Previous Topics 9/3/2004 lumpley: Sad GenCon I have never seen so many unhappy people in one place as at GenCon.
What's up with that? You look at the people passing by and they frown all the… In Conventions Participants: lumpley, ffilz, Matt Wilson, Ron Edwards, Blankshield, Ben Lehman, JSDiamond, Valamir, Gordon C. Landis, Chris_Chambers, jdagna, Andy Kitkowski, Mike Holmes.
9/3/2004 Mark D. Eddy: CA Kabobs Revisited An interesting thing about the Big Model is that it doesn’t actually require three Creative Agendas. In fact, given the Big Model’s diagram, there could be as many CA’s as… In GNS Model Discussion Participants: Mark D. Eddy, Valamir, Gordon C. Landis, Ron Edwards, Ben Lehman.
9/3/2004 Lee Short: The Reformation in Surt Thinking about The Azeel Campaign and some others like it that I've run, brought to mind the following campaign. I picked this example because I can very vividly remember… In Actual Play Participants: Lee Short, Ron Edwards, DannyK, John Kim.
9/3/2004 ffilz: Questions and thoughts about Aspects in FATE Cool - glad to see a place to discuss FATE on the Forge...
I will be starting a Fudge campaign, and have been looking at FATE. I was just about… In Evilhat Productions Participants: ffilz, inky, Dev, iago, Yokiboy, Mike Holmes.
9/3/2004 iago: Sell me on a method: Creative Commons or OGL for a Pace SRD We have plans for releasing Fate under an OGL license, hopefully on the heels of Fudge itself getting OGL'ed (an announcement was made some time back, but Grey Ghost has… In Evilhat Productions Participants: iago, Mike Holmes, Eero Tuovinen, Ron Edwards.
9/3/2004 iago: Welcome to the Evil Hat Productions Forum! A quick hello and thank-you to the Forge for its continued support of Evilhat Production games -- in particular Fate and Pace (but I'll tip my hat to Texorami as… In Evilhat Productions Participants: iago.
9/3/2004 Bob Goat: [Conspiracy of Shadows] Liars, Swords & Money: Part 2 (L Hey,
So with GenCon and RPG burnout because of it, we finally got around to playing Part 2 of Liars, Swords & Money. It was all about choices and how… In Actual Play Participants: Bob Goat, Ron Edwards.
9/3/2004 lumpley: Making Before the Flood Playable [url=http://www.septemberquestion.org/lumpley/flood.html]Before the Flood[/url], as we all know, is broken or incomplete.
[quote="Eric Minton"]The game needs structure, and I think the best way to give it that would be to introduce… In lumpley games Participants: lumpley, Emily Care, Eric Minton, nikola, Valamir.
9/3/2004 linux: Dice Pool Scalability
I am designing a system and have come across a 'bug'. My system includes 12 Attributes with corresponding skills in each attribute. My problem is two-fold. With my die pool… In Indie Game Design Participants: linux, Andrew Martin, Tobias, btrc, Doug Ruff.
9/3/2004 M. J. Young: Proactive versus Reactive--Illusory? John Kim and I (and several others) drifted into this discussion over in Plot is the Wake of the Characters' Desires:
But looking at it again,… In RPG Theory Participants: M. J. Young, clehrich, John Kim, ErrathofKosh, Russell Impagliazzo, Gordon C. Landis.
9/3/2004 Dr. Velocity: My 21 Hour D&D Session Summary If this is in the wrong place, I apologize, but it is an actual play summary.
Aug 31, 2004
"Tabletop" Role-Playing Games. Yes, some of my friends actually got the… In Actual Play Participants: Dr. Velocity, Tobias, rafial, Ron Edwards, Noon, Eric Minton.
9/3/2004 Paka: [Dogs in the Vineyard] New Gidea http://www.indie-rpgs.com/viewtopic.php?t=12548
Above is the link to the creation of New Gidea.
We talked about the game itself and I mentioned that I'd like this to be a five session game… In Actual Play Participants: Paka, hix, Christopher Weeks, bluegargantua, Manicrack, ErrathofKosh, DannyK.
9/3/2004 M. J. Young: Referee/Player Sim/Nar Clash (from What GNS Is About) As sometimes happens to me, I was asked a question in a thread, and I started to draft my answer, and then discovered that the thread had been closed since… In GNS Model Discussion Participants: M. J. Young, Marco, Ron Edwards, Gordon C. Landis, John Kim.
9/3/2004 Hudson Shock: Challenges This came up in the game. I just winged it, but I'm wondering what the official answer is. I'd look it up, but as I've mentioned before, I can't find… In Universalis Participants: Hudson Shock, hix.
9/2/2004 Ben Lehman: The Art Thread Hi.
So one of the topics that came up in the multifaceted First Reading, fast thoughts was the art, design, look and feel of the book. Now this is totally… In Polaris Playtest Forum Participants: Ben Lehman, Eero Tuovinen, Dev, Ron Edwards.
9/2/2004 ffilz: Interesting and possibly unique probability mechanic Chris Weeks has suggested I post this here to offer it up for thought.
A friend in college had an interesting fortune mechanic. He came up with a simple method… In RPG Theory Participants: ffilz, rafial, M. J. Young, Vaxalon, Christopher Weeks, Walt Freitag, Lee Short.
9/2/2004 tldenmark: Conquest 2004 Any Forge folks attending?
I'll be there all weekend if someone wants to get together for some gaming. I'll play yours if you'll play mine. ;)
Thomas Denmark In Conventions Participants: tldenmark, Gordon C. Landis.
9/2/2004 Doyce: Bookshelf errors? Just logged into the Forge bookshelf... well, I tried to, that is. The system didn't recognize my username, nor did it think my email belonged to any ongoing user.
I… In Site Discussion Participants: Doyce, Ron Edwards.
9/2/2004 Ravien: Scarlet Wake: Official Play-Test Release Hey,
Some of you might remember that a few months ago I released a version of my game, Scarlet Wake, for play-test. I received a bunch of responses and suggestions,… In Indie Game Design Participants: Ravien, Andrew Morris, Ron Edwards, John Harper, Andrew Martin, Paul Czege, Sydney Freedberg, Dumirik, Jonathan Walton.
9/2/2004 Ravien: [Scarlet Wake] Play-Testers Needed Hey,
Some of you might know that a few months ago I released a version of my game, Scarlet Wake, for play-test. I received a bunch of responses and suggestions,… In Connections Participants: Ravien, timfire, Ron Edwards.
<< more previous topics | | Subsequent Topics 9/3/2004 Tully305: Worried my system is too simple Hi,
I've been working on my game now for over a year, mostly setting and background, and I've been avoiding the dreaded mechanics issue because it really is not my… In RPG Theory Participants: Tully305, Matt Wilson, JamesSterrett, John Uckele, Troy_Costisick, M. J. Young, Andrew Martin, eef.
9/3/2004 eyebeams: Issaries and independence I for one would be very interested to know how Issaries is considered an independent game company by Forge definitions. Is this entirely because Greg Stafford has final approval over… In Publishing Participants: eyebeams, Gordon C. Landis, Clinton R. Nixon, Valamir, Ron Edwards, greyorm.
9/3/2004 ErrathofKosh: Some Theory for Analysis... One of my motives for logging onto the Forge day after day is to learn how to better analyze actual roleplay and apply what I learn from those experiences to… In RPG Theory Participants: ErrathofKosh, M. J. Young, Marco.
9/4/2004 Pilgrim: Starting Valor and Pride Matt,
I must be overlooking this, but are a character's starting Valor and Pride equal to their Arete and Hubris?
Thanks, In Chimera Creative Participants: Pilgrim, Matt Snyder.
9/4/2004 Mr. Sluagh: Using Paladin for Hunter I've just been skimming the indie RPG Paladin, and it occurs to me that with a little tweaking it could be adapted into a rules-light distillation of Hunter: the Reckoning… In RPG Theory Participants: Mr. Sluagh, John Uckele, Clinton R. Nixon.
9/4/2004 Marco: [JAGS] After The War A GM I like came down for the weekend and we agreed to run a two or three day game using most of the available time (dawn-through-dusk).Here are the results:… In Actual Play Participants: Marco, JamesSterrett, Tobias, Ron Edwards, AlHazred.
9/4/2004 Caldis: What are we talking about when we say 'Creative Agenda'? We seem to be having several discussions lately questioning this aspect of the Big Model so it seems time to tighten up the definition in hopes of gettting everyone on… In GNS Model Discussion Participants: Caldis, Marco, John Kim, Lee Short, Erling Rognli, Gordon C. Landis, contracycle, M. J. Young, Ron Edwards.
9/5/2004 andy: A Bad Review I hope that this thread is not off topic here, but I have a question/issue.
I recently published my game (BONES) on RPGNow. Within a few hours of publication, a… In Publishing Participants: andy, Ron Edwards, Andrew Martin, jdagna, John Uckele, GregS.
9/5/2004 Helvetian: Convention? Trade Show? Is GenCon considered a convention, or a trade show? And what do people considered the difference? I was under the impression that GenCon and Origins are more trade shows, at… In Conventions Participants: Helvetian, Valamir, Ron Edwards.
9/5/2004 Ron Edwards: Is there enough choice in the Choice? Hi Matt,
I've been making up some characters for Nine Worlds, and it keeps bugging me ... if I decide to make a pretty skewed character in terms of Arete… In Chimera Creative Participants: Ron Edwards, Matt Snyder.
9/6/2004 TooManyGoddamnOrcs: Another Attempt to Pull an Indy Game out of my Ass with ease I find kill puppies for satan to be an excellent game because of what I interpret (quite uncharitably) as its central idea: this style of play displeases me and so… In Indie Game Design Participants: TooManyGoddamnOrcs, TonyLB, inky.
9/6/2004 Gaiaguerrilla: A flowchart for generic strategic rpg. I'm trying to make a basic flowchart for generic strategic rpg and it really looks confusing. I don't know if I really have anything, but no sense in keeping it… In RPG Theory Participants: Gaiaguerrilla, Ben Lehman, Andrew Martin.
9/6/2004 Tobias: Universalis - effective anti-kitchensinking tenets? Hi all,
I know I can put 'no immediate turn-around on what came before' and 'no elements outside the genre' rules gimmicks in play, but I was wondering if people've… In Universalis Participants: Tobias, Ron Edwards, Tony Irwin, Valamir, Bob McNamee, Mike Holmes, CPXB, Savage_Joker, Christopher Weeks, xiombarg.
9/6/2004 Michael S. Miller: Welcome to Incarnadine Press! Please wash your hands. Welcome to the Incarnadine Press forum. I welcome any and all comments, questions, and criticisms about my games. Since I have a few out there, please help keep things tidy… In Incarnadine Press Participants: Michael S. Miller.
9/7/2004 Tav_Behemoth: Paranoia XP Design by Wiki and Fans I've been meaning to post about this Paranoia XP press release for a while now (actually the first release of the two; the second is highly amusing but not as… In Publishing Participants: Tav_Behemoth.
9/7/2004 Noon: A note on unguided drift This is split from here:
It's a massive set up for drift. But more importantly, it's a massive set up for drift to exactly the kind of game the… In RPG Theory Participants: Noon, Ron Edwards.
9/6/2004 Gaiaguerrilla: White Wolf discussion (split) Replying only to Sean's original post--
It is kind of a double-standard that it begins preaching an art form yet monopolizes, and works from a regular-joe office.
Maybe the rulebook… In RPG Theory Participants: Gaiaguerrilla, Frank T, eyebeams, Ron Edwards, Valamir, Walt Freitag, greyorm, John Kim, daMoose_Neo, komradebob, Dev, Noon, contracycle, ADGBoss, Precious Villain, Matt Wilson.
9/7/2004 sirogit: What have you done with incoherent games? Its a fairly common claim to say that incoherent games are popular because of their incoherency, that it allows the game to be whatever the players of it desire.
I… In Actual Play Participants: sirogit, Mark D. Eddy, Frank T, Marco, Ron Edwards, contracycle.
9/7/2004 Mr. Sluagh: Quirk-Driven Roleplaying I'm looking for tips and info on a certain style of social-centered game that popped into my head. I'm thinking of the sort of game where much of the action,… In RPG Theory Participants: Mr. Sluagh, timfire, Vaxalon, erithromycin, Ron Edwards.
9/7/2004 Ravien: Seriously Ambitious Project Idea Hey,
I'm feeling pretty ambitious and optimistic at the moment, which is kinda out of character for me, but I figure I'll go with it for a while. Here's what's… In Publishing Participants: Ravien, mindwanders, Malak, daMoose_Neo, Ron Edwards, jdagna, Andy Kitkowski, Walt Freitag, Vaxalon.
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