The Forge Reference Project: Browse Threads

 

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From Day One


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12/10/2004 soviet: Magic keywords conversion for Star Wars game
Hi, I've been busy writing up a conversion for Star Wars into the HeroQuest system, and I've been struggling with the 'third keyword'. In particular, I'm concerned that what I've…
In HeroQuest
Participants: soviet, Mike Holmes.


12/10/2004 taepoong: [Burning Wheel] Corso Conclusion
So, last night we finished up what was supposed to be a short, 6-session campaign. Let's just say that we began this way back in late summer! Lots of sickness,…
In Actual Play
Participants: taepoong, Thor Olavsrud, Monosodium Glutamate.


12/10/2004 epweissengruber: HeroQuest and Sorcerer at Pandemonium 22 (Toronto, Canada)
THE ROLE PLAYING & GAMING CONVENTION Pandemonium 22 Location DELTA TORONTO EAST 2035 Kennedy Road Toronto On Date: February 25,26,27 2005 Here is what I am offering: #1 Hero Quest:…
In Conventions
Participants: epweissengruber.


12/10/2004 CrisisBrandon: Crisis Paradigm: Mechanics Idea
Hello. My friends and I have started to form a RPG. It is pretty involved so I'm breaking this down into different threads. This will deal with our rough idea…
In Indie Game Design
Participants: CrisisBrandon, Kryyst, Simon Kamber, Ron Edwards, Jason E Leigh, CrisisKristov.


12/10/2004 RobMuadib: [T:COTEC] A new core mechanic
Hi All Well, it has come to my attention, most recently with my figuring up my damage rules that my core mechanics for T:COTEC are too calculation intensive for most…
In Indie Game Design
Participants: RobMuadib, Mike Holmes, Lee Short.


12/10/2004 jknevitt: The "Ransom" Model of Distribution
Greg Stolze talks about his new distribution model here. I personally love the idea. If I felt I could muster up enough support for Tribe, Pyongyang or RUN, I'd give…
In Publishing
Participants: jknevitt, Nathan P..


12/10/2004 Leningrad: [DitV] play by post on rpg.net
If anyone is interested, i'm starting a PbP on RPG.net in the next little while. Details and signup here.
In lumpley games
Participants: Leningrad.


12/10/2004 jknevitt: [RUN] Thoughts on a new game idea
My god, he's making another thread! Stop him before it's too late! :D (Warning: this is a bit lengthy, and basically was put together as the thoughts came out of…
In Indie Game Design
Participants: jknevitt, Atilary, GaryTP, jc_madden, Dev, Troy_Costisick, Kensan_Oni, Doehring, Spooky Fanboy, Nathan P., graveyard guru, HereticalFaction.


12/9/2004 jknevitt: [As Yet Unnamed] Near-Future Concept
The date isn't important, but I'm sure we're in the late 21st century. The man who runs America isn't important. The coolest tech-toy, the newest movie, the latest k-pop idol...…
In Indie Game Design
Participants: jknevitt, greedo1379, daMoose_Neo.


12/9/2004 tldenmark: Dungeoneer Role-Playing Game
...is now available! http://www.cafepress.com/denmarkstudio.14937601 For those of you not familiar with Dungeoneer, it is an xcg (expandable card game - not collectable!) licensed by Atlas Games. As the creator, designer,…
In Indie Game Design
Participants: tldenmark, Paul Czege, ethan_greer, greyorm, Hudson Shock, Noon.


12/9/2004 Maciek Zagorski: The Forge and The Forge Studios
About a year ago we started a new Polish project called The Forge Studios. We wanted to create a little outstanding and non-conventional project - we wanted to publish supplements…
In Site Discussion
Participants: Maciek Zagorski, Ron Edwards.


12/9/2004 timfire: [Gamblin' Men] A possible new system
Hi everyone, I had some ideas for a new system based off an old homebrew I use to play. (Actually, I may help the original author revamp the game, but…
In Indie Game Design
Participants: timfire, jknevitt, Troy_Costisick, Tobias, arete66, Brendan, Paul Czege.


12/9/2004 Shadetree: Experiment idea
[quote="Noon in another thread"] Isn't it sort of like a group of people all pushing at a block of clay, each always applying some level of pressure to shape it?…
In RPG Theory
Participants: Shadetree.


12/9/2004 Lxndr: Online Sales
Since May of 2004, Fastlane's online sales have been... well, dismal. In total, since May 1st, I've sold 8 copies of the print version of Fastlane through Lulu (including one…
In Twisted Confessions
Participants: Lxndr, ethan_greer, Yokiboy, Eero Tuovinen, Dev, matthijs, inthisstyle.


12/9/2004 daMoose_Neo: [Grundo Storybook] Real Research, in-game awards
Hmmay, the working title of my Teddy Ruxpin game is "The Grundo Storybook", the point being the system is designed to tell stories and adventures, explore and learn. I've been…
In Indie Game Design
Participants: daMoose_Neo.


12/9/2004 Clinton R. Nixon: The world (of rights) is a complicated place
I had a long talk with a new friend tonight, and the topic of independent games and rights came up. This may sound strange coming from a Forge admin, but…
In Publishing
Participants: Clinton R. Nixon, abzu, Bob Goat, madelf, Tav_Behemoth, jdagna, Ben Lehman, Blankshield, greedo1379, clehrich, Eero Tuovinen, GaryTP, GB Steve, greyorm, daMoose_Neo.


12/9/2004 Tav_Behemoth: WotC Market Research: Four Million D&D Players in 2004
I thought this post by Charles Ryan, the brand manager of D&D at Wizards of the Coast, might be of interest to folks here: specifically the estimate that the number…
In Publishing
Participants: Tav_Behemoth, abzu, jdagna, Vaxalon, Jack Aidley, rpghost, GaryTP, daMoose_Neo, tymotzues.


12/9/2004 StalkingBlue: NPC demands [split off from Midnight to HQ]
[quote="Mike Holmes"][quote="StalkingBlue"][quote="Mike Holmes"] What's key about this is that, not only do the players have more information to work on, but you can make the NPC demands interesting. Basically they…
In HeroQuest
Participants: StalkingBlue, Doyce, Mike Holmes, ivan23, Brand_Robins, Bryan_T.


12/9/2004 StalkingBlue: Splitting up The Party [split off from Midnight to HQ]
[quote="Mike Holmes"]You want one of the PCs to go nuts and attack a Night King. That's drama. You want all the other PCs to be pissed about it. But the…
In HeroQuest
Participants: StalkingBlue, Ranko, CCW, Brand_Robins, Mike Holmes.


12/8/2004 Christopher Kubasik: PDF Games? Aren't those like that Internet-thingee?
Hi. Over in the Actual Play review of GenCon SoCal, there are reports (still!) of piss fights over what constitutes a "real" company vs. a "vanity" set up. If you…
In Publishing
Participants: Christopher Kubasik, ethan_greer, TonyLB, Matt Wilson, jdagna, Tav_Behemoth, clehrich, Clinton R. Nixon, daMoose_Neo, Bankuei.


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Subsequent Topics

12/11/2004 jc_madden: an introduction
Hello fellow game designers, My name is J. Colin Madden. I've been playing and GMing RPGs from various manufacturers as well as those of my own design for about 20…
In Connections
Participants: jc_madden, bcook1971, Andrew Morris, clehrich, Eero Tuovinen.


12/11/2004 azrianni: little problem with protagonist sheet ?
Am I wrong, or on the protagonist sheet download at the dog-eared website, are the nine circles in the "issue" box supposed to be in the "screen presence" box instead?
In Dog Eared Designs
Participants: azrianni, Matt Wilson.


12/11/2004 jc_madden: Publishing questions
If anyone here has self published or gone through publishing houses or POD websites like RPG I'd like some imput on your from your experience. For me it's not "about…
In Publishing
Participants: jc_madden, MisterPoppet, Jasper, smokewolf, Troy_Costisick, Grand_Commander13, jerry, kushinagi, timfire, Polaris.


12/11/2004 Snowden: Disposable enemies (the Giant Tick revisited)
I'm thinking specifically of the giant tick. If you think of the tick's goal as "hurt the hero" and the hero's goal as "don't get hurt by the tick," the…
In HeroQuest
Participants: Snowden, Brand_Robins.


12/11/2004 Sydney Freedberg: [GroupDesign: Schrodinger's War] Drafting Mechanics
[i]A word to newcomers: This thread is part of the ongoing [url=http://www.indie-rpgs.com/viewtopic.php?t=13216]Group Design Project[/url], in particular building on some of the early concepts for mechanics laid out in [url=http://www.indie-rpgs.com/viewtopic.php?t=12821&highlight=groupdesign]Nailing Mechanics[/url]…
In Indie Game Design
Participants: Sydney Freedberg, Andrew Morris, daMoose_Neo, Tobias, Michael Brazier, Doug Ruff, Spooky Fanboy.


12/11/2004 KeithBVaughn: Science Fiction Heartbreakers...
What ever happened to that article? I remember several months ago it was discussed about as another essay soon to be in the Articles section. I've been looking forward to…
In Site Discussion
Participants: KeithBVaughn, Ron Edwards, Dev, Matt Wilson, John Kim, b_bankhead, clehrich, Eero Tuovinen, GB Steve.


12/11/2004 Doyce: TSOY: quick errata check.
Okay. Got the game today. Game kicks butt. Still reading. Still loving. Quick clarification question: Page 65, top: talking about building Punks and Pogues, the text talks about whether or…
In CRN Games
Participants: Doyce, Roger Eberhart, Clinton R. Nixon.


12/11/2004 clehrich: Addressing the Audience
So as I start slowly grinding the gears to think about writing something on structural analysis, myth, and gaming, I'm running immediately against a problem that I think is general…
In Push Editorial Board
Participants: clehrich, Eero Tuovinen, GaryTP, Rich Forest, Jonathan Walton.


12/11/2004 Selene Tan: Conflict Mechanic to Encourage Puzzle-Solving
This is a mechanic I've been toying with for Song of Ethera. I'd like to encourage puzzle-solving, creative uses of abilities, stuff like that. I fondly remember a session in…
In Indie Game Design
Participants: Selene Tan, daMoose_Neo.


12/11/2004 Yokiboy: Sell Me on the Burning Wheel
Hello, I've been close to ordering the Burning Wheel based on the high number of mentions it gets here at the Forge and at RPG.net, however I have yet to…
In Burning Wheel
Participants: Yokiboy, Eero Tuovinen, Thor Olavsrud, rafial, Negilent, Paka, Jake Norwood, Leningrad, Zachary The First.


12/12/2004 Doyce: Necromancy/Demon-servitude in HQ?
So I'm getting ready to run an almost-one-shot of Well of Souls as an introduction to Heroquest (though not Glorantha -- I've divorced it from the setting, basically, though the…
In HeroQuest
Participants: Doyce, Donald, MikeSands.


12/12/2004 Nathan: Looking for webhosting? (RPGShelf.net)
Hello all, I've got the RPGShelf.net site back up and running, including information about our two packages for $30 and $50 a year respectively. Check it out, and let me…
In Connections
Participants: Nathan.


12/12/2004 Vagabond: Dogs in other Genres
I was looking through the forum and saw a couple of references to Dogs games in other genres. The CoC: Delta Green one looked especially cool. Anyways, I thought…
In lumpley games
Participants: Vagabond, Clinton R. Nixon, Blankshield, Doyce, jasonm, nikola.


12/12/2004 urbwar: Supernatural Threat/Horror: Melka the Tooth Maiden
[b]Melka the Tooth Maiden[/b] [b]Concept:[/b] Melka is inspired by the Tooth Fairy from Darkness Falls (not a great movie, but a decent idea for a supernatural threat). [b]Motivation:[/b] Melka tests…
In Bob Goat Press
Participants: urbwar, Bob Goat.


12/12/2004 bluegargantua: Discreet Spell Casting
Hi, So, I'm reading through the magic system in BW. The section gives a spell out of the book to illustrate the different components of a spell description. Sitting here…
In Burning Wheel
Participants: bluegargantua, Thor Olavsrud.


12/12/2004 James_Nostack: [Shadows of Yesterday] Recruiting for Indie-Netgaming
If anyone is interested in trying out Anvilwerks's new fantasy game, The Shadow of Yesterday, we're trying to put together a one-shot chat session over on the Indie-Netgaming Yahoo Group.…
In Connections
Participants: James_Nostack.


12/12/2004 jasonm: [DitV] Mayhem in Little Valley
I ran the Little Valley branch yesterday for two friends and it went reasonably well. The characters were Brother Lazarus, who came from a strong, loving family and was…
In Actual Play
Participants: jasonm, lumpley.


12/12/2004 jasonm: [DitV] Questions spawned by my first session
I posted a session I ran yesterday in actual play, and running Dogs for the first time really raised some questions. Also, this session was really a test of the…
In lumpley games
Participants: jasonm, Blankshield, lumpley, Leningrad.


12/12/2004 RobNJ: [WoD 2.0] Moral(ity) Quandry
First, an-intended-to-be-polite and hopefully-not-seen-as-snarky request: If you hate the World of Darkness's Morality system, I would rather this not turn into a thread railing against that. Suggested ways to manage…
In Actual Play
Participants: RobNJ, Ian Charvill, TonyLB, sirogit, mindwanders, Eero Tuovinen, Noon, Grover, John Kim, Trevis Martin, DaGreatJL, daMoose_Neo, Marco.


12/12/2004 tldenmark: Opinions on Lulu vs. CafePress?
I've used cafe press quite a bit for making my convention books. Particularly for small b&w art books to sell at cons. I've also recently used it for the new…
In Publishing
Participants: tldenmark, Eero Tuovinen, Marco, Bardsandsages.


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