Previous Topics 10/13/2004 Shreyas Sampat: Limitless: Does this game do what it sets out to? As an experiment, I am going to provide here the draft rules of a game, reserving their design notes. (I'll post those later.) Your task, if you choose to accept… In Indie Game Design Participants: Shreyas Sampat, TonyLB, inky, Jonathan Walton, Dev.
10/13/2004 John Kim: Mechanics as Symbol Sets (was Sim-Diceless thread search) OK, so I'd like to start a thread about mechanics as symbol sets, this continued from my discussion with contracycle toward the end of Sim-Diceless thread search. Important reading… In GNS Model Discussion Participants: John Kim, clehrich, contracycle, Sean, Ron Edwards, Walt Freitag.
10/13/2004 TonyLB: [Capes] New uses for Story Tokens A few changes I tested out in last nights face-to-face play session have really gotten the Debt/Story Token/Inspiration economy running at full steam. Here they are:If the player(s) who win… In Indie Game Design Participants: TonyLB, LordSmerf, Doug Ruff, Gamskee.
10/13/2004 worldeater: Feasibility of modules with "some assembly required&quo Greetings,
I've been tossing around the idea of writing modules/adventures which required the GM to do some work before the game begins (as opposed to the typical one which is… In Publishing Participants: worldeater, Ron Edwards, jdagna, epweissengruber, Ed Cha.
10/13/2004 Roy: Organizing A "Game Day" Hi, everyone!
We're forming an RPG club here in Northwestern Arkansas (Fayetteville/Springdale/Rogers/Bentonville) and we're considering hosting a "Game Day". The roleplaying community is still too small for a full-blown convention,… In RPG Theory Participants: Roy, teucer, Alan.
10/13/2004 Ron Edwards: [Trollbabe comics] Story's done! Hello,
It's all available now, at We All Have Issues. Kind of an odd little story, really, but see what you think.
The photo-based artwork was far more effective than… In Adept Press Participants: Ron Edwards, Rod Anderson, jrs, lumpley.
10/13/2004 Jonathan Walton: How We Got Here I was reading through the old Players' Guide thread and finding tons of great stuff that could be beneficial to people who are beginning to think about what they want… In Push Editorial Board Participants: Jonathan Walton.
10/13/2004 Paganini: Stance Theory: The Hegemony of One Character So, Ben Lehman said this tonight:
"It cleaves to close to the hegemony of one player corresponding to one character only, so much that only one category is made for… In RPG Theory Participants: Paganini, LordSmerf, Ben Lehman, Alan, TonyLB, Ron Edwards, timfire, Shreyas Sampat, greyorm, John Kim, Walt Freitag, M. J. Young, Blankshield, lumpley, simon_hibbs, clehrich.
10/13/2004 Paka: [Sorcerer] The City's Demons and the Wild's Untamed Spirits http://www.indie-rpgs.com/viewtopic.php?p=139350#139350
The above link is the thread in which this setting was created and fleshed out.
Jeff, JJ and I have been running one shots in various systems and Jeff… In Actual Play Participants: Paka.
10/13/2004 bluegargantua: PDF Format Hey,
Quick question: I'm too late to get a nice thick book to hold in my hands (sob), but the PDF samples on the website show the pages landscape style… In Burning Wheel Participants: bluegargantua, abzu.
10/13/2004 bcook1971: [Traveller] Vargar Hijinx We played our last session of the campaign. The first two sessions were two-parters. The third wrapped up antecedents of the main story arc and in the last third, plotted… In Actual Play Participants: bcook1971.
10/12/2004 Green: Creating quick-start scenarios It was once suggested to me in another thread that I make sample scenarios that really highlight my game Kathanaksaya. I tried thinking of one, but I never got very… In Publishing Participants: Green, timfire, GregS, LordSmerf.
10/12/2004 oversoul01: Selling from you own website?? I am looking to start a website for directly sales to the public and I am trying to gather as much information as I can. Since several people here do… In Publishing Participants: oversoul01, greyorm, bcook1971, efindel, Marco.
10/12/2004 Matt Snyder: [HeroQuest] Fields of Freedom [b]Note:[/b] This first [i]long[/i] post discusses HeroQuest in general, but "Fields of Freedom" not at all. Rather, it focuses on my group's makeup, our recent gaming history, and a profile… In Actual Play Participants: Matt Snyder, Ian Cooper, Mike Holmes, The GM, Asaraludu, Mark D. Eddy, nellist, TonyLB, inky, Brand_Robins, Valamir, Flash.
10/12/2004 ffilz: Balancing story continuity against player participation [url=http://p222.ezboard.com/fokayyourturnfrm9.showMessage?topicID=2821.topic]This thread[/url] on Monte Cook's EzBoard has got me thinking about how to balance continuity of story against player participation. Many of my experiences as a player (as opposed to… In RPG Theory Participants: ffilz, TonyLB, Thor Olavsrud, M. J. Young, Marco, bcook1971.
10/12/2004 Paul's Girl: PTA: On the Shoulders of Giants Last night we played our pilot episode of our PTA game, On the Shoulders of Giants. The premise is mid 60s Space Race, after JFK and before 1st man on… In Actual Play Participants: Paul's Girl, Paul Czege, hardcoremoose, Matt Wilson.
10/12/2004 Paul Czege: pta: fan mail fixes dysfunctional narrativism It's the second scene of our game. Matt Gwinn's Russian defector to the American space program just lost a dice roll against the Producer. And we all know that means… In Actual Play Participants: Paul Czege, Bankuei, Matt Wilson, nikola.
10/12/2004 Blankshield: Relationships used as Traits [quote="lumpley"]
[quote]Discussion of using Relationships like Traits.[/quote]
I'm just going to lose that battle over and over again, aren't I.[/quote]
Yoinked from [url=http://www.indie-rpgs.com/viewtopic.php?t=13031]this thread[/url] over in Actual Play.
I'm curious… In lumpley games Participants: Blankshield.
10/12/2004 Lougar01: Gamma Donjon Powers Hi All,
I just started a Gamma Donjon Campaign. Got all Pure-Strain Humans so far.
Which is just as well, since I haven't got any good ideas on how to… In CRN Games Participants: Lougar01.
10/12/2004 Eero Tuovinen: IGC book? I'm asking this in public, mainly so that those who haven't yet asked get the answer all at once.
So, what's the status of the Iron Game Chef book Dav… In Publishing Participants: Eero Tuovinen, greyorm.
<< more previous topics | | Subsequent Topics 10/13/2004 woodelf: POD size formats Well, did some poking around, and if this has been answered, i'm not finding it (i'm still working my way through the Lulu vs. Everyone Else thread).
What are my… In Publishing Participants: woodelf, Jasper.
10/13/2004 Tony Irwin: [Wonderful Imaginary] First play I had a lot of fun playing Wonderful Imaginary on Monday night. Delisha had noticed it lying out in my living room and we ran through the world creation and… In Actual Play Participants: Tony Irwin.
10/13/2004 ragnar: [Ragnar's RPG] - Start of a generic rpg.... Firstly, the title of this game system is very much a working title. It's just there to distinguish it from other yet to be named systems (i.e. it's better than… In Indie Game Design Participants: ragnar, TonyLB, Ben Lehman, salkaner, Tomas HVM.
10/13/2004 woodelf: Re: How protective are you of your game ideas? [quote="Matt Wilson"]
But that doesn't mean you won't get really irked. How much "borrowing" goes on among designers? [/quote]
Well, since the vast majority of commercially-visible RPGs are all the… In Publishing Participants: woodelf, Ron Edwards.
10/13/2004 sirogit: Luminaires(Tentative title) I wasn't quite sure if this is 100% fit for Game Design, as the game is by and large, a specific mechanic, but anywho...
The game's principlly about a different… In Indie Game Design Participants: sirogit, Shreyas Sampat, Mike Holmes.
10/13/2004 Green: [Kathanaksaya] Encouraging use of character elements This is a sort of split from the punitive mechanics thread I started, but since this post will go in a different direction, I think a new thread is appropriate.… In Indie Game Design Participants: Green, Shreyas Sampat.
10/14/2004 woodelf: d20/not d20 (split) [quote="JSDiamond"]A better question would be "Wherein has it worked better?" But that sounds too much like flamebait so...
The first example that comes to my mind is Deadlands. IMO it… In Publishing Participants: woodelf, Ron Edwards, efindel, Vaxalon.
10/14/2004 Jonathan Walton: Let's Talk About Deadlines [quote="Back when we were talking about the Player's Guide, Chris Lehrich"]If I were editing this, I would lay down the law about the following:
1. Three deadlines, all absolute without… In Push Editorial Board Participants: Jonathan Walton, Emily Care.
10/14/2004 Negilent: Who do you listen to? Music in he Vineyard Great game.
Inspired by Johnmarrow's reply here. I had one thought,
What music do you listen to both during game prep (as in town generation) and is it different from… In lumpley games Participants: Negilent, jrs, pfischer, ivan23, Jonathan Walton, jasonm, lumpley, Blankshield, lelak.
10/14/2004 The_Confessor: [OctaNe] Art House Ideas... So, after finally getting my grubby little paws on a copy of OctaNe, I've decided to run an Art House style game.
Now, before I even got into the details… In Actual Play Participants: The_Confessor, xiombarg.
10/14/2004 GaryTP: Disallowing Hacks I took the following post from the one on "hacking" to give this thread some context.
Noon said:
I mentioned hacking some creature to be dead, but not as an… In RPG Theory Participants: GaryTP, Ron Edwards, Noon, Jonathan Walton, Bankuei, clehrich, Roger.
10/14/2004 Jediblack: Traits list Hi guys and gals, does anyone know where I can get a very very large traits list? Abilities, attributes, powers, geek stuff... I know that there's one out there! But… In Indie Game Design Participants: Jediblack, salkaner.
10/14/2004 Mortaneus: Hacking and Fortune-at-the-end (split) It just struck me that Fortune-at-the-End tends to almost universally require some basic hacking to create a cohesive IIEE. In RPG Theory Participants: Mortaneus, Shreyas Sampat, Ron Edwards, ffilz, Blankshield, John Kim, M. J. Young.
10/14/2004 andy: I know what you did in high school.... (long post) Sorcerer is a great game, even if Ron does disavow any interest in making us gamers happy.
I am in the nascent stages of putting together a Sorcerer campaign, set… In Adept Press Participants: andy, Ron Edwards, Rob MacDougall.
10/15/2004 Jonathan Walton: Pre-Planning: What's Issue #1 Looking Like? [quote="Emily Care"]November? What have we got on tap for it?[/quote]
So far:
- Eero's article on Finnish Roleplaying's Cultural Liberation
- Neel's game [i]Lexicon[/i]
- an article about & excepts… In Push Editorial Board Participants: Jonathan Walton, Eero Tuovinen, clehrich, GaryTP, Ben Lehman, Emily Care, Rich Forest, LordSmerf, Piers Brown.
10/15/2004 ScottM: [DiTV] Beginning in Fresno Dogs seems to be a game that blurs the line a bit between actual play and prep. Here's the chargen session from last Friday, up through the end of initiatory… In Actual Play Participants: ScottM, lumpley.
10/15/2004 ScottM: [DiTV] Fresno This is the crunchy end of the Beginning in Fresno thread.
First up, the characters:
Benson Smith, Complicated History
Acuity 4, Body 4, Heart 3, Will 4
Smooth… In lumpley games Participants: ScottM, lumpley.
10/15/2004 Paka: [DiTV] Job Gully [b]Town[/b]: Job Gully
[b]Pride[/b]: Elders in the community have courted those who are on their way to the northwest for the latest gold rush and it is destroying the town… In lumpley games Participants: Paka, DannyK.
10/15/2004 Brother Adso: White Noise: The Galaxy of Man [i] "Do you have any idea how many 900 billion is? That many people, and all their aspirations, history, politics, and religion amount to is white noise. They cancel each… In Indie Game Design Participants: Brother Adso, Dev, Vaxalon, Technocrat13, Paul Czege, Matt Wilson, Mark Woodhouse, Sydney Freedberg, anonymouse, John Harper, Grex, TonyLB.
10/15/2004 Andy Kitkowski: [A Thought] On Paying Playtesters to Playtest your game This is a topic/idea that I often see floating around here and RPGNet.
You're almost finished (or in the middle of) designing your game. You troll around for feedback, but… In Publishing Participants: Andy Kitkowski, jdagna, Dev, Solly Brown, daMoose_Neo, Ron Edwards, Wilper, grimnr.
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