The Forge Reference Project: Browse Threads

 

To link to this page: http://indie-rpgs.com/reference/index.php/welcome/browse&fromaround=12619

From Day One


Previous Topics

9/7/2004 Mr. Sluagh: Quirk-Driven Roleplaying
I'm looking for tips and info on a certain style of social-centered game that popped into my head. I'm thinking of the sort of game where much of the action,…
In RPG Theory
Participants: Mr. Sluagh, timfire, Vaxalon, erithromycin, Ron Edwards.


9/7/2004 sirogit: What have you done with incoherent games?
Its a fairly common claim to say that incoherent games are popular because of their incoherency, that it allows the game to be whatever the players of it desire. I…
In Actual Play
Participants: sirogit, Mark D. Eddy, Frank T, Marco, Ron Edwards, contracycle.


9/6/2004 Gaiaguerrilla: White Wolf discussion (split)
Replying only to Sean's original post-- It is kind of a double-standard that it begins preaching an art form yet monopolizes, and works from a regular-joe office. Maybe the rulebook…
In RPG Theory
Participants: Gaiaguerrilla, Frank T, eyebeams, Ron Edwards, Valamir, Walt Freitag, greyorm, John Kim, daMoose_Neo, komradebob, Dev, Noon, contracycle, ADGBoss, Precious Villain, Matt Wilson.


9/7/2004 Noon: A note on unguided drift
This is split from here: It's a massive set up for drift. But more importantly, it's a massive set up for drift to exactly the kind of game the…
In RPG Theory
Participants: Noon, Ron Edwards.


9/7/2004 Tav_Behemoth: Paranoia XP Design by Wiki and Fans
I've been meaning to post about this Paranoia XP press release for a while now (actually the first release of the two; the second is highly amusing but not as…
In Publishing
Participants: Tav_Behemoth.


9/6/2004 Michael S. Miller: Welcome to Incarnadine Press! Please wash your hands.
Welcome to the Incarnadine Press forum. I welcome any and all comments, questions, and criticisms about my games. Since I have a few out there, please help keep things tidy…
In Incarnadine Press
Participants: Michael S. Miller.


9/6/2004 Tobias: Universalis - effective anti-kitchensinking tenets?
Hi all, I know I can put 'no immediate turn-around on what came before' and 'no elements outside the genre' rules gimmicks in play, but I was wondering if people've…
In Universalis
Participants: Tobias, Ron Edwards, Tony Irwin, Valamir, Bob McNamee, Mike Holmes, CPXB, Savage_Joker, Christopher Weeks, xiombarg.


9/6/2004 Gaiaguerrilla: A flowchart for generic strategic rpg.
I'm trying to make a basic flowchart for generic strategic rpg and it really looks confusing. I don't know if I really have anything, but no sense in keeping it…
In RPG Theory
Participants: Gaiaguerrilla, Ben Lehman, Andrew Martin.


9/6/2004 TooManyGoddamnOrcs: Another Attempt to Pull an Indy Game out of my Ass with ease
I find kill puppies for satan to be an excellent game because of what I interpret (quite uncharitably) as its central idea: this style of play displeases me and so…
In Indie Game Design
Participants: TooManyGoddamnOrcs, TonyLB, inky.


9/5/2004 Ron Edwards: Is there enough choice in the Choice?
Hi Matt, I've been making up some characters for Nine Worlds, and it keeps bugging me ... if I decide to make a pretty skewed character in terms of Arete…
In Chimera Creative
Participants: Ron Edwards, Matt Snyder.


9/5/2004 Helvetian: Convention? Trade Show?
Is GenCon considered a convention, or a trade show? And what do people considered the difference? I was under the impression that GenCon and Origins are more trade shows, at…
In Conventions
Participants: Helvetian, Valamir, Ron Edwards.


9/5/2004 andy: A Bad Review
I hope that this thread is not off topic here, but I have a question/issue. I recently published my game (BONES) on RPGNow. Within a few hours of publication, a…
In Publishing
Participants: andy, Ron Edwards, Andrew Martin, jdagna, John Uckele, GregS.


9/4/2004 Caldis: What are we talking about when we say 'Creative Agenda'?
We seem to be having several discussions lately questioning this aspect of the Big Model so it seems time to tighten up the definition in hopes of gettting everyone on…
In GNS Model Discussion
Participants: Caldis, Marco, John Kim, Lee Short, Erling Rognli, Gordon C. Landis, contracycle, M. J. Young, Ron Edwards.


9/4/2004 Marco: [JAGS] After The War
A GM I like came down for the weekend and we agreed to run a two or three day game using most of the available time (dawn-through-dusk).Here are the results:…
In Actual Play
Participants: Marco, JamesSterrett, Tobias, Ron Edwards, AlHazred.


9/4/2004 Mr. Sluagh: Using Paladin for Hunter
I've just been skimming the indie RPG Paladin, and it occurs to me that with a little tweaking it could be adapted into a rules-light distillation of Hunter: the Reckoning…
In RPG Theory
Participants: Mr. Sluagh, John Uckele, Clinton R. Nixon.


9/4/2004 Pilgrim: Starting Valor and Pride
Matt, I must be overlooking this, but are a character's starting Valor and Pride equal to their Arete and Hubris? Thanks,
In Chimera Creative
Participants: Pilgrim, Matt Snyder.


9/3/2004 ErrathofKosh: Some Theory for Analysis...
One of my motives for logging onto the Forge day after day is to learn how to better analyze actual roleplay and apply what I learn from those experiences to…
In RPG Theory
Participants: ErrathofKosh, M. J. Young, Marco.


9/3/2004 eyebeams: Issaries and independence
I for one would be very interested to know how Issaries is considered an independent game company by Forge definitions. Is this entirely because Greg Stafford has final approval over…
In Publishing
Participants: eyebeams, Gordon C. Landis, Clinton R. Nixon, Valamir, Ron Edwards, greyorm.


9/3/2004 Tully305: Worried my system is too simple
Hi, I've been working on my game now for over a year, mostly setting and background, and I've been avoiding the dreaded mechanics issue because it really is not my…
In RPG Theory
Participants: Tully305, Matt Wilson, JamesSterrett, John Uckele, Troy_Costisick, M. J. Young, Andrew Martin, eef.


9/3/2004 Simon W: Artist(s) needed for Dreamscape
I'm revising and updating my 24-hour rpg Dreamscape, with a view to selling it. I will need an artist or two. I'd better be upfront and say that payment may…
In Connections
Participants: Simon W.


<< more previous topics

 

Subsequent Topics

9/7/2004 16CBH: [Battleaxe] It's Done!
We've posted version 1.0 of the Battleaxe RPG. Stop by and download it for free! http://www.16cbh.net/Battleaxe
In Connections
Participants: 16CBH.


9/7/2004 mindwanders: SMS Roleplay Technological Implimentation
Ok, I've been having a think about this and I'm struggling with the implimentation method. I would point out that I'm no expert on Mobile Gaming, but I do know…
In RPG Theory
Participants: mindwanders, KorbanDream, Merten.


9/7/2004 Christopher Weeks: The Challenge as a social karma investment instrument
[quote="Over in [URL=http://www.indie-rpgs.com/viewtopic.php?t=12612]this thread[/url], Tony Irwin"]But when you challenge someone you're saying up front "Here's what I like, here's what I want. Show me what you want and how badly…
In Universalis
Participants: Christopher Weeks, Tobias, Mike Holmes.


9/7/2004 TonyLB: [Amber] The Trap of Self-Sufficiency
The ongoing, possibly-doomed, experiment in Amber Narrativism continues! When last we joined our persistent playing group, they had finally sidestepped the tangled ways in which the game mechanic itself undercuts…
In Actual Play
Participants: TonyLB, inthisstyle, Vaxalon, Blankshield, Grover, Marco, Ron Edwards, Lisa Padol, jdagna.


9/7/2004 Michael S. Miller: [DitV] Sins of BoxElder Canyon
It was Labor Day, and a gamer friend of ours had come over for the afternoon. We were discussing the merits of Puerto RIco versus Cities & Knights of Catan…
In Actual Play
Participants: Michael S. Miller, inthisstyle, lumpley, Paka, Emily Care.


9/7/2004 Overdrive: Ideas, anyone?
Ookkei, we're playing MLWM once again. This time it's at a friend's summer cottage, where we'll spend the next weekend playing mucho everything. But I have such lot to do…
In Half Meme Press
Participants: Overdrive.


9/7/2004 daMoose_Neo: [Dungeons for Dummies] Notes: Character Creation & Scene
[b]Dungeons for Dummies[/b] [url=http://www.neoproductions.net/files/DfD_Imp.PDF]Imp Character Creation[/url] [url=http://www.neoproductions.net/files/DfD_Scenerios.PDF]Scenerio Ideas[/url] Premise: Instead of playing a stalwart band of intrepid heroes, players take on the role of a Horde of Imps- mildly evil…
In Indie Game Design
Participants: daMoose_Neo, Bob Goat, Tobias, Inner Circle Inc.


9/7/2004 lumpley: Are we as cool as Shakespeare?
This is my thousand and first Forge post! The weekend before GenCon, Meg and I went to As You Like It, performed by Shakespeare and Company in Lenox, Mass. It…
In RPG Theory
Participants: lumpley, Eero Tuovinen, Matt Wilson, John Kim, Ron Edwards, Noon, Ben Lehman, eef, Gordon C. Landis, Christopher Weeks, Matt Snyder, Erling Rognli, Person, Nathaniel, TonyLB, ffilz, Jonathan Walton, Walt Freitag, pete_darby, Silmenume, Emily Care.


9/7/2004 Matt Snyder: Daedalus e-zine from beyond the grave!
I will publish another issue of Daedalus on Halloween 2004. The issue theme is horror in role-playing games. I'm eager for content (articles, whole games, supplements, editorials, etc.) related to…
In Connections
Participants: Matt Snyder, Andy Kitkowski.


9/7/2004 ffilz: Crisis of faith in what I'm doing to prep for my campaign
So after spending a long weekend preparing for my Fudge Tekumel campaign, I've having a crisis of faith. I'm feeling like I'm doing the wrong thing. I'm not even sure…
In Actual Play
Participants: ffilz, Alan, jdagna.


9/7/2004 Landon Darkwood: (split) WoD 2.0, Coherence, and Guided Drift
[quote="Malcolm Sheppard"]Sure. During playtest, I was very concerned with the idea of what was being simulated -- but not completely. The end design is not as representational a system as…
In RPG Theory
Participants: Landon Darkwood.


9/7/2004 Brand_Robins: Gadianton Robbers
I’ve been over the .pdf of Dogs and I’ve got my first game coming up this weekend. (It isn’t clear yet if I’ll be a player or GM, but I’m…
In lumpley games
Participants: Brand_Robins, ScottM, lumpley, Valamir.


9/8/2004 Andy Kitkowski: WGP Last Minute Question Thread!!!ONE!
Hey Mike, crew. Got the playtest version on Sat, have been going over it lightly over the past few days. I was hoping to run a playtest of it this…
In Incarnadine Press
Participants: Andy Kitkowski, Michael S. Miller, Kat Miller, Valamir, Ron Edwards, Smithy.


9/8/2004 komradebob: Rapid deployment rpgs
I was reading the WoD thread and the subject came up of new gamer accessibilty in game design. My question is this: What sorts of design elements might make a…
In RPG Theory
Participants: komradebob, John Kim, eyebeams, contracycle, Vaxalon, Noon, Albert of Feh, Matt Wilson, Valamir, Ron Edwards, andy, joshua neff, MalteseChangeling, ffilz, inky, Walt Freitag, timfire, tj333, Technocrat13, Russell Impagliazzo, M. J. Young, Doctor Xero, ragnar.


9/8/2004 Frank T: What does guided drift look like?
I think it's better to spin this off from the White Wolf discussion, since it isn't really specific about WW and I find it very interesting indeed. What I'd already…
In RPG Theory
Participants: Frank T, Noon, M. J. Young, Bankuei.


9/8/2004 Ron Edwards: What should White Wolf do? (I'm asked)
Hello, In the White Wolf Discussion thread, John Kim responded to a point of mine: Anyway, back to White Wolf. Its four-game, supplement-heavy treadmill tactic failed in the mid-90s. People…
In Publishing
Participants: Ron Edwards, ADGBoss, John Kim, DannyK, eyebeams, mearls.


9/8/2004 TonyLB: [Capes] Players and Villains
Welcome back, true believers, to design of Capes: Superhero Storytelling! When last we left our intrepid designers, they had created a system that looks like it will run faster, stay…
In Indie Game Design
Participants: TonyLB, Sydney Freedberg, Alan, Ron Edwards, John Harper, Doug Ruff, LordSmerf, Bill_White.


9/8/2004 dunlaing: With Great Power Arrived Yesterday and Boy Is My Wrist Tired
With Great Power... showed up yesterday. Fortunately it was small enough to fit in my mailbox. Thank you for the extra-speedy order fulfillment. I did have a few comments/questions that…
In Incarnadine Press
Participants: dunlaing, Michael S. Miller, Alan.


9/8/2004 Trevis Martin: Character Sheet as the Baseline.
I wanted to share something I came across in Doyce Testerman's blog the other day which was a kind of 'bonk' insight moment for me (though I'm sure Ron has…
In Adept Press
Participants: Trevis Martin, Ron Edwards, Doyce.


9/8/2004 MajorKiz: Shipping times?
When my wife (Jennifer Sronce) ordered Dogs in the Vineyard for me about two weeks ago, we got an email saying that there'd be a follow-up email when it actually…
In lumpley games
Participants: MajorKiz, lumpley, Nick Pagnucco.


more subsequent topics >>