Previous Topics 1/13/2005 kaikatsu: Advancement, Dungon Ecology, First of all, it goes without saying if you need characters to advance quickly, there is no reason not to hand out more XP and treasure. I regularly hand out… In Actual Play Participants: kaikatsu, Ron Edwards, cappadocius.
1/13/2005 daMoose_Neo: ["Hunters"]Combat - to (use) die or not to (use) d [url=http://indie-rpgs.com/viewtopic.php?t=13858] [Hunters] Distress Signal[/url] - First set, rules, and link to initial concept.
Progress: Coming along nicely actually. Working up some light graphics for it even, a nice little card… In Indie Game Design Participants: daMoose_Neo.
1/13/2005 GB Steve: Narrative Engineering? Has anyone ever heard of this? The Operational Research Society is offering a one day course in "Introduction to Story Telling" which includes:Narrative engineering
changing organisations through storytelling
promoting ideas… In RPG Theory Participants: GB Steve, Mike Holmes.
1/13/2005 abzu: Busy as a One-Legged Orc in an Elf-Kicking Contest Sorry this forum has been so dead, but I've been busy trying to get you guys some game to play!
I've posted a pdf of the revised Orc chapter from… In Burning Wheel Participants: abzu, bcook1971, rafial, Bob Goat, Thor Olavsrud, slowdin.
1/13/2005 Roger: Example First A typical RPG manual consists primarily of rules, with some examples of play used to illustrate and clarify them. However, there's no reason why this relationship couldn't be reversed.
I'm… In RPG Theory Participants: Roger, xenopulse, Bankuei, FzGhouL, Darcy Burgess, Mark D. Eddy, daMoose_Neo, kaikatsu, HereticalFaction, Noon, Brendan, Umberhulk, contracycle, Mike Holmes, Nathan P..
1/12/2005 HereticalFaction: Weapon skills II (split) For a universal RPG where advancement is based on usage, I would recomend a multiple tiered system like so:
---- General Combat Experiance
Whether the charachter is a saddle-maker or… In Indie Game Design Participants: HereticalFaction, FzGhouL, Hereward The Wake.
1/13/2005 greyorm: [ORX] Font Needed Heya all,
Orx is finally being finished: I'm dropping about a chapter worth of "extras" from it that I do not have the time to finish writing up and editing… In Publishing Participants: greyorm, Selene Tan, zephyr_cirrus, Paul Czege, Shreyas Sampat, ethan_greer, Nathan P., Jack Aidley.
1/12/2005 Vaxalon: [PTA in IRC] Sky Prophets Last night, in IRC, we started putting together an IRC game. After throwing a bunch of ideas around, we settled into a groove and started getting creative.
I learned this… In Actual Play Participants: Vaxalon, John Harper, ivan23, Matt Wilson, anonymouse, Nathan P., LordSmerf.
1/12/2005 maxuser: Advice on the best "off-the-shelf" RPG creator Any thoughts from the group as to what the best commercially available and profession RPG engine may be? I prefer one that follows a gold-standard such as the AD&D ruleset.… In RPG Theory Participants: maxuser, TonyLB, timfire, Vaxalon, Eero Tuovinen, daMoose_Neo, M. J. Young, HereticalFaction, Argetlamh.
1/12/2005 ethan_greer: SimplePhrase Press Goes Away Hi folks,
The past year has been, shall we say, interesting for me. Many things in my life have changed, mostly for the better.
One thing that has changed is,… In SimplePhrase Press Participants: ethan_greer.
1/12/2005 Sydney Freedberg: [GroupDesign: Schrodinger's War] Feel of Play [i]Preface: This is the latest thread in the GroupDesign project, tentatively titled "Schrodinger's War," a collaboratively designed game about incorporeal "Archivists" who jump through time and space, possessing human hosts… In Indie Game Design Participants: Sydney Freedberg, ADGBoss, Spooky Fanboy, Andrew Morris, Tobias.
1/12/2005 Dev: Fastlane - minisized play report (and questions!) Played Fastlane with three friends, and had an excellent time! We played out the equivalent of a fun heist movie, and although the pace was a bit rushed, we finished… In Twisted Confessions Participants: Dev, Lxndr, Mike Holmes.
1/12/2005 Ron Edwards: Didn't see that coming Hiya,
I'm about 35 minutes into "The Village."
Omigod! It's a Trollbabe story!
I'll post more later after seeing the whole thing.
Best,
Ron In Adept Press Participants: Ron Edwards, dunlaing, Valamir.
1/12/2005 azrianni: pta for pbem? Is there any interest in doing PTA as a PBEM? If we could get enough people who already know the game, I think it'd be fun to try. I don't… In Dog Eared Designs Participants: azrianni, ivan23.
1/11/2005 Marco: Re: Sim has not be discussed as process yet it needs to be s [quote="contracycle"][quote="Marco"]
I'm just sayin'
[/quote]
Yes Marco, but I think its that nuance that we can now lay to rest. I fully agree that retrospectively the prodct of sim oplay… In GNS Model Discussion Participants: Marco, Ron Edwards, contracycle, Valamir, Wormwood, The GM, Bankuei, Jaik, Silmenume, John Kim, clehrich, M. J. Young.
1/11/2005 tikki_tikki2000: Women, sexism, and gaming There have been many issues and discussions on the topic of women and rpgs. There are some who feel that most games out there are sexist and are completely targeted… In RPG Theory Participants: tikki_tikki2000, Ron Edwards, Ben Lehman, ffilz, daMoose_Neo, kaikatsu, xenopulse, Noon, Doctor Xero, contracycle.
1/11/2005 matthijs: [DitV] Escalating during Accomplishment? We're testing out chargen. Monica's playing Jane, who wants to Accomplish overcoming her distrust of parents, people and God. I'm the GM.
Pivotal moment: Jane and her mentor Steward are… In lumpley games Participants: matthijs, lumpley.
1/11/2005 worldeater: Map of Near Clinton,
Is there a map of Near available for download anywhere or is that only in the print version?
Alan In CRN Games Participants: worldeater, Hogscape, Tim Gray, anonymouse.
1/11/2005 daMoose_Neo: PDF converters- what works? I'm having issues up the wazoo with the PDF converter PDF995 and trying to properly align my card images on business card sheets. The original Word document is perfect, dead… In Publishing Participants: daMoose_Neo, LordSmerf, Eero Tuovinen, Nathan P., xenopulse, Clay, Trevis Martin.
1/11/2005 btrc: GenCon booth alert Hey guys:
Someone should take a look at:
http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&category=29945&item=3775066324&rd=1
And if the link doesn't work, it is item #3775066324. Auction ends 01/16/2005.
Anyway, if a Forgite is in that geographical… In Conventions Participants: btrc.
<< more previous topics | | Subsequent Topics 1/13/2005 Moonshadow: "Action Point" Combat System i've been toying with the idea of an action point-based tactical combat system for a martial arts/action rpg for a while now, but i've never really come up with something… In Indie Game Design Participants: Moonshadow, FzGhouL, tymotzues, HereticalFaction, Hereward The Wake, Autocrat, J. Campbell.
1/13/2005 matthijs: [A trip to the moon] Bedtime story game for review Here's a little game I wrote up for a Norwegian contest. I liked it so much I decided to translate it. I'm thinking of putting it up as a cheap… In Indie Game Design Participants: matthijs, Bill Masek, Bill_White, Doctor Xero, daMoose_Neo, Bergjylt.
1/13/2005 Matt-M-McElroy: Fiction Wanted! [b]Flames Rising is seeking to expand its Fiction Page and you can help![/b]
We currently have fiction for [i]Obsidian: the Age of Judgement[/i] and [i]Lacuna Part I[/i], with upcoming material… In Connections Participants: Matt-M-McElroy.
1/13/2005 Dantai: What's wrong with our group? Well other than the usual sexual schisms.
Our role-play group has been utterly crap over the last few years - we just can't seem to find any game that everyone… In Actual Play Participants: Dantai, matthijs, Mike Holmes, greedo1379, Bryan_T, ADGBoss, Ron Edwards, Scripty.
1/13/2005 dunlaing: Why I am going to buy Burning Wheel In this thread, Thor Olavsrud wrote:
It sounds like instincts are macros. And action-oriented play targets.
Absolutely, that's one level. I think of that as the Mechanical level.
In… In Burning Wheel Participants: dunlaing, abzu, Thor Olavsrud, mrjam, Roger Eberhart, Paganini, joshua neff.
1/13/2005 taepoong: [Burning Wheel] Scripts in Action! One of the most difficult things many Burners have to learn to accept is the Scripted Combat mechanic. It's definitely the hardest sell for the game. Since we've been having… In Actual Play Participants: taepoong.
1/13/2005 MDMayer: Adding Sequels to Scenes (variant) Adding Sequels to Scenes (variant)
Pg. 51: "Most often it will end following the resolution of a conflict, though players may want to add some in-character dialogue or… In Dog Eared Designs Participants: MDMayer.
1/14/2005 Doctor Xero: Pattern Recognition, Metaphor, and Continuity ENRICHING ONE’S LIFE, HONING PATTERN RECOGNITION ABILITIES, MYTH AND FANTASTICAL LITERATURE
We live in an increasingly complex and dangerous world. To survive in it, we need think that… In RPG Theory Participants: Doctor Xero, Bankuei, M. J. Young, Emily Care, ADGBoss, Alan, clehrich, Christopher Kubasik, contracycle, John Kim, Marco.
1/14/2005 TonyLB: [Capes] Free "Capes Lite" PDF for review At the new Capes Website, I've put up a lite version of the rules, along with an in-built story idea and the resources to run it. I could really use… In Indie Game Design Participants: TonyLB, bcook1971, Bill Masek, James_Nostack, Andrew Morris, xenopulse, Gamskee, Stickman, Nathan P., hyphz, timfire.
1/14/2005 greyorm: A Demon's Need So, I was crusing through the old Pokemon Sorcerer thread on RPG.net looking for something else, and someone brought up how reducing one's Humanity to 0 might warp the sorcerer… In Adept Press Participants: greyorm, Ron Edwards.
1/15/2005 Jason Petrasko: [The Tomb] Questions in the place of Keys I've been on a quest for a system that fits a particular setting for many a moon. This is one incident on that journey I thought people might be interested… In Actual Play Participants: Jason Petrasko.
1/15/2005 daMoose_Neo: [The Imp Game] Playtesters for Mischief & Mayhem Ahh kay, may have seen the posts around Indie Design, some ramblings over in Theory, an my lone AP post I was able to do around November.
I've had a… In Connections Participants: daMoose_Neo.
1/15/2005 Wysardry: Realistic landmass and landscape formation? Can any of you point me towards resources describing how to, or aiding in, creating realistic islands and continents, and/or landscapes for Earth-like planets?
Basically, I'd like to create a… In RPG Theory Participants: Wysardry, Vaxalon, James_Nostack, contracycle.
1/15/2005 Montola: Mechanics as symbol-sets (split) [quote="clehrich"]Okay, I'm going to have to sit down and read this essay carefully. What you describe here, in terms of cultures favoring one type of representation over another, sounds simplistic… In GNS Model Discussion Participants: Montola, Ron Edwards, clehrich.
1/15/2005 Andrew Morris: Appropriate topic for the Forge? Hey, I was uncertain if it would be appropriate to start a "Who's going to Dreamation 2005?" thread. I'd like to know who's going to be there, so I can… In Site Discussion Participants: Andrew Morris, TonyLB, Ron Edwards, Lxndr, Andy Kitkowski.
1/15/2005 Terrektwo: Wat is the difference between RPG and adventure games? I've always wondered what the difference is between RPG and Adventure games, can anyone field this one? In RPG Theory Participants: Terrektwo, daMoose_Neo, Ron Edwards, Eero Tuovinen.
1/15/2005 soviet: Improving keywords Is there a good reason for not being able to spend HP on improving keywords?
It just seems strange that they are the one mechanical thing that stays static, when… In HeroQuest Participants: soviet, Eero Tuovinen.
1/15/2005 HereticalFaction: Human Psychology versus PC Psychology I have been trying to effectively mine this forum for the past few weeks, but the sheer mass of archived material is defeating me.
What I want is to explore… In RPG Theory Participants: HereticalFaction, zephyr_cirrus, Christopher Kubasik, jdagna, Dantai, Marco, M. J. Young.
1/15/2005 Mark D. Eddy: In My Opinion is Bad? I just read Ron's post in RPG Theory here, and I'd like some clarification. Why is "In My Opinion" posting considered bad?
My understanding is that opinion is argument to… In Site Discussion Participants: Mark D. Eddy, Ron Edwards, daMoose_Neo, TonyLB, Marco, Bankuei, joshua neff, M. J. Young.
1/16/2005 Wyrdwyre: Game mechanics Critique Hi everyone,
First time poster. I have a simple set of game mechanics that I was wondering if everyone could take a look at and give me some ideas to… In Indie Game Design Participants: Wyrdwyre, FzGhouL, Wolfen, TonyLB.
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