The Forge Reference Project: Browse Threads

 

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From Day One


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9/2/2004 lumpley: A Big Important Addition to Dogs' Fallout
Add to the Long-term Fallout list: Rewrite your coat's description to include permanent damage. Reduce your coat's dice if it's called for. Add to the Reflection Fallout list: Rewrite your…
In lumpley games
Participants: lumpley, jrs, inthisstyle.


9/2/2004 stingray20166: Elfs Backfire Mnemonic
"Ummm. . .hi, everyone. . .umm. . .My name's Spanky and I'm stuck at the Anal stage of development." "Hi, Spanky!" "Hi. Ummm, anyway, my player is going to be…
In Adept Press
Participants: stingray20166, Ron Edwards, Ben Morgan.


9/2/2004 lumpley: Jonathan Tweet Picks Dogs
[url=http://www.jonathantweet.com/jotgamesgcpicks.html]Jonathan Tweet's Pick of GenCon[/url] A few of you know just how psyched I am. [quote="Jonathan Tweet"]I almost didn't pick Dogs because I didn't want a game with characters that…
In lumpley games
Participants: lumpley, Ron Edwards, Paka, ScottM, Matt Wilson, bluegargantua, hardcoremoose, DannyK.


9/2/2004 Tobias: [YGAD] - finally, the 'finalized' core
And I say that with some sarcasm - but at least, I now no longer have the feeling there's a gaping big hole in the system. After the first testing,…
In Indie Game Design
Participants: Tobias, Ron Edwards, statisticaltomfoolery.


9/2/2004 Clinton R. Nixon: Forge Booth at GenCon SoCal 2004
Twisted Confessions (Alexander Cherry) and Anvilwerks (Clinton R. Nixon) are spearheading a Forge booth at GenCon SoCal 2004, Dec 2-5. This booth will be smaller than the Indianapolis booth: we…
In Conventions
Participants: Clinton R. Nixon, Ben Lehman, Lxndr, daMoose_Neo, Adorame, Jasper the Mimbo, Tav_Behemoth, Jared A. Sorensen.


9/2/2004 lumpley: A GenCon Story. Contains Swears.
GenCon '04. Here's a story: this guy comes to the Forge booth. It's Saturday before noon and he's already been drinking a bit and plus he's a real asshole. He…
In Conventions
Participants: lumpley, Andy Kitkowski, Ron Edwards, jrs, Ben Lehman, abzu, Satyrblade, Ed Cha.


9/2/2004 Trevis Martin: (9W) Duration of tricks.
Hi Matt. I bought Nine Worlds at GenCon and have just gotten through it. Its great! That layout is FANTASTIC (relax, just teasing you a little, man.. I want to…
In Chimera Creative
Participants: Trevis Martin, Matt Snyder.


9/1/2004 rafial: NPA (split)
Well, it was being sold at GenCon. Key20 has quietly added it to their product page: http://www.key20direct.com/index.php?module=pncommerce&func=categoryview&CategoryID=11 I ordered from there, but have not yet received it (it's only been…
In Publishing
Participants: rafial, Ron Edwards.


9/2/2004 Caynreth: Creating Creatures - advice needed
Hi, for my first HQ-session (non-Glorantha-setting) on Saturday (*so excited!*) I want to create some creatures for a simple contest combat. However it is still quite difficult for me to…
In HeroQuest
Participants: Caynreth, Mac Logo, Bankuei, Mike Holmes, ddunham.


9/2/2004 Trevis Martin: A question on handicap.
Hey Alex, I've been reading Fastlane and its really good. (Plus I think its just a little bit cool that I get to be thanked, thanks for the thanks.) I…
In Twisted Confessions
Participants: Trevis Martin, Lxndr.


9/2/2004 bcook1971: [Tell Your Tale] Playtest Update
Just had an interesting playtest with a couple of friends. It felt good to stretch the system's legs. A couple of points are worth sharing: Writing the player characters…
In Indie Game Design
Participants: bcook1971.


9/2/2004 Paganini: [Trollbabe - Vampires] End of adventure number 1 - L1000NG
Alternatively known as "Darkbabe" and "Nightbabe." Here's the transcript from the game, formatted up in a nice readable (I hope) stream. This is the first adventure, which took us 8…
In Actual Play
Participants: Paganini, John Harper, Bob McNamee, suffusionofyellow, b_bankhead.


9/2/2004 Ron Edwards: [Burning Wheel] Bad-ass elves in action
Hello, At last! We made up characters for this over a month ago, but conventions, illnesses, and many late-summer obligations have hammered our play-schedule. As I discussed in Prepping my…
In Actual Play
Participants: Ron Edwards, rafial, Negilent, abzu, taepoong.


9/2/2004 asdfff: Can someone classify this line of thought-- "proto-rpg&
I'm sure this has been discussed before, but I need to find out what term to search for. The idea I've been having in the shower is start with a…
In RPG Theory
Participants: asdfff, Jinx, clehrich.


9/2/2004 M. J. Young: Illusionist Techniques
Over in Jay's Point of Clarification Concerning Illusionism threadNot all illusionist techniques are necessarily "force" in that the invalidate player choices. Some are used precisely to enhance player choice.I…
In GNS Model Discussion
Participants: M. J. Young, Marco, clehrich, Blankshield, contracycle, bcook1971, Sean, Eric J., Silmenume, ErrathofKosh.


9/1/2004 Ron Edwards: Reality TV
Hello, My wife just suggested that PTA could handle "reality TV" quite well. I agree with her, because my take on so-called reality TV is that it's a fictional story…
In Dog Eared Designs
Participants: Ron Edwards, Matt Wilson, Valamir, Mike Holmes.


9/1/2004 smokewolf: Shameless self promotion
Thought I would brag a little (modesty who needs it). Nash Devita (from Silven Crossroads) has posted an interview he did with me from GenCon. http://www.silven.com/otherrpgs.asp?case=show&id=409 Also he has a…
In Connections
Participants: smokewolf, ChefKyle, Ed Cha, Mike Holmes.


9/1/2004 Kurosawa: Forge Bookshelf Problems
Sorry to make my first real post one about a problem, but it appears that I no longer have an account at the bookshelf. Since I purchased Paladin and Octane,…
In Site Discussion
Participants: Kurosawa, Ron Edwards.


9/1/2004 tj333: d10 Die Pool system
Here is what I have for a dice system for the game I am working on. The only really original part I think is the complications and advantages based around…
In RPG Theory
Participants: tj333, eef, eyebeams.


9/1/2004 KorbanDream: SMS Cellphone Roleplay
How do I begin? - First; Thanks for your pointers to my last misplaced post, (Which is the reason I'm posting here instead?). SMS Roleplay Concepts. Firstly, I'd like to…
In RPG Theory
Participants: KorbanDream, JamesSterrett, Ron Edwards, Merten, M. J. Young, Rob Carriere, Tobias, Christopher Weeks, Marco, greyorm, Doug Ruff, erithromycin, GaryTP, mindwanders.


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Subsequent Topics

9/2/2004 Ravien: Scarlet Wake: Official Play-Test Release
Hey, Some of you might remember that a few months ago I released a version of my game, Scarlet Wake, for play-test. I received a bunch of responses and suggestions,…
In Indie Game Design
Participants: Ravien, Andrew Morris, Ron Edwards, John Harper, Andrew Martin, Paul Czege, Sydney Freedberg, Dumirik, Jonathan Walton.


9/2/2004 Doyce: Bookshelf errors?
Just logged into the Forge bookshelf... well, I tried to, that is. The system didn't recognize my username, nor did it think my email belonged to any ongoing user. I…
In Site Discussion
Participants: Doyce, Ron Edwards.


9/2/2004 tldenmark: Conquest 2004
Any Forge folks attending? I'll be there all weekend if someone wants to get together for some gaming. I'll play yours if you'll play mine. ;) Thomas Denmark
In Conventions
Participants: tldenmark, Gordon C. Landis.


9/2/2004 ffilz: Interesting and possibly unique probability mechanic
Chris Weeks has suggested I post this here to offer it up for thought. A friend in college had an interesting fortune mechanic. He came up with a simple method…
In RPG Theory
Participants: ffilz, rafial, M. J. Young, Vaxalon, Christopher Weeks, Walt Freitag, Lee Short.


9/2/2004 Ben Lehman: The Art Thread
Hi. So one of the topics that came up in the multifaceted First Reading, fast thoughts was the art, design, look and feel of the book. Now this is totally…
In Polaris Playtest Forum
Participants: Ben Lehman, Eero Tuovinen, Dev, Ron Edwards.


9/3/2004 Hudson Shock: Challenges
This came up in the game. I just winged it, but I'm wondering what the official answer is. I'd look it up, but as I've mentioned before, I can't find…
In Universalis
Participants: Hudson Shock, hix.


9/3/2004 M. J. Young: Referee/Player Sim/Nar Clash (from What GNS Is About)
As sometimes happens to me, I was asked a question in a thread, and I started to draft my answer, and then discovered that the thread had been closed since…
In GNS Model Discussion
Participants: M. J. Young, Marco, Ron Edwards, Gordon C. Landis, John Kim.


9/3/2004 Paka: [Dogs in the Vineyard] New Gidea
http://www.indie-rpgs.com/viewtopic.php?t=12548 Above is the link to the creation of New Gidea. We talked about the game itself and I mentioned that I'd like this to be a five session game…
In Actual Play
Participants: Paka, hix, Christopher Weeks, bluegargantua, Manicrack, ErrathofKosh, DannyK.


9/3/2004 Dr. Velocity: My 21 Hour D&D Session Summary
If this is in the wrong place, I apologize, but it is an actual play summary. Aug 31, 2004 "Tabletop" Role-Playing Games. Yes, some of my friends actually got the…
In Actual Play
Participants: Dr. Velocity, Tobias, rafial, Ron Edwards, Noon, Eric Minton.


9/3/2004 M. J. Young: Proactive versus Reactive--Illusory?
John Kim and I (and several others) drifted into this discussion over in Plot is the Wake of the Characters' Desires: But looking at it again,…
In RPG Theory
Participants: M. J. Young, clehrich, John Kim, ErrathofKosh, Russell Impagliazzo, Gordon C. Landis.


9/3/2004 linux: Dice Pool Scalability
I am designing a system and have come across a 'bug'. My system includes 12 Attributes with corresponding skills in each attribute. My problem is two-fold. With my die pool…
In Indie Game Design
Participants: linux, Andrew Martin, Tobias, btrc, Doug Ruff.


9/3/2004 lumpley: Making Before the Flood Playable
[url=http://www.septemberquestion.org/lumpley/flood.html]Before the Flood[/url], as we all know, is broken or incomplete. [quote="Eric Minton"]The game needs structure, and I think the best way to give it that would be to introduce…
In lumpley games
Participants: lumpley, Emily Care, Eric Minton, nikola, Valamir.


9/3/2004 Bob Goat: [Conspiracy of Shadows] Liars, Swords & Money: Part 2 (L
Hey, So with GenCon and RPG burnout because of it, we finally got around to playing Part 2 of Liars, Swords & Money. It was all about choices and how…
In Actual Play
Participants: Bob Goat, Ron Edwards.


9/3/2004 iago: Welcome to the Evil Hat Productions Forum!
A quick hello and thank-you to the Forge for its continued support of Evilhat Production games -- in particular Fate and Pace (but I'll tip my hat to Texorami as…
In Evilhat Productions
Participants: iago.


9/3/2004 iago: Sell me on a method: Creative Commons or OGL for a Pace SRD
We have plans for releasing Fate under an OGL license, hopefully on the heels of Fudge itself getting OGL'ed (an announcement was made some time back, but Grey Ghost has…
In Evilhat Productions
Participants: iago, Mike Holmes, Eero Tuovinen, Ron Edwards.


9/3/2004 ffilz: Questions and thoughts about Aspects in FATE
Cool - glad to see a place to discuss FATE on the Forge... I will be starting a Fudge campaign, and have been looking at FATE. I was just about…
In Evilhat Productions
Participants: ffilz, inky, Dev, iago, Yokiboy, Mike Holmes.


9/3/2004 Lee Short: The Reformation in Surt
Thinking about The Azeel Campaign and some others like it that I've run, brought to mind the following campaign. I picked this example because I can very vividly remember…
In Actual Play
Participants: Lee Short, Ron Edwards, DannyK, John Kim.


9/3/2004 Mark D. Eddy: CA Kabobs Revisited
An interesting thing about the Big Model is that it doesn’t actually require three Creative Agendas. In fact, given the Big Model’s diagram, there could be as many CA’s as…
In GNS Model Discussion
Participants: Mark D. Eddy, Valamir, Gordon C. Landis, Ron Edwards, Ben Lehman.


9/3/2004 lumpley: Sad GenCon
I have never seen so many unhappy people in one place as at GenCon. What's up with that? You look at the people passing by and they frown all the…
In Conventions
Participants: lumpley, ffilz, Matt Wilson, Ron Edwards, Blankshield, Ben Lehman, JSDiamond, Valamir, Gordon C. Landis, Chris_Chambers, jdagna, Andy Kitkowski, Mike Holmes.


9/3/2004 Simon W: Artist(s) needed for Dreamscape
I'm revising and updating my 24-hour rpg Dreamscape, with a view to selling it. I will need an artist or two. I'd better be upfront and say that payment may…
In Connections
Participants: Simon W.


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