Previous Topics 6/3/2005 Allan: High School social structure This is a tangent from the Misery Bubblegum thread How do you win at High School?. The discussion continued into private messages, but with Tony's permission I reprint them here… In Indie Game Design Participants: Allan, TonyLB, BrennaLaRosa.
6/3/2005 TonyLB: [Misery Bubblegum] I love you the way you are, now change! In the most recent Misery Bubblegum development thread, Callan posted:
The next step is not to discover yourself, so much as to try and break yourself to fit in. Because… In Indie Game Design Participants: TonyLB, Doug Ruff, Allan, Sydney Freedberg, Miskatonic, hix, Noon.
6/3/2005 Hearthweru: One-Sheet first attempt. Here's my first attempt at a Sorcerer One-Sheet. It's for the clicking Sands setting from & Sword.
Clicking Sands One-Sheet In Adept Press Participants: Hearthweru, Ron Edwards, Andy Kitkowski.
6/2/2005 Warren: Bows Just a quick question, and I think I've got an answer to it, but I'm not sure. How are Bows handled?
1) Do they Escalate as Fighting (Body+Will) or Gunfighting… In lumpley games Participants: Warren, Technocrat13, nikola, sirogit.
6/2/2005 Ul: [DiTY] The Waterfall branch So this will be my second town in dogs, with Simon as one of the players (so don’t read this Simon) and the groupd that he has been GM’ing the… In lumpley games Participants: Ul.
6/2/2005 Ben Lehman: [Polaris] How to Demo This is a discussion regarding my game Polaris, which is in late-stage editing and playtest right now. If you want to contribute, and need a copy of the rules to… In Indie Game Design Participants: Ben Lehman, Eero Tuovinen, Miskatonic, Kesher, Gaerik, Harlequin.
6/2/2005 Harlequin: [Polaris] Captains Courageous - Chargen We finally got all schedule conflicts resolved, and started our playtest of Polaris last night. Paricipants include myself (Eric Finley), James Brown ('blankshield' here), my wife Star Newman, and philosophy/law… In Actual Play Participants: Harlequin, Ben Lehman, Christopher Weeks, Miskatonic.
6/2/2005 epweissengruber: Generating Income: Two Alternatives. At Collisiondetection, Clive Thompson discusses the implications of the "ransom" model of publishing, a model tested by Greg Stolze in the publication of his game "Meatbot Massacre."
The followup discussion… In Publishing Participants: epweissengruber.
6/2/2005 Mike Holmes: Keyword Restrictiveness A keyword includes within it everything that it "should" have in it. This is, to me, one of the features of HQ - you never have what I refer to… In HeroQuest Participants: Mike Holmes, Eero Tuovinen, Valamir, Christopher Weeks, bigpumpkin, Gelasma, lightcastle, Thor Olavsrud.
6/2/2005 Mike Holmes: Variable Augments - Used? I think this has been covered before (if not here, then on the rules group). How often are variable augments used in your game?
I have a feeling that they're… In HeroQuest Participants: Mike Holmes, Eero Tuovinen, Brand_Robins, Bankuei, Christopher Weeks, nellist, bigpumpkin, Gelasma, Balbinus, Ian Cooper, James Holloway, Scripty, Vaxalon.
6/2/2005 Ria: Trademark/Copyright Rules When do skills become trademarked/copyrighted? Do skills become trademarked/copyrighted? If your game's skills and skill system are similar to another, is that a problem? Would changing a skill to correct… In Publishing Participants: Ria, Adam Dray, Valamir, Eero Tuovinen, Veritas Games, daMoose_Neo.
6/2/2005 Mike Holmes: PBEM HP Distribution In this thread we were looking at the possibility of using TSOY Keys as an alternate way to meter out HPs in HQ. I came out against it, as ancillary… In HeroQuest Participants: Mike Holmes, Christopher Weeks, CCW, bigpumpkin, StalkingBlue.
6/2/2005 Justin Marx: Database Chargen tools - pros and cons? Hi everyone, I'm new to the forge and if this sort of question has been asked before, please forgive my newbieness and link me in the right direction.
Anyway, with… In Publishing Participants: Justin Marx, Dauntless, Clay, Christopher Weeks.
6/2/2005 Dauntless: Problem defining martial arts I've been trying to come up with an extremely detailed martial arts system for a fantasy game I've been cooking up. The martial arts system will be extremely detailed since… In RPG Theory Participants: Dauntless, TonyLB, Jasper, xenopulse, TheTris, Mike Holmes, Shreyas Sampat, Harlequin, yesala, Mortaneus, M. J. Young.
6/2/2005 Remko: Which RPG-type (based on GNS) do I seek? This has loosely spawned from this topic. The answers given about the difference between Nar/Gam and Sim didn't sit too well on me. Basically, I'm asking myself:"What type of RPG… In GNS Model Discussion Participants: Remko, Victor Gijsbers, timfire, xenopulse.
6/2/2005 Kesher: A new take on the walking tour... Okay, for reasons too convoluted to go into here I've been reading an old edition (1st, I think) of Rolemaster Character Law. On the experience table I noted that characters… In RPG Theory Participants: Kesher, komradebob.
6/2/2005 abzu: [Kevetching] Why do we have such a crap location at GenCon? So we're booth 1332 at GenCon this year. While it's not as bad as 2003, it's no better than 2004. We're surrounded by board games, card retailers and artists. Huh?… In Conventions Participants: abzu, Matt Wilson, Bob Goat, timfire, Michael S. Miller, Eero Tuovinen, jrs.
6/1/2005 Allan: The game is finished, now what? Hello all,
I'm nearing completion of my Sweet Dreams RPG books, in preparation for my first GenCon in August. The graphic designer is doing the layout and website, the other… In Publishing Participants: Allan, Michael S. Miller, Jasper.
6/1/2005 jburneko: Portrait Play, a subset of The Dream? Hello,
I had started this thread
http://www.indie-rpgs.com/viewtopic.php?t=15488
over in Actual Play in an effort to get to the bottom of a particular player's behavior. Here are some choice quotes from… In GNS Model Discussion Participants: jburneko, Noon, Bret Gillan, Danny_K, Brand_Robins, timfire, Eero Tuovinen, Mike Holmes, Adam Dray, komradebob, John Kim.
6/1/2005 KingstonC: [TSoY] Fox Bridge, or "I was a sexist GM" This is my second time playing TSoY. The first two sessions we ran through "rat moon rising". The PC's were revolutionaries who rescued a regement of imperial troups lost in… In Actual Play Participants: KingstonC.
<< more previous topics | | Subsequent Topics 6/3/2005 mtiru: [DiTV] Monument Creek Branch This is the first town I've created. (Don't read it, Ryan T.) Any feedback y'all have would be much appreciated. It is inspired by Ken Russell's "the Devils"
What's going… In lumpley games Participants: mtiru, Simon Kamber, Brendan.
6/3/2005 WRPIgeek: Sufficiently Advanced Hi everyone.
Much like everyone else, I'm working on a new game. The working title is "Sufficiently Advanced," which plays off Clarke's Third Law ("Any sufficiently advanced technology is indistinguishable… In Indie Game Design Participants: WRPIgeek, Gaerik, Harlequin, Walt Freitag, Sydney Freedberg, Allan.
6/3/2005 Andrew Morris: [Group Therapy] Specific question on types of dice used For my game, Group Therapy, players always roll four dice for everything. Each die represents a portion of their personality. The results of these rolls determine both success or failure… In Indie Game Design Participants: Andrew Morris, Gaerik, Jasper.
6/3/2005 btrc: GenCon furniture situation? How are things going on that front? Someonewho knows who they are -is- responsible for particular bits we need, right?
Along those lines, the local stores have cheap folding wooden… In Conventions Participants: btrc.
6/3/2005 Ron Edwards: [Trollbabe] Turk & Helga - and Deb So, Ralph came by for a visit last weekend, and we got in some Trollbabe with me as GM, and Ralph and Maura as the 'babes. A friend of mine… In Actual Play Participants: Ron Edwards, Valamir, Miskatonic, Maura Byrne, Mike Holmes.
6/3/2005 Adam Dray: AdamCon - July 1-3 - Baltimore, MD I'm hosting a gaming get-together at my house. I've invited a couple dozen of my friends and opened the invitation to the world at large. Basically, if you like games,… In Conventions Participants: Adam Dray, M. J. Young, Andy Kitkowski, GB Steve.
6/3/2005 Addix: [Bedlham] New game - Introduction Hi everybody!
Well, this is my first post in The Forge, at last; it's now been a while I've been wandering here. Finally, here I am, coming with a project… In Indie Game Design Participants: Addix, xenopulse, TonyLB.
6/4/2005 Noon: [Rifts PBEM] Not feeling authorised Game background: I don't know the players in real life, but I've been playing with them for a long time. I've been running this game for almost as long as… In Actual Play Participants: Noon, TonyLB.
6/4/2005 Jasper Polane: [PtA] Nevermore Our group has been playing Primetime Adventures for the past few weeks. The show is called Nevermore, and it's a 1920's horror/mystery show, set in a small harbor town. Think… In Actual Play Participants: Jasper Polane, TonyLB, Danny_K, Frank T.
6/4/2005 kayl: Physical Book vs PDF I see that Sorcerer Core is for sale at Indie Press Rev but would rather get it in electronic form (PDF, whatever). I don't suppose it's still available for purchase? In Adept Press Participants: kayl, Trevis Martin.
6/5/2005 James Holloway: [DitV] Dogs at Stevecon! I ran my first game of Dogs today at SteveCon in London. I thought it went pretty well. Neither I or any of the players had played the game before,… In Actual Play Participants: James Holloway, GB Steve.
6/5/2005 IMAGinES: [Primetime Adventures] Premise: Established vs. Emergent? Hello, everyone. This is the first thread I've ever started on the Forge, so I hope you'll forgive me if this thread was started in the wrong place for its… In GNS Model Discussion Participants: IMAGinES, Alan, Melinglor, Matt Wilson, TonyLB, ricmadeira.
6/5/2005 KingstonC: [Orbit system] A rules light RPG, focused for troupe play The Orbit system: A rules lite, exploration focused RPG where everyone can GM.
The orbit system is my first attempt at developing a RPG rule set. It is designed for… In Indie Game Design Participants: KingstonC, TonyLB, Jasper.
6/5/2005 BlackSheep: PTA for wuxia? PTA for supers? PTA for everything? I was thinking that PTA might work well for wuxia. Even though it's a genre more traditionally connected with movies than with television, I think it'd work. There's a lot… In Dog Eared Designs Participants: BlackSheep, KingstonC, Matt Wilson, Danny_K, Doc Blue.
6/5/2005 mindwanders: Fate Supers I remember hearing a while back that Fred was working on a version of Fate supers. Did anything ever come of it or has it been put on hold while… In Evilhat Productions Participants: mindwanders.
6/5/2005 Allan: [Sweet Dreams] Convention demo (long post) What a great idea! I wish I'd been posting Actual Play threads years ago when I was running and playing in Sweet Dreams playtests twice a week. These days, as… In Actual Play Participants: Allan, TonyLB, Noon, FarFromUnique.
6/5/2005 preludetotheend: Posting the rules all over, sorry for the long post. Ok I changed things around quite a bit so I will re-post each part.
Character Creation:
Species: The first thing you do when creating a character you must know what… In Indie Game Design Participants: preludetotheend.
6/6/2005 daMoose_Neo: [d20] Restrictions on Experiance? Ahkay, I feel like I'm bartering with Bealzibub, but I have a cool *concept* that is not a game in and of itself, but makes a bitchin supplement to d20,… In Indie Game Design Participants: daMoose_Neo, Sean, Quinnfry, Ron Edwards.
6/6/2005 KingOfFarPoint: Using The Pool when playing HeroQuest A while back (in the lull between HeroWars and HeroQuest) I experimented with using The Pool to run HeroQuest games. We already had HQ characters and an ongoing campaign, so… In HeroQuest Participants: KingOfFarPoint.
6/6/2005 KingOfFarPoint: Using The Pool to play HeroQuest. [i](Warning: this is a cross post from the HeroQuest forum. Its about The Pool and Heroquest and as such is potentially of interest to both sets of readers).[/i]
I have… In Random Order Creations Participants: KingOfFarPoint.
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