The Forge Reference Project: Browse Threads

 

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From Day One


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12/14/2004 Simon W: Dreamscape Cover Art
Andrew (Navaro) has now finished the cool cover art for Dreamscape - (originally a 24-Hour rpg entry). here Simon W http://www.geocities.com/dogs_life2003/
In Publishing
Participants: Simon W, matthijs, Andrew Navaro, Bob Goat, TonyLB, ejh.


12/14/2004 daMoose_Neo: [Hunters] CCG Hyrbid attempt
Alrightie- Work on my Ruxpin game has ALSO yielded a CCG, I really think I'm just stuck in a 'card game meachanics' mode while working on the Twilight expansion. So,…
In Indie Game Design
Participants: daMoose_Neo, Troy_Costisick, Stickman, greedo1379, Jeff Boman.


12/14/2004 Snowden: Break-point when reaching mastery?
From my reading of HQ, it seems like there's a break-point each time a new mastery is gained: there's no difference between a 19 abilty rating and a 20 --…
In HeroQuest
Participants: Snowden, Brand_Robins, KingOfFarPoint, Invain, Bankuei, Mike Holmes, Gelasma, Alan.


12/14/2004 Vaxalon: What do you think, scam?
I got this email tonight: Seasons Greetings Noble Adventurer! I was exploring cyberspace and came across your ad at one website for gamers. (That is where I got your…
In Publishing
Participants: Vaxalon, TonyLB, jc_madden, MisterPoppet, smokewolf, twiztidsoul0512.


12/14/2004 greedo1379: Maneuvering Emotions on a Relationship Map
This is split from the Minis and RPGS thread (http://www.indie-rpgs.com/viewtopic.php?p=145632#145632) One thing I heard that did seem interesting was the use of a character interaction map. That would involve spatial…
In RPG Theory
Participants: greedo1379, timfire, contracycle, Emily Care, epweissengruber, Noon, Shreyas Sampat, nellist.


12/14/2004 jknevitt: [RUN] Alpha Test
RUN is looking for alpha testers! Yes, you! You at the keyboard! Concept thread here. PM me if you're interested. Also, if you happen to be an artist that would…
In Connections
Participants: jknevitt.


12/13/2004 WarrenET2: Just sent away a money order.....
So in about 10-20 days I should have PTA in my hands. Never heard of it untill a fellow on another list started going on and on and on... about…
In Dog Eared Designs
Participants: WarrenET2, Andy Kitkowski, Norbert Matausch.


12/13/2004 James_Nostack: TSOY: Bringing Down the Pain Question
Every second my boss is away, I've been reading my way through the HTML rulebook. It's so cool, and I can't wait to play! But I have a question about…
In CRN Games
Participants: James_Nostack, rafial, Clinton R. Nixon.


12/13/2004 Doehring: Patent
I was woundering if anyone else has knoledge in this but I herd that it is possible to patent ideas enfact I do believe the system for the CCG Magic…
In Publishing
Participants: Doehring, Angaros, GaryTP, jdagna, caio_maximino, daMoose_Neo, madelf, Ron Edwards.


12/13/2004 rafial: Automatic Ron (a software suggestion)
So given that newbies post to old threads on a fairly regular basis, leading to Ron posting a "we don't do that here" message, it occured to me that the…
In Site Discussion
Participants: rafial, jc_madden, Ron Edwards, greyorm.


12/13/2004 Doehring: Adds
Yes design does matter as well as profeshionalism. If you cover lookes like a cartoon you will appeal to that type of audience. Even the adults that usually like anime…
In Publishing
Participants: Doehring, Clinton R. Nixon, GaryTP, Ron Edwards.


12/13/2004 Doehring: main stream
If you look there have been a few main stream books that have published in smaller formates than 8.5 by 11. Those books from my knolege include a form a…
In Publishing
Participants: Doehring, Ron Edwards.


12/13/2004 jc_madden: [D20 FR] An adventure idea.
Not sure if this is really the place to post this so if it's not Dev's please move it or delete it as appropriate. I play in a weekly forgotten…
In Actual Play
Participants: jc_madden, Ron Edwards, Valamir, Grover, Noon.


12/13/2004 John Kim: Social Function and Feedback in Narrativism
So I was struck by a recent comment of Chris Lehrich's in the thread Ramblings on the role of Mechanics in CA's (fishing). So I thought I would…
In GNS Model Discussion
Participants: John Kim, clehrich, Ron Edwards.


12/13/2004 Doyce: [HQ] Thoughts from my first test session
Well, it was a slow weekend around the casa, so when one of my friends called up to see what we were doing yesterday, I proposed getting together to playtest…
In HeroQuest
Participants: Doyce, Brand_Robins, Bankuei, Mike Holmes.


12/13/2004 jc_madden: The inclusion of setting with your mechanic.
As you know I'm creating my own RPG for self publishing. I have about three distinct campaigns/stories in my head at the moment that can be fleshed out into complete…
In Indie Game Design
Participants: jc_madden, Dangerboy, clehrich, komradebob, Valamir, Troy_Costisick, greyorm, daMoose_Neo, inky, Precious Villain, Ron Edwards, JusticeZero, ironick, Doehring.


12/13/2004 TonyLB: [Capes] Cover for critique
Finally finished the draft cover for Capes (barring a few little additions and modifications I know still need to be done in the title-bar). And I am now absolutely too…
In Publishing
Participants: TonyLB, Sydney Freedberg, Tobias, timfire, GaryTP, Andrew Morris, John Harper, jdagna, Shreyas Sampat, Jack Aidley.


12/13/2004 Simon Kamber: Narrativism without premise, simulationism without sim?
I've been trying to identify my own CA for a while. I think I've gotten a handle on most of the GNS terminoligy here, and I can place most of…
In GNS Model Discussion
Participants: Simon Kamber, ethan_greer, Ron Edwards, M. J. Young, jdagna.


12/13/2004 Doehring: Middle Class?
Well I have never seen any results my self however I would have to say from the term middle-class in sociology most who play RPG's are not. An average of…
In Publishing
Participants: Doehring, Tav_Behemoth, Ron Edwards.


12/13/2004 Doehring: Post it
If your hate mail is not to graphic post it it would be intresting to see what that person said and how they supported there idea.
In Publishing
Participants: Doehring, Ron Edwards.


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Subsequent Topics

12/14/2004 Eero Tuovinen: The Book Shipment to Finland
This is just to let everybody know that the latest shipment of books came here complete and in good condition. A listing of the innards: 12 Questing Beast, The 12…
In Publishing
Participants: Eero Tuovinen.


12/14/2004 GaryTP: Forge or Indie RPG Online Convention - Feedback Please
The Forge or Indie RPG (probably the second) could host an online convention for creator-owned works. What do you think of the idea. Put up a site page with icons…
In Conventions
Participants: GaryTP, Ron Edwards, Eero Tuovinen, Jasper, Nathan, daMoose_Neo, Christopher Weeks, Michael S. Miller, Nathan P..


12/14/2004 Akamaru: Rules for social interaction
Hello, I'm working on a system & setting where the primary means of resolving conflict is not combat, but social interaction. Talking that is. But I'd like a conversation to…
In RPG Theory
Participants: Akamaru, Technocrat13, Snowden, Michael S. Miller, M. J. Young, TonyLB, Paul Czege.


12/14/2004 Kesher: Shelf space in Minnesota
Howdy. One of the local gaming stores near Minneapolis, The Source Comics and Games, seems to be expanding their indie game stock (or maybe I've just gotten better at recognizing…
In Publishing
Participants: Kesher, Jared A. Sorensen, greedo1379.


12/14/2004 Dev: VeriCon 2005
[i]See also [url=http://www.indie-rpgs.com/viewtopic.php?t=9595&highlight=vericon]Vericon 2005 wrapup[/url].[/i] So, VeriCon 2005 is happening, Jan. 28 (Friday) - Jan. 30 (Sunday). This year, I'm the contact person for RPGs, and I would like to…
In Conventions
Participants: Dev.


12/14/2004 twiztidsoul0512: game idea(Demontes)
Hello all, I am working on a game idea and I wanted to throw it out there and get some feedback on it. The premise of the game is that…
In Indie Game Design
Participants: twiztidsoul0512, Andy Kitkowski, Eero Tuovinen.


12/14/2004 Lisa Padol: Planning Tips Discovered In Play
1. If it's not a big deal, don't draw it out. I figured out this one while writing up a session from some time ago. There was an interrogation that…
In Actual Play
Participants: Lisa Padol, Stigg.


12/15/2004 Doyce: Once again with 'has anyone ever done this'?
I don't mean to flood the board with cries for various religions/wizard schools/whatever writeups, but it seems like there are a few major gaps in the presented magic lists in…
In HeroQuest
Participants: Doyce, Donald, Mike Holmes, ddunham.


12/15/2004 jknevitt: [RUN] Cover for Critique
Here's the first version of the cover for RUN: a game of artificial intelligence. I'm a little concerned it's a bit too dark, but I'd like to hear what people…
In Publishing
Participants: jknevitt, NN, greedo1379, Troy_Costisick, Rossum, Jack Aidley, Matt, MisterPoppet, Andrew Morris, Paul Czege, Kensan_Oni, jdagna, Nathan P., Noon, Keith Perhac, santo147.


12/15/2004 John Kim: GNS, Metagame, and Meaning
So there has been a lot of talk in Chris Lehrich's thread, On RPGs and Text . However, there have been some pointed comments about GNS there, including…
In GNS Model Discussion
Participants: John Kim.


12/15/2004 Kensan_Oni: How do you come up with your world?
Right now, I am in middle of a conundrom. I had been designing a space pirate game, and it was coming along great till I lost the hard drive it…
In Indie Game Design
Participants: Kensan_Oni, clehrich, Dangerboy, Doehring, jc_madden, Eero Tuovinen.


12/15/2004 jknevitt: Wiki-based game design
Okay, I had a crazy idea. You (the hypothetical you-reading-this-post you) set up a wiki, and state a basic framework of a setting (trad fantasy, tribal, hard sci-fi, modern horror…
In RPG Theory
Participants: jknevitt, John Kim, timfire, Trevis Martin, Gelasma, neelk, Mike Holmes, Vaxalon, The_Nomad.


12/15/2004 Paka: [Burning Wheel] One-shot with ole gaming buddies
I ran a BW game with two friends who have been doing nothing but d20 gaming recently. I can't count the number of times one of them said, "Thanks, Judd,…
In Actual Play
Participants: Paka, bcook1971, abzu, Stigg, taepoong.


12/15/2004 Paka: Some Dogs High Points
I'm not sure when or if I'll have time to write up the other DitV games I've run so I thought I'd write up a couple of high points of…
In lumpley games
Participants: Paka, Emily Care, lumpley.


12/15/2004 Doyce: Wizardry School: Lordly Advisory
So as not to be a complete flake who doesn't do anything but complain that there aren't enough magical traditions out there, I thought I'd share some of the stuff…
In HeroQuest
Participants: Doyce, Mike Holmes, olleolleolle, CCW, Snowden, Donald.


12/15/2004 Negilent: Dog High Points, a copy of Paka's post
Like Judd I havn't got the time to post my game here so I'll sneak in on his post. When I played my Hope Junction branch the End Game caught…
In lumpley games
Participants: Negilent, Paka, Emily Care.


12/15/2004 KingOfFarPoint: Ban NonDescriptive Relationship!
I have put my Agony Aunt hat on in order to provide you with a few helpful comments on meaningful relationships. Relationships Must Be Well Named A relationship is just…
In HeroQuest
Participants: KingOfFarPoint, Mike Holmes, Doyce, Snowden, Christopher Kubasik, Peter Nordstrand, Brand_Robins, Bankuei.


12/15/2004 Negilent: Thread of life (early work in progress)
I know this is going to sound cheesy but a friend of mine has been hashing out his system and then he came to me. We've been bouncing some ideas…
In Indie Game Design
Participants: Negilent, Troy_Costisick.


12/15/2004 Doyce: New Keyword: Squire (feedback)
Hey all, During the course of getting ready for the Well of Souls game this Friday, I've dressed up two new Occupations and thought I'd share and gather feedback and…
In HeroQuest
Participants: Doyce, Eero Tuovinen, Bankuei.


12/15/2004 Doyce: New Keyword: Herder (feedback)
Hey all, During the course of getting ready for the Well of Souls game this Friday, I've dressed up two new Occupations and thought I'd share and gather feedback and…
In HeroQuest
Participants: Doyce, Mike Holmes.


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