The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&fromaround=12187

From Day One


Previous Topics

7/30/2004 daMoose_Neo: Reviews II (split)
And really only at the begininng~ As was said in another post I just read 'people have a fear of trying something new'. Why review D&D, WW, MtG etc products?…
In Publishing
Participants: daMoose_Neo, Ron Edwards.


7/30/2004 Fleinhoy: Conversions
'ello blokes. Lately I have been playing with the thought of changing my Warcraft RPG from the much detested DnD system and over to TROS. Changing the rules for the…
In The Riddle of Steel
Participants: Fleinhoy, BirdMan, Edge.


7/30/2004 bcook1971: [Tell Your Tale] Breakthrough on Range Combat Concepts
This is just a shout out kind of post. I've been working on completing a playtest draft of an RPG I've written. It's about what happens between "Once upon a…
In Indie Game Design
Participants: bcook1971, Sydney Freedberg.


7/30/2004 Tony Irwin: PDF size
Last night I emailed Shojuo Story to my dad who was good enough to create a pdf on his home pc. The pdf is about 15 meg in size, as…
In Publishing
Participants: Tony Irwin, Jasper.


7/30/2004 Tav_Behemoth: Personal victory - Behemoth3 Incorporates
Just wanted to say that there has been no happier moment in my brief and unexpected career as a PR flack than writing this press release! The "What Is B3"…
In Publishing
Participants: Tav_Behemoth, Ron Edwards.


7/30/2004 Valamir: The Model as seen by Valamir [Long. Very, very long]
A slew of threads in recent months has tackled various aspects of the model and led to some really good discussions that have influenced my perception of how its many…
In GNS Model Discussion
Participants: Valamir, PlotDevice, Marco, Ron Edwards, ADGBoss, Vaxalon, Lathan, Tim C Koppang, Paganini, Caldis, C. Edwards, Emily Care, John Kirk, M. J. Young.


7/30/2004 Eero Tuovinen: Some retail planning and Gencon
Now, if you've followed the Convention forum, you already know that I've been doing some small-scale retail of indie games here in Finland. Ropecon went well in that regard, and…
In Connections
Participants: Eero Tuovinen, Christopher Weeks, Michael S. Miller, Merten.


7/30/2004 ephemere: traits and skills threads, please
Hi, Newcomer, working on my game -- just wondering if anyone could point me in the direction of threads that deal with the division of character abilities between traits and…
In RPG Theory
Participants: ephemere, Ron Edwards, Mark Johnson.


7/30/2004 Jonathan Walton: Vespertine: Some System Help?
Man, it's been a long time since I've had a thread in this forum. Anyway, I'm trying to put some finishing touches on this concept called Vespertine that I've been…
In Indie Game Design
Participants: Jonathan Walton, PlotDevice, TonyLB, Eero Tuovinen, Tobias, Christopher Weeks, Marhault, chadu.


7/29/2004 Valamir: RPGMall
I recently had a series of email exchanges with James regarding the future of RPGMall and my perception that it needed to reinvent itself as something more than just an…
In Publishing
Participants: Valamir.


7/29/2004 Hobbitboy: Increasing undesirable attributes.
The discussion on modeling the effects of the dark side of the force (Is 'modeling' a bad word in non-sim games?) has got me thinking about unconcious attributes or attributes…
In HeroQuest
Participants: Hobbitboy, Brand_Robins, newsalor, Mike Holmes, Drastic, ddunham, lightcastle, CCW.


7/29/2004 jdagna: Making a Game About Survival?
I'm mulling over the seeds of what might be a new game, but I'm running into some mental blocks with it. Since the game isn't even a full seed, I'm…
In RPG Theory
Participants: jdagna, Zak Arntson, Tomas HVM, Michael S. Miller, JamesSterrett, timfire, M. J. Young, anonymouse, contracycle, Ron Edwards, trechriron, Vaxalon, keithn, Doug Ruff, Mandacaru, Bill_White, Mithras.


7/29/2004 Jonathan Chung: What makes a good Adventure?
While the subject is a bit broad I hope to clarify my question shortly. I have been playing for a reasonable amount of time, ~ 10 years or so at…
In RPG Theory
Participants: Jonathan Chung, Bankuei, greedo1379, M. J. Young, Negilent, NN, Apocalypse, Comte, Doctor Xero, Troy_Costisick.


7/29/2004 timfire: [Mountain Witch] IRC playtest, 1st scene
For the last month or so I've been trying to run a playtest of the Mountain Witch over IRC with the indie-netgaming folks. Scheduling keeps being an issue, so sessions…
In Actual Play
Participants: timfire.


7/29/2004 newsalor: 2-H sword
I just bought Burning Wheel #740 . . . The game looks good, though there are a lot of minor details that would have needed some fixing. Anyway, I can't…
In Burning Wheel
Participants: newsalor, Durgil, abzu.


7/29/2004 Matt Snyder: Nine Worlds organizations
Here's a sneak-peek at most of the organizations in the Nine Worlds book and a hint of what they're up to: Nine Worlds Organizations: Aegis - Zeus secret police on…
In Chimera Creative
Participants: Matt Snyder, Valamir.


7/29/2004 Dev: Playtest; Dance&Dawn (ICG game), very easy timewise!
I'm looking for one more player (please!) to join a play-by-post game for Dance & the Dawn: http://www.cabbagesandkings.us/forum/viewforum.php?f=12 It's a short game with very low-level commitment - it would take…
In Connections
Participants: Dev, Eero Tuovinen.


7/29/2004 Eamon: Burning Wheel at DragonCon?
You guys gonna be there this year? I'll be there and I've been curious about Burning Wheel for some time now.
In Burning Wheel
Participants: Eamon, LordSmerf, drozdal, abzu.


7/29/2004 Solly Brown: Crime game set in 1970's new york ...Opinions
A lack of respect can be fatal and it usually is with me. I tell dem one time; no no that ain't true, sometimes I don't even fucking tell em…
In Indie Game Design
Participants: Solly Brown, Ron Edwards.


7/29/2004 Negilent: Space Opera HQ, or HQ Star Wars
Hi all, Figured I'd pick your collective brains a bit. ramble part: The situation is that I am running a BW game, and its begun to stumble for different reasons…
In HeroQuest
Participants: Negilent, tupalosa, Christopher Weeks, Sparky, Mike Holmes, simon_hibbs, Valamir, soru, KingOfFarPoint, soviet.


<< more previous topics

 

Subsequent Topics

7/30/2004 Lathan: [Blood Royal] Mechanics help
I've been redoing the mechanics of Blood Royal, my 24-hour game; the original dice rules were really messed up, something I unfortunately noticed only after publishing. The non-crippled version (I…
In Indie Game Design
Participants: Lathan, GregS.


7/30/2004 TonyLB: [Capes] Social resolution mechanics
Okay, the new revision of Capes is online. I've separated the action into two phases: First is Monologue Phase for talking, invoking Attitudes and Powers, and playing with Debt. Second…
In Indie Game Design
Participants: TonyLB, statisticaltomfoolery, LordSmerf, Sydney Freedberg, Marhault.


7/30/2004 dramaartwriting: Mixing genres in self-publishing projects
I am working on a big book to be self-published of many creative writing and art genres. I know that there is a benefit to illustrating a book of writing,…
In Publishing
Participants: dramaartwriting, PlotDevice, Andrew Morris, jdagna.


7/30/2004 Old_Scratch: Dream Sorcerers
I was watching "Nightmare on Elm Street" with a friend the other night and it got me thinking of applying the theme of Sorcerer - where your demon is typically…
In Adept Press
Participants: Old_Scratch, Yokiboy, sirogit, Ron Edwards.


7/30/2004 silentounce: Looking for California Gamers
Hey all. I've been playing TROS every chance I get since I first discovered it a little over a year ago. Unfortunately that hasn't been that often. I'm currently in…
In The Riddle of Steel
Participants: silentounce, hkdharmon, Atomsk, Ben Lehman, deltadave, spunky, Degamer, TheLHF.


7/31/2004 Jasper: Symmoira
A couple of days ago I was hit with this lightning bolt of an idea (or so it seemed anyway) for a new system, and I've done little but work…
In Indie Game Design
Participants: Jasper, PlotDevice, Ravien, timfire, GregS.


7/31/2004 Vaxalon: An answer to Mike's Standard Rant #4, stat/skill systems
[quote="Mike Holmes"] What we're looking for is a system that produces characters that are: 1. limited in overall effectiveness by some method. 2. composed of choices that are motivated by…
In RPG Theory
Participants: Vaxalon, TonyLB, Mike Holmes.


7/31/2004 ssheftall: Professional Graphic Artist for Hire
If you need help laying out a game, ads, etc. Drop me a line: fictionsetter@yahoo.com I'me a paid professional graphic artist. Worked in the field for 14+ years. PDF samples…
In Connections
Participants: ssheftall.


7/31/2004 Darcy Burgess: Lightsabre Damage Tables
Guess what...yet another person (me) is trying a Star Wars / RoS adaptation. I've got some good stuff going re: skill packets and the force. However, I'm running into some…
In The Riddle of Steel
Participants: Darcy Burgess, hkdharmon, Ashren Va'Hale, Vagabond Elf, John Harper, Deliverator, Mike_Oracle, Durgil.


7/31/2004 linux: Combat Mechanics...
Before the question, a little background information on the mechanic: In this mechanic, each weapon has a damage based on the ability of the weapon to penetrate objects (penetration) and…
In Indie Game Design
Participants: linux, bcook1971, Vaxalon, Dauntless, Hereward The Wake, Andrew Morris, Ron Edwards, ErrathofKosh, GregS.


7/31/2004 Peter Nordstrand: [Sorcerer] Combat example -- is this right?
Hi, I am about to run my first session of Sorcerer ever, and am wondering if I am getting the combat rules correctly. So, here is three combat rounds as…
In Adept Press
Participants: Peter Nordstrand, Ron Edwards, Yokiboy, Trevis Martin, Valamir, sirogit, Christopher Weeks, bcook1971, djarb.


7/31/2004 newsalor: A possible armor rules variant
I was thinking about the armor rules and I am thinking about tweaking them a bit. Now, it seems to me that the armor rules have been built to counter…
In Burning Wheel
Participants: newsalor, Durgil, abzu, taepoong, rafial, Negilent, Thor Olavsrud.


7/31/2004 HinterWelt: Reviews III (split)
Reviews can be bad. I have heard the "No such thing as a bad review, its all exposure" schools but I am in favor of informative reviews. By this I…
In Publishing
Participants: HinterWelt, Ron Edwards, daMoose_Neo, Bob McNamee.


8/1/2004 Ben Lehman: Polaris enters Playtest
Polaris, my RPG of fairy-tale tragedy, has entered playtest stage. Anyone interested in playtesting should PM me with their e-mail, and I will send them a PDF file which is…
In Connections
Participants: Ben Lehman.


8/1/2004 Doyce: A look at the Bloody Crown of Conan
While at the San Diego Comic-Con last week, I had a chance to chat with the folks at the Del Rey booth. One of the publishers let me take a…
In Adept Press
Participants: Doyce, Andy Kitkowski.


8/1/2004 Alan: Black Altar of Tramath
Hello, I'm preparing a con demo of the game Conan d20. The demo is intended for 4 players and a GM over a 4 hour period. I play tested it…
In Actual Play
Participants: Alan, Noon, rafial, screenmonkey, John Harper.


8/1/2004 IdentityCrisis: lack of CRPG topics
New here. I'm very impressed with the forums, there seems to be an incredible amount of thought and work on RPG theory consolidated here. However, I note that it mostly…
In Site Discussion
Participants: IdentityCrisis, Vaxalon, Jasper, Ron Edwards, Eero Tuovinen, LordSmerf, Andrew Morris, Andrew Martin, ADGBoss, timfire, Mike Holmes, M. J. Young.


8/1/2004 bcook1971: [Traveller] I'm Just Here for the Celery
My group played its first session of our Traveller campaign. A few points are worth sharing. Jason (our GM) walked the first three players to arrive through the rules, with…
In Actual Play
Participants: bcook1971, rafial.


8/1/2004 Vaxalon: Hanging out
From the Traveller thread in Actual Play: "Lots of people don't like the pressure of having to come up with their own material. They just want to hang out or…
In RPG Theory
Participants: Vaxalon, xiombarg, Ron Edwards, Valamir, jdagna, LordSmerf, Noon, Lorenzo Rubbo-Ferraro, Mike Holmes, M. J. Young, bcook1971, rdl, DannyK, Doctor Xero.


8/1/2004 xiombarg: LARP System: WRATH
So, here's the first draft of a LARP system I'm writing: http://xiombrag.tripod.com/WRATH.pdf I'm looking for comments from LARPers and non-LARPers alike. In particular, I'm interesting in: 1) Any obvious condradictions…
In Indie Game Design
Participants: xiombarg, PlotDevice, mindwanders, simon_hibbs, sirogit.


more subsequent topics >>