Previous Topics 12/15/2004 jknevitt: Wiki-based game design Okay, I had a crazy idea.
You (the hypothetical you-reading-this-post you) set up a wiki, and state a basic framework of a setting (trad fantasy, tribal, hard sci-fi, modern horror… In RPG Theory Participants: jknevitt, John Kim, timfire, Trevis Martin, Gelasma, neelk, Mike Holmes, Vaxalon, The_Nomad.
12/15/2004 Kensan_Oni: How do you come up with your world? Right now, I am in middle of a conundrom.
I had been designing a space pirate game, and it was coming along great till I lost the hard drive it… In Indie Game Design Participants: Kensan_Oni, clehrich, Dangerboy, Doehring, jc_madden, Eero Tuovinen.
12/15/2004 John Kim: GNS, Metagame, and Meaning So there has been a lot of talk in Chris Lehrich's thread, On RPGs and Text . However, there have been some pointed comments about GNS there, including… In GNS Model Discussion Participants: John Kim.
12/15/2004 jknevitt: [RUN] Cover for Critique Here's the first version of the cover for RUN: a game of artificial intelligence.
I'm a little concerned it's a bit too dark, but I'd like to hear what people… In Publishing Participants: jknevitt, NN, greedo1379, Troy_Costisick, Rossum, Jack Aidley, Matt, MisterPoppet, Andrew Morris, Paul Czege, Kensan_Oni, jdagna, Nathan P., Noon, Keith Perhac, santo147.
12/15/2004 Doyce: Once again with 'has anyone ever done this'? I don't mean to flood the board with cries for various religions/wizard schools/whatever writeups, but it seems like there are a few major gaps in the presented magic lists in… In HeroQuest Participants: Doyce, Donald, Mike Holmes, ddunham.
12/14/2004 Lisa Padol: Planning Tips Discovered In Play 1. If it's not a big deal, don't draw it out.
I figured out this one while writing up a session from some time ago. There was an interrogation that… In Actual Play Participants: Lisa Padol, Stigg.
12/14/2004 twiztidsoul0512: game idea(Demontes) Hello all,
I am working on a game idea and I wanted to throw it out there and get some feedback on it. The premise of the game is that… In Indie Game Design Participants: twiztidsoul0512, Andy Kitkowski, Eero Tuovinen.
12/14/2004 Dev: VeriCon 2005 [i]See also [url=http://www.indie-rpgs.com/viewtopic.php?t=9595&highlight=vericon]Vericon 2005 wrapup[/url].[/i]
So, VeriCon 2005 is happening, Jan. 28 (Friday) - Jan. 30 (Sunday). This year, I'm the contact person for RPGs, and I would like to… In Conventions Participants: Dev.
12/14/2004 Kesher: Shelf space in Minnesota Howdy.
One of the local gaming stores near Minneapolis, The Source Comics and Games, seems to be expanding their indie game stock (or maybe I've just gotten better at recognizing… In Publishing Participants: Kesher, Jared A. Sorensen, greedo1379.
12/14/2004 Akamaru: Rules for social interaction Hello,
I'm working on a system & setting where the primary means of resolving conflict is not combat, but social interaction. Talking that is. But I'd like a conversation to… In RPG Theory Participants: Akamaru, Technocrat13, Snowden, Michael S. Miller, M. J. Young, TonyLB, Paul Czege.
12/14/2004 GaryTP: Forge or Indie RPG Online Convention - Feedback Please The Forge or Indie RPG (probably the second) could host an online convention for creator-owned works. What do you think of the idea.
Put up a site page with icons… In Conventions Participants: GaryTP, Ron Edwards, Eero Tuovinen, Jasper, Nathan, daMoose_Neo, Christopher Weeks, Michael S. Miller, Nathan P..
12/14/2004 Eero Tuovinen: The Book Shipment to Finland This is just to let everybody know that the latest shipment of books came here complete and in good condition. A listing of the innards:
12 Questing Beast, The
12… In Publishing Participants: Eero Tuovinen.
12/14/2004 geminidomino: Inverse dice probability? (I hope this is the right forum to post this question in. Pardon my newness.)
There are countless tools out there now that you can plug in an XdY+Z formula… In RPG Theory Participants: geminidomino, Akamaru, Eero Tuovinen, Walt Freitag, timfire, ffilz, M. J. Young.
12/14/2004 Simon W: Dreamscape Cover Art Andrew (Navaro) has now finished the cool cover art for Dreamscape - (originally a 24-Hour rpg entry).
here
Simon W
http://www.geocities.com/dogs_life2003/ In Publishing Participants: Simon W, matthijs, Andrew Navaro, Bob Goat, TonyLB, ejh.
12/14/2004 daMoose_Neo: [Hunters] CCG Hyrbid attempt Alrightie-
Work on my Ruxpin game has ALSO yielded a CCG, I really think I'm just stuck in a 'card game meachanics' mode while working on the Twilight expansion.
So,… In Indie Game Design Participants: daMoose_Neo, Troy_Costisick, Stickman, greedo1379, Jeff Boman.
12/14/2004 Snowden: Break-point when reaching mastery? From my reading of HQ, it seems like there's a break-point each time a new mastery is gained: there's no difference between a 19 abilty rating and a 20 --… In HeroQuest Participants: Snowden, Brand_Robins, KingOfFarPoint, Invain, Bankuei, Mike Holmes, Gelasma, Alan.
12/14/2004 Vaxalon: What do you think, scam? I got this email tonight:
Seasons Greetings Noble Adventurer!
I was exploring cyberspace and came across your ad at one website for
gamers. (That is where I got your… In Publishing Participants: Vaxalon, TonyLB, jc_madden, MisterPoppet, smokewolf, twiztidsoul0512.
12/14/2004 greedo1379: Maneuvering Emotions on a Relationship Map This is split from the Minis and RPGS thread (http://www.indie-rpgs.com/viewtopic.php?p=145632#145632)
One thing I heard that did seem interesting was the use of a character interaction map. That would involve spatial… In RPG Theory Participants: greedo1379, timfire, contracycle, Emily Care, epweissengruber, Noon, Shreyas Sampat, nellist.
12/14/2004 jknevitt: [RUN] Alpha Test RUN is looking for alpha testers! Yes, you! You at the keyboard!
Concept thread here.
PM me if you're interested.
Also, if you happen to be an artist that would… In Connections Participants: jknevitt.
12/13/2004 WarrenET2: Just sent away a money order..... So in about 10-20 days I should have PTA in my hands.
Never heard of it untill a fellow on another list started going on and on and on... about… In Dog Eared Designs Participants: WarrenET2, Andy Kitkowski, Norbert Matausch.
<< more previous topics | | Subsequent Topics 12/15/2004 Paka: Some Dogs High Points I'm not sure when or if I'll have time to write up the other DitV games I've run so I thought I'd write up a couple of high points of… In lumpley games Participants: Paka, Emily Care, lumpley.
12/15/2004 Doyce: Wizardry School: Lordly Advisory So as not to be a complete flake who doesn't do anything but complain that there aren't enough magical traditions out there, I thought I'd share some of the stuff… In HeroQuest Participants: Doyce, Mike Holmes, olleolleolle, CCW, Snowden, Donald.
12/15/2004 Negilent: Dog High Points, a copy of Paka's post Like Judd I havn't got the time to post my game here so I'll sneak in on his post.
When I played my Hope Junction branch the End Game caught… In lumpley games Participants: Negilent, Paka, Emily Care.
12/15/2004 KingOfFarPoint: Ban NonDescriptive Relationship! I have put my Agony Aunt hat on in order to provide you with a few helpful comments on meaningful relationships.
Relationships Must Be Well Named
A relationship is just… In HeroQuest Participants: KingOfFarPoint, Mike Holmes, Doyce, Snowden, Christopher Kubasik, Peter Nordstrand, Brand_Robins, Bankuei.
12/15/2004 Negilent: Thread of life (early work in progress) I know this is going to sound cheesy but a friend of mine has been hashing out his system and then he came to me.
We've been bouncing some ideas… In Indie Game Design Participants: Negilent, Troy_Costisick.
12/15/2004 Doyce: New Keyword: Squire (feedback) Hey all,
During the course of getting ready for the Well of Souls game this Friday, I've dressed up two new Occupations and thought I'd share and gather feedback and… In HeroQuest Participants: Doyce, Eero Tuovinen, Bankuei.
12/15/2004 Doyce: New Keyword: Herder (feedback) Hey all,
During the course of getting ready for the Well of Souls game this Friday, I've dressed up two new Occupations and thought I'd share and gather feedback and… In HeroQuest Participants: Doyce, Mike Holmes.
12/15/2004 jasonm: The Group Deck Hey all,
I was thinking about an effective and low maintenance way to simulate factors that would impact a collective group of player characters, like hunger or illness. This led… In Indie Game Design Participants: jasonm, greedo1379.
12/15/2004 qaswix: needed: sample player/DM stories I am working with some friends on developing an MMO-RPG. However, rather than limiting players to a strict subset of commands ("walk south"), we want to enable players to use… In Connections Participants: qaswix.
12/16/2004 Troy_Costisick: Forge Assisted Games Heya,
Is there a compiled list of games that made it into print that were aided in their development here on The Forge? I'm just interested to see the titles… In Site Discussion Participants: Troy_Costisick, TonyLB, Andrew Morris, Blankshield, timfire, Jared A. Sorensen.
12/16/2004 Paka: Sorcerer One-Sheet Preperation I am not sure if these steps are exactly where I want them just yet but here is a rough guideline to making a one-sheet. Any feedback or disagreements are… In Adept Press Participants: Paka.
12/16/2004 Doyce: [Heroquest] Getting ready to run Well of Souls, prep/PCs Okay, as most of the poor folks reading the Heroquest board know, I'm getting ready to run Well of Souls.
* This will be my second time GMing Heroquest.
*… In Actual Play Participants: Doyce, ScottM.
12/16/2004 mercurian: Game mechanic core (looking for opinions) I "came up" with this game mechanic. It goes as follows:
- Player rolls 1d10 or 2d6 (which ever suites your likes or the theme of play more) + modifiers… In Indie Game Design Participants: mercurian, Trevis Martin.
12/16/2004 sirogit: Forge Wiki? Has this ever been suggested before?
I know I'd find it tremendously useful if it was half as good as Doyce's Sorcerer Wiki.
What would have to be done to… In Site Discussion Participants: sirogit, Ron Edwards, Clinton R. Nixon, Doyce, John Kim, Mike Holmes.
12/16/2004 Grover: Escalation question I'm posting this way too early in the morning, so forgive me if I babble.
I have a concern about how escalation works. Suppose I start a conflict,
and I… In lumpley games Participants: Grover, lumpley, Emily Care, Yokiboy, jasonm.
12/16/2004 madelf: Strategy of Copyleft? In this thread...
http://www.indie-rpgs.com/viewtopic.php?t=13676
... I posted my current personal views of the flaws inherent in copyleft licenses and asked for a convincing argument in the hopes of learning more… In Publishing Participants: madelf, contracycle, Roger, GaryTP, Clinton R. Nixon, J B Bell, joshua neff, timfire, ryand, Brendan.
12/16/2004 Jonathan Walton: [Vesperteen] Creeping to the Finish Line Okay, so design post I had going has slipped off the front page, so, according to Forge etiquette, I'm creating a new thread. The last thread was here:
http://www.indie-rpgs.com/viewtopic.php?t=13549
Thanks… In Indie Game Design Participants: Jonathan Walton, Sydney Freedberg, TonyLB, Emily Care, Eero Tuovinen, inky, LordSmerf, GaryTP.
12/16/2004 abzu: Express Media Bad Experience I know lots of folks here use Express Media to print their games. I used them to print the NPA.
I have never had a worse experience with a vendor… In Publishing Participants: abzu, Bob Goat, daMoose_Neo, jdagna, Adam.
12/16/2004 Tobias: [Morituri te salutant] Gladiator - based on relationships This is a little idea that's been bubbling in my head. Inspiration comes from talk about (C)CGs, Relationship maps, equal player power, etc., and the 'bag without redraw' concept once… In Indie Game Design Participants: Tobias, jasonm, daMoose_Neo, Walt Freitag, Kedamono.
12/16/2004 jdagna: PDF Publishing Strategy: Looking for Advice Hey all,
I've been a little disappointed by the presales of my latest supplement, which isn't even back from the printer yet, but isn't generating the level of interest from… In Publishing Participants: jdagna, philreed, madelf, GMSkarka.
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