The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

1/24/2002 Mithras: The Kap - A premise too far?
Is my premise good enough? I've wanted to do an ancient Egypt game for years and failed on more than one occasion. The big problem is premise. Egypt is so…
In Indie Game Design
Participants: Mithras, Ron Edwards, Epoch, Ben Morgan, Bailywolf, Mike Holmes, contracycle, archangel_2, Bankuei, Laurel, Tim Gray, mahoux, Clinton R. Nixon, Marco.


1/24/2002 Eric: Champions Example of pacing?
Hey -- I'm looking for a paragraph I thought I read in S&S about how one of the reasons Ron's Champions campaigns went so well was that everyone had a…
In Adept Press
Participants: Eric, Ron Edwards.


1/24/2002 lumpley: More Narrativist Vampires
Here's what I've been working on. === To make a vampire, answer in a single sentence each of these: What is it when you drink blood? What is your power…
In Indie Game Design
Participants: lumpley, Mike Holmes, Bailywolf, Ben Morgan, Uncle Dark.


1/24/2002 Matt Snyder: Great session
This morning I shared with Ron a message about how my most recent RPG session was a great success for me, and he asked I share the experience, so here…
In Actual Play
Participants: Matt Snyder, Mike Holmes, Ron Edwards, Marco, Valamir.


1/24/2002 Valamir: Crazy Question on mini sups
Any thought to publishing a compilation of mini-sups in a format to go along with Sorcerer, Sword, and Soul HC? Don't know what kind of hassle would be involved in…
In Adept Press
Participants: Valamir, Ron Edwards, jburneko, Mario, Jared A. Sorensen, Clinton R. Nixon, J B Bell.


1/24/2002 RobMuadib: Paradigm Shift - The X-Styles - The Truth Is Out There
Morning all, I went to bad last night after reading the Replacing Dramatism thread, and one post in particlar, by Mytholder resonated for me, indeed it spurred a paradigm shift,…
In RPG Theory
Participants: RobMuadib, Mike Holmes.


1/24/2002 Bailywolf: First Read, First Impressions, First Questions
I'm all over the place right now. I'm going to riff for half an hour, then go to bed. Please forgive the mess this post will certainly turn into. I…
In Universalis
Participants: Bailywolf, Valamir, Mike Holmes, Bankuei, Andrew Martin.


1/24/2002 Matt Snyder: Forge logo for shirts, etc.
Ok, folks check out the Forge logo I created for Cafe Press items, T-shirts etc. It's not meant to trump anything Ron & Clinton have going, just to contribute what…
In Site Discussion
Participants: Matt Snyder, J B Bell, Clinton R. Nixon, Mike Holmes, Gordon C. Landis, Adam.


1/23/2002 Bailywolf: Beans
I have a system mechanic/paradigm I'd like to hit yall with: Beans Every character has a pool of Beans- these can be anything from a number written on a napkin…
In Indie Game Design
Participants: Bailywolf.


1/23/2002 Uncle Dark: Narrativist Vampires
Inspired from a thread in Actual Play: So you want to make a Vampire game. Start with some design goals. You’ve said you want it Narratiavist, which I’ll define here…
In Indie Game Design
Participants: Uncle Dark, jburneko, Bailywolf, Mike Holmes, furashgf, Jared A. Sorensen, contracycle, Zak Arntson.


1/23/2002 xiombarg: Indie News?
Damn, I go away for a little while and the site gets a major overhaul. Looks great, tho. Regardless, my point in starting this topic is I've become an editor…
In Indie Game Design
Participants: xiombarg, Adam.


1/23/2002 RobMuadib: "Entomorphasis: Awakening To An Uneasy Dream"
Forge Guys While taking the dog out today I had the idea for a cool punk-indie Narratavist RPG. (Some of you will remember that I am working on my great…
In Indie Game Design
Participants: RobMuadib, Jared A. Sorensen.


1/23/2002 Ron Edwards: The Beast Released II
Hi James, Here are some of my mechanics-concerns about The Questing Beast. 1) As I mention in the Actual Play forum, the Pool ends up being quite stable. One player,…
In Random Order Creations
Participants: Ron Edwards, Mike Holmes, hardcoremoose, Blake Hutchins, James V. West, Paul Czege.


1/23/2002 Ron Edwards: The Beast Released I
Hi there, So last night was Questing Beast night! I'm setting up two threads about it, one here about play and content, and another in the Random Order Creations forum…
In Actual Play
Participants: Ron Edwards, James V. West.


1/23/2002 Manu: The Sorcerer's Pool
Hey all, Here are my first thoughts on combining Sorcerer and the Pool to get the ultimate in Narrativist design. My premise is to take Sorc as a base and…
In Adept Press
Participants: Manu, J B Bell, Ron Edwards, James V. West.


1/23/2002 Tim Denee: Some thoughts from a first game
[quote]More! More! What happened during play? How did it compare with some of the other folks' experiences with the game (check out the forum)? What do you think of the…
In Key 20 Publishing
Participants: Tim Denee, Mike Holmes.


1/23/2002 Zak Arntson: Operant Conditioning & RPG System
Okay, my wife has a degree in Psych, so I've got a layman's view of the field. I've often thought about how gambling psychology plays into video games: The most…
In RPG Theory
Participants: Zak Arntson, hardcoremoose, Bankuei, J B Bell, Le Joueur, Laurel, Blake Hutchins, Ron Edwards.


1/23/2002 amiel: Narrativist Wargaming
None of you probably know who I am (can you say long time lurker, I knew you could). I have this idea and I wanted a bit of feedback to…
In Indie Game Design
Participants: amiel, Zak Arntson, hardcoremoose, Skippy, Bankuei, sdemory, Mike Holmes, Ron Edwards, Laurel, Ben Morgan, contracycle, Mithras.


1/23/2002 Bailywolf: Let the CAT out of the Bag
First off, I'm so so sorry for the title of this post... but someone had to do it. Secondly, please do it. I'm not too keen on another fantasy game,…
In Wicked Press
Participants: Bailywolf, Blake Hutchins, tbrierly.


1/22/2002 Tim Denee: My first con
I had my firstest ever con last weekend. It was also the first time I've had a chance to actually play in a year or so. And yesterday I got…
In Actual Play
Participants: Tim Denee, Ron Edwards.


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Subsequent Topics

1/25/2002 RobMuadib: the SGR model - reconciling GDS/GNS (renamed topic).
Hey guys, I revised my document again, which I present for your edification and amusement. Please comment on it. The SGR RPG Theory. ========================================== RPG's are open-ended games in which…
In RPG Theory
Participants: RobMuadib, Valamir, Logan.


1/25/2002 Jared A. Sorensen: Sorcerer & Sword review
http://www.gamersrealm.com/store1/outofthebox.php Ken pretty much nails it (and sounds as though it nailed him right back...ONE INCH PUNCH!). Cool. Kudos, Ron. Between this and the SciFi magazine review of Schism, it…
In Review Discussion
Participants: Jared A. Sorensen, Ron Edwards, Clinton R. Nixon, jburneko, Zak Arntson.


1/25/2002 Balbinus: Cover in play
One thing which has puzzled me slightly with how to run Sorceror (or Sword for that matter with the equivalent Past) is how to work with Cover. Firstly, how complex…
In Adept Press
Participants: Balbinus, Bailywolf, Jared A. Sorensen, Ron Edwards, jburneko, furashgf.


1/25/2002 Joe Murphy (Broin): First fumbling steps
Yesterday, my 4 players and I had our first meeting to decide what game I'll be running for the next ~6 months. And lo, it was good. I do have…
In Actual Play
Participants: Joe Murphy (Broin), contracycle, AndrewDucker, Mike Holmes, Gordon C. Landis, Bankuei, Ron Edwards, Manu, Paul Czege, Fabrice G., Tim Denee, Gordon, joshua neff, Ian O'Rourke, Valamir.


1/25/2002 Balbinus: Creating stuff
Ok, here's an experiment at creating a protagonist for a fantasy game, let's see how it goes. Hag'rik, Swashbuckler = 1 (because that's what he is) Traits wily 5, Grenadier…
In Universalis
Participants: Balbinus, Mike Holmes, Ron Edwards, Valamir.


1/25/2002 Balbinus: Universalis as a pbem tool
One thing which immediately struck me on reading Universalis was its applicability towards pbem games. PBEMs, by their nature, tend to be somewhat turn based anyway. One slight concern I…
In Universalis
Participants: Balbinus, Mike Holmes, Valamir.


1/25/2002 archangel_2: My Game Mechanics Revisited
Well, it's been a while since I posted about my game mechanics here. (That's mostly because I got busy and wasn't able to work on 'em for quite a while,…
In Indie Game Design
Participants: archangel_2, Laurel, RobMuadib.


1/25/2002 Bailywolf: Narrativist Mages
OK, we did it for vampires... so how about mages? Ron has pretty much created the definitive 'what will you do for power' game... and his sorcerers have such a…
In Indie Game Design
Participants: Bailywolf, Laurel, mahoux, Mike Holmes, Bailey, Valamir, Uncle Dark.


1/25/2002 Ron Edwards: Points and abilities
Hi Fang, I have a number of Currency questions about Scattershot. Here's one, admittedly from the basic grognard school of thought, but still genuine. If starting character points are unlimited,…
In Scattershot
Participants: Ron Edwards, Le Joueur, RobMuadib, Marco, Paul Czege, Mike Holmes.


1/26/2002 Ian O'Rourke: What makes a good Kicker?
Well, the question above really - what makes a good kicker? I want to introduce the idea as part of character creation in my Adventure game.
In Actual Play
Participants: Ian O'Rourke, Joe Murphy (Broin), Ron Edwards, Uncle Dark, Tim Denee, Valamir, Petter Sandelin, Blake Hutchins.


1/26/2002 Valamir: Great look to the Forge
I had taken a break from on line activities for a good month or two (including the Forge). When I came back the Forge was brand spankin new. New look,…
In Site Discussion
Participants: Valamir, Clinton R. Nixon.


1/27/2002 Valamir: The PC in Universalis
Theres a number of comments on this topic in a couple of different threads here. Thought I'd start of a thread specific for this discussion. I'll get it started by…
In Universalis
Participants: Valamir, Balbinus.


1/27/2002 Valamir: Email addresses
Ack, slight problem...or maybe a how to question. I'm having trouble sending email with an attachment to a forum member. This is because niether the member list nor the profile…
In Site Discussion
Participants: Valamir, Clinton R. Nixon, J B Bell.


1/27/2002 Le Joueur: Okay, Let's Make It Official.
Many people believe I have a lot of work done on Scattershot; that may be true, but I mostly see how much more I have yet to complete. I guess…
In Scattershot
Participants: Le Joueur.


1/27/2002 Tim Denee: Guy Ritchie's RPG?
Hey, I've been pondering how to capture the feeling of a Guy Ritchie film, (you know, "Lock stock and two smoking barrels", "Snatch", etc), in an RPG. What do you…
In Indie Game Design
Participants: Tim Denee, lumpley, hardcoremoose, Mike Holmes, Ron Edwards.


1/28/2002 RobMuadib: Getting some threads moved?
Clinton Hey, I was thinking that it would be better to move my "new model" threads out of the GNS forum and into Roleplaying Theory. These are the SGR threads,…
In Site Discussion
Participants: RobMuadib, Clinton R. Nixon.


1/28/2002 RobMuadib: The Million Worlds - 2 - Core Mechanics - Outcome Test
Hi all I mentioned to Fang that I was going to post a summary of the Outcome Test mechanic for my opus magnum, The Million Worlds: Chronicles Of The Eternal…
In Indie Game Design
Participants: RobMuadib, Mike Holmes.


1/28/2002 james_west: Ron's Essay
I've been busy - hadn't got around to reading Ron's essay before now. So, my take on it: First, it's marvelously well written - very rigorous. Even if you don't…
In GNS Model Discussion
Participants: james_west, Ron Edwards, Le Joueur, Paul Czege.


1/28/2002 Galfraxas: My New Idea... And Some Other Stuff...
Hey All, I realize that I haven't been doing or saying much lately, but that's because I've been in a creative slump. At least until 2 days ago when I…
In Indie Game Design
Participants: Galfraxas.


1/28/2002 jburneko: Odd Kicker Question
Hello Again, So a couple players who have been away from one of my games for a long while are coming back. Rather than trying to squeeze them back in…
In Adept Press
Participants: jburneko, Ron Edwards, efindel, contracycle.


more subsequent topics >>