Previous Topics 1/15/2002 contracycle: Matrix Gaming Well, I thought that it wasabout time I pushed out another gaming idea I've been tangenmtially working with for a bit. This is the concept of Matrix Games as pioneered… In RPG Theory Participants: contracycle, Ron Edwards, Paul Czege, J B Bell.
1/15/2002 Zak Arntson: D/F/K and the Unknown Factor I've been thinking about mechanics for some time now. I'm trying to come up with a good vocabulary for working out systems in games. This applies only to rpgs with… In RPG Theory Participants: Zak Arntson, Bankuei, Garbanzo, Epoch.
1/15/2002 James V. West: How much Premise does it take? How much Premise do you need to create an egaging rpg?
This is me asking because I’ve suddenly become very aware of Premise or lack of it in my ideas.… In Indie Game Design Participants: James V. West, Zak Arntson, hardcoremoose, Gordon C. Landis, contracycle, Paul Czege, Paganini, Ron Edwards, Mike Holmes, Marco.
1/14/2002 Nathan: Running Eldritch Ass Kicking Tonight Yep,
The game of wizards battling wizards is going to get its first official playtest tonight. In general, I am just going to run a nice villainous game of buttkicking,… In Mystic Ages Online Participants: Nathan, Paul Czege, Ron Edwards.
1/14/2002 Bailey: That's Not Pork Just read the article at the WickedPress website and saw that he picked out my review of L5R as an example of "what's wrong with reviewers."
At first I thought… In Wicked Press Participants: Bailey, John Wick, barna284.
1/14/2002 Ron Edwards: The Dying Earth: real pleasure and real pain Hello,
Well, I've started this thread about four times now and given it up each time. P'haps this one will do.
You see, I am a Jack Vance fanatic. Not… In Actual Play Participants: Ron Edwards, Laurel, Rod Anderson, Bankuei, Zak Arntson, Balbinus, Damocles, Uncle Dark, Blake Hutchins.
1/14/2002 Jared A. Sorensen: More superheroes stuff that I nearly forgot to post! Right before beddy-byes last night I had an idea and I told myself "don't forget this!" Of course I forgot it for a few hours but it's back in my… In Memento-Mori Theatricks Participants: Jared A. Sorensen.
1/13/2002 Jared A. Sorensen: Scattershot and naming games Fang!
Why is your game called Scattershot, anyway?
- J, who always thinks of to-the-death, Rollerball-esque hockey when he hears that name... In Indie Game Design Participants: Jared A. Sorensen, Le Joueur, James V. West, Ron Edwards, Mithras, Jack Spencer Jr.
1/14/2002 Jason L Blair: Blah blah blah blah blah Make with premium uNleaded already.
Or I'll have to mail you my foot so it can kick you in the ass. In Memento-Mori Theatricks Participants: Jason L Blair, Ron Edwards, Jared A. Sorensen.
1/14/2002 Jared A. Sorensen: GenCon 2002 sign-up Pre-registration is a month away...then, the long wait. Riddles in the dark...
So if you're going to the Con, go here and sign up!
http://www.evite.com/jared@memento-mori.com/gencon2002 In Memento-Mori Theatricks Participants: Jared A. Sorensen.
1/14/2002 AndyGuest: Relationship Maps and other fun stuff (I think this should be under Actual Play, if not I apologise)
I'm trying to put some stuff together for a game I'm planning on running for our group. The… In Actual Play Participants: AndyGuest, Ron Edwards, Paul Czege.
1/14/2002 lumpley: Fortune-forward Vs. Fortune-backward So I've been looking at my games, and others' games, and I've been thinking hard about the old Description-Based vs. Quantified thing, which seems to have lost currency, and about… In RPG Theory Participants: lumpley, Jared A. Sorensen, Paul Czege, Joe Murphy (Broin), Gordon C. Landis, contracycle, Le Joueur, greyorm.
1/14/2002 hyphz: A really silly idea. Could it work? A very ridiculous idea which came to me as a result of a) being a fan of anime gaming and b) having an unexpected surprise exposure to episodes of Digi… In Indie Game Design Participants: hyphz, Jared A. Sorensen, Joe Murphy (Broin), hardcoremoose, Matt, James V. West.
1/13/2002 Nathan: Army of Judgement My old revamped game of superheroes battling in an apocalyptic America is up for examination. I'm not sure what is going to happen to this game, but for now, check… In Mystic Ages Online Participants: Nathan.
1/13/2002 Nathan: Changes & Cool Stuff Howdy,
This is a quick update on the status of everything related to Mystic Ages Online. I just wanted to post something so people would realize that the site still… In Mystic Ages Online Participants: Nathan.
1/13/2002 Eric.Brennan: Secondary Characters Hello all, after the wonderful advice I got for my Vampire game I've decided to come back for a second helping.
I'm running a very fun Exalted game at the… In Actual Play Participants: Eric.Brennan, lumpley, Ron Edwards, Bankuei, Joe Murphy (Broin).
1/13/2002 Bankuei: Game within a game I just had a very interesting experience today running my D&D3E game today. Two of the players had playoffs in mind, one had just exposed me to Final Fantasy X,… In Actual Play Participants: Bankuei, hardcoremoose, Ron Edwards, contracycle, Joe Murphy (Broin), Matt Snyder, Marco.
1/12/2002 James V. West: Pondering the Beast Apologies in advance for the somewhat rambling nature of this post. This is called thining out loud.
You can find The Questing Beast here:
www.geocities.com/randomordercreations/tqb1intro.html
Now that I've put some… In Random Order Creations Participants: James V. West, hardcoremoose, Ron Edwards, Manu, Mike Holmes.
1/12/2002 James V. West: Now I get it. My copy of Sorcerer was in the mailbox today. I sat in the parking lot of the USPO and eagerly flipped through the book, drinking in paragraphs and statements like… In Adept Press Participants: James V. West, hardcoremoose, Ron Edwards, Joe Murphy (Broin), Bankuei, Blake Hutchins, Manu, Paul Czege, Bailey.
1/12/2002 Paganini: Accuracy vs. Precision Fang, and everyone, I thought maybe I was unclear in my last post, so I wanted to clarify.
Here's what I meant to say:
Detail in a system does not… In Indie Game Design Participants: Paganini, Ron Edwards, Joe Murphy (Broin), Logan, hardcoremoose, efindel, Marco, Mike Holmes.
<< more previous topics | | Subsequent Topics 1/15/2002 Paganini: To the System Rulers You know, I really like the new layout of the forums, but it didn't address the one beef I've had with the UI ever since I've been here. (All of… In Site Discussion Participants: Paganini, Mike Holmes, Clinton R. Nixon, Logan, greyorm, Ron Edwards.
1/15/2002 Paganini: Narrativism This came up in another thread (the one about player vs. GM power), but I thought it deserved it's own topic. Also, it's more appropriate for here, than for the… In GNS Model Discussion Participants: Paganini, Marco, jburneko, Clinton R. Nixon, joshua neff, Epoch, Ron Edwards, Le Joueur, Gordon C. Landis, hardcoremoose.
1/15/2002 Eric: Possessor Demons Possessing Sorcerer So I'm prepping my character for making characters Thursday. They don't know the system yet, but I asked them to start thinking about what they'd want their demons to be… In Adept Press Participants: Eric, Clinton R. Nixon, Ron Edwards.
1/15/2002 joe_llama: The Questing Beast - personal opinion Hi James!
Sorry for postponing my feedback, I was caught up in a few other issues (real life, for example).
First of all, I have to say that I absolutely… In Random Order Creations Participants: joe_llama, James V. West, Ron Edwards.
1/16/2002 Jared A. Sorensen: Danger Patrol http://www.dangerpatrol.com/dangerpatrol/files/dp_player_brief_150.pdf
The website (http://www.dangerpatrol.com) looks cool. Sparse right now, but nice art-deco design.
Character creation looks interesting (the pick two words part) and I like the Danger Meter. That chart… In Indie Game Design Participants: Jared A. Sorensen, Joe Murphy (Broin).
1/16/2002 Jared A. Sorensen: Page Layout Okay, Adobe Acrobat is mine.
But what program (if any) should I get for layout? I'm thinking of just doing it in HTML first ('cause I know it and I… In Indie Game Design Participants: Jared A. Sorensen, Logan, Adam, Chris Passeno, mahoux, Matt Snyder, Nathan, Marco, Gordon C. Landis, Tim Gray, efindel.
1/16/2002 Zak Arntson: Harlekin-Maus monthly: Cubes Roleplaying at the office.
Cubes
Game design notes:
This game came in a flash. I was really sick of work, so I wrote a quickie on Cubes (you can… In Indie Game Design Participants: Zak Arntson, contracycle.
1/16/2002 Bankuei: Purpose of rules Inspired by the Shared Power thread, I started thinking, in every roleplaying game I've seen(except Rune), the rules were all intended with the idea that the GM is supposed to… In RPG Theory Participants: Bankuei, hardcoremoose, Ron Edwards, Paganini, Gordon C. Landis, Bailey, joshua neff, John Wick, contracycle, erithromycin, lumpley, James V. West, Paul Czege, Skippy.
1/16/2002 Joe Murphy (Broin): Those automated mails? Do you think it would be possible to change the automated mails I get when I'm 'watching topics'?
If they could say:
You are receiving this email because you… In Site Discussion Participants: Joe Murphy (Broin).
1/16/2002 Paganini: Identity Crisis Ron mentioned elsewhere that The Window has a GNS identity crisis. As The Window was my first introduction to story centric gaming, it's still one of my "fan" systems, even… In GNS Model Discussion Participants: Paganini, Joe Murphy (Broin), Ron Edwards, Marco, contracycle, AndyGuest, Logan.
1/16/2002 Eric: S&S, pg 69, Bonus Dice: Price Ego assertion I understand and I like, but while I understand the mechanics of Price, I don't see the link to the source material. Can I get an example from… In Adept Press Participants: Eric, Ron Edwards.
1/16/2002 jburneko: Healing System Needed Hello All,
So, I've finally gotten around to working on my game Isolation, again. The previous thread on this project can be found here. Briefly, the game is designed to… In Indie Game Design Participants: jburneko, Paul Czege, Ron Edwards, hardcoremoose, Jared A. Sorensen, Mike Holmes, Marco, Jack Spencer Jr, Zak Arntson, Bill_White, Garbanzo, Joe Murphy (Broin), Paganini, Skippy.
1/17/2002 Paganini: Sorcerer & Sword? The Premise of Sorcerer doesn't really grab me... nothing personal, I'm just not interested in playing a guy who rules demons. Still, I've been thinking about getting it, just for… In Adept Press Participants: Paganini, Ben Morgan, hardcoremoose, contracycle, Ron Edwards, greyorm, Clinton R. Nixon, jburneko, Uncle Dark, Balbinus, Valamir, Gordon C. Landis, AndyGuest.
1/17/2002 joe_llama: Odd request Hello again,
This is kind of an odd request from a person whose in an awkward situation. I didn't know where else to post this but I figured that here… In Site Discussion Participants: joe_llama, Ron Edwards, Paul Czege, greyorm, Zak Arntson.
1/17/2002 Gordon C. Landis: Design theory vs. play desires Seemed like I should split this out of the Narrativism thread if I wanted to comment on it - and I do . . .
So I think so… In GNS Model Discussion Participants: Gordon C. Landis, Jared A. Sorensen, Ron Edwards, Laurel, Marco, Paganini, Le Joueur.
1/17/2002 Logan: Replacing .. In GNS Model Discussion Participants: Logan, Jared A. Sorensen, Ron Edwards, Paganini, Clinton R. Nixon, Mike Holmes, jburneko, Laurel, Gordon C. Landis, Paul Czege, Mytholder, contracycle, A.Neill, Marco, Le Joueur.
1/17/2002 sdemory: Take a swing, please Hey there, all,
I've been pounding on this horse for well nigh two months now, and I think it's dead. I'm not sure, though...
If any of you would be… In Indie Game Design Participants: sdemory, Mike Holmes, Laurel, gizem, joshua neff, Paul Czege, Tim Denee.
1/17/2002 sdemory: Save me from myself Jared's been so kind as to let me post a request on his forum, so... here goes:
I've written a game that I need to have a few more eyes… In Memento-Mori Theatricks Participants: sdemory.
1/17/2002 Bailywolf: Sorcerer to Supers- an unholy transformation No one slap me, please.
I'm going to work some mojo here.
The other night I went a bit nuts until about 2 in the morning.
I was thinking about… In Adept Press Participants: Bailywolf, Bankuei, Jared A. Sorensen.
1/17/2002 Matt Gwinn: I'd look at Chicks in The Shower!! Over the years Moose and I have had numerous conversations about what the world would really be like if people had super powers. One of our conclusions was that the… In Indie Game Design Participants: Matt Gwinn, Paganini, Skippy, Mike Holmes, Laurel, efindel, Cynthia Celeste Miller.
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