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From Day One


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12/6/2005 Dev: Dogs: A new crew, and New Dust Creek
I recently started up a new game of Dogs with a veritable dreamteam of local friends/players. We've had two sessions so far, one for character creation and one for our…
In lumpley games
Participants: Dev, Danny_K, ScottM, rrr.


12/6/2005 Jason Newquist: [DitV] "...without resorting to violence."
So, one of the players in my game wanted to play an accomplishment with stakes, "Do I solve a problem without resorting to violence."  Right out of the book. And…
In lumpley games
Participants: Jason Newquist, Neal, James Holloway, Vaxalon, Warren, oliof, TonyLB, lumpley, Brand_Robins, Brian Newman, Simon Kamber.


12/6/2005 joepub: [Point of Collapse] need help developing PBP science fiction RPG
Hey all... I am currently developing the world of Point of Collapse, a PBP set in 2087, after world war broke out and quickly devestated the globe. I am trying…
In Indie Game Design
Participants: joepub, Caldis, Allan.


12/6/2005 Arcadian: Introduction: Arcadian and Silvervine Games
Hello all, My name is John Arcadian. I'm one of a group of people who are currently working on an Indie game design called Silvervine Games. We're publishing a d10…
In Indie Game Design
Participants: Arcadian, TonyLB, Jack Aidley, Troy_Costisick, Wolfen, Adam Dray.


12/6/2005 M Jason Parent: Getting involved with the Forge Booth @ GenCon
I'm curious how one gets involved with the Forge Booth at GenCon Indy. I will have at least one, if not two self-owned and self-published RPGs in print by the…
In Conventions
Participants: M Jason Parent, abzu, Andy Kitkowski, timfire, Jasper the Mimbo.


12/6/2005 Ethesis: My game: Shattered Norns
I used to do a little bit of game design work.  I'm afraid I enjoy watching games almost as much as playing them, sometimes more. I slowed down a bit…
In Indie Game Design
Participants: Ethesis, Calithena.


12/6/2005 Twobirds: Shadow of Yesterday revised HTML
I recently went through the HTML files I had from the original version of Shadow of Yesterday (book 1 and book 2) once I had a copy of the revised…
In CRN Games
Participants: Twobirds, KingstonC, Clinton R. Nixon.


12/6/2005 Vaxalon: I take a step into the blogosphere
I've had a LJ account for a long time, but only used it to comment on other people's journals. Now I've found something to use it for. http://www.livejournal.com/users/vaxalon/ I'm going…
In Connections
Participants: Vaxalon, M. J. Young.


12/5/2005 Montola: End of Theory from behind the scenes
I posted the following to www.lumpley.com comments, but abiding Ron's moderatorial request I hereby repost it to where he feels it belongs. One thing I want to ask Ron and…
In Site Discussion
Participants: Montola, Neal, Ron Edwards, woodelf, Clinton R. Nixon.


12/5/2005 Spooky Fanboy: Orphans of Chaos
Hey, kiddoes, looking for a little twist to your 9W games? Check out the interesting new book by Jon C. Wright, Orphans of Chaos. It has lovely little non-traditional nuggets…
In Chimera Creative
Participants: Spooky Fanboy, Thor Olavsrud.


12/5/2005 Matt Snyder: Forge Midwest gathering, March 2006
The Big Senkowski (that'd be Keith) and I have been working on the initial details for a Forge Midwest weekend gathering. Here's the initial plan thus far: We're looking at…
In Conventions
Participants: Matt Snyder, Valamir, ivan23, Keith Senkowski, abzu, Troy_Costisick, timfire, Christopher Weeks, Derek, Matt-M-McElroy, chris_moore, Paul Czege, Justin A Hamilton, Nev the Deranged, Blankshield, Ron Edwards, Jared A. Sorensen, greyorm, GregStolze.


12/5/2005 Vaxalon: The social agenda and the antisocial agenda, as I have experienced them
Let me start with some play experiences. First, there's a Dungeons and Dragons campaign that I ran some years back.  We played about 12 hours a month, on average, and…
In Actual Play
Participants: Vaxalon, Joshua BishopRoby, Ron Edwards, Noon, Sydney Freedberg, Supplanter, Neal, John Kim, Arpie, Danny_K.


12/5/2005 abzu: Small Cons, Small Press
I like small cons. In fact, I decided that for this con season, I was going to focus on hitting up a lot of small cons for the Saturday slot…
In Conventions
Participants: abzu, drozdal, TonyLB, Michael S. Miller, Gregor Hutton, Malcolm, Merten, Mr Darran Sims, Troy_Costisick, mneme, Lisa Padol, Matt-M-McElroy, Kevin A. Ranson, Mike Holmes, Kurt Horner, Toren, First Age.


12/5/2005 Aman the Rejected: Lulu vs. Indie Press Revolution
Hey Clinton, all, I'm getting TSOY revised for Christmas and was wondering where I should point my father-in-law. Lulu or Indie Press Revolution?
In CRN Games
Participants: Aman the Rejected, Clinton R. Nixon.


12/5/2005 ewilen: PDF, Update policy
Hi, Ben. I've gotten a few people together who are planning on playing Polaris for a few hours this weekend, but only one of them owns the rules. There's a…
In These Are Our Games
Participants: ewilen, Ben Lehman.


12/5/2005 timfire: [Search function] Most recent
Clinton, I was wondering if it would be possible to set the default search to "most recent", rather than "most relevent". When a particular thread was written is very important…
In Site Discussion
Participants: timfire, Clinton R. Nixon.


12/5/2005 Neal: Crystalline: Help with a Branch
For my next session of DitV, I'm trying to simplify.  My last outing contained a lot of NPCs, and I want to see if I can get more bang for…
In lumpley games
Participants: Neal, jasonm, Brendan, Transit, Dev, Danny_K, Valamir, Levi Kornelsen, demiurgeastaroth.


12/5/2005 sayter: [Realm] Combat Mechanics (very long)
    Well, I have a rough draft all typed up for how combat should be resolved in Realm. It has elements of numerous systems, yet is wholly different from…
In Indie Game Design
Participants: sayter, nsruf, Bill Masek.


12/5/2005 Gregor Hutton: [Dragonmeet, London] Post-con discussion
Hello Pre-Dragonmeet discussion here, and the Game In A Day discussion here. Anyway, actual con thoughts... Business seemed up. Attendance looked good. Gamers seemed interested and willing to spend. 3:16…
In Conventions
Participants: Gregor Hutton, Malcolm, Matt, Graham Walmsley, Mr Darran Sims.


12/5/2005 Pierre Buty: English to French translator looking some work
Hey everybody If you wish to have your game or your articles translated into the Baudelaire's language, i'm here. You can have a look to my work on http://ptgptb.free.fr/theme-index.htm (I…
In Connections
Participants: Pierre Buty.


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Subsequent Topics

12/6/2005 Paka: A skill to cultivate: Setting Stakes
[url=http://dogdesign.blogspot.com/2005/12/theory-in-design-making-your.html"]This is all inspired by the link contained in this sentence to Matt Wilson's blog where we talked about stakes.[/url] I can remember the first time stakes became really clear…
In Actual Play
Participants: Paka, Dev, Joshua BishopRoby, MetalBard, Bret Gillan, Thor Olavsrud, komradebob, Tim Alexander, Michael S. Miller, Bankuei, John Kim, Mike Holmes, Jonathan Hastings, TonyLB, Ben Lehman, Vaxalon, Levi Kornelsen, Danny_K, Brand_Robins, Jason Newquist, Storn, contracycle, Supplanter, CPXB.


12/6/2005 Blankshield: SHTML coding assistance needed
I'm having a couple oddball presentation glitches with the Blank Shield Press website in different browsers.  Some of them are Blogger-code related.  PM me if you think you can help,…
In Connections
Participants: Blankshield, Yokiboy.


12/6/2005 Blankshield: Simple Logo request
Hi folks, the logo for Blank Shield Press looks like shit.  It's a crappy little bitmap I drew with Paint, because my artistic skills are nonexistant and I have no…
In Connections
Participants: Blankshield, Docbrown.


12/6/2005 Dev: [Dogs] Hurting third-parties in a confict
Is there a recommended way to frame conflicts where there's a chance of harm to be done/prevented by a third party? Examples: Lous tries to shoot up Mark. How…
In lumpley games
Participants: Dev, Joshua BishopRoby, lumpley, avram, cpeterso, Particle_Man, nikola, Warren, Vaxalon, Brendan, Simon Kamber.


12/6/2005 TheTris: [Tell Me] Interactivity Spectrum
"Tell me" is my new roleplaying game, designed for two purposes.  Firstly, to explore this idea, secondly to reveal what sort of play people want in a given group. In…
In Indie Game Design
Participants: TheTris, Bret Gillan, MatrixGamer, Arpie.


12/6/2005 Lxndr: Burning Wheel vs. Revised
So, I own the non-revised Burning Wheel.  And I ordered the revised version from IPR a while back, but they're on backorder or something, so have yet to arrive. In…
In Burning Wheel
Participants: Lxndr, abzu, Keith Senkowski, Thor Olavsrud.


12/6/2005 Elliott Belser: [Humanity Beyond Earth] A nar/sim transhuman space opera.
I'd like to make a game that balances Narrativist and Simulationist issues - I'm making this game with a bunch of Simmies, and I'm a Narrie mostly: we've discussed the…
In Indie Game Design
Participants: Elliott Belser, xenopulse, tygertyger, MikeSands, darquelf, Anna B, dindenver, nikola, Adam Dray, Sean Craven.


12/6/2005 Graham Walmsley: [The Drop] Live-action spying
This weekend, I ran a LARP and was reading Smiley's People by John Le Carre. It occurred to me that there's a very natural fit between live-action roleplaying and spying.…
In Indie Game Design
Participants: Graham Walmsley, joepub, WhiteRat, komradebob, mutex, Andrew Morris, MatrixGamer, Arpie.


12/6/2005 Tancred: What Went Wrong?
Hi, I've been running a play-by-email game recently and have been trying to use techniques like bangs, kickers and premise. Recently I ran a scene which didn't go at all…
In Actual Play
Participants: Tancred, TonyLB, Lamorak33, Paka, Brand_Robins, Joshua BishopRoby, Noon, nilsderondeau.


12/6/2005 John Kim: Techniques and my friend's 9 year old daughter
So I was reading komradebob's Minis, Narr Techniques, and my 9 year old daughter, and it was very close to a recent experience of mine.  However, since he is going…
In Actual Play
Participants: John Kim, joshua neff, Allan, komradebob, James_Nostack, MatrixGamer.


12/6/2005 Neal: [DitV] Yellow Clay: My first attempt at a very "simple" town.
I mentioned somewhere else that I wanted to try running two fairly simple towns during my next session (tonight), rather than running one convoluted, overpopulated, snarled town, as I've been…
In lumpley games
Participants: Neal, Tindalos, Jason Newquist, avram.


12/6/2005 wburdick: Universalis and semantic nets
I searched the web a bit for this, but no luck. Has anyone else noticed the similarity between Universalis and semantic nets (or Aristotelian logic, or object-oriented models) used in…
In Universalis
Participants: wburdick, Mike Holmes.


12/6/2005 dindenver: What belongs in a demo version?
Hi!   I want to put a "Lite" or demo version on the web, but what belongs in it?   Is it the background that will entice the reader of…
In Publishing
Participants: dindenver, Valamir, GreatWolf, MatrixGamer, joepub, Joshua BishopRoby.


12/6/2005 Levi Kornelsen: What kinds of games go here?
The design forums here are primarily for use in creation of independent games.  That's an awesome thing. I have a few games that I'm sure qualify, and a few that…
In Site Discussion
Participants: Levi Kornelsen, Andrew Morris, energy.


12/6/2005 Levi Kornelsen: Perfect 20: Goals And Achieving them
This is Perfect 20, my d20-based system.  It's forty pages, and relatively complete. My design goals here are as follows; the first few, I think I'm getting close to, the…
In Indie Game Design
Participants: Levi Kornelsen, Andrew Morris, Mark Johnson.


12/6/2005 Mr Darran Sims: HeroQuest Games at Conception 2006
0  Conception 2006. Naish Holiday Village, Highcliffe, Christchurch, Dorset, UK. Wednesday 1st - Sunday 5th February 2006. http://conception.modus-operandi.co.uk/ I am running the following games at Conception 2006. I am running…
In Conventions
Participants: Mr Darran Sims.


12/6/2005 tygertyger: Chimaeracon 2006: Indy Participation
Greetings, all! I am one of the organizers for Chimaeracon, the only local gaming con in San Antonio, TX.  I plan to demo my own efforts at the con (natch),…
In Conventions
Participants: tygertyger.


12/7/2005 James: Advice when using THE KARMIC CYCLE?
I've pitched a western PBeM using a variation on Dan Bayn's game, The Karmic Cycle, and though the system seems pretty straightforward in theory, I'd love to hear what sorts…
In Actual Play
Participants: James.


12/7/2005 Kesher: [dungeonkind / S&S] Digging for hidden gold (long)
Howdy all. Sean Stidd (aka "Calithena") and I recently discovered we were both working on games that were trying to approach our original, gut reactions to Dungeons & Dragons, back…
In Indie Game Design
Participants: Kesher, Calithena, Levi Kornelsen.


12/7/2005 Allan: Pandemonium - Toronto, Feb 06
The Ontario Indie RPG Meetup Group is planning a series of linked events at Pandemonium in Toronto, February 15-17.  The plan is to have one table with indie games running…
In Conventions
Participants: Allan, Malcolm, M Jason Parent, CCW, Brand_Robins, Rob MacDougall, Blankshield, Hans, WalkingDead, two_fishes, epweissengruber, ophidian_flux.


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