Previous Topics 11/27/2004 Clinton R. Nixon: [Sorcerer - Demon Cops] Bound and Tide It's celebration time: a new Actual Play thread from Clinton! (I've been trying to get a solid group together for a little while now.)
I'm playing Sorcerer with the Demon… In Actual Play Participants: Clinton R. Nixon, sirogit, pfischer, Matt Wilson, Ron Edwards.
11/27/2004 daMoose_Neo: Non-random yet challenging resolutions... Ahkay, I posted earlier about a project I might be undertaking and am working up some notes on it. To get it a little closer aligned with the property, I'm… In RPG Theory Participants: daMoose_Neo, TonyLB, Shreyas Sampat, Ben Lehman.
11/27/2004 GaryTP: Goldleaf Games is looking for a game designer. Goldleaf Games, LLC is looking for a game designer to partner with us on a (slightly different) game project to be released early spring 05.
Qualifications:
Moderate to strong mathematics… In Connections Participants: GaryTP, Ron Edwards, Trevis Martin, ethan_greer.
11/27/2004 NeuroZombie: New Dice Mechanic Well, variation of a die mechanic, I should say. I am working on a system that works like this:
Stats & Skills (and just about everything else that has a… In Indie Game Design Participants: NeuroZombie, Suvordaeus, Walt Freitag, Precious Villain, timfire, Troy_Costisick, ethan_greer.
11/26/2004 Hobbitboy: HQ does Sim? During descriptions of the HQ system it is often mentioned that HQ deals with Nar. situations very well. Occasionally, as a counter point to that statement, it will be claimed… In HeroQuest Participants: Hobbitboy, droog, cappadocius, Brand_Robins, MikeSands, Scripty.
11/26/2004 Finvara: GM/ST A snafu in my plan... Hope this is the right forum...
I find I seem to have a problem in many of the sessions I run that leaves me more than a little embarrassed. I… In Actual Play Participants: Finvara, TonyLB, Noon, Nathan P..
11/26/2004 Finvara: Roaring: Flappers, Gangsters, and a Life of Adventure I'm currently in the brainstorming process of what I hope to be my first published (albeit probably free/online) RPG.
The setting is an amalgum of the 20s and 30s, incorporating… In Indie Game Design Participants: Finvara, madelf, komradebob, lumpley.
11/26/2004 castlewalls: Looking for Coreldraw users to chat & swap map/floorplan ideas & techniques. In Connections Participants: castlewalls.
11/26/2004 Tobias: Question; dropping social and mental stats - been done? While perusing some old posts, I wondered about something.
There are obviously a number of differences between RPGs and normal boardgames, but one difference is that normal board games generally… In RPG Theory Participants: Tobias, Ron Edwards, inthisstyle, DannyK, Blankshield, madelf, Tony Irwin, John Kim, Noon, mindwanders, Stuart Parker, Sean, jdagna, NN, James Holloway, M. J. Young, inky.
11/26/2004 Vaxalon: Delete this thread. Never mind. Delete this thread. In GNS Model Discussion Participants: Vaxalon.
11/26/2004 GB Steve: The purpose of play An item of interest for theoreticians:
This article By Monica Veinbergs presents a summary of this longer one by Lloyd P. Rieber and suggests that:
Reiber proposes four types of… In RPG Theory Participants: GB Steve, contracycle, bcook1971.
11/26/2004 sirogit: &Sword setting - Last Rites of the Dark Gods Sword & Sorcery setting I'm shooting for running after my current Sorcerer game, out of the fact that one of the current players is a major S&S fan and it'd… In Adept Press Participants: sirogit.
11/26/2004 Robin Hood: Idea: Highly Detailed Social "Combat" Hi all, This is my first post, although I have been into RPGs & game design for some years. I would like to table a concept that has been plaguing… In RPG Theory Participants: Robin Hood, Eero Tuovinen, Ron Edwards.
11/26/2004 James_Nostack: [Alternity] Dice mechanic This is my first post to the Forge; forgive me if I'm do anything wrong. In this thread, Ron Edwards wrote...
I'm glad you mentioned Alternity - I've always wanted… In Actual Play Participants: James_Nostack, Ron Edwards, Precious Villain, demiurgeastaroth, Matt Wilson, johnzo.
11/25/2004 Revontuli: The Turku School online I've put the Manifesto of the Turku School, and a couple of other roleplaying theory articles online at http://users.utu.fi/mijupo/turku/ In RPG Theory Participants: Revontuli, Eero Tuovinen, Vaxalon, Ron Edwards, greyorm.
11/25/2004 Spartan: Inu-Yasha as inspiration for Sorcerer & Sword I've been away for a while, but here we go...
Lately I've become addicted to an anime series called Inu-Yasha, and I can't help thinking of Sorcerer every time I… In Adept Press Participants: Spartan, Gabe McKean, Fabrice G..
11/25/2004 Tav_Behemoth: Navigating Scales of Time and Size (A Dinosaur Game) Woke up from a nap with some half-baked ideas, which I hope to bake a bit with y'all!
One of the cool ideas in Gene Wolfe's Book of the New… In Indie Game Design Participants: Tav_Behemoth, Nathan P..
11/25/2004 Adrienne: Ethnicities If this has been addressed somewhere, just bap me gently on the head and point me in the right direction. :)
I'm putting my PbP players through character creation, and… In Bob Goat Press Participants: Adrienne, Bob Goat.
11/25/2004 Matt Gwinn: Member List Is there a reason I can't get to the member list? In Site Discussion Participants: Matt Gwinn, Clinton R. Nixon.
11/25/2004 biggpapa: DND MMORPG me and my buddy are in the planning stages of putting together a mmorpg style dnd computer game it will be shareware and will come in dm's edition or players… In Indie Game Design Participants: biggpapa, daMoose_Neo, Tav_Behemoth.
<< more previous topics | | Subsequent Topics 11/27/2004 madelf: The Fortune Convention: A new beginning Well, I've been doing brutal things to my game system. It only slightly resembles it's original form (and it's a hell of a lot shorter). And I'm hoping you guys… In Indie Game Design Participants: madelf.
11/27/2004 Kesher: [Literati] A story game for the bibliophile... Howdy, all.
I started writing this game because I needed to read a bunch of books this last summer to get ready for teaching them this fall (I teach high… In Indie Game Design Participants: Kesher.
11/27/2004 Veritas Games: Clarifications First, the rules on decks need to be described EARLY in the rules. You've got rules referring to decks before describing them. Also the deck usage rules are fuzzy --… In Incarnadine Press Participants: Veritas Games, Michael S. Miller.
11/27/2004 Brand_Robins: Earthdawn Conversion Notes This started as a thread on RPG.net, but I thought I'd move it here in case those of you who don't hang out over there wanted to have a say.… In HeroQuest Participants: Brand_Robins, Mike Holmes, Minx, Ron Edwards, KingOfFarPoint, Peter Nordstrand.
11/28/2004 Gabe McKean: [Sorcerer One-Sheet] Alien Ghosts I'll be running my first game of Sorcerer pretty soon. I have an idea for a sci-fi flavored game that I'll present to them later this week. This is my… In Adept Press Participants: Gabe McKean, greyorm, Ron Edwards.
11/28/2004 James_Nostack: [Transhuman Alternity] Campaign Post-Mortem I am posting this because at some point my campaign went terribly, or not-so-terribly, wrong and I'm wondering what the heck happened. We had a lot of fun but it… In Actual Play Participants: James_Nostack, Alan, greedo1379, b_bankhead.
11/28/2004 Silmenume: Ramblings on the role of Mechanics in CA's (fishing) I am not certain whether this is a statement which is seeking debate or just a half baked idea presented to see if it leads anywhere (i.e. fishing).
I have… In GNS Model Discussion Participants: Silmenume, clehrich, Marco, contracycle, Simon Kamber, M. J. Young, Caldis.
11/28/2004 Stuart Parker: When was Illusionism added? Some time ago, I tried to fit my group's style of play into the GNS model and came away very frustrated. In re-reading the essay this morning, I noticed the… In GNS Model Discussion Participants: Stuart Parker, John Kim.
11/28/2004 LizardLips: A dice mechanic for review I've been tinkering with a new dice mechanic, but since I'm terrible at figuring probabilities, its hard for me to judge what kind of results I'll be generating.
Characters have… In Indie Game Design Participants: LizardLips, NeuroZombie, TonyLB, timfire, The Benj, John Wick, brenman99, GaryTP.
11/28/2004 GaryTP: Code of Unaris - Actual Play I started a livejournal that will deal with chat-related rpg play and web communication in general. I've posted an excerpt of chat play from Code of Unaris that we had… In Actual Play Participants: GaryTP, TonyLB, Jonathan Walton, Trevis Martin, Vaxalon, Ron Edwards, Noon.
11/28/2004 RobNJ: [WoD 2.0] Do I Stay (human) Or Do I Go Now? I am trying to decide whether to "make" my players' characters into supernaturals or not. This is a World of Darkness, investigating-the-supernatural chronicle (it's called Freak Jersey), so it's quite… In Actual Play Participants: RobNJ, Noon, TonyLB, Blankshield, sirogit.
11/28/2004 Stuart Parker: Mechanics as symbol sets II (split) Rather than starting a new thread about the same thing you guys were discussing 6 weeks ago, I thought I would raise a similar issue here:
I have never managed… In GNS Model Discussion Participants: Stuart Parker, GaryTP, Ron Edwards, contracycle, clehrich, Artanis, Jere.
11/29/2004 Maura Byrne: Suprise gaming with a seven-year-old While spending the Thanksgiving holiday with my brother and his family, I found myself gaming, kind of, with my seven-year-old niece. For most of the time, my nieces and I… In Actual Play Participants: Maura Byrne, Vaxalon, Noon, friartuck.
11/29/2004 Paka: Being a Game's Therapist A friend of you e-mails and says their game isn't working. Something's wrong.
Consider it an RPG intake call. What is it you ask?
Whose playing and what are their… In RPG Theory Participants: Paka, Nathan P., bcook1971, beingfrank.
11/29/2004 mf_v1: Well, it's taken forever.... And it damned well has, but the Kayfabe-based E-fed' now up after more than one or two false starts (oh, and about six months...)
So, we've been up for two… In Errant Knight Games Participants: mf_v1.
11/29/2004 Mattes: (Sorcerer) Questions of a newbie Hi!
I just purchased Sorcerer, and I have a question concerning the rules, I have checked the book over & again, but haven't been able to figure it out. Here… In Adept Press Participants: Mattes, TonyLB, Alan, Trevis Martin, Ron Edwards, pfischer, Jonas Larson, Ben Morgan.
11/29/2004 timfire: [Seventh Seal] GNS Frustration This last weekend I had a chance to demo the game The Seventh Seal by Creative Illusions at the Chicago Gaming Conclave. The game is pretty much a WOD/Whitewolf heartbreaker.… In Actual Play Participants: timfire, Ron Edwards, Matt Wilson, Noon.
11/29/2004 smokewolf: The Swing is 1 year old The Swing will be 1 year old in December. It spent 2 years in development and I can not tell you what the last 3 years have been like for… In Publishing Participants: smokewolf, Jasper, jknevitt.
11/29/2004 abzu: Burning Wheel with the Parents I spent last week with my girlfriend and her parents. They live in upstate New York at the end of a short dirt road, on top of a windy hill,… In Actual Play Participants: abzu, rafial, Ron Edwards, jdagna, Valamir, Negilent, timfire, Matt Snyder, Clinton R. Nixon, Blankshield, John Harper, BirdMan, friartuck, greyorm, Nathan P., Thor Olavsrud, Vaxalon.
11/29/2004 Matt Snyder: Playing tabletop games online I'm interested in online play, including play-by-post, play-by-email, IRC, and other methods (I'm keen on hearing other methods! Blogs? WiKis? Etc.). I've done very short-lived bouts of online play, but… In Actual Play Participants: Matt Snyder, GaryTP, David Laurence, James_Nostack, greedo1379, immlass, Trevis Martin, timfire, ffilz, Noon, Rob Carriere, alexandria2000, Adam Dray.
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