The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

1/13/2005 Dantai: What's wrong with our group?
Well other than the usual sexual schisms. Our role-play group has been utterly crap over the last few years - we just can't seem to find any game that everyone…
In Actual Play
Participants: Dantai, matthijs, Mike Holmes, greedo1379, Bryan_T, ADGBoss, Ron Edwards, Scripty.


1/13/2005 Matt-M-McElroy: Fiction Wanted!
[b]Flames Rising is seeking to expand its Fiction Page and you can help![/b] We currently have fiction for [i]Obsidian: the Age of Judgement[/i] and [i]Lacuna Part I[/i], with upcoming material…
In Connections
Participants: Matt-M-McElroy.


1/13/2005 matthijs: [A trip to the moon] Bedtime story game for review
Here's a little game I wrote up for a Norwegian contest. I liked it so much I decided to translate it. I'm thinking of putting it up as a cheap…
In Indie Game Design
Participants: matthijs, Bill Masek, Bill_White, Doctor Xero, daMoose_Neo, Bergjylt.


1/13/2005 Moonshadow: "Action Point" Combat System
i've been toying with the idea of an action point-based tactical combat system for a martial arts/action rpg for a while now, but i've never really come up with something…
In Indie Game Design
Participants: Moonshadow, FzGhouL, tymotzues, HereticalFaction, Hereward The Wake, Autocrat, J. Campbell.


1/13/2005 Bill_White: [Ganakagok] Draft for Dreamation Demo
In what was perhaps a fit of overweening confidence (or maybe just weening overconfidence), I said I would run a demo of my Ganakagok game at Dreamation 2005 in…
In Indie Game Design
Participants: Bill_White, TonyLB, Andrew Morris, daMoose_Neo.


1/13/2005 kaikatsu: Advancement, Dungon Ecology,
First of all, it goes without saying if you need characters to advance quickly, there is no reason not to hand out more XP and treasure. I regularly hand out…
In Actual Play
Participants: kaikatsu, Ron Edwards, cappadocius.


1/13/2005 daMoose_Neo: ["Hunters"]Combat - to (use) die or not to (use) d
[url=http://indie-rpgs.com/viewtopic.php?t=13858] [Hunters] Distress Signal[/url] - First set, rules, and link to initial concept. Progress: Coming along nicely actually. Working up some light graphics for it even, a nice little card…
In Indie Game Design
Participants: daMoose_Neo.


1/13/2005 GB Steve: Narrative Engineering?
Has anyone ever heard of this? The Operational Research Society is offering a one day course in "Introduction to Story Telling" which includes:Narrative engineering changing organisations through storytelling promoting ideas…
In RPG Theory
Participants: GB Steve, Mike Holmes.


1/13/2005 abzu: Busy as a One-Legged Orc in an Elf-Kicking Contest
Sorry this forum has been so dead, but I've been busy trying to get you guys some game to play! I've posted a pdf of the revised Orc chapter from…
In Burning Wheel
Participants: abzu, bcook1971, rafial, Bob Goat, Thor Olavsrud, slowdin.


1/13/2005 Roger: Example First
A typical RPG manual consists primarily of rules, with some examples of play used to illustrate and clarify them. However, there's no reason why this relationship couldn't be reversed. I'm…
In RPG Theory
Participants: Roger, xenopulse, Bankuei, FzGhouL, Darcy Burgess, Mark D. Eddy, daMoose_Neo, kaikatsu, HereticalFaction, Noon, Brendan, Umberhulk, contracycle, Mike Holmes, Nathan P..


1/12/2005 HereticalFaction: Weapon skills II (split)
For a universal RPG where advancement is based on usage, I would recomend a multiple tiered system like so: ---- General Combat Experiance Whether the charachter is a saddle-maker or…
In Indie Game Design
Participants: HereticalFaction, FzGhouL, Hereward The Wake.


1/13/2005 greyorm: [ORX] Font Needed
Heya all, Orx is finally being finished: I'm dropping about a chapter worth of "extras" from it that I do not have the time to finish writing up and editing…
In Publishing
Participants: greyorm, Selene Tan, zephyr_cirrus, Paul Czege, Shreyas Sampat, ethan_greer, Nathan P., Jack Aidley.


1/12/2005 Vaxalon: [PTA in IRC] Sky Prophets
Last night, in IRC, we started putting together an IRC game. After throwing a bunch of ideas around, we settled into a groove and started getting creative. I learned this…
In Actual Play
Participants: Vaxalon, John Harper, ivan23, Matt Wilson, anonymouse, Nathan P., LordSmerf.


1/12/2005 maxuser: Advice on the best "off-the-shelf" RPG creator
Any thoughts from the group as to what the best commercially available and profession RPG engine may be? I prefer one that follows a gold-standard such as the AD&D ruleset.…
In RPG Theory
Participants: maxuser, TonyLB, timfire, Vaxalon, Eero Tuovinen, daMoose_Neo, M. J. Young, HereticalFaction, Argetlamh.


1/12/2005 ethan_greer: SimplePhrase Press Goes Away
Hi folks, The past year has been, shall we say, interesting for me. Many things in my life have changed, mostly for the better. One thing that has changed is,…
In SimplePhrase Press
Participants: ethan_greer.


1/12/2005 Sydney Freedberg: [GroupDesign: Schrodinger's War] Feel of Play
[i]Preface: This is the latest thread in the GroupDesign project, tentatively titled "Schrodinger's War," a collaboratively designed game about incorporeal "Archivists" who jump through time and space, possessing human hosts…
In Indie Game Design
Participants: Sydney Freedberg, ADGBoss, Spooky Fanboy, Andrew Morris, Tobias.


1/12/2005 Dev: Fastlane - minisized play report (and questions!)
Played Fastlane with three friends, and had an excellent time! We played out the equivalent of a fun heist movie, and although the pace was a bit rushed, we finished…
In Twisted Confessions
Participants: Dev, Lxndr, Mike Holmes.


1/12/2005 Ron Edwards: Didn't see that coming
Hiya, I'm about 35 minutes into "The Village." Omigod! It's a Trollbabe story! I'll post more later after seeing the whole thing. Best, Ron
In Adept Press
Participants: Ron Edwards, dunlaing, Valamir.


1/12/2005 azrianni: pta for pbem?
Is there any interest in doing PTA as a PBEM? If we could get enough people who already know the game, I think it'd be fun to try. I don't…
In Dog Eared Designs
Participants: azrianni, ivan23.


1/11/2005 Marco: Re: Sim has not be discussed as process yet it needs to be s
[quote="contracycle"][quote="Marco"] I'm just sayin' [/quote] Yes Marco, but I think its that nuance that we can now lay to rest. I fully agree that retrospectively the prodct of sim oplay…
In GNS Model Discussion
Participants: Marco, Ron Edwards, contracycle, Valamir, Wormwood, The GM, Bankuei, Jaik, Silmenume, John Kim, clehrich, M. J. Young.


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Subsequent Topics

1/13/2005 taepoong: [Burning Wheel] Scripts in Action!
One of the most difficult things many Burners have to learn to accept is the Scripted Combat mechanic. It's definitely the hardest sell for the game. Since we've been having…
In Actual Play
Participants: taepoong.


1/13/2005 MDMayer: Adding Sequels to Scenes (variant)
Adding Sequels to Scenes (variant) Pg. 51: "Most often it will end following the resolution of a conflict, though players may want to add some in-character dialogue or…
In Dog Eared Designs
Participants: MDMayer.


1/14/2005 Doctor Xero: Pattern Recognition, Metaphor, and Continuity
ENRICHING ONE’S LIFE, HONING PATTERN RECOGNITION ABILITIES, MYTH AND FANTASTICAL LITERATURE We live in an increasingly complex and dangerous world. To survive in it, we need think that…
In RPG Theory
Participants: Doctor Xero, Bankuei, M. J. Young, Emily Care, ADGBoss, Alan, clehrich, Christopher Kubasik, contracycle, John Kim, Marco.


1/14/2005 TonyLB: [Capes] Free "Capes Lite" PDF for review
At the new Capes Website, I've put up a lite version of the rules, along with an in-built story idea and the resources to run it. I could really use…
In Indie Game Design
Participants: TonyLB, bcook1971, Bill Masek, James_Nostack, Andrew Morris, xenopulse, Gamskee, Stickman, Nathan P., hyphz, timfire.


1/14/2005 greyorm: A Demon's Need
So, I was crusing through the old Pokemon Sorcerer thread on RPG.net looking for something else, and someone brought up how reducing one's Humanity to 0 might warp the sorcerer…
In Adept Press
Participants: greyorm, Ron Edwards.


1/15/2005 Jason Petrasko: [The Tomb] Questions in the place of Keys
I've been on a quest for a system that fits a particular setting for many a moon. This is one incident on that journey I thought people might be interested…
In Actual Play
Participants: Jason Petrasko.


1/15/2005 daMoose_Neo: [The Imp Game] Playtesters for Mischief & Mayhem
Ahh kay, may have seen the posts around Indie Design, some ramblings over in Theory, an my lone AP post I was able to do around November. I've had a…
In Connections
Participants: daMoose_Neo.


1/15/2005 Wysardry: Realistic landmass and landscape formation?
Can any of you point me towards resources describing how to, or aiding in, creating realistic islands and continents, and/or landscapes for Earth-like planets? Basically, I'd like to create a…
In RPG Theory
Participants: Wysardry, Vaxalon, James_Nostack, contracycle.


1/15/2005 Montola: Mechanics as symbol-sets (split)
[quote="clehrich"]Okay, I'm going to have to sit down and read this essay carefully. What you describe here, in terms of cultures favoring one type of representation over another, sounds simplistic…
In GNS Model Discussion
Participants: Montola, Ron Edwards, clehrich.


1/15/2005 Andrew Morris: Appropriate topic for the Forge?
Hey, I was uncertain if it would be appropriate to start a "Who's going to Dreamation 2005?" thread. I'd like to know who's going to be there, so I can…
In Site Discussion
Participants: Andrew Morris, TonyLB, Ron Edwards, Lxndr, Andy Kitkowski.


1/15/2005 Terrektwo: Wat is the difference between RPG and adventure games?
I've always wondered what the difference is between RPG and Adventure games, can anyone field this one?
In RPG Theory
Participants: Terrektwo, daMoose_Neo, Ron Edwards, Eero Tuovinen.


1/15/2005 soviet: Improving keywords
Is there a good reason for not being able to spend HP on improving keywords? It just seems strange that they are the one mechanical thing that stays static, when…
In HeroQuest
Participants: soviet, Eero Tuovinen.


1/15/2005 HereticalFaction: Human Psychology versus PC Psychology
I have been trying to effectively mine this forum for the past few weeks, but the sheer mass of archived material is defeating me. What I want is to explore…
In RPG Theory
Participants: HereticalFaction, zephyr_cirrus, Christopher Kubasik, jdagna, Dantai, Marco, M. J. Young.


1/15/2005 Mark D. Eddy: In My Opinion is Bad?
I just read Ron's post in RPG Theory here, and I'd like some clarification. Why is "In My Opinion" posting considered bad? My understanding is that opinion is argument to…
In Site Discussion
Participants: Mark D. Eddy, Ron Edwards, daMoose_Neo, TonyLB, Marco, Bankuei, joshua neff, M. J. Young.


1/16/2005 Wyrdwyre: Game mechanics Critique
Hi everyone, First time poster. I have a simple set of game mechanics that I was wondering if everyone could take a look at and give me some ideas to…
In Indie Game Design
Participants: Wyrdwyre, FzGhouL, Wolfen, TonyLB.


1/16/2005 FzGhouL: Slow versus fast.
Reading alot of posts here about Combat systems seems to give me the impression most game creators aim for a logical and quick system, resolving many things in a few…
In RPG Theory
Participants: FzGhouL, Wolfen, daMoose_Neo, ADGBoss, Bankuei, Nathan P., Noon, Storn, TonyLB, ffilz, zephyr_cirrus, M. J. Young.


1/16/2005 sinister: Friends of Gen Con in Indianapolis
Hey all, We have a club of about 100 people that meets monthly, to play a variety of games. Recently we have started a program to help GM/DMs get better…
In Conventions
Participants: sinister.


1/16/2005 Jason Petrasko: [Delphian Tides] PDF for feedback
Ok, so I'm planning to release Delphian Tides in march. The PDF has not been well edited or gone through rewrites, I'm giving myself a month for that. I've uploaded…
In Indie Game Design
Participants: Jason Petrasko, TonyLB, Nathan P., Spooky Fanboy.


1/16/2005 Landon Darkwood: PTA and the Extended Conflict...
Hello, all, Just bought PTA and read it, and it's be an understatement to say I'm extremely enthused by it. It's bumped two other games off my "must play immediately"…
In Dog Eared Designs
Participants: Landon Darkwood, Yokiboy, azrianni, Matt Wilson, MarcoBrucale, timfire.


1/16/2005 TonyLB: [Capes] Promoting at Dreamtion 2005
Okay, I've got my big print debut coming up at the Indie Games Explosion, in Dreamation 2005. Naturally I'm as nervous as a cat in a room full of rocking…
In Conventions
Participants: TonyLB.


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