The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&fromaround=12371

From Day One


Previous Topics

8/19/2004 Don D.: What is it about MLWM...
What is it about MLWM that makes it so popular with those who play it and love it? Is it the stories that are told? If this were the case…
In Half Meme Press
Participants: Don D., neverrob, Dev.


8/19/2004 GB Steve: Congratulations!
The Diana Jones Award and Indie Game of the Year, a well deserved sweep! What further delights can we expect from Half Meme in the coming year?
In Half Meme Press
Participants: GB Steve, Victor Gijsbers, Dev, joshua neff, ScottM, Sean, Paul Czege, Colin the Riot, Ed Cha.


8/19/2004 Tobias: [YGAD] - update and chapter order question.
Well, work on YGAD continues steadily. The vacation in Hungary was great, but not very good for gaming (which is fine, since I've recharged batteries, which is good). To make…
In Indie Game Design
Participants: Tobias.


8/19/2004 Tobias: Group design of a RPG - right here
Hello All, I'm wondering, has something like 'group design' of an RPG ever been tried on the Forge? On-line? Everyone free to contribute? 90% chance it'd become a real hodge-podge,…
In Indie Game Design
Participants: Tobias, contracycle, jdrakeh, Andrew Morris, Emily Care, Tyrant, LordSmerf, hix, TonyLB, Jediblack, Sydney Freedberg, Bogie_71.


8/19/2004 eef: Why I Play (long)
Who am I? In real life, I am very careful, planning, introverted, somewhat closed off. What would it be like if I was a person that took more risks? That…
In Actual Play
Participants: eef, Andrew Martin, Walt Freitag, bcook1971.


8/19/2004 Noon: Quick question on in game consequence
I wanted to find out where I am on this in relation to general thought at the forge. Now say in reality, I'm standing on a balcony where a vase…
In RPG Theory
Participants: Noon, Andrew Martin, Praetor Judis, Andrew Morris, TooManyGoddamnOrcs, Marco, simon_hibbs, Alan, John Kim, Doctor Xero, aplath, Bill_White, Artanis, TonyLB, eef, M. J. Young, Doug Ruff, ErrathofKosh, keithn, DannyK, contracycle, Lisa Padol, Walt Freitag, Ron Edwards.


8/19/2004 Andrew Morris: Are hybrid (not just mixed) resolution systems possible?
I'm wondering if it is possible to have a funcitonal resolution system that is, in and of itself a hybrid of two or more of Drama, Fortune, and Karma. Specifically,…
In RPG Theory
Participants: Andrew Morris, Noon, Vaxalon, Mark Johnson, Andrew Martin, simon_hibbs, Walt Freitag.


8/18/2004 16CBH: Announcing the Battleaxe RPG
[b]Its official -- The first edition of the Battleaxe RPG will be presented as a free download! [/b]This edition, called Nightshade, will be 120+ pages and will introduce the world…
In Connections
Participants: 16CBH.


8/18/2004 smokewolf: Need help with PDF
I need help troubleshooting a problem. One of my customers emailed complaining about text overlapping in one of the files they downloaded from the email - Unfortunately, the main file…
In Publishing
Participants: smokewolf, abzu, 16CBH, Alex Johnson, Chris Passeno, btrc.


8/18/2004 Storn: Fantasy Games: Western Gold Mine
I just read the "wilderness RPG thread" and it sparked some observations in my own life... and their impact on my GMing. These are just some observations and not *really*…
In RPG Theory
Participants: Storn, b_bankhead, Doctor Xero, Jasper, hix, Sydney Freedberg, komradebob, Sean, M. J. Young.


8/18/2004 Paganini: Advancement Systems and D&D, Advancement Systems and Des
So, if you think about it, D&D advancement (of ANY incarnation) is basically a scaling / pacing mechanic. I think we've had that discussion before, but to do a basic…
In RPG Theory
Participants: Paganini, contracycle, Mark Johnson, NN, Marco, Shreyas Sampat, anonymouse, Russell Impagliazzo, Zak Arntson, Noon, Precious Villain, Eric J., M. J. Young, timfire.


8/18/2004 WyldKarde: Dying Age MUD
Ahhhh, after a pleasant break to do some serious writing (actually, it was grinding drudgery, but no one wants to hear that) I'm back to finish up the first "phase"…
In Indie Game Design
Participants: WyldKarde, shoka.


8/18/2004 Zathreyel: [In Nomine Kitbash] Starting things off... really long post
Just in the interrest of putting this out there, i'm going to do a little write-up about the first session of a new campaign i'm running. It all started about…
In Actual Play
Participants: Zathreyel, b_bankhead, Ron Edwards.


8/18/2004 Zebuleon: The Road Trip RPG
Hello all, Its been quite awhile since I've been here. But recently I was recalling a spur of the moment game I played with a couple friends a few years…
In Indie Game Design
Participants: Zebuleon, Mario.


8/18/2004 Person: Characters modifying memories
I'm (strongly) considering running an Unknown Armies game in the near future, and there's one sticky GMing issue that's been bothering me: how do people handle the situation where PCs…
In RPG Theory
Participants: Person, TonyLB, Shreyas Sampat, Praetor Judis, Negilent, M. J. Young, Albert of Feh.


8/18/2004 Paul Czege: taking this show on the road
Half Meme Press will be at the GenCon game convention through Sunday, August 22nd. Orders for My Life with Master books received in the interim will ship the week of…
In Half Meme Press
Participants: Paul Czege.


8/18/2004 Person: Future Actual Play?
Hey there, Peter here. First-time poster, short-time reader. I've got a question about a question. Specifically, where on the Forge (if anywhere) should questions about actual play hypotheticals be put?…
In Site Discussion
Participants: Person, Ron Edwards.


8/17/2004 anonymouse: [unattached mechanic/rules] Memories modifying characters.
This isn't wedded or designed for anything in particular. Just some stuff I was ruminating on, and thought it might make an interesting set of mechanics for a game. ===…
In RPG Theory
Participants: anonymouse.


8/17/2004 lumpley: Woo Hoody Hoo!
I have the books in my hot little hand! I'll see some of you at GenCon. Check it out: http://www.septemberquestion.org/lumpley/dogs.html -Vincent
In lumpley games
Participants: lumpley, Ben Lehman, ScottM, Ron Edwards, jrs.


8/17/2004 Lee Short: Some Myths About Virtualism
There are a number of confusions circulating about Virtualism. In this post, I will try to expose some of them. These confusions are a consequence of the following belief: …
In GNS Model Discussion
Participants: Lee Short, John Kim, Marco, Caldis, Mark Woodhouse, M. J. Young, contracycle, Valamir.


<< more previous topics

 

Subsequent Topics

8/19/2004 Mark Woodhouse: RGFA GDS vs Big Model GNS: Inputs vs Outputs?
[b]Unraveling the intersection of RGFA GDS and Big Model GNS[/b] In observing the ongoing attempt to map Virtuality and GDS Dramatism into the Big Model, I’ve hit on (what I…
In GNS Model Discussion
Participants: Mark Woodhouse, M. J. Young, contracycle, Caldis, ErrathofKosh, Marco, John Kim.


8/19/2004 WolfJack: Organizational software
Some friends and I are starting to work on a game design. New for me, but enjoyable. Question I have for the masses: What software, preferably web based software, do…
In Indie Game Design
Participants: WolfJack, Jasper, Trevis Martin, Dave Panchyk.


8/20/2004 worldeater: Editor in search of project...
Greetings, I am interested in joining a game development team as an editor (lead or assistant, doesn't matter to me). Although I'm not a professional writer, I do have a…
In Connections
Participants: worldeater.


8/20/2004 Albert of Feh: [Burning Wheel] Troubled in Tokyo (longish)
Dear Forge, Last night was the second real session of my Burning Wheel game. Congrats, Luke, BW, has officially been run in Japan. A lot of things are going superlatively,…
In Actual Play
Participants: Albert of Feh, eef, Dev, Doug Ruff, rafial, taepoong.


8/20/2004 Lee Short: Formal vs. Operation Definitions of G,N,S
Split off "Myths About Virtualism" -- responding to Mark Woodhouse I don't think we've actually got any real differences here in how we'd classify the example. But I'll clarify my…
In GNS Model Discussion
Participants: Lee Short, Caldis, contracycle, Alan.


8/20/2004 Hudson Shock: Getting accurate estimations from players
There's a contest for the captain with the slowest boat. Two captains enter. How do you prove who actually has the slowest boat, since either captain can purposely go slower…
In RPG Theory
Participants: Hudson Shock, Andrew Martin, Marco, mindwanders, neelk, John Kim, aplath, Bankuei, Noon, M. J. Young, Morgan, Sydney Freedberg, simon_hibbs, Doctor Xero.


8/20/2004 jphannil: A truly generic rpg
Hi ! When developing Chaos & Order, I've stumbled onto meanings of generic rpgs. Usually generic rpgs means generic in a setting-wise, it can be played in different settings. What…
In RPG Theory
Participants: jphannil, newsalor, jdrakeh, ErrathofKosh.


8/20/2004 StalkingBlue: Turtle player - advice?
This quote from one of Ron Edwards's GNS articles made me shiver, it is so precisely a description of one of the players in my DnD Midnight game: "I have…
In Actual Play
Participants: StalkingBlue, TonyLB, hix, eef, bcook1971, Walt Freitag, Lee Short, dalek_of_god, Ron Edwards, JamesSterrett, S'mon, Jaik, andy, ffilz, DannyK.


8/21/2004 Akuma Kyo: [Makyo] light vs heavy
Hi all, I'm just interested in what people around here think about rules-lite vs rules heavy. I have always favoured rules lite-giving the player a lot of power in choice-although…
In Indie Game Design
Participants: Akuma Kyo, Doug Ruff, sirogit, eef, greyorm.


8/21/2004 Frank T: Setting? Character? Explored?
The search function didn't really help much on this one, so I'm just going to ask. What theoretical approaches to Setting and Character has the Forge developed up to now?…
In RPG Theory
Participants: Frank T, Dev, neelk, M. J. Young, ErrathofKosh, simon_hibbs, Ron Edwards, Valamir, nerdnyc.


8/21/2004 LordSmerf: [Capes] Class Struggle
So we played Capes again. We had fun, but things went much differently from last time. We took for our inspiration this game the Justice League International of the mid…
In Actual Play
Participants: LordSmerf, Jinx, Sydney Freedberg.


8/21/2004 mindwanders: [FATE] Orcs In Space!!! first session
Hi folks, I just thought I'd post up a few comments about the first session of my goblinoid spelljammer game that I'm running with the FATE system. I was running…
In Actual Play
Participants: mindwanders, iago, xiombarg.


8/21/2004 ks13: What makes a solid game demo/playtest session?
I am preparing to gather a small group of players to run a playtest of a game I have been designing. Because this will not be a regular gaming group…
In Actual Play
Participants: ks13, Zathreyel, jdagna, ffilz.


8/21/2004 ks13: Use of game design notes
By and large I enjoy reading game designer notes. It gives a very nice perspective in terms what the designer was thing, and what they considered to be important when…
In Indie Game Design
Participants: ks13, Jasper.


8/22/2004 Scourge108: Aliens
I'm looking for information on what RPGs may exist that have aliens as player characters. Most games I can think of that fit that bill are of the general science…
In RPG Theory
Participants: Scourge108, Andrew Martin, M. J. Young, Mark Woodhouse, peejay, simon_hibbs, Jaik, Vaxalon, Lxndr, contracycle.


8/22/2004 bcook1971: [Traveller] Writing Myself into the Back-Story
I just had a euphoric gaming session. This continues from I'm Just Here for the Celery, and what a contrast! People were literally jumping up and down and clapping. Some…
In Actual Play
Participants: bcook1971, ScottM.


8/22/2004 plosiguant: [Universalis]They Only Come Out at Night 1 (Very Long)
Here is a transcript of the Universalis session I ran on Friday, I will post some of my thoughts about it a bit later, in another post. Players: Nenad Adam…
In Actual Play
Participants: plosiguant, kwill, Valamir.


8/22/2004 Supersonic Wind: Need criticisms for further refinement (warning: big post)
I've written this system up during my freetime to play with some friends of mine. I posted the skeleton of this system up on this board a few months back.…
In Indie Game Design
Participants: Supersonic Wind, Andrew Martin.


8/23/2004 jdrakeh: Karma Rough Draft - Critique Needed
Karma is an idea that I've been tinkering with for running IRC or PbP games. It's a fairly minimalist affair, but rigidly enforces certain design decisions. Here's the very rough…
In Indie Game Design
Participants: jdrakeh.


8/23/2004 Michael Hopcroft: Too good to be true?
A convention organizer is so interested in The Kevin & Kell Roleplaying Game that he is giving me a full ride next yhear to his convention. ALL expenses paid --…
In Conventions
Participants: Michael Hopcroft, Andrew Martin, Dev, Ron Edwards, jdagna.


more subsequent topics >>