The Forge Reference Project: Browse Threads

 

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From Day One


Previous Topics

6/18/2005 thapheonix: one player campaign
A'ight, here's the deal. I'm trying to make a game where you have all the experiences of a regular rpg, except, you fight on a gridded board in a tactical,…
In RPG Theory
Participants: thapheonix, Noon, Kriegsaffe No. 9, Troy_Costisick.


6/18/2005 unheilig studios: unheilig: an old soldier returns to the front.
Hi! some of you old timers out there might remember me... some of you may distinctly remember getting into heated arguements with me. anyway... for a few years, i was…
In Indie Game Design
Participants: unheilig studios, Andy Kitkowski, Del, Ben Lehman, DjtHeutii, Jerry D. Grayson, jdrakeh, Mike Holmes, Ron Edwards.


6/18/2005 PercyKittenz: [DitV] First session, paths for "What's Wrong"
I've been reading over the PDFs for Dogs that I just recieved while waiting for my book to arrive in the mail and planning a few of the first episodes…
In lumpley games
Participants: PercyKittenz, mtiru, bcook1971, Wolfen, TonyLB, lumpley.


6/18/2005 epweissengruber: (OT) "Nomic" Games and Rule Governed Self-Amendmen
A while back I posted a speculative note] regarding rule-governed transformation of play space. I got a number of useful responses. Recently, I have uncovered a type of game that…
In RPG Theory
Participants: epweissengruber, Walt Freitag, Jeph, Noon, Adam Dray, Doug Ruff, MatrixGamer.


6/17/2005 bigcape: A+ Fantasy RPG - New Version Available
A+ Fantasy RPG - New Version Available A+ Fantasy is an original RPG system that is easily accessible and adaptable to any fantasy setting. The system emphasizes character evolution over…
In Indie Game Design
Participants: bigcape, Noon, Valamir, Troy_Costisick, Radagar.


6/17/2005 Adam Dray: [Verge] Secrets of the New Gods (designer playtest)
Over Memorial Day weekend, I ran the first developer playtest of Verge, my cyberpunk role-playing game. Verge is designed to facilitate Narrative play through its Drive mechanics and its reward…
In Actual Play
Participants: Adam Dray.


6/17/2005 Valamir: Indie Boardgame Publisher
Since there've been a recent spate of threads interested in boardgame publishing I thought I'd throw up a link to Viktory. Its an independently published wargame which could be summarized…
In Publishing
Participants: Valamir, Clinton R. Nixon.


6/17/2005 sirogit: [DITV] Blood, Guns and Breasts
Here's the rundown of my most recent DITV game: The players are: Me, playing Ezri, the intensly passionate guy. My brother Chris, the GM. Our friend Jeri, playing Omar, who…
In Actual Play
Participants: sirogit.


6/17/2005 daMoose_Neo: [GenCon] Previous customer counts & freebies
I must say this has to be the shortest span for developing something and figuring out how to print it- in less than three days, I have not only a…
In Conventions
Participants: daMoose_Neo, Michael S. Miller, Ron Edwards, Ben Lehman.


6/16/2005 TonyLB: [Misery Bubblegum] Where do the dice all go?
So, having thought hard on all the good stuff said in the most recent Misery Bubblegum thread, I sat myself down and put together an actual draft ruleset. Man, this…
In Indie Game Design
Participants: TonyLB, Technocrat13, hix, Sydney Freedberg, TheCzech, Allan, 1of3, Shawn De Arment, Doug Ruff.


6/16/2005 Everspinner: [Universalis] First go
Ok, our first game of Universalis. It was our first Forge game as well, unless Puppetland counts? The Group: We have a group of seven players which has stuck together…
In Actual Play
Participants: Everspinner, hix.


6/16/2005 Justin Marx: [7W] Quantifying fate and player power in a Gamist world
Hi everyone, Am fairly new here, but I suppose I wouldn't be browsing these forums if I wasn't trying to write a damn RPG like everyone else. In any case,…
In Indie Game Design
Participants: Justin Marx, Troy_Costisick, PlotDevice.


6/16/2005 CodexArcanum: [Chromed] A Shadowrun to Donjon Conversion
The title about says it, but I'll let my introduction say just a bit more. As a college student, I'm blessed with a fair bit of free time,…
In CRN Games
Participants: CodexArcanum, b_bankhead, Clinton R. Nixon.


6/16/2005 Malcolm: 2nd Editions: How far to go?
Just throwing the door open to opinion on this one. Recently, I've had something of a change of heart when it comes to games design (I was going to say…
In Publishing
Participants: Malcolm, c, Justin Marx, Matt, Eero Tuovinen, abzu, Bob Goat.


6/16/2005 Rob Donoghue: Playtest Guidelines
Ok, so my search fu has failed me. If there's already a decent thread on this, I'd be glad to go absorb it. Here's the situation. We just started the…
In Indie Game Design
Participants: Rob Donoghue, buddha, Ben Lehman, Spooky Fanboy.


6/16/2005 bigcape: GM running WGP this weekend for the first time.
I just bought WGP preview and I have now read it and the interim edition through a few times. I am going to run WGP for a few of my…
In Incarnadine Press
Participants: bigcape, Michael S. Miller, pfischer, Christopher Weeks, Valamir.


6/16/2005 GregStolze: Indie Games hit National Public Radio
At least one indie game, anyhow: NPR's On The Media (http://www.onthemedia.org/) interviewed Daniel Solis and myself about Meatbot Massacre (www.danielsolis.com/meatbot) and the ransom model of publishing. I know. I'm as…
In Publishing
Participants: GregStolze, Yokiboy, Jasper, Paul Czege, Space Cowboy, jrs.


6/16/2005 Gaerik: Dual Resolution Systems
In one of Mike's Standard Rants, he bashes on systems that have more than one resolution system pretty hard. Especially ones that have 1 system for what are genereally called…
In Indie Game Design
Participants: Gaerik, Justin Marx, TonyLB, contracycle, Troy_Costisick.


6/16/2005 Simon Marks: Is it ok to ... ?
Hello people. I am in the midst of (re)designing an LRP (LARP?) System being used here in the UK. The current system is established, published and successful. Now, as pointed…
In Site Discussion
Participants: Simon Marks, Andrew Morris, Gaerik, greyorm, Eero Tuovinen, timfire, Ron Edwards.


6/16/2005 Darcy Burgess: Strong Foundations: Good games where PCs are v.similar
I'm trauling for some ideas, sounds pretty theoretical to me. I'm currently wrestling with finding a way to make a game "interesting" when all of the PCs are essentially identical…
In RPG Theory
Participants: Darcy Burgess, GB Steve, TonyLB, timfire, Andrew Morris, gsoylent, Jasper, Troy_Costisick, Harlequin, Chad Sonderberg.


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Subsequent Topics

6/18/2005 jasonm: [Sorcerer] Help with a Campaign Setting
Hi, I'm hoping some members of this forum can chime in and help me out - I'm experiencing a bit of a creative failure regarding a take on demons I'm…
In Adept Press
Participants: jasonm, Eero Tuovinen, Ron Edwards, Old_Scratch, Danny_K, Nev the Deranged.


6/18/2005 preludetotheend: Ink Blot Incorporated, looking for partners.
All right first the people I am looking for. Someone to handle the business end of the...business will make 35% of net profit. Primary web site creator/manager will get 25%…
In Connections
Participants: preludetotheend, TonyLB, guildofblades, LloydBrown.


6/18/2005 charlesperez: Question about Resources going from 0 to 1
What is the aptitude requirement for Resources? I'm unable to find any in the main rulebooks. Personally, I'm leaning toward 10 - Circles, with Affiliation and Reputation adding to Circles…
In Burning Wheel
Participants: charlesperez, abzu.


6/19/2005 demiurgeastaroth: [DitV] The Law
I'm a little unclear on the ramifications of the Territorial Authority, and having Sheriffs that don't answer to the Faith. I can see the potential for conflict between Dogs and…
In lumpley games
Participants: demiurgeastaroth, Ul, sirogit, lumpley, Sydney Freedberg, TonyLB, James Holloway, GB Steve, Warren.


6/19/2005 Del: Spacepunk RPG called Dark Soviet. Kick my games rear.
Hey there, please crit this. I have some specific questions at the end about where I'm headed with this. RPG Name: Dark Soviet Synopsis: A spacepunk near future RPG where…
In Indie Game Design
Participants: Del, GB Steve, Eero Tuovinen.


6/19/2005 bcook1971: [Story Steps] WWII Campaign - I of III
I just completed the first session of a campaign playtest of my RPG, Story Steps. After I ran a one-shot with my now defunct meetup group, I decided to fuse…
In Actual Play
Participants: bcook1971.


6/19/2005 unheilig studios: Quark or Adobe?
For those of you who do layout, what is your chosen program; Quark, Adobe, or Something Else?
In Publishing
Participants: unheilig studios, Jasper, Trevis Martin, Matt Gwinn, Rich Ranallo, Shreyas Sampat, Adam, Malcolm, abzu, Eero Tuovinen, Matt Snyder, Troy_Costisick, Chris Passeno, MatrixGamer, timfire.


6/20/2005 epweissengruber: Phantasm, September 2005
Once again, I will be running a few Indie RPGs at Phantasm, a 2 day convention in lovely Peterborough, Ontario. This year I will be doing the 2-hour demo thing,…
In Conventions
Participants: epweissengruber.


6/20/2005 epweissengruber: Sorcerer and Elfs in Demos
Ron, I would like to run Soc. and Elfs in 2-hour demos as the upcoming Phantasm convention. My default choice for Sorcerer is "In Utero," and for Elfs I am…
In Adept Press
Participants: epweissengruber.


6/20/2005 epweissengruber: Demos and Convention Games of MLWM
Dear Paul I will be running a demo of MLWM at a convention. You offer some advice about running 1-shots in the book. But what about short 1-shots. Is there…
In Half Meme Press
Participants: epweissengruber, Paul Czege, Eero Tuovinen, Mike Holmes.


6/20/2005 epweissengruber: [DiTV] in Conventions and Demos
Hey lumpley! I will be running a demo of DiTV at a convention. Can I deliver the emotional twists of the game in 2 hours, or am I kidding myself?
In lumpley games
Participants: epweissengruber, lumpley.


6/20/2005 Nathan P.: [Meeting] Albuquerque Denizens?
Heya folks, Anyone out there in Forgeland live in or around Albuquerque, NM? I'd love to get together with you and game. Post here or PM me, and we'll talk.…
In Connections
Participants: Nathan P..


6/20/2005 Darcy Burgess: [TSOY] 2 parter re: pool refreshes
part the first, aka the "general question": Aren't the pool refresh rules a "gimme"? Since the only requirement is to narrate something, then the only obstacle to overcome is the…
In CRN Games
Participants: Darcy Burgess, Clinton R. Nixon.


6/14/2005 RoboHobo: Refining/Tuning Aspects Invocations & Compels
First off, I'd like to say that the your idea of Aspects is quite possibly the most intriguing single rules innovation I've ever come across. I'm eager to try out…
In Evilhat Productions
Participants: RoboHobo, iago, Mike Holmes.


6/20/2005 Bob Goat: [Burning Wheel] Duel of Half-Wits
So this Saturday we finally got around to playing Burning Wheel Revised, and the only mechanical thing that occured was the Duel of Wits, which I got to participate in.…
In Actual Play
Participants: Bob Goat, abzu, O. Rodriguez, Yokiboy.


6/20/2005 Bob Goat: [News] Five More Ideas
Here are Five new ideas for Conspiracy of Shadows 101 Ideas. Two are creepy locations and three are funking artifacts to spice things up in your game. The Blackened…
In Bob Goat Press
Participants: Bob Goat.


6/20/2005 lumpley: Turtling Citation
Hey Ron or anybody, which article is "turtling" in? Is it even in an article? I've done an Edit > Find (on This Page)... in every article, no luck. I've…
In Site Discussion
Participants: lumpley, Chris Goodwin, jrs, ethan_greer, Trevis Martin, contracycle, Troy_Costisick, Mike Holmes.


6/20/2005 Zachary The First: [Gen Con 2005] RPG Blog Obtains Press Pass
Hey all, Just wanted to share the good news--my site, RPG Blog, was just granted press passes for Gen Con Indy 2005. I hope to see the regular crowd there…
In Conventions
Participants: Zachary The First.


6/20/2005 Jeffrey Straszheim: Should players know about Humanity risks?
Do you let a player know before hand what actions might risk Humanity loss for her character? In our current game we have a character who started out with just…
In Adept Press
Participants: Jeffrey Straszheim, Danny_K, Shreyas Sampat, TonyLB, sirogit, Ron Edwards, joshua neff.


6/21/2005 deadpanbob: Sorcerer & Sword: Queensland*
We played a marathon session of Sorcerer & Sword this last Saturday, and it was a blast! The original game prep started here, and was continued here. Feel…
In Actual Play
Participants: deadpanbob, hix, Mister Six, Uncle Vlad.


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