The Forge Reference Project: Browse Threads

 

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From Day One


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11/21/2004 Jonathan Walton: [Draft] Arthouse Wuxia
Hey Folks, Long time no see. http://1001.indie-rpgs.com/ArthouseWuxia.doc The biggest reason that I've been silent is that I've been preparing an initial draft of my wuxia article, which right now is…
In Push Editorial Board
Participants: Jonathan Walton, clehrich, Eero Tuovinen, Emily Care, Shreyas Sampat.


11/21/2004 Noon: Speed tip for highly detailed combat
The forge gets a few posts on complex combat rules. Although it's not really my thing, it made me wonder about the factor involved with them which makes them not…
In RPG Theory
Participants: Noon, Eero Tuovinen, Vaxalon, jdagna, M. J. Young, John Kim, Blankshield, bcook1971, Hereward The Wake.


11/21/2004 Strutinan: SRD-based "Steampunk" rules, playtesters required
Yeah yeah, I know "Ick...isn't that a WotC-based rules set?" Why yes, it is, but I'm NOT using the d20 STL. I'm using the much more firendly Promeus license run…
In Connections
Participants: Strutinan.


11/21/2004 clehrich: [Shadows in the Fog] Playtesters badly wanted!
Okay, this is a cry for help. Shadows in the Fog is just begging to be playtested by someone other than me. There is serious question about whether it can…
In Connections
Participants: clehrich, Peter Nordstrand.


11/20/2004 Stormborn: Resolution Systems, Dice etc.
Right now I am in the begining stages of "from scratch" game design. I have done a little proffesional work in d20 materials but am looking to do something new.…
In RPG Theory
Participants: Stormborn, Ron Edwards, Shreyas Sampat, John Kim.


11/20/2004 Clinton R. Nixon: Anvilwerks News Thread
[url=http://www.anvilwerks.com/tsoy/]The Shadow of Yesterday[/url] is complete! I've posted a sample adventure for the game, "Rat Moon Rising," at the website.
In CRN Games
Participants: Clinton R. Nixon.


11/20/2004 jasonm: [DitV] Dogs for a Crowd
I'd value any advice on an irritating problem I have. I have a steady weekly game session with anywhere from 6 to 8 players. Obviously, the problem is that I…
In lumpley games
Participants: jasonm, Albert of Feh.


11/20/2004 Matt Wilson: The Official Primetime Adventures Errata Thread
Like all print productions, Primetime Adventures has mistakes. And like all gamers, you've probably found one. Now's your chance.  Any mistakes you find, please post them in this thread, and…
In Dog Eared Designs
Participants: Matt Wilson, Damocles, Chris Goodwin, azrianni, BlackSheep.


11/20/2004 humis: [The Mountain Witch] Another playtest
I've been taking sporadic interest in The Mountain Witch on The Forge ever since its entry into the IGC. Now, the recent threads about the trust mechanic again sparked my…
In Actual Play
Participants: humis, timfire, Rob MacDougall.


11/20/2004 Tav_Behemoth: Fictional Actual Play
I've been making an effort to read some modern genre fantasy, and one of the ones I picked up was Joel Rosenberg's Guardians of the Flame, which I originally read…
In RPG Theory
Participants: Tav_Behemoth, clehrich, rafial, Blankshield, jdagna, Paul Czege, Mike Holmes, John Kim, Vaxalon, M. J. Young, Latigo, ricmadeira, simon_hibbs, Rob Carriere.


11/19/2004 Wysardry: Cultures: Mix n match or copy?
When creating cultures and/or belief systems for fantasy campaign settings, is it better to base each one on a single example from history/mythology, or create new ones by merging several…
In RPG Theory
Participants: Wysardry, clehrich, DannyK, Jonathan Walton, Troy_Costisick, Sydney Freedberg, dalek_of_god, James Holloway, contracycle, Stuart Parker, GB Steve.


11/19/2004 clehrich: Levi-Strauss in Amazonia -- MLwM Variant
Long ago, on the Birthday Forum last Spring, Eero Tuovinen made the terrible mistake of suggesting a transposition of My Life with Master as Levi-Strauss in Amazonia. I apologize, but…
In Indie Game Design
Participants: clehrich, matthijs, Eero Tuovinen, John Kirk.


11/19/2004 lumpley: Creating Towns
In another thread, DannyK wrote:Is it just me, or is town creation a lot tricker than it looks? I can create a whole pocket universe in Nobilis in a fraction…
In lumpley games
Participants: lumpley, Technocrat13, Blankshield, ivan23, Grover, jasonm, Mark D. Eddy, lelak, Paka, Leningrad, ScottM, Solamasa, urbanpagan.


11/19/2004 Latigo: "reality and firearms" links
Hello to all, Questions about “reality and firearms” often surface in RPG design, and after talking to Forge member Paka recently I thought to share these links which folks might…
In RPG Theory
Participants: Latigo, Mike Holmes, Lee Short, Jasper, Noon, contracycle.


11/19/2004 LordSmerf: [Capes] Conflict of interests
This is the second session that I've run for the local university gaming group. The first session is detailed in Breaking the rules. This session saw the introduction of…
In Actual Play
Participants: LordSmerf, TonyLB.


11/19/2004 rafial: [Star Wars D6] Mooncloud Fugitive
It seems like activity in Actual Play has been low recently, so I thought I'd chip in with a write up of our current game. It's called "Mooncloud Refugee" and…
In Actual Play
Participants: rafial, Ron Edwards, Alan, Negilent, johnzo, greedo1379.


11/19/2004 caio_maximino: "Distributed Gaming" Dark Fantasy World
I'm trying to put down some ideas on a distributed-gaming, open source, collective effort on creating a dark fantasy world. Part of the "bibliography" suggested to those who would like…
In Connections
Participants: caio_maximino, Strutinan, Mike Holmes.


11/19/2004 Tav_Behemoth: Personal Victory: Ken Hite Review
Since I've been a fan of Ken Hite's Out of the Box column for substantially longer than I've been a publisher, it's impossible to overestimate how psyched I am that…
In Publishing
Participants: Tav_Behemoth, Ben Lehman.


11/19/2004 Suvordaeus: LoserQuest: Seeking long-term playtesters...Hooray!
Loserquest is a somewhat offensive game along the lines of a post-apocalyptic Married with Children or Family Guy. It uses the COR system, which is designed to be simple, but…
In Connections
Participants: Suvordaeus.


11/18/2004 Ben Lehman: Ben's Non-Standard Rant: Rules Length is not Rules Focus
Mandatory Notice: This rant has not been standardized by the Bureau of Rants, nor has it been granted an Bureau Official Rant Index Number (BORIN). Use of this rant with…
In RPG Theory
Participants: Ben Lehman, Adam Dray, bcook1971, clehrich, Jason E Leigh, greedo1379, Blankshield, ffilz, Noon, Mike Holmes, jerry, Marco, DannyK, Valamir, John Kim, M. J. Young, Harlequin, Sydney Freedberg, inky.


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Subsequent Topics

11/21/2004 btrc: Infinite Armies playtest
Hey guys: Not an rpg topic, but I'm opening a playtest for the Inifinite Armies design-it-yourself-customizable-card-game over at: http://games.groups.yahoo.com/group/iarmies/ The only reason I'm bringing it up here is that it…
In Connections
Participants: btrc.


11/21/2004 clehrich: MLWM rules confusion: overtures and intimacy
I'm a little confused. Am I right that when making an overture (to get Love), you can use an Intimacy/Desperation/Sincerity bonus if the approach warrants it? I'm having a little…
In Half Meme Press
Participants: clehrich, GB Steve, Mike Holmes, Ron Edwards.


11/21/2004 jasonm: [DitV] Fort Lemon Branch
Comments welcome! I'm anxious to hear what you think. FORT LEMON BRANCH The name is misleading. Fort Lemon is a trading post and Territorial Authority garrison on the eastern-most edge…
In lumpley games
Participants: jasonm, Mark D. Eddy, lumpley, Doyce, Blankshield, Ghost.


11/21/2004 timfire: [Mountain Witch] Ai-Uchi (Mutual Kill)
In MW, as it stands right now, there's an option under Partial Success called "Win-Lose". With a Win-Lose, both parties gain a Regular Success. The idea behind this was basically…
In Indie Game Design
Participants: timfire, Ron Edwards, humis.


11/21/2004 Damocles: Variations and house rules
So I got PTA a while ago and am pretty psyched about it. And one thing I particularly like is that it seems to lend itself to fiddling around with…
In Dog Eared Designs
Participants: Damocles, John Harper.


11/22/2004 Ron Edwards: [Metal Opera] That's with an umlaut, ja baby!
Hello, We've just concluded a three-session run of Metal Opera (umlaut goes over the O), one of the many games published by Zak Arntson a while back. I think it's…
In Actual Play
Participants: Ron Edwards, timfire.


11/22/2004 Shooshpanchick: [Exalted] Strange powers
I'm Ukrainian, and therefore my English isn't as good as I want it to be (so, please, correct me if I use some words incorrectly). There's book coming soon for…
In RPG Theory
Participants: Shooshpanchick, contracycle, Jonathan Walton, Walt Freitag, neelk.


11/22/2004 urbwar: Ritual Magic...
As I've been reading the book, I got to the section on ritual magic. One thing I didn't see was info on ritual magic. So how does one go about…
In Bob Goat Press
Participants: urbwar, Bob Goat.


11/22/2004 Grand_Commander13: What makes an excellent layout?
Hello again everybody. My RPG is moving along at a nice pace; we're hoping to have it up for sale as early as the twelfth of December, as a matter…
In Publishing
Participants: Grand_Commander13, jdagna, Eero Tuovinen, GaryTP, Jonathan Walton, jerry.


11/22/2004 clehrich: RPG Prose Style exemplars
As most of you know, much of my professional work is, unfortunately, devoted to grading--I mean teaching writing, as in academic prose style. Not surprisingly, then, I have been working…
In Publishing
Participants: clehrich, Ben Lehman, Rob MacDougall.


11/22/2004 timfire: Binary Narrativism (relates to CRPG's)
[url=http://www.indie-rpgs.com/viewtopic.php?p=143314#143314]Somewhere else[/url], Mike Holmes said this: [quote="Mike Holmes"]If, on the other hand, you want to go with a real narrativism based [[i]computer[/i]] design, then we're talking about getting into an…
In GNS Model Discussion
Participants: timfire, Matt Wilson, Mike Holmes, Adam Dray, Noon, Walt Freitag, contracycle, clehrich, epweissengruber, M. J. Young, Selene Tan.


11/22/2004 Blankshield: [Death's Door] I need an evening of your life.
(and 2-4 of your friends) I need playtesters for Death's Door. The game takes either 3 short nights (under 2 hours, typically) or one long night to play in it's…
In Connections
Participants: Blankshield.


11/22/2004 clehrich: Cults and Gaming -- suggestions?
Digging among the various Mainstream and whatnot threads in the Big Five, including Gay/Gamer especially but also a lot of others, I stumbled on a weird thought. Most of that…
In RPG Theory
Participants: clehrich, Ron Edwards, Matt Snyder, Ben Lehman, Silmenume, M. J. Young, Jonathan Walton, daMoose_Neo, John Kim, John Kirk, contracycle, WhiteRat, Mike Holmes, Mark Woodhouse, Noon, wkoepf.


11/22/2004 Bob Goat: Crazy Awesome Artwork
Hey, Just wanted to say that I was checking out Andrew Navaro's artwork for TSOY and it is crazy awesome. This piece in particular really blows my mind cause it…
In CRN Games
Participants: Bob Goat, Clinton R. Nixon, Andrew Navaro, Simon W.


11/23/2004 Grand_Commander13: The front page
[quote] hello tal from ilan KFC MOB IS CHICKEN KILLER DELUXE BABYYY [/quote] Am I supposed to understand this, or not? And in other news: "oh my g0D!!!1 i kn0…
In Site Discussion
Participants: Grand_Commander13, Ron Edwards, Clinton R. Nixon, Vaxalon.


11/23/2004 daMoose_Neo: Kids, lisences, and RPGs
Hmmkay, I'm very excited about a new prospect. Tomorrow I'm going to be speaking with someone about giving an older property near and dear to my heart a game treatment,…
In Publishing
Participants: daMoose_Neo, clehrich, Jonathan Walton, madelf, Andy Kitkowski, Mike Holmes, mindwanders.


11/23/2004 Paka: [BW] The Gift at GYGO-a-thon 1
The Gift is an odd adventure to me. Luke was kind enough to e-mail me the character sheets and some hints as to how to play it. I played it…
In Actual Play
Participants: Paka, Thor Olavsrud, abzu.


11/23/2004 Simon W: It's a Dog's Life (as a book/movie?)
In the week before It's a Dog's Life went on sale at RPGNow, I ran two last playtest sessions with two completely different groups of players. One group is largely…
In Publishing
Participants: Simon W, Ron Edwards.


11/23/2004 Troy_Costisick: Understanding GNS
Heya, Please forgive me if any of this has been stated before as I am still very much a student in learning when it comes to GNS theory and the…
In GNS Model Discussion
Participants: Troy_Costisick, Mike Holmes, Ben Lehman, Ron Edwards, timfire, M. J. Young.


11/23/2004 Tav_Behemoth: Free PDF when you buy the print edition
I just saw that Gary and Goldleaf Games is offering a complimentary PDF of Code of Unaris to anyone who's purchased the print edition. Behemoth3's done the same with the…
In Publishing
Participants: Tav_Behemoth, Ron Edwards, GaryTP, Mike Holmes, urbwar, Nathan P..


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