The Forge Reference Project: Browse Threads

 

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6/15/2004 Alan: Pervy & Points of Contact
In Narrativism without Pervy Mechanics? ( http://www.indie-rpgs.com/viewtopic.php?t=11600 ) Ron wrote: Why is narration-when-no-dice-are-being-rolled in The Pool higher in PoC than narration-when-no-dice-are-being-rolled in Trollbabe? Because the two phenomena…
In GNS Model Discussion
Participants: Alan, C. Edwards.


6/15/2004 hix: How do I ... do stuff?
Hi, I have a couple of coding questions that I couldn’t finding answers to by searching. I’d appreciate any help. 1) When I quote someone, how do I make the…
In Site Discussion
Participants: hix, Christopher Weeks, jrs, ethan_greer, Mike Holmes, Rob Carriere.


6/15/2004 Doyce: FATE: the El Dorado game?
[Hopefully, this is the forum to present and discuss this idea.] One of the questions I've been trying to answer when pondering a new campaign is "What do I want…
In Evilhat Productions
Participants: Doyce, Andrew Norris, Mike Holmes.


6/14/2004 Eero Tuovinen: Moderating question (split from Bad Taste)
[quote="Doctor Xero"] As to how I would deal with those postings which I find offensive . . . Well, I'll ask this to Ron Edwards or Clinton R. Nixon (or…
In Site Discussion
Participants: Eero Tuovinen, Ron Edwards, Doctor Xero.


6/15/2004 Lxndr: Twisted Confessions Forum Sticky - Please Read
Hello, and welcome to the discussion forum for Twisted Confessions Game Design and the various games associated with that label, both those published and those slated for future development. Also…
In Twisted Confessions
Participants: Lxndr.


6/15/2004 ignatius: Mechanics weirdnesses
Hey, I'm pretty new to TROS. I really like a lot of the ideas behind it, but there are a few issues I've found with the mechanics, and I was…
In The Riddle of Steel
Participants: ignatius, nsruf, Stephen, Caz, Malechi, Prince of Thieves.


6/15/2004 Green: Narrativism without Pervy Mechanics?
Here's something I was thinking about as I was retooling some aspects of Kathanaksaya. I have read the Story Now article, and I looked over the glossary, but I can't…
In GNS Model Discussion
Participants: Green, Alan, Ron Edwards, lumpley, Walt Freitag, C. Edwards, timfire, contracycle, Sean, M. J. Young.


6/15/2004 pilot602: [Seven Systems Legacy] - revised with "living bots"
[quote]The Seven Systems Legacy [b]The El’dan[/b] [i]2800a.d. – 3100a.d.[/i] El’dan actually start out life as the Vu’lan. The Vu’lan create genetically engineered clones of themselves, who are designed to be…
In Indie Game Design
Participants: pilot602, Sydney Freedberg, greedo1379.


6/15/2004 Green: kathanaksaya: back to the drawing board
After playtesting Kathanaksaya with a real group of varied ages and experiences, I've decided that it was a success, albeit with one problem: how do I make sure that a…
In Indie Game Design
Participants: Green.


6/15/2004 sirogit: Highschool Automatons.
I just came up with this today so it's kind've sketchy. It's more or less a weird, arty one-shot game that I thought would have a neat aesthetic. It's one…
In Indie Game Design
Participants: sirogit, Doctor Xero, Jasper, Tobias, sergeant_x.


6/15/2004 Asrogoth: [God Lore] Cleaning Up and Shaking Out
Okay, I promised I'd post something by tonight, so here you go. This is the section I left out of the contest material by accident regarding the Gods and their…
In Indie Game Design
Participants: Asrogoth, Mike Holmes.


6/15/2004 Hobbitboy: Which are the HQ products?
Is there any way to tell which of the products found on HeroQuest website were written explicitly for HeroQuest (as opposed to being written for HeroWars)? Is there any significant…
In HeroQuest
Participants: Hobbitboy, Nick Brooke, Wolfhead, Mark Galeotti.


6/15/2004 Christopher Kubasik: Narrativism: Ladies and Gentlemen of the Jury....
... I give you exhibit A. Hello, While I am weary of most conversations of gaming these days, I find myself morbidly drawn to arguments about literature and storytelling. Now,…
In GNS Model Discussion
Participants: Christopher Kubasik, Paganini, Doctor Xero, pete_darby, ADGBoss, Valamir, Ben Lehman, Paka, Ravien, Jack Spencer Jr, M. J. Young, contracycle, Walt Freitag, John Kim, C. Edwards, Mike Holmes.


6/15/2004 Dumirik: Narrativist Reward Mechanics
Hi everyone. I've been working on my RPG, and feel that it lacks a bit when it comes to reward mechanics. THe only form of reward that players really get…
In GNS Model Discussion
Participants: Dumirik, Green, Bankuei, matthijs, Mike Holmes, Trevis Martin, M. J. Young, Ville Takanen, Alan, timfire, John Kim, TonyLB.


6/14/2004 pilot602: [Seven Systems Legacy] - new version of "big ole robots
Ok here's the quick run down on the "new" spin on the big-robot game I'm working on (see the threads). There's still a lot of the old…
In Indie Game Design
Participants: pilot602, Sydney Freedberg, greedo1379, dalek_of_god.


6/14/2004 Doctor Xero: How to Introduce a Narrativist to Simulationism?
As I browse through various Forge postings (when I have spare moments), I've noticed various postings giving advice on how to introduce Narrativist play into a gaming group which had…
In GNS Model Discussion
Participants: Doctor Xero, Valamir, Ron Edwards, Ravien, Paul Czege, Rob Carriere, John Burdick, Ben Lehman, John Kim, Alan, Walt Freitag, Balbinus, Mike Holmes, TonyLB, contracycle, droog.


6/14/2004 The Goat: Donjon: Genre or Setting shift, any problems
I was just curious, I just finished reading through Donjon and I know it was designed as a fantasy game, however at the current moment I don't see any reason…
In CRN Games
Participants: The Goat, Bailywolf.


6/14/2004 ADGBoss: The Campaign Season: Length of Intended Play Affecting Desig
Hello everyone, back again after being away from the Forge and design for a few months. Re to the old timers and hello to everyone new. As usual (for good…
In RPG Theory
Participants: ADGBoss, Valamir, M. J. Young, neelk, Ben Morgan, Nicolas Crost, Andrew Norris, Mike Holmes.


6/14/2004 taepoong: [Burning Wheel] Burning Summer
Last Thursday, my little group got together to create our campaign which is limited to only eight sessions or so. Thus, their characters had to be involved from the get-go…
In Actual Play
Participants: taepoong, Paka, abzu, Thor Olavsrud, Luke Sineath.


6/14/2004 Tobias: Your Gods are Dead: Playtest version
Ladies and Gentlemen, I've completed chapter 4 of 'Your Gods Are Dead' (YGAD). With the completion of this chapter I feel there's enough of a skeleton for me to start…
In Indie Game Design
Participants: Tobias, Nicolas Crost, Gary Kennedy, Jasper, MarktheAnimator.


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Subsequent Topics

6/15/2004 pigames: Seeking Mac/PC Programmer
Politically Incorrect Games is looking for a freelancer to write a small-ish computer program capable of working on both Windows 95+ and Mac OS 8+ (obviously, two different versions). If…
In Connections
Participants: pigames, Christopher Weeks.


6/16/2004 Decurio: Return to River of Cradles?
During the Ralston RQ Renaissance, we had a blast playing with River of Cradles, Sun County (its funny how much sexual innuendo gets slung around when everyone is playing sexually…
In HeroQuest
Participants: Decurio, Nick Brooke, Moah, Mark Galeotti.


6/16/2004 coryblack_666: offhand penalties
a quick search didnt help me much and i couldnt find it in the books. What are the penalties for fighting with your off hand? Also, what might be a…
In The Riddle of Steel
Participants: coryblack_666, Mike Holmes, Tash, Dain, Turin, Jake Norwood, Starshadow, Vagabond Elf, bottleneck, Richard_Strey, Valamir, aaronharmon.


6/16/2004 MattyHelms: Greek Mythology RPG: Best mechanics to convey concept?
I've finally decided to take the plunge into self-publishing some games as PDF files. The game design that I'm most excited about revolves around Greek mythology, tentatively (and with sparkling…
In Indie Game Design
Participants: MattyHelms, John Kirk, epweissengruber, Doctor Xero.


6/16/2004 Mojo: [Idea] Campbell Story Engine
Greetings All, Firstly I'd like to thank everyone here for their wonderful posts that have done much to improve my understanding of roleplaying. Love this place :) Secondly I'd like…
In Indie Game Design
Participants: Mojo, Tobias, dalek_of_god.


6/16/2004 Paganini: [Trollbabe] Conflicts and Pace
One of the things that I've never understood about Trollbabe caught my attention again tonight. I'm getting ready to run it again (a vampire game, this time, in fact). The…
In Adept Press
Participants: Paganini, rafial, Ron Edwards.


6/16/2004 Tom: Re-layouted damage tables (and more)
In addition to the maneuver cards, I've also worked on the damage tables. For the impatient, the download link is http://web.lemuria.org/tros/. Different from the quick-reference things, these are the actual…
In The Riddle of Steel
Participants: Tom, Poleaxe, Dain, Tash, Jake Norwood, Stephen.


6/16/2004 Tobias: Find the right color for humanist game
All, You may or may not be aware of a game I'm designing, Your Gods are Dead. Related to that game are a bunch of questions I've been having in…
In RPG Theory
Participants: Tobias, Jasper, JamesSterrett, Eero Tuovinen, Paul Czege, simon_hibbs, Mike Holmes, contracycle.


6/16/2004 aplath: Scope of main and supporting abilities
Hello all, Yesterday I ran a short Donjon game as a replacement for our regular Pool campaign since one of our players was missing. It was a simple and very…
In CRN Games
Participants: aplath, Isliffell, Jason Puckett, Manxome.


6/16/2004 Rob MacDougall: Starchildren setting, HeroQuest rules.
Hi, folks: I'm about to run a game set in the Starchildren world of glam alien rock stars versus a crushing conformist state, but using HeroQuest as the system. This…
In Actual Play
Participants: Rob MacDougall, Scripty, Mike Holmes, Ron Edwards, RaconteurX, neelk, Bryant.


6/16/2004 JamesSterrett: Donjon Cheat Sheet Draft
What's below is the current draft of the Donjon reference card I've been working up. Are there any errors? Are there things you'd like to see? It's not intended to…
In CRN Games
Participants: JamesSterrett, aplath, abies, Clinton R. Nixon, James_Nostack.


6/16/2004 Jonathan Walton: "Fine Art" Column Wraps at RPGnet
Hey Folks, The final piece of my 9-article series was just posted on RPGnet, though it won't be announced on the main page until Thursday. It details my conclusion from…
In RPG Theory
Participants: Jonathan Walton, Tobias, chadu, Valamir, neelk.


6/16/2004 Palaskar: Philosophical/"Wonder Story" setting
Alright, folks, this is a long post. It would be much, much longer if I fleshed out all the details, but 1) I figured discussion would change some important parts…
In Indie Game Design
Participants: Palaskar, Eero Tuovinen, WyldKarde, Tobias.


6/16/2004 aaronharmon: Questions about beat maneuver
Is the beat maneuver, as written, way more effective than just about any other maneuver in the system? You lose 2CP per margin point AND can't use the weapon to…
In The Riddle of Steel
Participants: aaronharmon, Tash, Jake Norwood.


6/16/2004 Luke Sineath: Early Role-Playing Experiences
I can't remember how I got into roleplaying games. It happened somehow...the earliest games I remember playing are Top Secret, S.I., and MERP. However, these aren't the games I want…
In Actual Play
Participants: Luke Sineath, quozl, greyorm, Andrew Norris, ethan_greer, Paul's Girl, komradebob, Mike Holmes, efindel, Sean, Nev the Deranged, pfischer.


6/16/2004 ethan_greer: The Future of Thugs & Thieves...
...Is bright. A couple folks have recently asked me about my plans for the game, and that probably means that there are others wondering who aren't bothering to ask. So…
In SimplePhrase Press
Participants: ethan_greer.


6/16/2004 ethan_greer: Traffic
No, not the movie. So, it's a fact of life here that the independent forums get less traffic than the Forge proper, with a couple notable high-profile exceptions, like TROS,…
In Moderators
Participants: ethan_greer, Mike Holmes.


6/16/2004 Luke Sineath: Buying items and provisions
This is something that I don't quite understand. Inventory is not kept track of in Donjon, right? Then why are there rules for purchasing a specific item (for example, a…
In CRN Games
Participants: Luke Sineath, aplath, Clinton R. Nixon, ethan_greer, JamesSterrett.


6/16/2004 Luke Sineath: The biggest problem with Donjon
Where am I supposed to get all those d20s? One group would probably need 100 of them! (that's just my estimate, based on reading the rules and Actual Play threads.)…
In CRN Games
Participants: Luke Sineath, Paganini, ethan_greer, aplath, Trevis Martin.


6/16/2004 Green: rehashing character concepts (split from very old thread)
In the thread about introducing N players to S play, Paul Czege linked to a much older thread about making the same character over and over again. Since that particular…
In Actual Play
Participants: Green, Mojo, Tobias, Loki, Paul Czege, DannyK, gregkcubed, Mike Holmes, hanschristianandersen, Albert of Feh, Decurio, Nev the Deranged, neelk.


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