The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

11/27/2004 Clinton R. Nixon: [Sorcerer - Demon Cops] Bound and Tide
It's celebration time: a new Actual Play thread from Clinton! (I've been trying to get a solid group together for a little while now.) I'm playing Sorcerer with the Demon…
In Actual Play
Participants: Clinton R. Nixon, sirogit, pfischer, Matt Wilson, Ron Edwards.


11/27/2004 daMoose_Neo: Non-random yet challenging resolutions...
Ahkay, I posted earlier about a project I might be undertaking and am working up some notes on it. To get it a little closer aligned with the property, I'm…
In RPG Theory
Participants: daMoose_Neo, TonyLB, Shreyas Sampat, Ben Lehman.


11/27/2004 GaryTP: Goldleaf Games is looking for a game designer.
Goldleaf Games, LLC is looking for a game designer to partner with us on a (slightly different) game project to be released early spring 05. Qualifications: Moderate to strong mathematics…
In Connections
Participants: GaryTP, Ron Edwards, Trevis Martin, ethan_greer.


11/27/2004 NeuroZombie: New Dice Mechanic
Well, variation of a die mechanic, I should say. I am working on a system that works like this: Stats & Skills (and just about everything else that has a…
In Indie Game Design
Participants: NeuroZombie, Suvordaeus, Walt Freitag, Precious Villain, timfire, Troy_Costisick, ethan_greer.


11/26/2004 Hobbitboy: HQ does Sim?
During descriptions of the HQ system it is often mentioned that HQ deals with Nar. situations very well. Occasionally, as a counter point to that statement, it will be claimed…
In HeroQuest
Participants: Hobbitboy, droog, cappadocius, Brand_Robins, MikeSands, Scripty.


11/26/2004 Finvara: GM/ST A snafu in my plan...
Hope this is the right forum... I find I seem to have a problem in many of the sessions I run that leaves me more than a little embarrassed. I…
In Actual Play
Participants: Finvara, TonyLB, Noon, Nathan P..


11/26/2004 Finvara: Roaring: Flappers, Gangsters, and a Life of Adventure
I'm currently in the brainstorming process of what I hope to be my first published (albeit probably free/online) RPG. The setting is an amalgum of the 20s and 30s, incorporating…
In Indie Game Design
Participants: Finvara, madelf, komradebob, lumpley.


11/26/2004 castlewalls: Looking for Coreldraw users
to chat & swap map/floorplan ideas & techniques.
In Connections
Participants: castlewalls.


11/26/2004 Tobias: Question; dropping social and mental stats - been done?
While perusing some old posts, I wondered about something. There are obviously a number of differences between RPGs and normal boardgames, but one difference is that normal board games generally…
In RPG Theory
Participants: Tobias, Ron Edwards, inthisstyle, DannyK, Blankshield, madelf, Tony Irwin, John Kim, Noon, mindwanders, Stuart Parker, Sean, jdagna, NN, James Holloway, M. J. Young, inky.


11/26/2004 Vaxalon: Delete this thread.
Never mind. Delete this thread.
In GNS Model Discussion
Participants: Vaxalon.


11/26/2004 GB Steve: The purpose of play
An item of interest for theoreticians: This article By Monica Veinbergs presents a summary of this longer one by Lloyd P. Rieber and suggests that: Reiber proposes four types of…
In RPG Theory
Participants: GB Steve, contracycle, bcook1971.


11/26/2004 sirogit: &Sword setting - Last Rites of the Dark Gods
Sword & Sorcery setting I'm shooting for running after my current Sorcerer game, out of the fact that one of the current players is a major S&S fan and it'd…
In Adept Press
Participants: sirogit.


11/26/2004 Robin Hood: Idea: Highly Detailed Social "Combat"
Hi all, This is my first post, although I have been into RPGs & game design for some years. I would like to table a concept that has been plaguing…
In RPG Theory
Participants: Robin Hood, Eero Tuovinen, Ron Edwards.


11/26/2004 James_Nostack: [Alternity] Dice mechanic
This is my first post to the Forge; forgive me if I'm do anything wrong. In this thread, Ron Edwards wrote... I'm glad you mentioned Alternity - I've always wanted…
In Actual Play
Participants: James_Nostack, Ron Edwards, Precious Villain, demiurgeastaroth, Matt Wilson, johnzo.


11/25/2004 Revontuli: The Turku School online
I've put the Manifesto of the Turku School, and a couple of other roleplaying theory articles online at http://users.utu.fi/mijupo/turku/
In RPG Theory
Participants: Revontuli, Eero Tuovinen, Vaxalon, Ron Edwards, greyorm.


11/25/2004 Spartan: Inu-Yasha as inspiration for Sorcerer & Sword
I've been away for a while, but here we go... Lately I've become addicted to an anime series called Inu-Yasha, and I can't help thinking of Sorcerer every time I…
In Adept Press
Participants: Spartan, Gabe McKean, Fabrice G..


11/25/2004 Tav_Behemoth: Navigating Scales of Time and Size (A Dinosaur Game)
Woke up from a nap with some half-baked ideas, which I hope to bake a bit with y'all! One of the cool ideas in Gene Wolfe's Book of the New…
In Indie Game Design
Participants: Tav_Behemoth, Nathan P..


11/25/2004 Adrienne: Ethnicities
If this has been addressed somewhere, just bap me gently on the head and point me in the right direction. :) I'm putting my PbP players through character creation, and…
In Bob Goat Press
Participants: Adrienne, Bob Goat.


11/25/2004 Matt Gwinn: Member List
Is there a reason I can't get to the member list?
In Site Discussion
Participants: Matt Gwinn, Clinton R. Nixon.


11/25/2004 biggpapa: DND MMORPG
me and my buddy are in the planning stages of putting together a mmorpg style dnd computer game it will be shareware and will come in dm's edition or players…
In Indie Game Design
Participants: biggpapa, daMoose_Neo, Tav_Behemoth.


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Subsequent Topics

11/27/2004 madelf: The Fortune Convention: A new beginning
Well, I've been doing brutal things to my game system. It only slightly resembles it's original form (and it's a hell of a lot shorter). And I'm hoping you guys…
In Indie Game Design
Participants: madelf.


11/27/2004 Kesher: [Literati] A story game for the bibliophile...
Howdy, all. I started writing this game because I needed to read a bunch of books this last summer to get ready for teaching them this fall (I teach high…
In Indie Game Design
Participants: Kesher.


11/27/2004 Veritas Games: Clarifications
First, the rules on decks need to be described EARLY in the rules. You've got rules referring to decks before describing them. Also the deck usage rules are fuzzy --…
In Incarnadine Press
Participants: Veritas Games, Michael S. Miller.


11/27/2004 Brand_Robins: Earthdawn Conversion Notes
This started as a thread on RPG.net, but I thought I'd move it here in case those of you who don't hang out over there wanted to have a say.…
In HeroQuest
Participants: Brand_Robins, Mike Holmes, Minx, Ron Edwards, KingOfFarPoint, Peter Nordstrand.


11/28/2004 Gabe McKean: [Sorcerer One-Sheet] Alien Ghosts
I'll be running my first game of Sorcerer pretty soon. I have an idea for a sci-fi flavored game that I'll present to them later this week. This is my…
In Adept Press
Participants: Gabe McKean, greyorm, Ron Edwards.


11/28/2004 James_Nostack: [Transhuman Alternity] Campaign Post-Mortem
I am posting this because at some point my campaign went terribly, or not-so-terribly, wrong and I'm wondering what the heck happened. We had a lot of fun but it…
In Actual Play
Participants: James_Nostack, Alan, greedo1379, b_bankhead.


11/28/2004 Silmenume: Ramblings on the role of Mechanics in CA's (fishing)
I am not certain whether this is a statement which is seeking debate or just a half baked idea presented to see if it leads anywhere (i.e. fishing). I have…
In GNS Model Discussion
Participants: Silmenume, clehrich, Marco, contracycle, Simon Kamber, M. J. Young, Caldis.


11/28/2004 Stuart Parker: When was Illusionism added?
Some time ago, I tried to fit my group's style of play into the GNS model and came away very frustrated. In re-reading the essay this morning, I noticed the…
In GNS Model Discussion
Participants: Stuart Parker, John Kim.


11/28/2004 LizardLips: A dice mechanic for review
I've been tinkering with a new dice mechanic, but since I'm terrible at figuring probabilities, its hard for me to judge what kind of results I'll be generating. Characters have…
In Indie Game Design
Participants: LizardLips, NeuroZombie, TonyLB, timfire, The Benj, John Wick, brenman99, GaryTP.


11/28/2004 GaryTP: Code of Unaris - Actual Play
I started a livejournal that will deal with chat-related rpg play and web communication in general. I've posted an excerpt of chat play from Code of Unaris that we had…
In Actual Play
Participants: GaryTP, TonyLB, Jonathan Walton, Trevis Martin, Vaxalon, Ron Edwards, Noon.


11/28/2004 RobNJ: [WoD 2.0] Do I Stay (human) Or Do I Go Now?
I am trying to decide whether to "make" my players' characters into supernaturals or not. This is a World of Darkness, investigating-the-supernatural chronicle (it's called Freak Jersey), so it's quite…
In Actual Play
Participants: RobNJ, Noon, TonyLB, Blankshield, sirogit.


11/28/2004 Stuart Parker: Mechanics as symbol sets II (split)
Rather than starting a new thread about the same thing you guys were discussing 6 weeks ago, I thought I would raise a similar issue here: I have never managed…
In GNS Model Discussion
Participants: Stuart Parker, GaryTP, Ron Edwards, contracycle, clehrich, Artanis, Jere.


11/29/2004 Maura Byrne: Suprise gaming with a seven-year-old
While spending the Thanksgiving holiday with my brother and his family, I found myself gaming, kind of, with my seven-year-old niece. For most of the time, my nieces and I…
In Actual Play
Participants: Maura Byrne, Vaxalon, Noon, friartuck.


11/29/2004 Paka: Being a Game's Therapist
A friend of you e-mails and says their game isn't working. Something's wrong. Consider it an RPG intake call. What is it you ask? Whose playing and what are their…
In RPG Theory
Participants: Paka, Nathan P., bcook1971, beingfrank.


11/29/2004 mf_v1: Well, it's taken forever....
And it damned well has, but the Kayfabe-based E-fed' now up after more than one or two false starts (oh, and about six months...) So, we've been up for two…
In Errant Knight Games
Participants: mf_v1.


11/29/2004 Mattes: (Sorcerer) Questions of a newbie
Hi! I just purchased Sorcerer, and I have a question concerning the rules, I have checked the book over & again, but haven't been able to figure it out. Here…
In Adept Press
Participants: Mattes, TonyLB, Alan, Trevis Martin, Ron Edwards, pfischer, Jonas Larson, Ben Morgan.


11/29/2004 timfire: [Seventh Seal] GNS Frustration
This last weekend I had a chance to demo the game The Seventh Seal by Creative Illusions at the Chicago Gaming Conclave. The game is pretty much a WOD/Whitewolf heartbreaker.…
In Actual Play
Participants: timfire, Ron Edwards, Matt Wilson, Noon.


11/29/2004 smokewolf: The Swing is 1 year old
The Swing will be 1 year old in December. It spent 2 years in development and I can not tell you what the last 3 years have been like for…
In Publishing
Participants: smokewolf, Jasper, jknevitt.


11/29/2004 abzu: Burning Wheel with the Parents
I spent last week with my girlfriend and her parents. They live in upstate New York at the end of a short dirt road, on top of a windy hill,…
In Actual Play
Participants: abzu, rafial, Ron Edwards, jdagna, Valamir, Negilent, timfire, Matt Snyder, Clinton R. Nixon, Blankshield, John Harper, BirdMan, friartuck, greyorm, Nathan P., Thor Olavsrud, Vaxalon.


11/29/2004 Matt Snyder: Playing tabletop games online
I'm interested in online play, including play-by-post, play-by-email, IRC, and other methods (I'm keen on hearing other methods! Blogs? WiKis? Etc.). I've done very short-lived bouts of online play, but…
In Actual Play
Participants: Matt Snyder, GaryTP, David Laurence, James_Nostack, greedo1379, immlass, Trevis Martin, timfire, ffilz, Noon, Rob Carriere, alexandria2000, Adam Dray.


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