Previous Topics 4/13/2005 Vaxalon: Goal-In, Goal-Out house rule Waitwaitwait... What makes Intergalactic "all powerful"? In fact, what makes him powerful?
There are only two possible things that can give Intergalactic power compared to Kid Virtue. The first is,… In Muse of Fire Games Participants: Vaxalon, TonyLB, Miskatonic, C. Edwards, Valamir.
4/13/2005 Vaxalon: Exemplar creation rules I'm a little hazy on something when it comes to exemplar creation.
As I understand it, any exemplar after the first for any particular super requires that it be shared… In Muse of Fire Games Participants: Vaxalon, TonyLB.
4/6/2005 Vaxalon: Using powers outside of conflict If you're roleplaying in a non-conflict situation, and a use of power comes up, does that incur debt? In Muse of Fire Games Participants: Vaxalon, Jack Aidley, TonyLB.
4/5/2005 Vaxalon: Where Capes is weak. [quote="Vaxalon"] The two elements of the game must mutually interact with each other. If you're playing DnD miniatures, and as your Aasimar Paladin moves forward, you say, "Telgar the Pure… In Muse of Fire Games Participants: Vaxalon, Doug Ruff, TonyLB, Valamir, Jonas Karlsson, inthisstyle, Miskatonic, Noon, dyjoots, TheCzech, Andrew Norris.
4/4/2005 Vaxalon: The relationship between character, sheet, and play Spawned from another topic, link to be added momentarily...
I mean... one of the things that defines a person, is the sum of his memories and experiences,… In RPG Theory Participants: Vaxalon, James Holloway, contracycle, Jason Newquist, Shreyas Sampat, John Kim, lumpley, Alephnul.
4/3/2005 Vaxalon: Addressing theme negatively [quote="timfire"]As others have implied, there's always 'two sides' so to speak in regard to any theme. Not choosing an option that the system seems to push is a perfectly valid… In RPG Theory Participants: Vaxalon, Bankuei.
4/3/2005 Vaxalon: Balancing Capes Another thought just struck me.
Let's say that there's a player in the game group who really has it all together. He rakes in the story tokens, and earns an… In Muse of Fire Games Participants: Vaxalon, John Harper, TonyLB, Sydney Freedberg.
4/2/2005 Vaxalon: Some characters. [img]http://i3.photobucket.com/albums/y53/Vaxalon/Superheroes/Kozmik.jpg[/img][img]http://i3.photobucket.com/albums/y53/Vaxalon/Superheroes/Concertina.jpg[/img]
Art to start, stats in a bit.
(damn, I am jonesin' SO hard) In Muse of Fire Games Participants: Vaxalon, TonyLB.
4/1/2005 Vaxalon: Exemplar connection to Drives? What is the significance of an exemplar's connection to a drive?
I see nothing mechanic-related about it, and frankly human interactions are complex enough that I can see some exemplars… In Muse of Fire Games Participants: Vaxalon, TonyLB, Jonas Karlsson.
4/1/2005 Vaxalon: Changes to the turn order to facilitate message board play I've got such an incredible jones to play this game, I'm considering trying to start a PbP game of it... but because there are so many times when play depends… In Muse of Fire Games Participants: Vaxalon, Jonas Karlsson.
4/1/2005 Vaxalon: "Talking dingus" What is the ultimate symbol of power for a Super?
His cape, of course!
I plan on taking some red velour and making a small (3' long or so, suitable… In Muse of Fire Games Participants: Vaxalon, Miskatonic.
3/31/2005 Vaxalon: New, SPECIAL click and lock: Jenny Everywhere This is a left-side clickandlock
Jenny Everywhere, "The Shifter"
http://www.queergranny.com/jennyeverywhere/
http://www.queergranny.com/jennyeverywhere/faqs.shtml
Powers:
Transcend Continuity
Draw on another Jenny's wisdom
Draw on another Jenny's experience
Draw on another Jenny's willpower
Draw… In Muse of Fire Games Participants: Vaxalon.
3/31/2005 Vaxalon: Vulnerabilities How would vulnerabilities be handled in Capes? They're an extremely common trope in superhero comics.
If Capes doesn't already handle it mechanically, I have an idea for how it could… In Muse of Fire Games Participants: Vaxalon, TonyLB, Sydney Freedberg.
3/30/2005 Vaxalon: Is this legal? Say I've been playing for a while, and I've got a nice little stack of story tokens. I want to set up one of those big climactic battle scenes were… In Muse of Fire Games Participants: Vaxalon, TonyLB, Miskatonic, Jonas Karlsson.
3/30/2005 Vaxalon: New click-and-locks Would this be an appropriate place to post new click-and-locks? I've got a few that don't fit in the ones in the book very well. In Muse of Fire Games Participants: Vaxalon, TonyLB, Jonas Karlsson, Taimu.
3/30/2005 Vaxalon: "Free" conflicts What is free about a free conflict?
Does it not require a turn (or a story token) to put into play?
I don't see that anywhere in the rules. In Muse of Fire Games Participants: Vaxalon, Andrew Morris, Jack Aidley, Jonas Karlsson, TonyLB.
3/29/2005 Vaxalon: Clarify something for me... An event hits the table, played by the guy to my right.
"A giant robot runs amok in Central City."
It comes out, as usual, with two dice on it...… In Muse of Fire Games Participants: Vaxalon, TonyLB, Paul Hebble, Jonas Karlsson, Doug Ruff.
3/29/2005 Vaxalon: Click-and-Lock improvements After playing Capes (and buying it) the other night, my wife and I have been thinking about improvements to the layout. It's pretty... but it's really really hard to make… In Muse of Fire Games Participants: Vaxalon, TonyLB, Taimu.
3/28/2005 Vaxalon: The Nixon Principle, applied to Capes My wife is obsessed with Jedi. She plays one in every game she sits down at, sooner or later.
So I made up a Click-and-lock for Jedi.
Powers:
Lightsaber
Telekinesis… In Muse of Fire Games Participants: Vaxalon, Andrew Morris, TonyLB, gorckat, David Laurence.
3/21/2005 Vaxalon: Character creation strategy. Correct me if I'm wrong, because I've only played once.
But one really doesn't need more than two defensive abilities. One checkoff, and one power. The value ought to be… In Muse of Fire Games Participants: Vaxalon, TonyLB.
<< more previous topics | | Subsequent Topics 4/17/2005 Vaxalon: [MLWM] Quotes This thread probably isn't serious enough for the Forge, but dammit, this place could use some comic relief from time to time.
Here's a list of quotes from last night's… In Actual Play Participants: Vaxalon.
4/23/2005 Vaxalon: The Capes Mindset I'm coming to believe that you have to be in the right mindset to enjoy Capes.
1> You have to be up for competition and heavy-duty player-versus-player play. You also… In Muse of Fire Games Participants: Vaxalon, TonyLB, C. Edwards, Sydney Freedberg, Jaik, Stickman, Jinx, Grover, Jonas Karlsson, Miskatonic, inthisstyle.
4/26/2005 Vaxalon: [Capes] Vaxalon, Lxndr, and James Nostack have a go Here's a game we tried to play. You can find some speed bumps at and towards the end, a collision that ended play for the night.
http://random.average-bear.com/Capes/SessionOne
You can… In Actual Play Participants: Vaxalon, Grover, James_Nostack, hix, Jonas Karlsson, Lxndr, Miskatonic, Sydney Freedberg, TonyLB, Jinx, Michael Brazier.
4/29/2005 Vaxalon: NPCs and Keys I have read the rules and searched the forum, and I can't find the answer to this...
Do NPC's get keys? Do they gain experience? Do they advance? In CRN Games Participants: Vaxalon, Gaerik, KingstonC, Clinton R. Nixon.
5/1/2005 Vaxalon: [TSOY] Character Creation - Abilities. Let me see if I have the steps for character creation straight.
1> Rate the categories
1a> "Innate" is A
1b> Make one other A
1c> Make three others B… In CRN Games Participants: Vaxalon, KingstonC.
5/10/2005 Vaxalon: [TSOY] Streamlining Bring Down the Pain for IRC? I had a conflict running for two fairly inept combatants. They both could muster +2's at best, for the situation at hand. It was going slooooow.
Is it supposed to… In CRN Games Participants: Vaxalon, James_Nostack, Clinton R. Nixon.
5/10/2005 Vaxalon: TSOY print vs. web versions How much material is there in the print version that isn't in the web version? In CRN Games Participants: Vaxalon, Trevis Martin, Bob Goat, Victor Gijsbers, inthisstyle.
5/15/2005 Vaxalon: Need icons designed I need four icons designed. I have a feeling the job will be something of a challenge.
They should be scaled to work at about a 1/2" x 1/2" scale,… In Connections Participants: Vaxalon, Wolfen.
6/7/2005 Vaxalon: A word for "what do the PC's do?" http://www.livejournal.com/users/mearls/97347.html#cutid1
"Core Story"
What's the core story of YOUR game? In RPG Theory Participants: Vaxalon, pete_darby, Victor Gijsbers, Gaerik, Ron Edwards, TonyLB, contracycle, Brendan, mearls, xenopulse, Mike Holmes, paulkdad, Ben Lehman, PlotDevice, Lee Short, Paganini, Noon, Melinglor, Lord Shield, Valamir, hix.
7/16/2005 Vaxalon: "Gandalf Did It" [quote="sayter"] I dont see any reason why a mage cant be as good with a sword as a warrior. Gandalf did it, and countless other heroes in fantasy settings have.[/quote]… In RPG Theory Participants: Vaxalon, Alan, Noon, Uzzah, LandonSuffered, Silmenume, Clinton R. Nixon, Miskatonic, Ron Edwards, ADGBoss, jaw6, sayter.
7/18/2005 Vaxalon: August DC get-together... Guildmaster playtest I am setting myself the goal of getting Guildmaster in a playable state, with card decks printed, by August 1.
Who's interested in playtesting? In Connections Participants: Vaxalon, D. Woolsey, Shawn De Arment.
7/18/2005 Vaxalon: Faith rules Here are some rules I worked up for a game focused on faith and doubt.
FATE Faith rules
These rules replace the rules on fate points.
Character creation:
Each character… In Evilhat Productions Participants: Vaxalon, Mike Holmes.
7/19/2005 Vaxalon: Fudge Dicebot? If the Faith rules playtest comes off, I'll be in need of a Fudge dicebot for mIRC. Does anyone know of a nice simple one? In Evilhat Productions Participants: Vaxalon.
7/25/2005 Vaxalon: R-maps: Past, not present? Would you say that, in general, an attribute of a "proper" Sorceror R-map is that it describes the past rather than the present, the NPC histories rather than present emotions? In Adept Press Participants: Vaxalon, CCW, Ron Edwards, sirogit.
7/26/2005 Vaxalon: What Is Creative Agenda? From Narrativist games and "winning"? :
...
Fred, I recommend considering that looking into one's own head and trying to identify Creative Agenda through "how… In GNS Model Discussion Participants: Vaxalon, Ron Edwards, Paganini, Bankuei, Alan, Miskatonic.
7/26/2005 Vaxalon: Reward systems need not be unified. In "Narrativist games and "winning"? Ron says:
I see reward systems as either being unified (perhaps with many interrelated parts, perhaps hierarchical parts) or broken - either the parts don't… In RPG Theory Participants: Vaxalon, TonyLB, timfire, Justin A Hamilton, Sean, Ron Edwards, ewilen, Jack Aidley, Paganini, cruciel, komradebob, Master Marx.
7/29/2005 Vaxalon: Editing posts turned off? Why was the editing of posts turned off? It was useful for fixing broken links, bad formatting, etc. In Site Discussion Participants: Vaxalon, Clinton R. Nixon, Andy Kitkowski.
7/29/2005 Vaxalon: Incoherency from word one? As a matter of fact, no. Last week, some buddies of mine on IRC recruited me to run a DnD campaign for them. Since my ongoing IRC DnD campaign had just broken up, I agreed.
We… In Actual Play Participants: Vaxalon, Bankuei, Ron Edwards.
9/2/2005 Vaxalon: West Hollywood: October 5 or 6 I'm going to be on a business trip to West Hollywood (I'm staying in the Hotel Bel Age West Hollywood ( 1020 N San Vicente Blvd) and my boss has… In Conventions Participants: Vaxalon.
9/30/2005 Vaxalon: Relationships die? I've got a character who has a relationship that's basically an old romantic affair that has been cut off, years ago. I'm thinking it would be appropriate to represent that… In lumpley games Participants: Vaxalon, lumpley.
more subsequent topics >> |