The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

10/20/2004 oversoul01: An idea for a diceless system (Kinda Long)
I have been wanting to do a "diceless" system for sometime now. But I wanted to definately finish version 2 of Dice Chucker befroe I began a new project. What…
In Indie Game Design
Participants: oversoul01, Shreyas Sampat.


10/20/2004 ReverendBayn: Jedi Cops... who wants some!?
I'm gearing up to run a (relatively non-canon) Star Wars game in the style of an 80's cop show. Rogue cops, drug gangs, angry superiors constantly yelling about how you're…
In Connections
Participants: ReverendBayn, Dev.


10/19/2004 Ben Lehman: The New Draft
For those of you have have the old one, here's what's changed in a major way: Sub-attributes dropped. Only four automatic traits. Uses d6. Introduction of the diagram (yes, I'll…
In Polaris Playtest Forum
Participants: Ben Lehman.


10/19/2004 Ben Lehman: Latest Version of Text
This thread is for me to post links to the latest version of the Polaris playtest drafts. Do not reply to this thread. If you have anything to say (Even…
In Polaris Playtest Forum
Participants: Ben Lehman.


10/19/2004 Emily Care: chapter and verse
Just read the latest write up of the dogs IRC campaign. Very cool stuff. It struck me that all these passages folks come up with make great copy. You could…
In lumpley games
Participants: Emily Care.


10/19/2004 efindel: [Capes] A Day in the Life of Zip
So, we played Capes in the indie-netgaming IRC again last night. With two of the three original players gone now, and no new players having joined yet, that made it…
In Actual Play
Participants: efindel, LordSmerf.


10/19/2004 JamesDJIII: Red-Box D&D Example of Play
I'm speaking about the 1979, or 1980 "red cover" Basic D&D rulebook. I remember when I convinced my parents to buy it for me when I was about 11 or…
In RPG Theory
Participants: JamesDJIII, John Kim, efindel, DannyK, jerry, contracycle, anonymouse, Eric J..


10/19/2004 George Moralidis: why not use keywords?
Hello, what do you think about using keywords (taken from the glossary i suppose) under every new topic? I think it will make everyone's life easier. Also, after how long…
In Site Discussion
Participants: George Moralidis, timfire.


10/19/2004 Walt Freitag: "Sim: Realizing the Ideal"? (split)
This is split from this thread in which Ron and Eric (Technocrat13) discuss "the thing Simulationism needs," the way Gamist needs Challenge and Narrativism needs Story Now. Where Eric chose…
In GNS Model Discussion
Participants: Walt Freitag, Technocrat13.


10/19/2004 Blankshield: Dogs in the IRC: Sorrow, part I
[quote]<jwalton> By the way, the town's called "Sorrow."[/quote] Dogs: Jezebel (me) Hosea Laurent (Michael) Esau (Danny) Cyrus (Ben) Jared (Claire) Dogs in the IRC characters can be found [url=http://www.indie-rpgs.com/viewtopic.php?t=12898]here[/url]. Character…
In Actual Play
Participants: Blankshield, Emily Care, ScottM, Jonathan Walton, beingfrank, DannyK.


10/19/2004 Negilent: Ties or have I missed something
In our first game the following situation cropped up time and time again. I had a pair left, say 4 and 6, and raised: "he pushes past and runs down…
In lumpley games
Participants: Negilent, Brand_Robins, Ben Lehman, lumpley.


10/19/2004 Tim Alexander: How many d10s? [low content]
Hey Folks, So I'm finally getting around to running the Ordinary Tragedies game in a week or so. Being my first live experience with Sorcerer I realized I have no…
In Adept Press
Participants: Tim Alexander, Michael S. Miller, Ron Edwards, Andy Kitkowski, Bailywolf.


10/19/2004 LordSmerf: Different types of Director Stance
Over in Stance Theory: The Hegemony of One Character is suggested that we should differentiate between different types of Director Stance. Ron replied with: Oooh! New thread, Thomas, new…
In RPG Theory
Participants: LordSmerf, Ron Edwards, TonyLB, greyorm.


10/19/2004 Technocrat13: What does the Right to Dream require? (split)
In The Basis for Criticism Ron wrote: Story Now requires Premise, which is to say an imaginary situation which throws a real-world problematic issue up for judgmental grabs. Step On…
In GNS Model Discussion
Participants: Technocrat13, Ron Edwards, Walt Freitag, John Kim, contracycle, Silmenume, Valamir, Marco.


10/19/2004 Technocrat13: Clicking errors cause a mess.
Out of curiosity, and fueled by my inability to click straight, I just thought I'd ask if it was possible to put a little more space between the Preview and…
In Site Discussion
Participants: Technocrat13, Ron Edwards.


10/19/2004 Sir Privy Toastrack: Would this idea work? Has anyone tried it?
In trying to think of ways to better engage players in their characters and the story, I was thinking that an interesting way to generate PCs would be to have…
In RPG Theory
Participants: Sir Privy Toastrack, Technocrat13, Jeremy, daMoose_Neo, Michael S. Miller, Darksmith, Cmonkey, dredd_funk, ffilz, neelk, SlurpeeMoney, M. J. Young, nellist, contracycle, inky, John Uckele, zephyr_cirrus.


10/19/2004 daMoose_Neo: [Genetisys] Monster combat- work for genre?
[url=http://www.indie-rpgs.com/viewtopic.php?t=12831&start=0&postdays=0&postorder=asc&highlight=][Genetisys]"File off Serial Numbers" or originality?[/url] First post up there. Run Down: Monster Battling, just like all of the sickeningly sweet Pikachu anime out there, but with a little more…
In Indie Game Design
Participants: daMoose_Neo, Shreyas Sampat.


10/19/2004 Factor 8: Where RPGs are headed (split)
This is why I pointed out KOL, because I believe that's where the ball is going next.
In Site Discussion
Participants: Factor 8, Ron Edwards, greyorm, daMoose_Neo.


10/19/2004 dyjoots: Quick question about Scene requests
I'm not sure if I missed it or if the books just isn't clear... does the Producer get included in the circular process of requesting scenes during play, or is…
In Dog Eared Designs
Participants: dyjoots, LordSmerf, Matt Wilson.


10/19/2004 greyorm: OTW: Definitions
Over in Effects of One True Way on roleplaying experience, Simon asked me: Aren't you being a bit One True Way-ist yourself? I cite 'A Connecticut Yankee in King Arthur's…
In RPG Theory
Participants: greyorm, Noon, Marco, contracycle, M. J. Young, Cup of Iron, John Kim, Vaxalon.


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Subsequent Topics

10/20/2004 jenskot: [DitV] Environmental Factors?
Quick question. Was there a reason environmental factors were left out of conflict resolution? Attributes, Traits, Relationships all affect conflict but basic things like cover and distance have been left…
In lumpley games
Participants: jenskot, Albert the Absentminded, DannyK, Blankshield, nikola, lumpley.


10/20/2004 bcook1971: Complex Conflict That's Not Combat
Hello. I read two things recently: The failing in the Sorcerer book is to talk about a "combat" system at all. There is no combat system. There is a…
In RPG Theory
Participants: bcook1971, Lxndr, jdagna, M. J. Young, timfire, Jonathan Walton.


10/20/2004 bcook1971: Task Resolution vs Conflict Resolution
Ok. Quicky thread. I just read the glossary definitions in an attempt to settle my confusion. I'm assuming that tasks are understood to be conflict components. My understanding at present…
In RPG Theory
Participants: bcook1971, Trevis Martin, Alan, Jack Aidley, Shreyas Sampat, timfire, greyorm.


10/20/2004 John Kim: Classifying By Social Function
OK, so I've been thinking about Ron's "celebration" definition for GNS Simulationism and Chris' analogy about anthropology in The Basis for Criticism. So here's my suggestion. It may…
In GNS Model Discussion
Participants: John Kim, contracycle, Alan, Ron Edwards, Marco, ffilz, clehrich, WhiteRat, Landon Darkwood, pete_darby, Wormwood, Mike Holmes, Gelasma, Victor Gijsbers.


10/20/2004 contracycle: RPG sheet music?
I had an interesting thought while going over my previous ideas on Sitation & Tension. The general direction in which I was trying to head was toward constructing a tool…
In RPG Theory
Participants: contracycle.


10/20/2004 TonyLB: [Capes] Conclusion of 4-session Playtest
The Big Playtest of Capes finished up last night. Wacky, wacky stuff. I had originally had ambitions to do a "villain of the week" each week, starting with an attack…
In Actual Play
Participants: TonyLB, Sydney Freedberg.


10/20/2004 TonyLB: [Capes] Polishing
This thread in reference to Capes. An earlier revision is available for perusal, as well as development threads here, here, here, here, here and here. The Big Playtest has completed.…
In Indie Game Design
Participants: TonyLB, LordSmerf, Sydney Freedberg, Doug Ruff, efindel.


10/20/2004 aplath: Spinoff from Pretender/Otherkind
Hello all, I've been lurking here in the Forge for a while and finally the bug got me and I started my own little game design. :-) It is really…
In Indie Game Design
Participants: aplath, Emily Care.


10/20/2004 SlurpeeMoney: The Benefits of GM Fiat
Ron requested that I post an my style of play, as I am a rather large proponent of Game Master Fiat in gaming, and this seems to be rather the…
In Actual Play
Participants: SlurpeeMoney, Ron Edwards, daMoose_Neo, abzu, GreatWolf, Michael S. Miller.


10/20/2004 SlurpeeMoney: [Cross Post] The Benefits of Game Master Fiat
[This was also posted in the Actual Play forum, but I feel it warrants discussion here as well] Ron requested that I post an my style of play, as I…
In RPG Theory
Participants: SlurpeeMoney, Ron Edwards.


10/20/2004 LordSmerf: Director Stance (more) (split)
Raven (greyorm) mentioned something in the new thread Different Types of Director Stance that really solidified my problems with Stance Theory. My problem starts with and centers on Director Stance.…
In RPG Theory
Participants: LordSmerf, Mike Holmes, Jinx, Ron Edwards, Blankshield, clehrich, Marhault, Valamir, timfire, Shreyas Sampat, M. J. Young, Paganini.


10/20/2004 ffilz: Question on read/unread marks work
I've recently noticed some quirks with how the Forge remembers what I have and have not read. This morning I found myself logged off, and when I logged back on,…
In Site Discussion
Participants: ffilz, Shreyas Sampat, clehrich, Mark Johnson.


10/20/2004 jphannil: Different storytelling rpg
Hi all forgers ! First a little background, I have been building my own rpg called Chaos & Order for some time now, and when thinking about playing styles I've…
In Indie Game Design
Participants: jphannil, Trevis Martin.


10/20/2004 Leningrad: Got it!
Book number 120 is in my hands as of this morning and it's so terribly good. I'm running a convention demo in a sea of Vampire and Dungeons and Dragons,…
In lumpley games
Participants: Leningrad, nikola.


10/20/2004 Tom B: Designing new Keywords
This is my first post to the Forge, despite lurking for quite awhile. Be gentle. :) I am new to HeroQuest. I've read the rules and I think I have…
In HeroQuest
Participants: Tom B, lightcastle, Minx, CCW, soru, droog, Mike Holmes.


10/20/2004 mindwanders: Plain English Explanation of Social Contracts
Hi folks, Has anyone writen/seen a good description of the Social Contract that does not require a previous knowledge of the Big Model? I'd prefer something that is not too…
In RPG Theory
Participants: mindwanders, jdagna, clehrich, TonyLB, Alan, Christopher Kubasik, neelk, contracycle, Roger, matthijs, M. J. Young, Ben Morgan, ScottM.


10/20/2004 droog: Marriage and religion
How likely do people feel it might be for a committed member of a religion to change religions/magic systems to suit a spouse? Specifically, a PC devotee of Destor in…
In HeroQuest
Participants: droog, Brand_Robins, Eero Tuovinen.


10/21/2004 The_Confessor: Gothic Space Fantasy (Untitled as of yet)
So I started brainstorming on an idea for a game based on a few ideas in my head and came with an odd hodge-podge of an idea for a game.…
In Indie Game Design
Participants: The_Confessor, xiombarg, TonyLB, Vaxalon, scobie, zephyr_cirrus.


10/21/2004 Paka: [DiTV] Dogs One-Shot
A few friends are coming to visit from outta town and so we will be making up characters primarily through e-mail. Town creation will come later. For now, here are…
In Actual Play
Participants: Paka, lumpley, RobNJ.


10/21/2004 Doyce: [DitV] Dealing with *reservoir* Dogs :)
So this weekend, I sat down with three of my regular players and we made up characters for a Dogs game (completely separate from the solo game I'm running with…
In lumpley games
Participants: Doyce, DannyK, Blankshield, lumpley, nikola.


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