The Forge Reference Project: Browse Threads

 

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From Day One


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4/25/2005 Paganini: Exploration Is *REALLY* King - or - System Doesn't Matter As
This was also posted on my LJ blog. A while back on IRC I said something along the lines of "I can enjoy any game, regardless of GNS, providing that…
In GNS Model Discussion
Participants: Paganini, greyorm, pete_darby, Ron Edwards, Victor Gijsbers, groundhog, Gordon C. Landis, Eero Tuovinen, TonyLB, Valamir, Paka, Gaerik, Ben Lehman, Simon Marks, John Kim, Walt Freitag, Silmenume, lev_lafayette.


4/25/2005 kenw: Rapid POD, a new way to print your RPG.
Dear Publisher, Rapid POD is a new Print on Demand that guarantees the quality of a traditional printing in short runs from 1 to 1,000. Unlike other POD companies, we…
In Publishing
Participants: kenw, Domhnall, Andrew Morris, Ron Edwards.


4/23/2005 Vaxalon: The Capes Mindset
I'm coming to believe that you have to be in the right mindset to enjoy Capes. 1> You have to be up for competition and heavy-duty player-versus-player play. You also…
In Muse of Fire Games
Participants: Vaxalon, TonyLB, C. Edwards, Sydney Freedberg, Jaik, Stickman, Jinx, Grover, Jonas Karlsson, Miskatonic, inthisstyle.


4/24/2005 Ron Edwards: [GenCon 2005] Buy-ins begin May 1
Hello, Buy-ins for the Forge booth at GenCon 2005 officially begin on May 1. It is not first-come, first-served. Or rather it kind of is, but subject to any arbitrary…
In Conventions
Participants: Ron Edwards, daMoose_Neo, Valamir, Matt Snyder, Jason Mical, Matt Gwinn.


4/24/2005 BFS: British Fantasy Society
Greetings all, I am the Indie Press and RPG Reviews Editor for the British Fantasy Society. I am introducing myself here for two reasons; firstly I'm on the lookout for…
In Connections
Participants: BFS, abzu.


4/23/2005 Victor Gijsbers: Vampires - a postmodern roleplaying game
[b][u]Vampires - a postmodern roleplaying game[/u] Or: What I did with Hungry Desperate and Alone[/b] Some time ago, I read Vincent's [url=http://www.septemberquestion.org/lumpley/hungry.html]Hungry Desperate and Alone[/url], and was intrigued. It was…
In Indie Game Design
Participants: Victor Gijsbers, Bob the Fighter, Eva Deinum, xenopulse, shaheddy, darrick, Ben Lehman, Tobias, daMoose_Neo, xiombarg, Jason Mical, The_Tim, pete_darby.


4/23/2005 TonyLB: Rules-Recommendation: Responsive Conflicts
In Curse your sudden but inevitable betrayal... I'd be interested in hearing what you think of being able to start Conflicts as a reaction to narration. That's hardly rewriting…
In Muse of Fire Games
Participants: TonyLB, Sydney Freedberg.


4/23/2005 philreed: First Wave Printing -- Comic-sized books
Okay, I thought some of you would want to see this site: http://www.firstwaveprinting.com/printing.htm I'm using them for a product (haven't yet seen the final version but I have seen their…
In Publishing
Participants: philreed.


4/22/2005 1of3: Big? Wild? Prey!
Hi. I wanted to present a little game, I’m working on. (I have asked for some inspiration in this thread before.) The game is about professional monster hunters in some…
In Indie Game Design
Participants: 1of3, Valamir, xenopulse, Simon Kamber.


4/22/2005 WhiteRat: [Ends and Means] Debut
I never planned on designing a game system. Then two weeks ago (as I sat in a job training course, mind wandering) suddenly all the disconnected musings I'd had over…
In Indie Game Design
Participants: WhiteRat, Andrew Morris, Ben Lehman.


4/22/2005 MatrixGamer: LARP Matrix Game idea
I've toyed with writing a LARP for some time. I have a variety of combat ideas. I'd like to know if these are done in anyother games and what holes…
In Indie Game Design
Participants: MatrixGamer, Andrew Morris, Bill Masek, nikola, komradebob.


4/22/2005 Valamir: Motivations to Create Conflicts
As these various threads have progressed its occured to me that that the game may actually demotivate you from creating conflicts that you want to win. Consider our favorite villain…
In Muse of Fire Games
Participants: Valamir, TonyLB, jburneko, Grover, Chris Goodwin, Sydney Freedberg, Tymen, John Harper, hyphz, Doug Ruff.


4/22/2005 Bryan_T: Thinking about doing a conversion for "Albedo"
I don't know if any of you ever gave a gander to the science fiction role playing game "Albedo." Perhaps I should call it a "Furry science fiction rpg" as…
In HeroQuest
Participants: Bryan_T, soru, droog, Mike Holmes, Der_Renegat.


4/22/2005 Michael S. Miller: First Impressions of BW Revised
I received my preordered copy of Burning Wheel Revised yesterday. Everyone is gushing about it over on the BW forums, so I thought I'd gush over here. First impression: it's…
In Burning Wheel
Participants: Michael S. Miller, abzu, Thor Olavsrud, xenopulse, Zachary The First.


4/21/2005 jburneko: SIS Control Problem: A Concrete Example
I've been thinking about all the arguing about whether or not there's any causal substance in the SIS in Capes. I've seen the arguments on both sides. Here's a concrete…
In Muse of Fire Games
Participants: jburneko, TonyLB, Valamir, C. Edwards, Jinx, xenopulse, Miskatonic, Anders Gabrielsson, Gamskee, drnuncheon, Zamiel, Kintara, Hans, Keiko, Gaerik, James_Nostack.


4/21/2005 MatrixGamer: Home Printing
Andrew Morris asked me to write about what I've done to set up a home printing operation. I told him I'd put it on the forum in case anyone else…
In Publishing
Participants: MatrixGamer, Andrew Morris, xenopulse, Valamir, abzu, Thor Olavsrud, jdagna, philreed, Christopher Weeks.


4/21/2005 Andrew Morris: DFK (and SRV): Concrete examples and discussion (long-ish)
[b][i]Introduction[/i][/b] Back in [url=http://www.indie-rpgs.com/viewtopic.php?t=14773]this thread[/url], I brought up the concept of Skill as a possible candidate to flesh out the Drama, Fortune, and Karma triumvirate used to classify resolution mechanics…
In RPG Theory
Participants: Andrew Morris, xenopulse, Miskatonic, M. J. Young.


4/21/2005 darrick: Satanis: Diceless
hey guys, i'm looking for ways to improve Empire of Satanis and make it more Narrative with Director Stance. that's the RPG jargon that fits in with what i'm looking…
In Indie Game Design
Participants: darrick.


4/21/2005 Frank T: Protagonist Sheet Question
So there is a protagonist sheet on the website. How long has it been there? I didn't notice it before. Sweet! But there's one thing I don't get: What are…
In Dog Eared Designs
Participants: Frank T, Jonas Karlsson, Valamir, Matt Wilson.


4/21/2005 abzu: It's On!
The Burning Wheel Revision is available for general order! http://www.burningwheel.org/order.html -L
In Burning Wheel
Participants: abzu, Ben Lehman.


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Subsequent Topics

4/25/2005 jasonm: [DitV] One Dog in Fort Lemon
I ran Dogs in the Vineyard at NC Game Day 7 this past Saturday. As it happens I only had one player (who I hope will chime in with his…
In Actual Play
Participants: jasonm, Danny_K, Andy Kitkowski, lumpley.


4/25/2005 daMoose_Neo: Small Press & The Ccard Game - The How To!
After some recent PM discussions with Phil Reed and at the behest of Ralph Mazza almost a year ago, I'm pulling together my notes, research and experiance on producing a…
In Publishing
Participants: daMoose_Neo, philreed, Veritas Games, Lxndr, Valamir.


4/25/2005 jasonm: [DitV] Questions arising from play...
I just posted an Actual Play post about my most recent game. Here are a few questions that were raised: A Dog, during a conversation, casually takes his rifle out…
In lumpley games
Participants: jasonm, lumpley, Wolfen.


4/25/2005 Andy Kitkowski: PTA to run Manga, Part Deux
Why do I even bother sometimes? :-) http://forum.rpg.net/showthread.php?p=3854202 Basically, my take on how PTA is The Greatest Manga Roleplaying Game, EVAR. I guess the best way to prove this would…
In Dog Eared Designs
Participants: Andy Kitkowski, b_bankhead, Danny_K, Matt Wilson.


4/25/2005 David Bapst: Difficulty/Success Needed as it relates to GM Fiat
Hello all, Don't precisely know if this has been discussed before. If anyone could post links to past conversations, that would be greatly helpful. I've been thinking recently on difficulties/success…
In RPG Theory
Participants: David Bapst, Matt Wilson, WhiteRat, Jinx, John Burdick, Noon, John Kim, daMoose_Neo, Valamir, Landon Darkwood.


4/25/2005 xiombarg: Unsung: Art Needed
So, as I mentioned elsewhere, I'm pretty far along with Unsung at this point. I need spot art. I'm talking clean, black-and-white line drawings, scanned in at 1200 dpi or…
In Connections
Participants: xiombarg.


4/26/2005 David Chunn: Layering Conflict Resoultion over Task Res.
Does anyone have suggestions and methods for or experiences with layering conflict resolution over a task resolution system without changing the existing game mechanics? In other words, I don't want…
In RPG Theory
Participants: David Chunn, WhiteRat, Ben Lehman.


4/26/2005 Vaxalon: [Capes] Vaxalon, Lxndr, and James Nostack have a go
Here's a game we tried to play. You can find some speed bumps at and towards the end, a collision that ended play for the night. http://random.average-bear.com/Capes/SessionOne You can…
In Actual Play
Participants: Vaxalon, Grover, James_Nostack, hix, Jonas Karlsson, Lxndr, Miskatonic, Sydney Freedberg, TonyLB, Jinx, Michael Brazier.


4/26/2005 Harmast: [Charnel Gods] End of an Epoch and NPC Harbingers...
I love CG, enough that after buying it I picked up Sorcerer and have ordered Sorcerer & Sword, however I have two questions: 1. What does the end of an…
In Adept Press
Participants: Harmast, sirogit, hardcoremoose, Old_Scratch, Danny_K, Valamir, Ron Edwards, pete_darby.


4/26/2005 Eero Tuovinen: Conklaavi experiences
The second largest Finnish rpg convention, Conklaavi, was last weekend. There were about 280 visitors or so. Arkenstone was there with a bunch of indie games to demonstrate and sell.…
In Conventions
Participants: Eero Tuovinen, Michael S. Miller.


4/26/2005 Yokiboy: New to Alyria
I found this game a while back after reading Ron Edward's praise of it all over the place. I didn't actually read it until today, but must point out that…
In Dark Omen Games
Participants: Yokiboy, GreatWolf.


4/26/2005 Gaerik: East Tennessee Gaming
I know that East Tennessee is not the gaming Mecca of the known universe but surely there are some Forgites besides myself in this area. If so, I'd love to…
In Connections
Participants: Gaerik.


4/26/2005 craytonc: A Question and an Idea
I've only run one episode of PTA so far, which I put up in actual play (http://www.indie-rpgs.com/viewtopic.php?t=14970). However, we're about to start the main season, and I've found that in…
In Dog Eared Designs
Participants: craytonc, Matt Wilson, Alan.


4/26/2005 komradebob: [rant] usage:"Wargame/Wargame roots"
Pardon gentle readers, but I'd like to take a moment to vent. It has to do with the usage of the terms "wargame" and "wargame roots" that often comes up…
In Site Discussion
Participants: komradebob, xiombarg, Bankuei.


4/26/2005 Danny_K: Idea for consideration: Nemesis Dice
Possibly dumb idea, but I'd like to put it up for discussion. I was watching the Incredibles for the twentieth time or so with my kid, and I was thinking…
In Dog Eared Designs
Participants: Danny_K, xenopulse, TonyLB, Ben Lehman, Mike Holmes, Ron Edwards.


4/26/2005 FzGhouL: A Shot in the Past.
This idea is based on a dream I just woke up from that I thought was totally awesome. Players (1-4) and one Memory Keeper are needed. So, basically the jist…
In Indie Game Design
Participants: FzGhouL, komradebob, Mike Holmes.


4/26/2005 paulkdad: Stages of Development and Roleplaying Theory
Background: The thread, “Meaning at the beginning, middle and end” got me thinking about the active construction of meaning in RPGs, which in turn got me thinking about something I…
In RPG Theory
Participants: paulkdad, J. Tuomas Harviainen.


4/26/2005 Technocrat13: [Dogs] Finally we prepare to play again
Well, way back in December I wrote up this little ditty of a town, but a bit of job training that took up all of January and a new job…
In lumpley games
Participants: Technocrat13, Simon Kamber, jasonm, TonyLB, Wolfen.


4/27/2005 komradebob: A Cauldron of Magic Beans[Floor game]
Well, I've been reading and posting at the Forge for a long time now, and I guess it's time I posted a design for critique. Below is my (lengthy) design.…
In Indie Game Design
Participants: komradebob.


4/27/2005 dancross: GNS
I'm curious to know if my attempt to merge Robin Law's Player types with the GNS theory is at all successful, or if I am simply befuddled (which is possible)...…
In GNS Model Discussion
Participants: dancross, Ben Lehman, greyorm, Troy_Costisick, Bankuei, Ron Edwards, Vaxalon.


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