Previous Topics 10/13/2005 mtiru: [Dust Devils] Hanged Man Hang Ups [b]Premise[/b]
This was our first time playing “Dust Devils” together, so we went with the scenario provided in the book called “The Hanged Man.”
Players: Ryan Reed (hereafter "Reed"), Jason,… In Actual Play Participants: mtiru, Tim Alexander, Eero Tuovinen, Matt Snyder.
10/13/2005 Nogusielkt: Super-Powers shift focus of techniques/challenges? It becomes fairly clear that, when you introduce super powers into a system, that actual play becomes different. In a mundane game, challenges that are introduced might include solid walls,… In RPG Theory Participants: Nogusielkt, Sydney Freedberg, Joshua BishopRoby, Jason Petrasko, M. J. Young, Michael S. Miller, Mike Holmes, Ron Edwards.
10/13/2005 Eric J.: Device Mechanic For Alchemy Okay, I've been working on a game for a few months now that I'm pretty excited about.
There's this anime I saw that made me go "Gosh, that would be… In RPG Theory Participants: Eric J., Troy_Costisick, greyorm.
10/13/2005 apparition13: Magistrates in the Middle Kingdom? I'm hardly qualified to participate in this sub-forum, but while I was reading the "alternate settings" sticky the Judge Dee stories popped into my head. Judge Dee is the magistrate… In lumpley games Participants: apparition13, Vaxalon.
10/13/2005 SPDuke: [Smiling Friendship Alpha Squad] New Game overview and a ? Hi, folks! Longtime lurker, here, finally ready to lay it on the line. The following is a brief description of a game I've been working on a lot lately. This… In Indie Game Design Participants: SPDuke, mutex, jasonm, Bill Masek.
10/13/2005 Noon: The impossible challenge before breakfast Address of challenge involves expressing a plan, in anticipation of certain results despite the unknown factors/risks involved. Other players appreciate the address in terms of "Well, despite the unknown factors/risks,… In RPG Theory Participants: Noon, Joshua BishopRoby, MatrixGamer, John Kim, M. J. Young, Marco, Troy_Costisick, Mike Holmes, Tony Irwin, contracycle, NN, Justin Marx.
10/13/2005 Nev the Deranged: Need some advice on terminology
Okay, recently I've been working on an arena combat system for a MMORPC that I am sometimes on. I've run a few previous versions of the system there, this particular… In Indie Game Design Participants: Nev the Deranged, WhiteRat, SPDuke, Dev, ironick, Trevis Martin, Mike Holmes.
10/12/2005 IMAGinES: [DitV] So Tell Us: Was It Really The Butler? There's a discussion about the variance between the details of the town that the GM creates for a game of Dogs in the Vineyard and how the players decide to… In lumpley games Participants: IMAGinES, Paka, Brand_Robins, Blankshield, TonyLB, jasonm, Vaxalon, nikola, Pol Jackson.
10/12/2005 oliof: [DitV] The Territorial Authority Hello,
it seems that not many of the sample towns and branches here have the T.A. as part of the town setup. Do You regard the T.A. as an important… In lumpley games Participants: oliof, Vaxalon, James Holloway.
10/12/2005 jasonm: [Xochitlcozamalotl] Connecting bidding to narration So about my Ronnies entry, Xochitlcozamalotl ...
I knew when I submitted it that it was missing some important stuff. As it sits it is primarily a bidding contest with… In Indie Game Design Participants: jasonm, Graham Walmsley, TonyPace, Sydney Freedberg, SPDuke, Tim Alexander, Ron Edwards.
10/12/2005 Munkholt: Scandinavian translations of important terms and phrases I'm lumping these together to keep down the number of threads and also because the languages are similar enough that we might help each other out.
(Thanks to Per, Peter… In These Are Our Games Participants: Munkholt.
10/12/2005 Paul Czege: The Ken in Yellow In reference to Bacchanal, in his latest Out of the Box column, Ken Hite writes:
"I firmly believe that somewhere in here is the greatest King in Yellow game… In Half Meme Press Participants: Paul Czege.
10/12/2005 jburneko: Creative Agenda In One Lesson Hello There,
This post could almost go in Actual Play but since it isn't about a role-playing game I'm putting it here. I want to show what happened while playing… In GNS Model Discussion Participants: jburneko, Vaxalon.
10/12/2005 jasonm: [Shab-al-Hiri Roach] Control of NPCs Hey Roach Slaves,
I've been mulling over changing the rule on control of NPCs and I'd value your input. My principal concern is the occasional awkwardness when a player frames… In Indie Game Design Participants: jasonm, Ron Edwards, urbanpagan, Technocrat13, Jonathan Hastings.
10/12/2005 gaspare: Another illustrator in quest of searching work Hello
Aa topic say :) Maybe You find something interesting on my page :)
and maybe You gain me some work :)
About me:
I've been playing rpg games for… In Connections Participants: gaspare.
10/12/2005 Jasper Polane: [Cosmic Combat] Starting development So this is the first development thread of my 24 hour game Cosmic Combat: http://www.1km1kt.net/rpg/Cosmic_Combat.php
We're going to play-test tomorrow night, and the main purpose of this tread is to… In Indie Game Design Participants: Jasper Polane, Graham Walmsley, Ron Edwards.
10/12/2005 Norbert Matausch: Pool Character Sheet First of all:
Thank you James!
Ahem. Sorry. Sometimes I get carried away...
I have GMed/played PTA. I've GMed DitV. I've GMed Amber, Theatrix and Everway (all three of them… In Random Order Creations Participants: Norbert Matausch, demiurgeastaroth, matthijs.
10/12/2005 Kai_lord: IRC Bot for tracking Conflicts Based on the request of Fred, I've started work on a IRC bot to track conflicts for Capes.
So far, I've decided I need the following commands:
Conflict -… In Muse of Fire Games Participants: Kai_lord, Vaxalon, TonyLB, kirby1024.
10/12/2005 Noon: Play creating notes Vs notes creating play I got this strange feeling from How story evolves over time and the example of the story evolving via spent resources.
Okay, say you have 20 X points. We wont… In RPG Theory Participants: Noon, TonyLB, gsoylent, Mike Holmes, Joshua BishopRoby, contracycle.
10/12/2005 Paul Czege: fill your glass with wine...dice Half Meme Press is pleased to now have a small quantity of Bacchanal dice sets for sale. The sets consist of:
a purple d8, representing the god Bacchus
a… In Half Meme Press Participants: Paul Czege, Yokiboy, Nev the Deranged.
<< more previous topics | | Subsequent Topics 10/13/2005 Artanis: [Pool Scape] Roleplaying introduction for two new players Hello all!
This afternoon I threw together the Planescape setting (originally for AD&D 2) and the Pool rules, so as to make an introduction to roleplaying for two classmates.
I… In Actual Play Participants: Artanis, Mike Holmes, jaw6.
10/13/2005 Lisa Padol: Bang Map? I grok R-maps, or at least, I think I do. Bangs and Kickers, not so much. That is, I think I get it, and I'm not worrying about the details… In Adept Press Participants: Lisa Padol, Ron Edwards, James_Nostack, Mike Holmes, Paka.
10/13/2005 darrick: good reviews not enough?!? hey guys, i finally got a really great and thoughtful review for Empire of Satanis. and my Lulu numbers have budged a grand total of 3 over the whole week… In Publishing Participants: darrick, Ron Edwards, Jack Aidley, Mike Holmes, Jared A. Sorensen, chadu, ukgpublishing, nikola, daMoose_Neo, abzu.
10/13/2005 JSDiamond: "All's quiet..." draft 5 Slowly but surely... getting it all worked out. This time taking a cue from the earliest posts about environment modifier values. Got them dialed in good --hopefully you will think… In Indie Game Design Participants: JSDiamond, JasonPalenske, Noon, mutex.
10/13/2005 talysman: applied RPG Design Patterns John Kirk referred us to his work in progress, RPG Design Patterns, a few threads ago. I didn't say anything at the time, although I thought the book is shaping… In RPG Theory Participants: talysman, Mike Holmes, John Kirk, Vaxalon.
10/14/2005 JSDiamond: All's quiet... preliminary GM's draft Here's a rough and incomplete draft of the GM's info.
http://www.orbit-rpg.com/alls_GMs.pdf In Indie Game Design Participants: JSDiamond, SPDuke, mutex.
10/14/2005 hix: Using mind-maps to record Components Our brainstorming group met up last night and we roughed out a setting for a TV show. I was recording all the ideas down onto a huge sheet of paper… In Universalis Participants: hix, Mike Holmes.
10/14/2005 Lisa Padol: Munchkiny Play? I'm not actually sure this is a problem, but I'm curious to know what folks think.
In the second session of Keruton, Matt Stevens joined up and we worked with… In Dog Eared Designs Participants: Lisa Padol, Chris Goodwin, BlackSheep, Matt Wilson, Bret Gillan, MarcoBrucale, John Harper, Valamir.
10/14/2005 Heraldic Game Design: [PTA] Eat at Joe's - Pilot Episode [b]Scene One[/b]
Space.
To the strains of [i]Also Sprach Zarathustra[/i] a large, looming object enters from the top of the screen and blacks out the stars. A thrumming sound swells,… In Actual Play Participants: Heraldic Game Design, Mike Holmes.
10/14/2005 J. Tuomas Harviainen: [Dirty Fucking Freaks] feedback [quote author=Ron Edwards link=topic=17096.msg182247#msg182247 date=1129127012]
5. Finally - anyone who's not involved in the contest - I formally request that you nominate yourself as an informal judge. Pick a game… In Indie Game Design Participants: J. Tuomas Harviainen, Graham Walmsley.
10/14/2005 Certified: [6th World] Short Stories What follows are six short stories along with the introduction to the setting of 6th World. I am hoping for in feedback is what you as readers with no other… In Indie Game Design Participants: Certified, Troy_Costisick.
10/14/2005 Matt Snyder: [Red Rain] Oct. Ronnies Boxing RPG Get in the ring, folks. I wrote a 24-hour game for the Oct. Ronnies called Red Rain. It's a boxing game, and I'm really proud of this sucker. Of course,… In Indie Game Design Participants: Matt Snyder, Bob Goat, Smithy, Dantai.
10/14/2005 Wormwood: A Faustian Arc, or The Thin Line Between Narrativism and Munckinism [7th Sea] Bear with me here as this is a portion of a game a ran some time ago, but I believe it presents an interesting case study.
Context:
The system and… In Actual Play Participants: Wormwood, Joshua BishopRoby, Andrew Norris, mutex.
10/14/2005 JasonPalenske: Frontier: No Way as Way First off I really want to apologize if it seemed Frontier slipped off the face of the Earth without intent to publish. Unfortunately as it can happen with all people… In Indie Game Design Participants: JasonPalenske, Joshua BishopRoby, gsoylent.
10/14/2005 jmac: Illusionism etc I've looked through the forum and found few discussions about this kind of play. The topics found were either old, or opinions expressed were of a recognizable kind. It looks… In RPG Theory Participants: jmac, Andrew Morris, WhiteRat, Mike Holmes, Joshua BishopRoby, Marco, timfire, Halzebier, M. J. Young, komradebob.
10/14/2005 droog: 'Game', 'simulation' and DitV On a certain forum, Vincent wrote:
If you mean a 100% narrativist game to have no game and no simulation, Dogs in the Vineyard surely is not one.
Any… In GNS Model Discussion Participants: droog, Ron Edwards, lumpley.
10/14/2005 RobNJ: [DitV] Zarephath, A Town Too Proud For Its Name So tomorrow night, I'm'a run my first session of Dogs in the Vineyard ever. Here's the town I came up with, called Zarephath after a creepy little Christian community right… In Actual Play Participants: RobNJ, Paka, Bastoche, Spiral Jacobs, Danny_K, lumpley.
10/14/2005 Wormwood: Retooling the Bug ["Firefly d20"] About a year ago I was asked to write a d20-based game for playing in the universe of the Firefly TV series. Since d20 was part of my design constraints… In Indie Game Design Participants: Wormwood, SPDuke.
10/14/2005 RobNJ: [DitV] Can someone essplain to me how Ceremonies work? I read the section on Ceremonies but I really can't make sense of it. It seems like invoking them just changes the dice size of the Fallout. What's the deal? … In lumpley games Participants: RobNJ, lumpley, nikola, Norbert Matausch, Neal.
10/14/2005 Bob Goat: [Untitled RPG] Non-standard Scene Framing I've been thinking long and hard about this statement Ron made here:
I'm assuming standard scene-conflict presentation and basic play, but that does seem boring.
It does seem boring and… In Indie Game Design Participants: Bob Goat, Gregor Hutton.
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