The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&fromaround=12149

From Day One


Previous Topics

7/27/2004 jone: Missile pool refreshing speed
So, MP refreshes at speed of Wit MP in a round. The refresh speed is always about your Wit, not about your skill.. An example: We have a professional knife…
In The Riddle of Steel
Participants: jone, Poleaxe, ultraviolet, Ashren Va'Hale, Dain, Jaif, Brian Leybourne, Mokkurkalfe, Turin, Claymore, Deliverator, Darcy Burgess, Vagabond Elf.


7/27/2004 Jaeger: Yet Another alternate magic tweak
I posted this in the yahoo tros elist a month or so back - I was hoping for feedback for good or ill... Guess I'll try here. I wanted to…
In The Riddle of Steel
Participants: Jaeger.


7/27/2004 Mike Holmes: The meaning of Big R "Rules"
In Vaxalon's post here: http://www.indie-rpgs.com/viewtopic.php?t=12144 he discussed the term System. I was hoping to get some treatement of the term Rules as it pertains. It seems to me that one…
In RPG Theory
Participants: Mike Holmes, xiombarg, Christopher Weeks, Vaxalon, lumpley, M. J. Young.


7/27/2004 ErrathofKosh: Modes of Sim
I've been trying to work out what I think about Sim by reading and responding to a lot of the threads in this forum. To clarify things a bit, I…
In GNS Model Discussion
Participants: ErrathofKosh, Mike Holmes, Valamir, Silmenume, M. J. Young, Ron Edwards.


7/27/2004 Vaxalon: The meaning of Big-S "System"
Here's a little story about a game group. The lines are numbered for easy reference. Please tell me which of these lines refer to an activity that is part of…
In RPG Theory
Participants: Vaxalon, xiombarg, Christopher Weeks, lumpley, John Kim, Mike Holmes.


7/27/2004 Paganini: System - what it is - a Rant
All this flap about system is really bugging me. So I will commence ranting. Also, last night on IRC, Vaxalon explained to me that he feels frustrated 'cos the Forge…
In RPG Theory
Participants: Paganini, Vaxalon, xiombarg, John Kim, lumpley, contracycle, mindwanders, Nicolas Crost, Valamir, Ron Edwards, Apocalypse.


7/27/2004 mindwanders: Character goal based reward systems
I'm looking for examples of some games that use character goal based reward systems. Unfortunately with my limited knowledge of game systems I'm not aware of any. Ideally I'd prefer…
In RPG Theory
Participants: mindwanders, Vaxalon, xiombarg, Mike Holmes, efindel, Lxndr.


7/27/2004 ADGBoss: D&D3.5: Eberron Setting First Session: Info Dump
I am going to cover a wide range of ground here, some history, some conjecture, and obviously some actual play. I am going to try and stay professional and intend…
In Actual Play
Participants: ADGBoss, Ron Edwards, Vaxalon, Marco, NN.


7/27/2004 Insect King: Disappearing Post...
Hey there, Moderating persons. I posted a new topic earlier today about an OGL-based rpg I was having to rewrite, and thus was asking for advice. It seems to have…
In Site Discussion
Participants: Insect King, Ron Edwards, Mike Holmes, Alan.


7/27/2004 Clinton R. Nixon: The Forge Bookshelf and problems
I'm posting this here because I've gotten several e-mails recently about the Forge Bookshelf. Recently, the database that powers the Bookshelf crashed and all data was lost. My last backup,…
In Site Discussion
Participants: Clinton R. Nixon, montag, clehrich, Thunder_God, Nathan P..


7/27/2004 Sean: No-BS Heroquest
What attracted me to HQ initially was the character generation and mechanics: description gets turned into open-ended traits with numbers determine opposed die rolls. Beautiful, elegantly simple. I don't like…
In HeroQuest
Participants: Sean, Mike Holmes, Thor Olavsrud, Tim Ellis, Nick Brooke, buserian.


7/27/2004 marcus: What Play is This?
I have read the Simulationism, Gamisim and Narrativism essays (amongst others) but have some considerable difficulty in applying the definitions to many instances of actual play I have encountered. To…
In GNS Model Discussion
Participants: marcus, Mike Holmes, M. J. Young, pete_darby.


7/27/2004 tetsujin28: [Sorcerer]Trojan War
So, I've been milling around, trying to come up with an adaptation of Sorcerer for ancient Greece, mainly due to the influence of Walter Burkert's Homo Necans: the Anthropology of…
In Adept Press
Participants: tetsujin28, joshua neff, Ron Edwards, Paka.


7/27/2004 Jack Aidley: Task, conflict, scene, session and story resolution
I've been thinking a lot lately about Conflict resolution - I've actually been struggling with fitting ranged weapons and magic into it, but that isn't what this thread is about.…
In RPG Theory
Participants: Jack Aidley, dewey, Christopher Weeks, Ron Edwards, lumpley.


7/27/2004 Tobias: [YGAD] - update for those following the action
Those who have been following the development of YGAD (Your Gods Are Dead) know that i've been striving for a 'buckle-down' phase to get all the rules into place, finally.…
In Indie Game Design
Participants: Tobias.


7/27/2004 Vaxalon: The Skein, Chapter 1 - Jumping in with both feet.
1. Introduction Skein attempts to do something unusual in a roleplaying game. The aim is to have a seamless process that includes worldbuilding, character creation, backstory and narration. The line…
In Indie Game Design
Participants: Vaxalon, Ron Edwards.


7/27/2004 vhirvela: MLw Dr. Victor Frankenstein
Hello I am new here. Hmm I even might be the first one to post here not because I found out about My Life with Master RPG but because I…
In Half Meme Press
Participants: vhirvela, Eero Tuovinen, Christopher Weeks, Mike Holmes, Paul Czege.


7/27/2004 Caz: Fire Arms Rules (another set of)
I've been using these quite successfully for quite a while now, so figured I'd share these too, and take any suggestions. The only things I've changed from here are the…
In The Riddle of Steel
Participants: Caz, jone.


7/27/2004 Valamir: Motocaust: The Good, The Bad, and the Ugly
Had an opportunity to play some Motocaust this weekend with some other assorted Forgites. They may well chime in with some of their own view points. THE GOOD With somewhat…
In Actual Play
Participants: Valamir, montag, Jake Norwood, philreed, Ron Edwards, jrs, Jasper.


7/26/2004 mindwanders: Applying the GNS theory to LARP Part 2
Hi folks, I've been doing some thinking About LARPs and GNS. What I've written below is potentially the second in a series of articles about applying GNS ideas to LARP…
In RPG Theory
Participants: mindwanders, PlotDevice, Merten, JamesSterrett, M. J. Young, newsalor, calebros.


<< more previous topics

 

Subsequent Topics

7/27/2004 jone: Historical army organisations (slightly off topic)
Hi! I have tried to find information about medieval armies from many sources.. and since I still don't have a clear picture, I decided to post here in the forum.…
In The Riddle of Steel
Participants: jone, Caz, Salamander, Irmo.


7/28/2004 oversoul01: DRMs??
Forgive me I am a little behind the times. I am now trying to figure DRMs out. I understand what it is suppose to be, but what I want to…
In Publishing
Participants: oversoul01, Jack Aidley.


7/28/2004 PlotDevice: Simulation: Exploration or Experience?
OK... Just wanted to get this out of my head. I am part the way through the articles on GNS, and some elements are like the electric recognition of an…
In GNS Model Discussion
Participants: PlotDevice, Ron Edwards, M. J. Young, ADGBoss.


7/28/2004 arturo227: Adjectives needed for degrees of success
Hi all, I'm designing an RPG with a "degrees of success" resolution mechanic. There are four degrees, from General to Exact. My problem is that I can't think of, and…
In Indie Game Design
Participants: arturo227, timfire, JimmyB.


7/28/2004 M. J. Young: Simulationism: Reflexive Play?
It seems to me that Jay (Silmenume) has several times said words to the effect that we don't explore the elements of exploration, but rather use the elements of exploration…
In GNS Model Discussion
Participants: M. J. Young, ErrathofKosh, Silmenume.


7/28/2004 ZazielsRephaim: Shock and Pain in reference to Missle Pools.
I assume it is in the book, but I can't recall it right now. Mostly because I have not needed to know till just the other night... When your archer…
In The Riddle of Steel
Participants: ZazielsRephaim, Brian Leybourne.


7/28/2004 Irmo: TFoB Cover posted
[color=red]This was split from the Flower of Battle Update. You can check out the new cover at www.theriddleofsteel.net -Claymore[/color] [quote="Claymore"][b]The Flower of Battle Update[/b] A cover image (without logos or…
In The Riddle of Steel
Participants: Irmo, Claymore, Salamander, Jake Norwood, tauman, Brian Leybourne, arxhon.


7/28/2004 Insect King: New home-written OGL game
Hey all. I'm busy rewriting an OGL/d20-based rpg. And since I've to overhaul chunks (thanks to White Wolf's Dark Ages Fae) I was wondering if a I could post some…
In Indie Game Design
Participants: Insect King, Mike Holmes, Vaxalon.


7/28/2004 Eric Goold: Primal Insanity - My new rpg!
Hello, I'm new here. But amidst studying for my qualifier examination this summer, I took a bit of time to type up some refinements to a game that I came…
In Indie Game Design
Participants: Eric Goold, Mike Holmes, The Walruss, Paul Czege.


7/28/2004 Sir Mathodius Black: Income
Just a little quesiton regarding the income depending on social class. On page 18 it states, for example, that landed nobility recieve 3d10x10 gold per months (average of 150/month), yet…
In The Riddle of Steel
Participants: Sir Mathodius Black, Irmo, Salamander.


7/29/2004 Vaxalon: Heresy! Trollbabe needs a new name.
I have encountered a lot of resistance (even more than I expected) to Trollbabe because of the name. Everyone I hand it to looks at me funny. "Ignore the name.…
In Adept Press
Participants: Vaxalon, Matt Snyder, Ron Edwards, pete_darby, Christopher Weeks, Valamir, sirogit.


7/29/2004 JasonAhlquist: MarsDust.com Artist for hire
Hi, I just wanted to intorduce myself. I'm an Editor, Illustrator for http://www.marsdust.com. I'm looking for some paying gigs -- something exciting and cool. So for your consideration, here's my…
In Connections
Participants: JasonAhlquist.


7/29/2004 LordSmerf: Shared Publishing Center
So as i read over Phillip Reed's Fun Size project i started to wonder: Is there enough interest to support a website that is dedicated to publishing compilations (probably as…
In Publishing
Participants: LordSmerf, Vaxalon, Jack Aidley.


7/29/2004 Jake Norwood: Signing off
Well, all, I'm headed off. I've got a few more days before shipping out, but I'm packing up my computer and spending the time with my wife before monday, when…
In The Riddle of Steel
Participants: Jake Norwood, Claymore, Tywin Lannister, arxhon.


7/29/2004 Negilent: Space Opera HQ, or HQ Star Wars
Hi all, Figured I'd pick your collective brains a bit. ramble part: The situation is that I am running a BW game, and its begun to stumble for different reasons…
In HeroQuest
Participants: Negilent, tupalosa, Christopher Weeks, Sparky, Mike Holmes, simon_hibbs, Valamir, soru, KingOfFarPoint, soviet.


7/29/2004 Solly Brown: Crime game set in 1970's new york ...Opinions
A lack of respect can be fatal and it usually is with me. I tell dem one time; no no that ain't true, sometimes I don't even fucking tell em…
In Indie Game Design
Participants: Solly Brown, Ron Edwards.


7/29/2004 Eamon: Burning Wheel at DragonCon?
You guys gonna be there this year? I'll be there and I've been curious about Burning Wheel for some time now.
In Burning Wheel
Participants: Eamon, LordSmerf, drozdal, abzu.


7/29/2004 Dev: Playtest; Dance&Dawn (ICG game), very easy timewise!
I'm looking for one more player (please!) to join a play-by-post game for Dance & the Dawn: http://www.cabbagesandkings.us/forum/viewforum.php?f=12 It's a short game with very low-level commitment - it would take…
In Connections
Participants: Dev, Eero Tuovinen.


7/29/2004 Matt Snyder: Nine Worlds organizations
Here's a sneak-peek at most of the organizations in the Nine Worlds book and a hint of what they're up to: Nine Worlds Organizations: Aegis - Zeus secret police on…
In Chimera Creative
Participants: Matt Snyder, Valamir.


7/29/2004 newsalor: 2-H sword
I just bought Burning Wheel #740 . . . The game looks good, though there are a lot of minor details that would have needed some fixing. Anyway, I can't…
In Burning Wheel
Participants: newsalor, Durgil, abzu.


more subsequent topics >>