay, Nicolas Crost, Bankuei, jdagna.


6/8/2004 Wormwood: Experimental Validation: GNS Congruence
This thread is to discuss the experiemental design of a GNS Congruence game. This stems from M.J. Young's post here. I've already designed a game which, in observing play, manages…
In GNS Model Discussion
Participants: Wormwood, Mike Holmes, John Kim, Valamir, M. J. Young, Walt Freitag.


6/8/2004 bluekabuto: cheap web development and design for your game store/company
Attn gameshop owners/companies. As a gamer and small business owner I know how tight money can be sometimes. I also know how frustrating it is to visit a website that…
In Connections
Participants: bluekabuto.


6/8/2004 Cynthia Celeste Miller: Room Sharing at Origins
I'm in a bit of a bind. I was originally going to be sharing a room with some friends at Origins, but they are now unable to go. Unfortunately, I…
In Conventions
Participants: Cynthia Celeste Miller, Mike Holmes.


6/8/2004 MonkeyWrench: Tweaking with the dice mechanics
I've got a question for all the systems tweakers and number crunchers out there - What effect would changing the dice mechanics of TROS have on the game? In my…
In The Riddle of Steel
Participants: MonkeyWrench, Sir Mathodius Black, Starshadow, nsruf, spunky, Durgil, Jaeger.


6/8/2004 Andy Kitkowski: [Convention Swap] GIMME SOME RPG STUFF in exchange for ads
Hey all, sorry about the ambiguous title. Let me quickly summarize what's going down: In late July is Trinoc-Con, the area's (Durham/Raleigh/NC) premier game and SF convention. This year, I'm…
In Connections
Participants: Andy Kitkowski.


6/8/2004 Starshadow: Question about different types of bow
We have stats for longbow and the shortbow in the Book, but what about other types, like recurve bows, horseman bows and composite bows? Are they any different from the…
In The Riddle of Steel
Participants: Starshadow, Sir Mathodius Black, James Buchanan, Turin, Valamir, deltadave, Hereward The Wake, ulfhiden, Brian Leybourne.


6/8/2004 Prince of Thieves: Building Farrenshire
I am in the midst of trying to flesh out Farrenshire for a campaign I've recently started and I'm intrested in advice and opinions. Here are some critical points, but…
In The Riddle of Steel
Participants: Prince of Thieves, Caz, Jake Norwood, Irmo, Valamir, Emiricol, Tom, Ian.Plumb, Sir Mathodius Black.


6/8/2004 Mike Holmes: [God Lore] Ambrosia Theft Playtest
Scheduling made doing a one shot a good idea last Saturday, so I suggested that we playtest one of the IGC games that I felt needed playtesting. The group agreed,…
In Actual Play
Participants: Mike Holmes, Asrogoth, joshua neff.


6/8/2004 pilot602: [Big Ole Robots] Robot design rules, sheet
If anyone has a moment and would like to work through designing their own robot (which could be used in the game I'm currently working on) grab a copy of…
In Indie Game Design
Participants: pilot602, Sydney Freedberg, greedo1379, Mike Holmes, Valamir, nikola, Ravien.


6/8/2004 pilot602: [Big Ole Robots] Quickset rules
If you took a look at my MAIS design sheets you may also be interested in looking at the current ruleset in which you get to use those MAIS. Well…
In Indie Game Design
Participants: pilot602, Mike Holmes.


6/9/2004 oversoul01: First Dice Chucker Playtest!!!!!
The playtest went very well! To start with the whole playing session lasted about 3 and half to four hours. I had three willing monkeywrenchers, each with a very diffrent…
In Actual Play
Participants: oversoul01.


6/9/2004 Pigfrenzy: Advice on implementation to a newbie (longish)
Forgive me if I've posted this to the wrong section, I wasn't sure if this section or Actual Play would be more appropriate. First off, I've been lurking here off…
In RPG Theory
Participants: Pigfrenzy, Mike Holmes, Trevis Martin.


6/9/2004 bcook1971: [Sorcerer] First Campaign III of IV (SPOILER)
(Session I. Session II.) "This was the best one yet." That's what my players told me. I've been having trouble keeping the group focused, so I switched sites to my…
In Actual Play
Participants: bcook1971, Paka, sirogit, Ron Edwards, Valamir.


6/9/2004 urizenhh: Styles/Motivations (does this belong here or gns theory?)
Hi there! Because of my groups problems I want to create a questionaire (sp?) for my players to figure out what they/we really want from playing. I was thinking about…
In RPG Theory
Participants: urizenhh, Rob Carriere, Valamir, Bankuei, John Kim.


6/9/2004 beingfrank: Downtime, or skipping time
I'm wondering what purposes people see being served by dowtime, or skipped time in a game. By that I mean deciding 'we're going to advance the game world by 6…
In RPG Theory
Participants: beingfrank, Doctor Xero, Ron Edwards, ethan_greer, Mike Holmes, M. J. Young.


6/9/2004 xiombarg: Adventure Trade Organization
[url]http://www.rpgnews.com/article.php?sid=3291[/url] [url]http://www.rpgnews.com/article.php?sid=3294[/url] [url]http://www.adventuretrade.org/[/url] So, does anyone know anything about this? In particular, the man behind it, and how useful it's likely to be in actuality? I'm thinking if any of…
In Publishing
Participants: xiombarg, Shardmaster.


6/9/2004 Old_Scratch: [Charnel Gods] Questions and Musings
I'm looking forward to breaking my players into Sorcerer, but before playing with the Mythic Past/Haunted Present setting, I'm going to start them off with the Charnel Gods setting, which…
In Adept Press
Participants: Old_Scratch, hardcoremoose, DannyK, greyorm, Paka, Nev the Deranged, Bryant, Secondlaw.


6/10/2004 Halzebier: I have no words but I must communicate
Our D&D group had a brainstorming session for our next campaign tonight. I found it an exercise in frustration, as I was unable to get my ideas across. The others…
In RPG Theory
Participants: Halzebier, ethan_greer, Noon, xiombarg, Ron Edwards, trechriron, bcook1971, M. J. Young, Trevis Martin, Tobias, Matt Snyder, Emily Care, Henri, Caldis.


6/10/2004 nicklalone: So I was sitting around
So I was sitting around playing final Fantasy 11 (summer off of school's pastime 2004 entertainment) and I was messaged by an old Internet RPG person by the name of…
In Indie Game Design
Participants: nicklalone, xiombarg.


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