Previous Topics 1/21/2005 clehrich: Transcript: Terminological suggestion I would like to propose a consistent alteration or expansion of terminology.
This started in Marco's thread on retroactive story.
Standing Definitions
this post I"]I propose that "transcript" be… In RPG Theory Participants: clehrich, Marco, LordSmerf, John Kim, ffilz, Silmenume.
1/21/2005 Dev: New Fastlane Review ...by me. See!
http://www.rpg.net/reviews/archive/10/10989.phtml In Twisted Confessions Participants: Dev, ejh, Lxndr, Eero Tuovinen, Wolfen.
1/21/2005 randomling: [Actual Play] Heroquest Midnight: the first session Last night, my GM Kerstin (StalkingBlue) and I played the first session of our Midnight game since we converted our characters to Heroquest back in December. The other player couldn't… In HeroQuest Participants: randomling, Brand_Robins, Bankuei, StalkingBlue, Mike Holmes, KingOfFarPoint.
1/21/2005 Matt Wilson: Andrew Navaro not to head up Galactic Art [b]Update:[/b] Andrew has just informed me that he's taken a very good job where freelance work is not allowed. Congrats to Andrew. Galactic artwork will wait for now.
I'm still… In Dog Eared Designs Participants: Matt Wilson, Bob Goat, azrianni.
1/21/2005 J. Campbell: MARP: Advice Needed on Complexity First things first, MARP stands for Modular Anime Role Playing. Yes, I know that Anime is a rather sweeping generalization and that quite a few people don't even like Anime,… In Indie Game Design Participants: J. Campbell, TonyLB, daMoose_Neo, Tony Irwin.
1/21/2005 Silmenume: Celebrating Theme is Nar Equiv of the Gamist Crunch. On another thread entitled Retroactive Story Ron Edwards make a post that caught my attention. The particular post can be found here. In it he describes a CoC game whereby… In GNS Model Discussion Participants: Silmenume, Ron Edwards, timfire, Alan, Marco, C. Edwards, M. J. Young, Caldis, Noon, contracycle, Walt Freitag.
1/21/2005 sirogit: Non-linear play and a change in character's ability. What's the recommeded way to handle a character having different abilities during different time periods when running scenes non-linearly?
Example: I'm running some Sword & Sorcerer. We run scene A… In Adept Press Participants: sirogit, Ron Edwards, Rod Anderson.
1/21/2005 James_Nostack: [TSOY] Optional BDP Rules, posted 1/19/05 For anyone who missed it: optional rules on Bringing Down the Pain have been posted to the Shadow of Yesterday Wiki.
I already have a question: according to the optional… In CRN Games Participants: James_Nostack, Clinton R. Nixon.
1/21/2005 J. Campbell: Large scale print runs... What are the advantages? Specifically, what are the advantages to someone seeking to break into the small-scale world of Indie-produced RPG books? To me, the advantages of POD are immediate: No stock to have… In Publishing Participants: J. Campbell, daMoose_Neo, TonyLB, Ron Edwards, jdagna, timfire, Roger, Brendan, Bob Goat, Blankshield, Matt Wilson, Tav_Behemoth.
1/21/2005 abzu: Done it again with Dogs! Congrats to our very own Vincent on his well deserved OUTIE win.
But when you start giving awards for moral seriousness in gaming, you have to sit up and take… In Publishing Participants: abzu, Andy Kitkowski, Michael S. Miller, Jared A. Sorensen, Jason L Blair.
1/20/2005 Lxndr: Twisted News Hi!
This is the Twisted Confessions news/updates/announcements thread, which is long overdue. I don't plan on being a one-and-a-half hit wonder, and while upheavals in my life (motorcycle theft, job… In Twisted Confessions Participants: Lxndr.
1/20/2005 caio_maximino: "Joycean" Rolegame I´ve been thinking, Too-Much-Coffee-Headed, a few things about trying to transpose James Joyce´s HCE (H.C.E. is an individual, a married man and father, Humpty Dumpty, Napolean, the phallus, Swift, Joyce… In Indie Game Design Participants: caio_maximino, Ben Lehman, Eero Tuovinen, Sean.
1/20/2005 jasonm: [Cube Farm] Aptitudes and record-keeping Hi,
So I'm working on a light game based on office politics:
http://www.meekmok.com/sassy/cube_farm/
I'd value any feedback. One specific question I have:
Before you can re-use an aptitude, you have… In Indie Game Design Participants: jasonm.
1/20/2005 Bob Goat: Baghdad Hobby Club Donations I posted this over on RPG.net, but I figured I would post this here to. Tav posted about sending letters to gamers stationed in Iraq, so I contacted the folks… In Connections Participants: Bob Goat, urbwar, Tav_Behemoth, Tzu-Theory.
1/20/2005 Ron Edwards: [Nine Worlds] Pop-Greek sci-fantasy, plus murder and sex Hello,
The holidays did a great axe-job on our role-playing routine. However, over the last month or two, we've managed to get in four sessions of Nine Worlds, and it's… In Actual Play Participants: Ron Edwards, Jason L Blair, Mike Holmes, Maura Byrne, Eero Tuovinen, Matt Snyder, jrs, joshua neff, Paka, Roger.
1/20/2005 ironick: Survival Horror RPG This is a set of mechanics for a survival horror game that my friends and I were tossing around this past summer. I had been working on it around Halloween… In Indie Game Design Participants: ironick, TonyLB, Spooky Fanboy, Sydney Freedberg, jasonm, Peregrine, Uccisore, J. Campbell.
1/20/2005 Mike Holmes: PDF Methods In the original announcement, people are discussing the idea of adding a PDF to sales of the game. I thought I'd continue that here.
Some people mentioned that they liked… In Muse of Fire Games Participants: Mike Holmes, Ben Lehman, TonyLB, LordSmerf.
1/20/2005 rafial: DitV wins Outie The King of Life (and Ken Hite) have smiled upon DitV, giving it the Best RPG Outie for 2004.
Congrats Vincent! In lumpley games Participants: rafial, inthisstyle, Ben Lehman, Yokiboy, Mike Holmes, Bob Goat, lumpley, Ron Edwards, Paka, beingfrank, nikola, Wolfen, ScottM.
1/20/2005 Sydney Freedberg: [GroupDesign: Schrodinger's War] The Pillars of Tobias [i]Preface: This is the latest thread in the GroupDesign project, tentatively titled "Schrodinger's War," a collaboratively designed game about incorporeal "Archivists" who jump through time and space, possessing human hosts… In Indie Game Design Participants: Sydney Freedberg, Andrew Morris, Tobias, daMoose_Neo, Doug Ruff.
1/20/2005 Ben Lehman: Polaris with the Boys So I got together with three friends of mine tonight -- Calder, Jasper, Anders. We played Polaris. This is the first time I've actually got to play the game face-to-face,… In Polaris Playtest Forum Participants: Ben Lehman.
<< more previous topics | | Subsequent Topics 1/21/2005 TonyLB: RPI Printing Good Experience By contrast with Luke's experience with Express Media, I just had a spectacular start-to-finish printing experience with RPI Printing. I was referred to them in this post and went with… In Publishing Participants: TonyLB, LordSmerf, Matt Wilson, Tav_Behemoth, Michael S. Miller, Thor, inthisstyle, GregS.
1/22/2005 James_Nostack: [Donjon] Framing the Question As I understand it, players in Donjon can say, "I roll to do x," and if they roll well, not only do they succeed in the task but they get… In CRN Games Participants: James_Nostack, Clinton R. Nixon, Grover, timfire.
1/22/2005 Vaxalon: Magicstar down? Is anyone else having trouble connecting to magicstar? In Site Discussion Participants: Vaxalon, Paganini.
1/22/2005 ejh: [FastLane] Cyberpunks Of The Carribean Fastlane actual play:
People agreed on Cyberpunk as a genre. In order to get some kind of unity we tried to think of some geographical location we could play besides… In Actual Play Participants: ejh, Miskatonic, Dev.
1/22/2005 Green: fantasy settings and cultural pluralism This is not going to be a thread that talks about how Eurocentric a lot of fantasy settings are. I think it's fairly obvious. With the exception of games based… In RPG Theory Participants: Green, Jasper, Ben Lehman, Bankuei, ffilz, Mark D. Eddy, clehrich, NN, greyorm, Mark Woodhouse, apparition13, CPXB.
1/23/2005 Bryan_T: Grabbier Heroes Using "Grabby" here to mean ways the hero can grab onto the story...or to put it another way "You don't like the way things are going, what are you going… In HeroQuest Participants: Bryan_T, Mark Galeotti, StalkingBlue, Ron Edwards, Mandacaru, Mike Holmes, CCW.
1/23/2005 J. Campbell: ColdCon 2005 [Toronto] This convention, to be held in Toronto, Canada (late September or early October) is just in it's infancy. We have a dedicated group of people working on the project already,… In Conventions Participants: J. Campbell.
1/23/2005 Strutinan: [Playtesting] Anybody like to playtest Sci-Fi/horror? I am updating the Dead Stars Rule Book, into an expanded version called Universal Decay. I am looking for playtesters interested in using these expanded rules to run games, and… In Connections Participants: Strutinan.
1/23/2005 Jason Petrasko: Quartet, Designing a system. The more I come to this forum, the more I think I'd like to see how people design their games more than the specifics of them. What goes on in… In Indie Game Design Participants: Jason Petrasko, Icel, timfire.
1/23/2005 Michael S. Miller: [Dreamation 2005] Last minute details Okay, as we enter the final week before Dreamation, there are a few last minute details we need to cover.
1) I've worked up a schedule for minding the booth.… In Conventions Participants: Michael S. Miller, Jared A. Sorensen, TonyLB, Valamir, Clinton R. Nixon, Helvetian, timfire, Tav_Behemoth.
1/23/2005 matthijs: First try - short comments, Complication question Monica and I decided to give Universalis a test run. Monica hadn't read the rules; I had, but told her there might be a lot of leafing through the book… In Universalis Participants: matthijs, Christopher Weeks, Valamir, Tony Irwin.
1/23/2005 IagainstI: any photoshop experts? As I pretty much only do homebrew systems for my local group, MSpaint has been good to me. I pretty much know it inside and out, though that's hardly impressive… In Connections Participants: IagainstI, Christopher Weeks, b_bankhead.
1/24/2005 Thierry Michel: [TSOY] Uz magic I'm creating my first NPC, an Ammeni slave-catcher with some magical abilities (Secret of Uz). To make sure I understand things correctly, my NPC's sheet should display:
* the Secret… In CRN Games Participants: Thierry Michel, Clinton R. Nixon.
1/24/2005 ejh: BoingBoing Plug [a href="http://www.boingboing.net/2005/01/22/another_rpg_publishe.html"]Nice plug[/a] on BoingBoing. Sadly, they seem not to have bothered to post a plug I submitted for the Forge Bookshelf in general.
But good to see indie games… In CRN Games Participants: ejh, joshua neff.
1/24/2005 J. Campbell: Webdesign and Management available. Hello, all. One of my hobbies is webdesign, and I'm currently looking for challenges to my creativity. I'm willing to offer my services to design or redesign a website's front-end… In Connections Participants: J. Campbell.
1/24/2005 xenopulse: Sorcerer: Bonus Dice for Action Descriptions Ron,
I have a question regarding bonus dice awarded for describing one's actions in Sorcerer. This is specifically in regards to combat (p. 106). Now, I was under the impression… In Adept Press Participants: xenopulse, Ron Edwards, Matt Wilson, sirogit, angelfromanotherpin.
1/24/2005 hix: Sorceror freaked us out … This was our group’s first time with Sorceror. Using a setting I’ve been keen on trying for a while (Who Framed Roger Rabbit meets L.A. Confidential) we agreed to play… In Actual Play Participants: hix, Ron Edwards, Eero Tuovinen, jburneko, TonyLB, petrova, GB Steve, Michael S. Miller.
1/24/2005 Uccisore: [Martial-Arts-Horror-Game] Possible 'Magic' System. Yeah, so my game doesn't have a name yet. That will probably be the very last thing I do. This is the same game as the one described in my… In Indie Game Design Participants: Uccisore, TonyLB, FzGhouL, J. Campbell, Stickman, Brendan, timfire, Ben Lehman, Doug Ruff.
1/24/2005 Adrienne: Contest: Unquiet trees [b]Concept:[/b] Unquiet trees are found in dense, old woods such as the Taurinus Forest of Jenka. Embedded with a slow, alien sort of consciousness, they watch (and sometimes prey) on… In Bob Goat Press Participants: Adrienne, Bob Goat.
1/24/2005 Bob Goat: New Review There is a new review of the game on RPG.net of Conspiracy of Shadows. It is pretty detailed and well done. Check it out.
Keith In Bob Goat Press Participants: Bob Goat.
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