The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

10/13/2004 Green: [Kathanaksaya] Encouraging use of character elements
This is a sort of split from the punitive mechanics thread I started, but since this post will go in a different direction, I think a new thread is appropriate.…
In Indie Game Design
Participants: Green, Shreyas Sampat.


10/13/2004 sirogit: Luminaires(Tentative title)
I wasn't quite sure if this is 100% fit for Game Design, as the game is by and large, a specific mechanic, but anywho... The game's principlly about a different…
In Indie Game Design
Participants: sirogit, Shreyas Sampat, Mike Holmes.


10/13/2004 woodelf: Re: How protective are you of your game ideas?
[quote="Matt Wilson"] But that doesn't mean you won't get really irked. How much "borrowing" goes on among designers? [/quote] Well, since the vast majority of commercially-visible RPGs are all the…
In Publishing
Participants: woodelf, Ron Edwards.


10/13/2004 ragnar: [Ragnar's RPG] - Start of a generic rpg....
Firstly, the title of this game system is very much a working title. It's just there to distinguish it from other yet to be named systems (i.e. it's better than…
In Indie Game Design
Participants: ragnar, TonyLB, Ben Lehman, salkaner, Tomas HVM.


10/13/2004 Tony Irwin: [Wonderful Imaginary] First play
I had a lot of fun playing Wonderful Imaginary on Monday night. Delisha had noticed it lying out in my living room and we ran through the world creation and…
In Actual Play
Participants: Tony Irwin.


10/13/2004 woodelf: POD size formats
Well, did some poking around, and if this has been answered, i'm not finding it (i'm still working my way through the Lulu vs. Everyone Else thread). What are my…
In Publishing
Participants: woodelf, Jasper.


10/13/2004 daMoose_Neo: [Heist] Dark comedy of dirty deeds and desperate men
I laughed my azz off while watching Ladykillers last night and went to sleep thinking about all the different ways things went off and woke up this morning with a…
In Indie Game Design
Participants: daMoose_Neo.


10/13/2004 Shreyas Sampat: Limitless: Does this game do what it sets out to?
As an experiment, I am going to provide here the draft rules of a game, reserving their design notes. (I'll post those later.) Your task, if you choose to accept…
In Indie Game Design
Participants: Shreyas Sampat, TonyLB, inky, Jonathan Walton, Dev.


10/13/2004 John Kim: Mechanics as Symbol Sets (was Sim-Diceless thread search)
OK, so I'd like to start a thread about mechanics as symbol sets, this continued from my discussion with contracycle toward the end of Sim-Diceless thread search. Important reading…
In GNS Model Discussion
Participants: John Kim, clehrich, contracycle, Sean, Ron Edwards, Walt Freitag.


10/13/2004 TonyLB: [Capes] New uses for Story Tokens
A few changes I tested out in last nights face-to-face play session have really gotten the Debt/Story Token/Inspiration economy running at full steam. Here they are:If the player(s) who win…
In Indie Game Design
Participants: TonyLB, LordSmerf, Doug Ruff, Gamskee.


10/13/2004 worldeater: Feasibility of modules with "some assembly required&quo
Greetings, I've been tossing around the idea of writing modules/adventures which required the GM to do some work before the game begins (as opposed to the typical one which is…
In Publishing
Participants: worldeater, Ron Edwards, jdagna, epweissengruber, Ed Cha.


10/13/2004 Roy: Organizing A "Game Day"
Hi, everyone! We're forming an RPG club here in Northwestern Arkansas (Fayetteville/Springdale/Rogers/Bentonville) and we're considering hosting a "Game Day". The roleplaying community is still too small for a full-blown convention,…
In RPG Theory
Participants: Roy, teucer, Alan.


10/13/2004 Ron Edwards: [Trollbabe comics] Story's done!
Hello, It's all available now, at We All Have Issues. Kind of an odd little story, really, but see what you think. The photo-based artwork was far more effective than…
In Adept Press
Participants: Ron Edwards, Rod Anderson, jrs, lumpley.


10/13/2004 Jonathan Walton: How We Got Here
I was reading through the old Players' Guide thread and finding tons of great stuff that could be beneficial to people who are beginning to think about what they want…
In Push Editorial Board
Participants: Jonathan Walton.


10/13/2004 Paganini: Stance Theory: The Hegemony of One Character
So, Ben Lehman said this tonight: "It cleaves to close to the hegemony of one player corresponding to one character only, so much that only one category is made for…
In RPG Theory
Participants: Paganini, LordSmerf, Ben Lehman, Alan, TonyLB, Ron Edwards, timfire, Shreyas Sampat, greyorm, John Kim, Walt Freitag, M. J. Young, Blankshield, lumpley, simon_hibbs, clehrich.


10/13/2004 Paka: [Sorcerer] The City's Demons and the Wild's Untamed Spirits
http://www.indie-rpgs.com/viewtopic.php?p=139350#139350 The above link is the thread in which this setting was created and fleshed out. Jeff, JJ and I have been running one shots in various systems and Jeff…
In Actual Play
Participants: Paka.


10/13/2004 bluegargantua: PDF Format
Hey, Quick question: I'm too late to get a nice thick book to hold in my hands (sob), but the PDF samples on the website show the pages landscape style…
In Burning Wheel
Participants: bluegargantua, abzu.


10/13/2004 bcook1971: [Traveller] Vargar Hijinx
We played our last session of the campaign. The first two sessions were two-parters. The third wrapped up antecedents of the main story arc and in the last third, plotted…
In Actual Play
Participants: bcook1971.


10/12/2004 Green: Creating quick-start scenarios
It was once suggested to me in another thread that I make sample scenarios that really highlight my game Kathanaksaya. I tried thinking of one, but I never got very…
In Publishing
Participants: Green, timfire, GregS, LordSmerf.


10/12/2004 oversoul01: Selling from you own website??
I am looking to start a website for directly sales to the public and I am trying to gather as much information as I can. Since several people here do…
In Publishing
Participants: oversoul01, greyorm, bcook1971, efindel, Marco.


<< more previous topics

 

Subsequent Topics

10/14/2004 Jonathan Walton: Let's Talk About Deadlines
[quote="Back when we were talking about the Player's Guide, Chris Lehrich"]If I were editing this, I would lay down the law about the following: 1. Three deadlines, all absolute without…
In Push Editorial Board
Participants: Jonathan Walton, Emily Care.


10/14/2004 Negilent: Who do you listen to? Music in he Vineyard
Great game. Inspired by Johnmarrow's reply here. I had one thought, What music do you listen to both during game prep (as in town generation) and is it different from…
In lumpley games
Participants: Negilent, jrs, pfischer, ivan23, Jonathan Walton, jasonm, lumpley, Blankshield, lelak.


10/14/2004 The_Confessor: [OctaNe] Art House Ideas...
So, after finally getting my grubby little paws on a copy of OctaNe, I've decided to run an Art House style game. Now, before I even got into the details…
In Actual Play
Participants: The_Confessor, xiombarg.


10/14/2004 GaryTP: Disallowing Hacks
I took the following post from the one on "hacking" to give this thread some context. Noon said: I mentioned hacking some creature to be dead, but not as an…
In RPG Theory
Participants: GaryTP, Ron Edwards, Noon, Jonathan Walton, Bankuei, clehrich, Roger.


10/14/2004 Jediblack: Traits list
Hi guys and gals, does anyone know where I can get a very very large traits list? Abilities, attributes, powers, geek stuff... I know that there's one out there! But…
In Indie Game Design
Participants: Jediblack, salkaner.


10/14/2004 Mortaneus: Hacking and Fortune-at-the-end (split)
It just struck me that Fortune-at-the-End tends to almost universally require some basic hacking to create a cohesive IIEE.
In RPG Theory
Participants: Mortaneus, Shreyas Sampat, Ron Edwards, ffilz, Blankshield, John Kim, M. J. Young.


10/14/2004 andy: I know what you did in high school.... (long post)
Sorcerer is a great game, even if Ron does disavow any interest in making us gamers happy. I am in the nascent stages of putting together a Sorcerer campaign, set…
In Adept Press
Participants: andy, Ron Edwards, Rob MacDougall.


10/15/2004 Jonathan Walton: Pre-Planning: What's Issue #1 Looking Like?
[quote="Emily Care"]November? What have we got on tap for it?[/quote] So far: - Eero's article on Finnish Roleplaying's Cultural Liberation - Neel's game [i]Lexicon[/i] - an article about & excepts…
In Push Editorial Board
Participants: Jonathan Walton, Eero Tuovinen, clehrich, GaryTP, Ben Lehman, Emily Care, Rich Forest, LordSmerf, Piers Brown.


10/15/2004 ScottM: [DiTV] Beginning in Fresno
Dogs seems to be a game that blurs the line a bit between actual play and prep. Here's the chargen session from last Friday, up through the end of initiatory…
In Actual Play
Participants: ScottM, lumpley.


10/15/2004 ScottM: [DiTV] Fresno
This is the crunchy end of the Beginning in Fresno thread. First up, the characters: Benson Smith, Complicated History Acuity 4, Body 4, Heart 3, Will 4 Smooth…
In lumpley games
Participants: ScottM, lumpley.


10/15/2004 Paka: [DiTV] Job Gully
[b]Town[/b]: Job Gully [b]Pride[/b]: Elders in the community have courted those who are on their way to the northwest for the latest gold rush and it is destroying the town…
In lumpley games
Participants: Paka, DannyK.


10/15/2004 Brother Adso: White Noise: The Galaxy of Man
[i] "Do you have any idea how many 900 billion is? That many people, and all their aspirations, history, politics, and religion amount to is white noise. They cancel each…
In Indie Game Design
Participants: Brother Adso, Dev, Vaxalon, Technocrat13, Paul Czege, Matt Wilson, Mark Woodhouse, Sydney Freedberg, anonymouse, John Harper, Grex, TonyLB.


10/15/2004 Andy Kitkowski: [A Thought] On Paying Playtesters to Playtest your game
This is a topic/idea that I often see floating around here and RPGNet. You're almost finished (or in the middle of) designing your game. You troll around for feedback, but…
In Publishing
Participants: Andy Kitkowski, jdagna, Dev, Solly Brown, daMoose_Neo, Ron Edwards, Wilper, grimnr.


10/15/2004 clehrich: Citation-Handling
[b][u]Citing Sources Style-Sheet[/b][/u] There are several reasons to give citation information. First and foremost, citations and bibliographies help your readers to follow up on what you have said. If someone’s…
In Push Editorial Board
Participants: clehrich, Ben Lehman, Rich Forest, John Kim, Jonathan Walton, Eero Tuovinen.


10/15/2004 clehrich: [Draft] RPG of Cruelty
Here's a draft of something I knocked together a while back in response to people's yammering at Jonathan about Brecht and gaming on his RPG.net forum. I'm a little hesitant…
In Push Editorial Board
Participants: clehrich, neelk, Jonathan Walton, Ben Lehman, Rich Forest, Eero Tuovinen, Shreyas Sampat.


10/15/2004 Negilent: Pine Hill, Prepping the first game.
Having ploughed trough the Pdf and eagerly awating the book I am gong to run a game this saturday. Appriciate any feedback on the following town: Pine Hill Image: The…
In lumpley games
Participants: Negilent.


10/5/2004 Valamir: Marcus' game (latecomers to Flagging thread)
[quote]Perhaps that is been my main problem running the game- I am divided between two principles, being "don't exercise any control, the players will drive the game and interesting situations…
In Adept Press
Participants: Valamir, marcus, Scripty, Ron Edwards.


10/15/2004 Paul Czege: someone with an ISBN needs to do this
Google is apparently testing a new search product that works like Amazon.com's "Search Inside the Book." From what I can tell, publishers send books to Google for scanning and…
In Publishing
Participants: Paul Czege, Bob Goat.


10/15/2004 Emily Care: [Draft] "GMless" play article
Here's an outline/proposal. Input appreciated. I. intro to concept of alt gm-task distribution A. snappy examples of functional alt-gm play (Universalis, Soap), (contrast with trad. task dist.) B. examples of…
In Push Editorial Board
Participants: Emily Care, Ben Lehman, Eero Tuovinen, clehrich, Jonathan Walton, Liz Henry, LordSmerf.


10/15/2004 Technocrat13: Mysteries. Step by step instructions.
Follwing through with all the wonderful advice and thoughts given on my previous thread about mysteries, I began to wonder; Is it possible to make step-by-step instructions for a GM…
In RPG Theory
Participants: Technocrat13, Ron Edwards, clehrich, neelk, Sean, inky, teucer, M. J. Young.


more subsequent topics >>