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From Day One


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2/19/2005 StalkingBlue: [Midnight HeroQuest] A Dornish Crown 3
This was our third session since we converted our ongoing campaign from D&D to HeroQuest. (The first and second sessions of this scenario were solos for Lucy.) Both Lucy…
In Actual Play
Participants: StalkingBlue, randomling, Ian Cooper, Mike Holmes, Bankuei.


2/19/2005 Roger Eberhart: Bonus dice & key scenes questions
The rules state you cannot add bonus dice to a roll made with penalty dice. What if the player first cancels the penalty dice using dice from his pool or…
In CRN Games
Participants: Roger Eberhart, timfire, Clinton R. Nixon.


2/19/2005 daMoose_Neo: [Final Twilight] Another attempt to bridge the gulf...
- Final Twilight TCG Rules -Divergence Customization Rules Okay, I'm back at it with Twilight and trying to do something with CCGs and RPGs, gotta love it! After abandoning an…
In Indie Game Design
Participants: daMoose_Neo, KeithBVaughn.


2/19/2005 TracerFox: Discovering Design Goals (Long)
Okay folks. I was on IRC last night, and someone over on the Indie RPG channel pointed me to a post over on the forge: http://indie-rpgs.com/viewtopic.php?t=1896 Basicly the post suggests…
In Indie Game Design
Participants: TracerFox, LordSmerf, xenopulse, TonyLB, Harlequin, Ron Edwards.


2/19/2005 anonymouse: TSOY: beastie stats?
I didn't see any either on the wiki, or in the online rules. I'm trying to get a feel for what constitutes strong vs weak beasts, as far as their…
In CRN Games
Participants: anonymouse, James_Nostack, Clinton R. Nixon, sirogit.


2/19/2005 zobmie: system idea - got feedback?
I want to trim the fat, so to speak, from a fantasy rpg type system... without making it rules - lite I want it to be rules - fun so…
In Indie Game Design
Participants: zobmie, TonyLB, Doug Ruff, Andrew Morris, pyro_alexander.


2/18/2005 Andy Kitkowski: Indiestry creating a new "Class" of hobbyist?
Just a quick thought I had the other day, wanted to throw it out there and see what it means. In the traditional Gaming Industry, there were pretty much two-three…
In RPG Theory
Participants: Andy Kitkowski, Ron Edwards, Nathan P., Valamir, Halzebier, daMoose_Neo, Vaxalon, b_bankhead, Noon, jerry, JMendes, Bob Goat, pete_darby.


2/18/2005 LordSmerf: Eidetic Reduction, is it only for LARPs?
Split from Bricolage APPLIED (finally)! A Husserl-derivative way of describing the difference between tabletop rpg (and larps very much like it) and experience-creation larps. In the former, the…
In RPG Theory
Participants: LordSmerf, J. Tuomas Harviainen, humis, clehrich, Walt Freitag, M. J. Young, Sean.


2/18/2005 lumpley: My Sad, Down Website
Yes, it's down, it's not just you. It does this sometimes. I don't know when it will be back. Soon, I'm sure! Pretty sure. Meanwhile we can have conversations here,…
In lumpley games
Participants: lumpley, Clinton R. Nixon, xenopulse, pfischer.


2/18/2005 Uccisore: [Martial-Arts Horror Game] A Change of Heart about Magic
I just had either an extreme good, or extremely bad idea. It feels very good to me right now, but I'm under the influence of Saw, House of 1000 Corpses,…
In Indie Game Design
Participants: Uccisore, xenopulse, Ron Edwards, FzGhouL, daMoose_Neo, Brendan.


2/18/2005 Tim Alexander: [Sorcerer] Ordinary Tragedies, flashpoint play
Hey Folks, We played another session of our ongoing Sorcerer game last night, and I made a lot of effort to try and use Ron's "flashpoint" technique during play. I've…
In Actual Play
Participants: Tim Alexander, Peter Nordstrand.


2/18/2005 Andy Kitkowski: Who is planning on publishing their TSOY worlds?
Next week I begin running TSOY for my group. The campiagn world is one of those things where I wrote it years ago for D&D, brushing the dust off of…
In CRN Games
Participants: Andy Kitkowski, urbwar, Valamir, inthisstyle.


2/18/2005 Andy Kitkowski: Andy's TSOY game experience
While we're doing the rolling narrative of TSOY experiences, mind if I jump in and lay out what happened at my session last night? PREAMBLE: It was VERY quick. Essentially…
In Actual Play
Participants: Andy Kitkowski, Matt Wilson, Bob Goat, Bankuei, James_Nostack.


2/18/2005 Negilent: [HQ:SW] Moments and Delusions of Grandeur.
As a part of my mental prep for tonights HQ:SW Game: Broken Silence, and spurred on by the Lightsaber thread in the HQ forum, I figured I was going to…
In Actual Play
Participants: Negilent, Ron Edwards.


2/16/2005 btrc: Furniture?
I'm willing to step up to the plate and find us some -good- permanent booth furniture, which I think can be had for about the same one-time price as we're…
In Conventions
Participants: btrc, Ron Edwards, TonyLB, LordSmerf, Christopher Weeks, Matt Wilson, Bob Goat, Paul's Girl, Ben Lehman, Kat Miller, Silent Tamatama, ffilz, daMoose_Neo, Matt Gwinn, Erbage.


2/18/2005 Sydney Freedberg: [GroupDesign: Schrodinger's War] Michael's History Idea
Michael Brazier came up with an interesting take on linking Passions with the mechanics of changing history, based on the central insight that Passions aren't just a description of a…
In Indie Game Design
Participants: Sydney Freedberg, Tobias.


2/18/2005 John Burdick: Intentional ambiguity and Big Eyes Small Mouth
In response to Chris Lehrich mentioning the idea of ambiguity as a virtue in a game, I suggested that Big Eyes, Small Mouth (BESM) offers a kind of structured ambiguity.…
In RPG Theory
Participants: John Burdick, Noon.


2/18/2005 TRance Junkie: Alice - looking for feedback
Hi - before I start, just like to say what a fabulous resource this site is. I hope this is the right place to post this (if it ain't please…
In Indie Game Design
Participants: TRance Junkie, Ben Lehman, Ron Edwards.


2/18/2005 Grover: Click-n-Locker
I wrote up a Latex package to create Click-n-Locks. There are 3 new commands: \powers{Name}{Power1}{Power2}{Power3}{Power4}{Power5}{Style1}{Style3}{Style5} \personalities{Name}{Attitude1}{Attitude2}{Attitude3}{Attitude4}{Attitude5}{Style2}{Style4} \mundanes{Name}{Skill1}{Skill2}{Skill3}{Skill4}{Skill5}{Style1}{Style3}{Style5} You don't get the neat pictures, and the fonts are kinda lousy, but…
In Muse of Fire Games
Participants: Grover, TonyLB, Bret Gillan, MikeSands, Christopher Weeks, John Harper, Miskatonic, Stickman.


2/18/2005 daMoose_Neo: [Press]Final Twilight - Trinity Premere release!
Final Twilight - Trinity Premere release! Neo Productions is thrilled to announce the release of the new expansion for their exciting modern fantasy card game, Final Twilight! Consisting of nine…
In Connections
Participants: daMoose_Neo.


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Subsequent Topics

2/19/2005 hix: Lessons from playing Uni on Wiki?
Hi, I haven't seen a thread that covered this, so ... Most of the Universalis-Wiki games I've monitored/played in seem to have petered out. I'm wondering whether participants and observers…
In Universalis
Participants: hix, Mike Holmes, Valamir, ScottM, Trevis Martin, MatrixGamer.


2/19/2005 Uccisore: [Martial Arts-Horror Game] At long last, the Damage System
This is just the damage system, and enough of the skills system to justify it. Actual combat task resolution is not included here, but I could include it if someone…
In Indie Game Design
Participants: Uccisore.


2/20/2005 James_Nostack: [Alternity] Conflict Resolution saved my game!
My campaign was dying a slow, slow death... until Conflict Resolution brought it back to life! Hallelujah! Examples to follow, when I have time. My campaign has mostly been a…
In Actual Play
Participants: James_Nostack, TonyLB, Jasper, Noon, Scripty.


2/20/2005 Realmer X: Artist for Hire
[url]http://led-ninja.deviantart.com/[/url] Rates are negotiable...ask me how!!
In Connections
Participants: Realmer X.


2/20/2005 signoftheserpent: setting ideas?
Can these be discussed here (sans systems) or is this primarily a mechanics forum?
In Indie Game Design
Participants: signoftheserpent, TonyLB, Ron Edwards.


2/20/2005 Owl: Let me get this straight...
A while back, when it came out actually, I bought Heroquest. I think I preordered it actually. Anyways, I read it, shrugged and then kept running the campaigns I always…
In HeroQuest
Participants: Owl, Eero Tuovinen, CCW, Gelasma, Jane, Bryan_T, Valamir.


2/20/2005 rayblayxxx: killing puppies for satan
you are not killing puppies for satan--you are killing puppies for your own sick, warped mind--Get a life you jerk--San Quentin is where you belong-You are one of them low-…
In lumpley games
Participants: rayblayxxx, Ron Edwards, nikola, Clinton R. Nixon, Leningrad, Wolfen, ejh, joshua neff, Chris Geisel, Brand_Robins, Bret Gillan, lumpley, jrs, quozl, Miskatonic.


2/20/2005 matthijs: Universalis Plot Threads
We tried out Universalis at this year's HolmCon (hopefully the first of many). The sessions were fun, but sprawling and unfinished. Later, I talked a bit about how I wanted…
In Universalis
Participants: matthijs, CPXB, Mike Holmes.


2/20/2005 Dauntless: Effects-based vs. Cause-based character creation
Many games tend to follow either an effects-based rules system or a cause-based rules system. Effects-based (EB) systems are concerned with what happens; the rules model how the effect takes…
In RPG Theory
Participants: Dauntless, MikeSands, jerry.


2/20/2005 Space Cowboy: Percentage-based games
Hey all, I was asked to do a guest column for RPG.net on the conceptual and developmental history of Wild Sphere, an RPG I’m in the middle of writing. I’m…
In RPG Theory
Participants: Space Cowboy, Bret Gillan, Uccisore, TRance Junkie, Kedamono, JMendes, Trevis Martin, Jules Morley, efindel, Walt Freitag.


2/21/2005 hix: Astral: Rules, and ‘Challenge’ Question
[b]Astral[/b]. It’s a game about out of body experiences. This post describes the stripped down rules. My big question has been “When do you roll the dice?” At the moment,…
In Indie Game Design
Participants: hix, TonyLB, MikeSands.


2/21/2005 Uccisore: [Martial-Arts Horror RPG] Detailed Wound Suggestions.
For my RPG, I'm going to have various kinds of injuries written up with color text and game mechanics, that the GM can pick and choose from as appropriate. I'm…
In Indie Game Design
Participants: Uccisore, Brendan, Walt Freitag, Jules Morley.


2/21/2005 JMendes: [Legend of the Five Rings] GNS on display
Hey, all, :) First off, this is my first post after an absence of just about two years. I'm coming back because I've been meeting other roleplayers and they too…
In Actual Play
Participants: JMendes, TonyLB, Ron Edwards.


2/21/2005 Dumirik: The Cardboard People
Hey everybody. Been a while since I started my own thread, but now I've got my web site up and running I'll get right to work: The topic at hand…
In Indie Game Design
Participants: Dumirik, John Kirk, groundhog.


2/21/2005 Paka: Conspiracy of the Deeps
A friend asked me what I would use to play a pirate game and while brainstorming different ideas the concept of using a pirate crew that has turned its back…
In Bob Goat Press
Participants: Paka, Matt-M-McElroy, Bob Goat.


2/21/2005 matthijs: Sex & Sorcery review up at rpg.net
It's short, and it's here.
In Adept Press
Participants: matthijs, Ron Edwards.


2/21/2005 Gaerik: [D&D 3.5] Scene framing goodness
My group and I have been playing a D&D 3.5 campaign for the last several months and have been enjoying ourselves. The group is pretty Gamist by and large and…
In Actual Play
Participants: Gaerik, Ron Edwards, James_Nostack, TonyLB, ADGBoss, Noon, Valamir, StalkingBlue.


2/21/2005 Jasper: My Cos Review
More attention for CoS. I wrote a review, which is posted at RPG.net. Read it! http://www.rpg.net/reviews/archive/11/11073.phtml
In Bob Goat Press
Participants: Jasper.


2/21/2005 Jonathan Walton: Rights
Just thought I should make this explicit, since some people were asking: PUSH is an indie publishing venture. You keep all rights to everything you submit. That means ALL RIGHTS.…
In Push Editorial Board
Participants: Jonathan Walton.


2/21/2005 FzGhouL: Programmed or Face to Face?
Alright, so I'm working on an RPG that will most likely be the RPG I spend the rest of my life working on, Speed and Spirit. One of the key…
In Indie Game Design
Participants: FzGhouL, Selene Tan.


more subsequent topics >>